Baldi Mod Menu
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Baldi Mod Menu

Baldi's Basics - Classicroden21roden21 216 views 1.6K executesUpdated Jul 24, 2026
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Lua Script•1 lines (20985 chars)
if getgenv and getgenv().__BALDIMOD then getgenv().__BALDIMOD.destroy()end local ok,Nebula=pcall(function()return loadstring(game:HttpGet("https://github.com/lzhenweiDev/Nebula-UI/raw/refs/heads/main/V3.lua"))()end)if not ok or not Nebula then warn("[BaldiMod] Nebula load fail: "..tostring(Nebula));return end local Players=game:GetService("Players")local RunService=game:GetService("RunService")local UIS=game:GetService("UserInputService")local Workspace=game:GetService("Workspace")local Lighting=game:GetService("Lighting")local LP=Players.LocalPlayer local GAME=Workspace:WaitForChild("Game")local MAP=Workspace:WaitForChild("Map")local CHARS=Workspace:FindFirstChild("Characters")local GI=LP:WaitForChild("PlayerGui"):WaitForChild("GameInterface")local S={walkOn=false,walkVal=10,jumpOn=false,jumpVal=50,infJump=false,noclip=false,fly=false,flySpeed=60,god=false,infStam=false,noVoid=false,baldiIgnore=false,baldiNonLethal=false,baldiFreeze=false,prinDisable=false,npcFreeze={},espNotebook=false,espItem=false,espNPC=false,espExit=false,espPlayers=false,fullbright=false,fov=70,noFog=false,antiAfk=false,autoSolve=false}local ESP_FOLDER=Instance.new("Folder");ESP_FOLDER.Name="__BaldiESP";ESP_FOLDER.Parent=Workspace local espCache={};local anchorState={};local Window local function getChar()local c=LP.Character if c and c:FindFirstChild("HumanoidRootPart")then return c end local pcf=Workspace:FindFirstChild("PlayerCharactersFolder")if pcf then for _,m in ipairs(pcf:GetChildren())do if m:IsA("Model")and m.Name==LP.Name then return m end end end return c end local function getHum()local c=getChar();return c and c:FindFirstChildOfClass("Humanoid")end local function getHRP()local c=getChar();return c and c:FindFirstChild("HumanoidRootPart")end local function tp(cf)local h=getHRP();if h then h.CFrame=cf end end local function safe(fn)local o,e=pcall(fn);if not o then warn("[BaldiMod] "..tostring(e))end end local function notify(t,c,ty)pcall(function()Window:Notify({Title=t or "BaldiMod",Content=c or "",Type=ty or "info",Duration=4})end)end local function getFolderVal(f,n)local x=GAME:FindFirstChild(f);return x and x:FindFirstChild(n)end local NPC_MAP={GottaSweep="Gotta Sweep",FirstPrize="1st Prize",Bully="Bully",Playtime="Playtime",Crafters="Crafters",Friend="Friend",Tutor="Tutor",Principal="Principal",Baldi="Baldi"}local function entityModel(key)CHARS=Workspace:FindFirstChild("Characters");if not CHARS then return end local real=NPC_MAP[key]or key;return CHARS:FindFirstChild(real)or CHARS:FindFirstChild(key)end local function makeHL(inst,color)if not inst or not inst.Parent or espCache[inst]then return end local hl=Instance.new("Highlight");hl.FillColor=color;hl.OutlineColor=Color3.new(1,1,1)hl.FillTransparency=0.45;hl.OutlineTransparency=0;hl.DepthMode=Enum.HighlightDepthMode.AlwaysOnTop hl.Adornee=inst;hl.Parent=ESP_FOLDER;espCache[inst]=hl end local function clearESP(pred)for inst,hl in pairs(espCache)do if pred==nil or pred(inst)then hl:Destroy();espCache[inst]=nil end end end local COLS={Cyan=true,Red=true,Blue=true,Salmon=true,Green=true,Black=true,Yellow=true}local function notebookParts()local o={};local f=MAP:FindFirstChild("Notebooks");if not f then return o end local books=f:FindFirstChild("Books")if books then for _,b in ipairs(books:GetChildren())do if b:IsA("BasePart")then