
KeylessUniversal Patched

hookfunction(coroutine.wrap, function(func, ...)
if not checkcaller() then
return task.wait(9e9)
end
end)
for _, obj in getgc(true) do
if typeof(obj) == "function" and islclosure(obj) and not isexecutorclosure(obj) then
for _, value in getupvalues(obj) do
if typeof(value) == "RemoteEvent" and not value:IsDescendantOf(game.ReplicatedStorage) then
hookfunction(value.FireServer, function(self, arg, ...)
if typeof(arg) == "string" and arg:lower():find("x%-1[56]") then
return task.wait(9e9)
end
end)
end
end
end
end



hooking coroutine.wrap in the big 2025, it breaks half the game...
@baaaimasheep123 its almost like that's why I find the specific thing so it doesn't do that Einstein
just use coroutine.yield(coroutine.running())
@baaaimasheep123 i made ts in 4m </3
You need to store old and return old(self, arg, ...) otherwise ALL remoteevents break (alot of executors make hookfunction on one remote affect all)