table.insert(o,b)end end end if#o==0 then for _,d in ipairs(f:GetDescendants())do if d:IsA("BasePart")and COLS[d.Name]then table.insert(o,d)end end end return o end local function solverRefs()local ev=GI:FindFirstChild("Events");ev=ev and ev:FindFirstChild("YCTP")local yctp=GI:FindFirstChild("YCTP");local cfg=yctp and yctp:FindFirstChild("Configuration")local nbk=GAME:FindFirstChild("Notebook")return ev,cfg,nbk end local function currentAnswer(cfg,nbk)local u2=tostring((nbk.Collected.Value)+(nbk.SolversAmount.Value))local set=nbk.Questions:FindFirstChild(u2);if not set then return nil end local p=set:FindFirstChild("P"..tostring(cfg.Problem.Value))local a=p and p:FindFirstChild("Ans");return a and a.Value end local solving=false local function solveOnce()local ev,cfg,nbk=solverRefs()if not(ev and cfg and nbk)or solving or not cfg:FindFirstChild("Enabled")or cfg.Enabled.Value~=true then return end solving=true safe(function()local ex=GAME:FindFirstChild("Extra");if ex and ex:FindFirstChild("Ans42true")then ex.Ans42true.Value=true end local guard=0 while cfg.Enabled.Value and cfg.Problem.Value>=1 and cfg.Problem.Value<=3 and guard<20 do guard=guard+1 local ans=currentAnswer(cfg,nbk);if ans==nil then break end if ans=="nan"then ans="42"end local before=cfg.Problem.Value ev:Fire(ans)local t=0;repeat task.wait(0.08);t=t+1 until cfg.Problem.Value~=before or cfg.Enabled.Value~=true or t>30 end end)solving=false end task.spawn(function()local _,cfg=solverRefs()if cfg and cfg:FindFirstChild("Enabled")then cfg.Enabled:GetPropertyChangedSignal("Value"):Connect(function()if S.autoSolve and cfg.Enabled.Value==true then task.wait(0.25);solveOnce()end end)end end)local function triggerNotebook(part)local hrp=getHRP();if not(hrp and part)then return end pcall(function()if firetouchinterest then firetouchinterest(hrp,part,0);task.wait(0.05);firetouchinterest(hrp,part,1)end end)for _=1,6 do tp(part.CFrame*CFrame.new(0,2,0));task.wait(0.12)end end local wsConns={}local function hookWS()for _,c in ipairs(wsConns)do pcall(function()c:Disconnect()end)end;wsConns={}local hum=getHum();if not hum then return end local busy=false local function apply()if S.walkOn and not busy then busy=true;if hum.WalkSpeed~=S.walkVal then hum.WalkSpeed=S.walkVal end;busy=false end end table.insert(wsConns,hum:GetPropertyChangedSignal("WalkSpeed"):Connect(apply));apply()end hookWS()LP.CharacterAdded:Connect(function()task.wait(0.3);hookWS()end)local pcf=Workspace:FindFirstChild("PlayerCharactersFolder")if pcf then pcf.ChildAdded:Connect(function()task.wait(0.3);hookWS()end)end local function setFrozen(model,frozen)if not model then return end for _,p in ipairs(model:GetDescendants())do if p:IsA("BasePart")then if frozen then if anchorState[p]==nil then anchorState[p]=p.Anchored end;p.Anchored=true else if anchorState[p]~=nil then p.Anchored=anchorState[p];anchorState[p]=nil end end end end end local flyKeys={W=false,A=false,S=false,D=false,Space=false,Shift=false}UIS.InputBegan:Connect(function(i,gpe)if gpe then return end local k=i.KeyCode if k==Enum.KeyCode.W then flyKeys.W=true elseif k==Enum.KeyCode.A then flyKeys.A=true elseif k==Enum.KeyCode.S then flyKeys.S=true elseif k==Enum.KeyCode.D then flyKeys.D=true elseif k==Enum.KeyCode.Space then flyKeys.Space=true elseif k==Enum.KeyCode.LeftShift then flyKeys.Shift=true end if S.infJump and k==Enum.KeyCode.Space then local h=getHum();if h then h:ChangeState(Enum.HumanoidStateType.Jumping)end end end)UIS.InputEnded:Connect(function(i)local k=i.KeyCode if k==Enum.KeyCode.W then flyKeys.W=false elseif k==Enum.KeyCode.A then flyKeys.A=false elseif k==Enum.KeyCode.S then flyKeys.S=false elseif k==Enum.KeyCode.D then flyKeys.D=false elseif k==Enum.KeyCode.Space then flyKeys.Space=false elseif k==Enum.KeyCode.LeftShift then flyKeys.Shift=false end end)local VirtualUser=game:GetService("VirtualUser")local lastAfk=tick();local espTick=0 local hbConn=RunService.Heartbeat:Connect(function(dt)safe(function()local hum=getHum();local hrp=getHRP()if S.walkOn and hum and hum.WalkSpeed~=S.walkVal then hum.WalkSpeed=S.walkVal end if S.jumpOn and hum then hum.UseJumpPower=true;hum.JumpPower=S.jumpVal;hum.JumpHeight=S.jumpVal/8 end if S.god and hum then hum.MaxHealth=math.huge;hum.Health=math.huge end if S.infStam then local sc=GI:FindFirstChild("StamConfiguration")if sc then if sc:FindFirstChild("MaxStamina")then sc.MaxStamina.Value=math.max(sc.MaxStamina.Value,500)end if sc:FindFirstChild("Stamina")then sc.Stamina.Value=(sc:FindFirstChild("MaxStamina")and sc.MaxStamina.Value)or 500 end end local sm=getFolderVal("ItemSettings","StaminaMultiplier");if sm then sm.Value=0 end end if S.noclip then local c=getChar();if c then for _,p in ipairs(c:GetDescendants())do if p:IsA("BasePart")then p.CanCollide=false end end end end if S.noVoid and hrp and hrp.Position.Y<-50 then tp(CFrame.new(0,10,0))end if S.fly and hrp then local cam=Workspace.CurrentCamera;local mv=Vector3.new()if flyKeys.W then mv=mv+cam.CFrame.LookVector end if flyKeys.S then mv=mv-cam.CFrame.LookVector end if flyKeys.A then mv=mv-cam.CFrame.RightVector end if flyKeys.D then mv=mv+cam.CFrame.RightVector end if flyKeys.Space then mv=mv+Vector3.new(0,1,0)end if flyKeys.Shift then mv=mv-Vector3.new(0,1,0)end if hum then hum.PlatformStand=true end;hrp.Velocity=Vector3.new()if mv.Magnitude>0 then hrp.CFrame=hrp.CFrame+mv.Unit*S.flySpeed*dt end elseif hum and hum.PlatformStand and not S.fly then hum.PlatformStand=false end local b=GAME:FindFirstChild("Baldi")if b then if S.baldiIgnore and b:FindFirstChild("Ignorance")then b.Ignorance.Value=true end if S.baldiNonLethal and b:FindFirstChild("Lethal")then b.Lethal.Value=false end if S.baldiFreeze then if b:FindFirstChild("SpeedMultiplier")then b.SpeedMultiplier.Value=0 end if b:FindFirstChild("AngerPoint")then b.AngerPoint.Value=0 end end end if S.baldiFreeze then setFrozen(entityModel("Baldi"),true)end if S.prinDisable then local p=GAME:FindFirstChild("Principal")if p then if p:FindFirstChild("Ignorance")then p.Ignorance.Value=true end if p:FindFirstChild("SpeedMultiplier")then p.SpeedMultiplier.Value=0 end end setFrozen(entityModel("Principal"),true)end for name,on in pairs(S.npcFreeze)do if on then setFrozen(entityModel(name),true)local f=GAME:FindFirstChild(name);if f and f:FindFirstChild("SpeedMultiplier")then f.SpeedMultiplier.Value=0 end end end if S.fullbright then Lighting.Brightness=2;Lighting.ClockTime=14;Lighting.FogEnd=1e9;Lighting.GlobalShadows=false Lighting.Ambient=Color3.fromRGB(178,178,178);Lighting.OutdoorAmbient=Color3.fromRGB(178,178,178)end if S.noFog then Lighting.FogEnd=1e9;Lighting.FogStart=1e9 for _,a in ipairs(Lighting:GetChildren())do if a:IsA("Atmosphere")then a.Density=0 end end end if Workspace.CurrentCamera then Workspace.CurrentCamera.FieldOfView=S.fov end if S.antiAfk and tick()-lastAfk>60 then lastAfk=tick()pcall(function()VirtualUser:CaptureController();VirtualUser:ClickButton2(Vector2.new())end)end end)espTick=espTick+dt if espTick>0.4 then espTick=0 safe(function()if S.espNotebook then for _,p in ipairs(notebookParts())do local fin=p:FindFirstChild("Finished")if not(fin and fin.Value)then makeHL(p,Color3.fromRGB(0,255,120))end end else clearESP(function(i)local f=MAP:FindFirstChild("Notebooks");return f and i:IsDescendantOf(f)end)end if S.espItem then local it=MAP:FindFirstChild("Items")if it then for _,m in ipairs(it:GetDescendants())do if m:IsA("Model")and m:FindFirstChildWhichIsA("BasePart")then makeHL(m,Color3.fromRGB(255,200,0))end end end else clearESP(function(i)local it=MAP:FindFirstChild("Items");return it and i:IsDescendantOf(it)end)end if S.espExit then local ex=MAP:FindFirstChild("Exits")if ex then for _,m in ipairs(ex:GetChildren())do if m:IsA("Model")then makeHL(m,Color3.fromRGB(0,180,255))end end end else clearESP(function(i)local ex=MAP:FindFirstChild("Exits");return ex and i:IsDescendantOf(ex)end)end if S.espNPC then CHARS=Workspace:FindFirstChild("Characters")if CHARS then for _,m in ipairs(CHARS:GetChildren())do if m:IsA("Model")then makeHL(m,Color3.fromRGB(255,40,40))end end end else clearESP(function(i)local c=Workspace:FindFirstChild("Characters");return c and i:IsDescendantOf(c)end)end if S.espPlayers then local p2=Workspace:FindFirstChild("PlayerCharactersFolder")if p2 then for _,m in ipairs(p2:GetChildren())do if m:IsA("Model")and m.Name~=LP.Name then makeHL(m,Color3.fromRGB(160,80,255))end end end end end)end end)Window=Nebula.CreateWindow({Title="BALDI MENU ⚡ ULTIMATE v3.1",ConfigName="BaldiUltimate",ShowLoading=true,LoadingDuration=1.5,LoadingSteps={"Loading v3.1...","Notebook auto-solver...","Ready!"}})local pTab=Window:CreateTab("Player","🏃")local pMove=Nebula.CreateSection(pTab,{Name="Movement"})pMove:CreateToggle({Name="WalkSpeed Override",Default=false,Callback=function(v)S.walkOn=v;hookWS()end})pMove:CreateSlider({Name="WalkSpeed",Min=10,Max=250,Default=10,Suffix=" spd",Callback=function(v)S.walkVal=v;hookWS()end})pMove:CreateToggle({Name="JumpPower Override",Default=false,Callback=function(v)S.jumpOn=v end})pMove:CreateSlider({Name="JumpPower",Min=10,Max=300,Default=50,Suffix=" jp",Callback=function(v)S.jumpVal=v end})pMove:CreateToggle({Name="Infinite Jump",Default=false,Callback=function(v)S.infJump=v end})pMove:CreateToggle({Name="Noclip (thru walls)",Default=false,Callback=function(v)S.noclip=v end})pMove:CreateToggle({Name="Fly (WASD+Space/Shift)",Default=false,Callback=function(v)S.fly=v end})pMove:CreateSlider({Name="Fly Speed",Min=20,Max=300,Default=60,Suffix=" spd",Callback=function(v)S.flySpeed=v end})local pSurv=Nebula.CreateSection(pTab,{Name="Survival"})pSurv:CreateToggle({Name="God Mode",Default=false,Callback=function(v)S.god=v end})pSurv:CreateToggle({Name="Infinite Stamina",Default=false,Callback=function(v)S.infStam=v end})pSurv:CreateToggle({Name="Anti-Void",Default=false,Callback=function(v)S.noVoid=v end})pSurv:CreateButton({Name="Heal / Reset Health",Callback=function()local h=getHum();if h then h.Health=h.MaxHealth end end})pSurv:CreateButton({Name="Respawn Character",Callback=function()local h=getHum();if h then h.Health=0 end end})local bTab=Window:CreateTab("Baldi","📕")local bSec=Nebula.CreateSection(bTab,{Name="Baldi (freeze=local anchor)"})bSec:CreateToggle({Name="Baldi Can't See You",Default=false,Callback=function(v)S.baldiIgnore=v end})bSec:CreateToggle({Name="Baldi Non-Lethal",Default=false,Callback=function(v)S.baldiNonLethal=v end})bSec:CreateToggle({Name="Freeze Baldi (anchor)",Default=false,Callback=function(v)S.baldiFreeze=v;if not v then setFrozen(entityModel("Baldi"),false)end end})bSec:CreateSlider({Name="Baldi Speed",Min=0,Max=150,Default=73,Suffix=" spd",Callback=function(v)local x=getFolderVal("Baldi","NormalSpeed");if x then x.Value=v end end})bSec:CreateButton({Name="Reset Baldi Anger",Callback=function()local a=getFolderVal("Baldi","AngerPoint");if a then a.Value=0 end;notify("Baldi","Anger reset","success")end})bSec:CreateButton({Name="Teleport Baldi Away",Callback=function()local m=entityModel("Baldi");local hrp=m and m:FindFirstChild("HumanoidRootPart");if hrp then hrp.CFrame=CFrame.new(9999,9999,9999)end end})local nTab=Window:CreateTab("NPCs","👥")local nSec=Nebula.CreateSection(nTab,{Name="Principal"})nSec:CreateToggle({Name="Disable Principal (anchor)",Default=false,Callback=function(v)S.prinDisable=v;if not v then setFrozen(entityModel("Principal"),false)end end})nSec:CreateButton({Name="Turn off ALL rules",Callback=function()local p=GAME:FindFirstChild("Principal")if p then for _,r in ipairs({"NoDrinking","NoEntering","NoEscaping","NoRunning","NoBullyingInTheHalls"})do local x=p:FindFirstChild(r);if x then x.Value=false end end end;notify("Principal","Rules off","success")end})local npcList={"GottaSweep","FirstPrize","Bully","Playtime","Crafters","Friend","Tutor"}local nFreeze=Nebula.CreateSection(nTab,{Name="Freeze NPCs (anchor)"})for _,nm in ipairs(npcList)do nFreeze:CreateToggle({Name="Freeze "..nm,Default=false,Callback=function(v)S.npcFreeze[nm]=v;if not v then setFrozen(entityModel(nm),false)end end})end nFreeze:CreateButton({Name="Freeze EVERYONE",Callback=function()for _,nm in ipairs(npcList)do S.npcFreeze[nm]=true end;S.prinDisable=true;S.baldiFreeze=true;notify("NPCs","Frozen","success")end})nFreeze:CreateButton({Name="Unfreeze EVERYONE",Callback=function()for _,nm in ipairs(npcList)do S.npcFreeze[nm]=false;setFrozen(entityModel(nm),false)end;S.prinDisable=false;S.baldiFreeze=false;setFrozen(entityModel("Principal"),false);setFrozen(entityModel("Baldi"),false);notify("NPCs","Unfrozen","info")end})local nbTab=Window:CreateTab("Notebooks","📗")local nbSec=Nebula.CreateSection(nbTab,{Name="Auto-Solver"})nbSec:CreateToggle({Name="Auto-Solve (instant answers)",Default=false,Callback=function(v)S.autoSolve=v;if v then solveOnce()end;notify("Notebook",v and "ON — walk into any notebook"or "OFF",v and "success"or "info")end})nbSec:CreateButton({Name="Solve Current Notebook Now",Callback=function()solveOnce();notify("Notebook","Solving current...","success")end})local nbSec2=Nebula.CreateSection(nbTab,{Name="Collect"})nbSec2:CreateToggle({Name="Notebook ESP",Default=false,Callback=function(v)S.espNotebook=v end})nbSec2:CreateButton({Name="TP to Nearest Notebook",Callback=function()local hrp=getHRP();if not hrp then return end;local best,bd for _,p in ipairs(notebookParts())do local fin=p:FindFirstChild("Finished")if not(fin and fin.Value)then local d=(p.Position-hrp.Position).Magnitude;if not bd or d<bd then bd=d;best=p end end end if best then tp(best.CFrame*CFrame.new(0,3,3));notify("Notebook","TP'd — walk into it","success")else notify("Notebook","all collected","warning")end end})nbSec2:CreateButton({Name="Auto-Collect ALL (tour + solve)",Callback=function()task.spawn(function()S.autoSolve=true local _,cfg=solverRefs()for _,p in ipairs(notebookParts())do local fin=p:FindFirstChild("Finished")if not(fin and fin.Value)then triggerNotebook(p)local t=0;repeat task.wait(0.1);t=t+1 until(cfg and cfg.Enabled.Value==true)or t>25 if cfg and cfg.Enabled.Value==true then solveOnce()end local t2=0;repeat task.wait(0.1);t2=t2+1 until(cfg and cfg.Enabled.Value~=true)or t2>80 task.wait(0.4)end end notify("Notebook","Auto-collect finished ⚡","success")end)end})local tTab=Window:CreateTab("Teleports","🚪")local tSec=Nebula.CreateSection(tTab,{Name="Locations"})tSec:CreateToggle({Name="Exit ESP",Default=false,Callback=function(v)S.espExit=v end})tSec:CreateButton({Name="TP to Exit #1",Callback=function()local ex=MAP:FindFirstChild("Exits");local m=ex and ex:GetChildren()[1];local part=m and m:FindFirstChildWhichIsA("BasePart",true);if part then tp(part.CFrame*CFrame.new(0,4,0))end end})tSec:CreateButton({Name="TP to Spawn",Callback=function()local sp=Workspace:FindFirstChild("SpawnLocation");if sp then tp(sp.CFrame*CFrame.new(0,4,0))end end})local savedCF tSec:CreateButton({Name="Save Position",Callback=function()local h=getHRP();if h then savedCF=h.CFrame;notify("TP","Saved","success")end end})tSec:CreateButton({Name="Load Saved Position",Callback=function()if savedCF then tp(savedCF)end end})local iTab=Window:CreateTab("Items","🎒")local iSec=Nebula.CreateSection(iTab,{Name="Items"})iSec:CreateToggle({Name="Item ESP",Default=false,Callback=function(v)S.espItem=v end})iSec:CreateButton({Name="Grab ALL items to me",Callback=function()local hrp=getHRP();local it=MAP:FindFirstChild("Items");if not(hrp and it)then return end;local i=0 for _,m in ipairs(it:GetDescendants())do if m:IsA("BasePart")then i=i+1;m.CFrame=hrp.CFrame*CFrame.new(math.random(-4,4),2,math.random(-4,4))end end;notify("Items","Pulled "..i,"success")end})local vTab=Window:CreateTab("Visuals","🎨")local vSec=Nebula.CreateSection(vTab,{Name="Visual / ESP"})vSec:CreateToggle({Name="NPC ESP (characters)",Default=false,Callback=function(v)S.espNPC=v end})vSec:CreateToggle({Name="Player ESP (multiplayer)",Default=false,Callback=function(v)S.espPlayers=v end})vSec:CreateToggle({Name="Full Bright",Default=false,Callback=function(v)S.fullbright=v end})vSec:CreateToggle({Name="No Fog",Default=false,Callback=function(v)S.noFog=v end})vSec:CreateSlider({Name="Field of View",Min=40,Max=120,Default=70,Suffix="°",Callback=function(v)S.fov=v end})vSec:CreateButton({Name="Clear ALL ESP",Callback=function()S.espNotebook=false;S.espItem=false;S.espNPC=false;S.espExit=false;S.espPlayers=false;clearESP(nil);notify("ESP","Cleared","info")end})local mTab=Window:CreateTab("Misc","⚙️")local mSec=Nebula.CreateSection(mTab,{Name="Utility"})mSec:CreateToggle({Name="Anti-AFK",Default=false,Callback=function(v)S.antiAfk=v end})mSec:CreateButton({Name="Copy Job ID",Callback=function()pcall(function()setclipboard(game.JobId)end);notify("Misc","JobId copied","success")end})mSec:CreateButton({Name="Rejoin Server",Callback=function()pcall(function()game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,game.JobId,LP)end)end})mSec:CreateButton({Name="Server Hop",Callback=function()pcall(function()game:GetService("TeleportService"):Teleport(game.PlaceId,LP)end)end})local aSec=Nebula.CreateSection(mTab,{Name="Menu"})aSec:CreateButton({Name="Unload / Destroy Menu",Callback=function()getgenv().__BALDIMOD.destroy()end})if not getgenv then getgenv=function()return _G end end getgenv().__BALDIMOD={destroy=function()pcall(function()hbConn:Disconnect()end)for _,c in ipairs(wsConns)do pcall(function()c:Disconnect()end)end for p,st in pairs(anchorState)do pcall(function()p.Anchored=st end)end pcall(function()ESP_FOLDER:Destroy()end)pcall(function()Window:Destroy()end)getgenv().__BALDIMOD=nil end}notify("BALDI v3.1","Loaded 🧮⚡","success")print("[BaldiMod] v3.1 loaded .")

Features & Information

Walkspeed Freezing characters God mode Baldi customizations (Freezing, unable to attack you, slowing down, teleporting it far away) Multiplayer support TP all items to you auto notebooks that trigger no wrong doing

Community Comments (1)

BilliehBilliehSep 3, 2026

Doesn't work