
Keyless Patched

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
-- Agnes Tachyon Color Theme
local AgnesTheme = {
TextColor = Color3.fromRGB(240, 240, 240),
Background = Color3.fromRGB(25, 25, 32),
Topbar = Color3.fromRGB(20, 20, 27),
ElementBackground = Color3.fromRGB(35, 35, 45),
ElementBorder = Color3.fromRGB(60, 60, 75),
Accent = Color3.fromRGB(0, 200, 200),
Highlight = Color3.fromRGB(238, 220, 149),
Outline = Color3.fromRGB(80, 80, 95)
}
local Window = Rayfield:CreateWindow({
Name = "Miami\\Tachyon’s Motion Exploit! ✦ Agnes Tachyon Edition",
LoadingTitle = "Agnes Tachyon's Lab",
LoadingSubtitle = "Custom Exploit ~ With the help of Grok!",
Theme = AgnesTheme,
ConfigurationSaving = { Enabled = false }
})
Rayfield:Notify({
Title = "⚠️ Lab Safety Notice",
Content = "Don't spam teleports! ~ Agnes Tachyon",
Duration = 8,
})
-- Variables
local flyEnabled = false
local noclipEnabled = false
local infJumpEnabled = false
local flySpeed = 50
local currentWalkSpeed = 16
local currentJumpPower = 50
local player = game.Players.LocalPlayer
local espConnections = {}
-- Helper
local function fixModelName(name)
return name:gsub("model", "Model")
end
local function TeleportTo(rawName)
local modelName = fixModelName(rawName)
local root = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if not root then
Rayfield:Notify({Title = "Error", Content = "Character not loaded!"})
return
end
local found = 0
for _, obj in ipairs(workspace:GetDescendants()) do
if obj.Name == modelName and (obj:IsA("Model") or obj:IsA("BasePart") or obj:IsA("Tool")) then
found += 1
if modelName == "RPG-7_Model_Perm" and found == 1 then continue end
root.CFrame = (obj:IsA("Model") and obj:GetPivot() or obj.CFrame) + Vector3.new(0, 5, 0)
Rayfield:Notify({Title = "Teleported", Content = "→ " .. modelName})
return
end
end
Rayfield:Notify({Title = "Failed", Content = modelName .. " not found"})
end
-- ===================== TELEPORTS TAB =====================
local TeleportsTab = Window:CreateTab("Teleports")
TeleportsTab:CreateSection("Teleport to Items / Rooms")
local teleportList = {
"Golden AK47_Model", "AK47 RGB_Model", "Raygun_Model", "Snowball Launcher_Model",
"SIG MCX_Model", "M40 Scoped_Model", "Spas-12_Model", "Bytecutter_Model",
"Soulfang_Model", "AA-12_Model_Perm", "Player Radar_ToolModel"
}
for _, name in ipairs(teleportList) do
TeleportsTab:CreateButton({ Name = name, Callback = function() TeleportTo(name) end })
end
TeleportsTab:CreateButton({
Name = "Admin Room (RPG-7)",
Callback = function() TeleportTo("RPG-7_Model_Perm") end
})
-- ===================== COMBAT TAB =====================
local CombatTab = Window:CreateTab("Combat")
CombatTab:CreateSection("Combat Features")
CombatTab:CreateToggle({
Name = "Aimbot",
CurrentValue = false,
Callback = function(Value)
if Value then loadstring(game:HttpGet("https://raw.githubusercontent.com/DanielHubll/DanielHubll/refs/heads/main/Aimbot%20Mobile"))() end
end
})
-- ===================== GUN MODS TAB =====================
local GunModsTab = Window:CreateTab("Gun Mods")
GunModsTab:CreateSection("Gun Modifications")
GunModsTab:CreateToggle({
Name = "Infinite Ammo",
CurrentValue = false,
Callback = function(Value)
spawn(function()
while Value and task.wait(0.2) do
local tool = player.Character and player.Character:FindFirstChildOfClass("Tool")
if tool then
for _, v in ipairs(tool:GetDescendants()) do
if (v.Name == "Ammo" or v.Name:lower():find("ammo")) and (v:IsA("NumberValue") or v:IsA("IntValue")) then
v.Value = 9999
end
end
end
end
end)
end
})
GunModsTab:CreateToggle({
Name = "Rapid Fire",
CurrentValue = false,
Callback = function(Value)
spawn(function()
while Value and task.wait(0.1) do
local tool = player.Character and player.Character:FindFirstChildOfClass("Tool")
if tool then
for _, v in ipairs(tool:GetDescendants()) do
if v:IsA("NumberValue") and (v.Name:lower():find("cooldown") or v.Name:lower():find("rate") or v.Name:lower():find("delay")) then
v.Value = 0.05
end
end
end
end
end)
end
})
GunModsTab:CreateButton({
Name = "Kill All Entities",
Callback = function()
for _, v in ipairs(workspace:GetDescendants()) do
if v:FindFirstChild("Humanoid") and not game.Players:GetPlayerFromCharacter(v) then
v.Humanoid.Health = 0
end
end
end
})
-- ===================== PLAYER TAB =====================
local PlayerTab = Window:CreateTab("Player")
PlayerTab:CreateSection("Movement")
-- Normal Fly (Simple CFrame)
PlayerTab:CreateToggle({
Name = "Fly",
CurrentValue = false,
Callback = function(Value)
flyEnabled = Value
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.Anchored = Value
end
end
})
PlayerTab:CreateSlider({
Name = "Fly Speed",
Range = {10, 200},
Increment = 1,
CurrentValue = 50,
Callback = function(Value) flySpeed = Value end
})
-- Noclip (Fixed - properly restores collisions)
PlayerTab:CreateToggle({
Name = "Noclip",
CurrentValue = false,
Callback = function(Value)
noclipEnabled = Value
if not Value and player.Character then
-- Restore collisions when disabled
for _, part in ipairs(player.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end
})
PlayerTab:CreateToggle({
Name = "Infinite Jump",
CurrentValue = false,
Callback = function(Value) infJumpEnabled = Value end
})
PlayerTab:CreateSlider({
Name = "WalkSpeed",
Range = {16, 100},
Increment = 1,
CurrentValue = 16,
Callback = function(Value)
currentWalkSpeed = Value
if player.Character and player.Character:FindFirstChildOfClass("Humanoid") then
player.Character.Humanoid.WalkSpeed = Value
end
end
})
PlayerTab:CreateSlider({
Name = "JumpPower",
Range = {50, 200},
Increment = 1,
CurrentValue = 50,
Callback = function(Value)
currentJumpPower = Value
if player.Character and player.Character:FindFirstChildOfClass("Humanoid") then
player.Character.Humanoid.JumpPower = Value
player.Character.Humanoid.UseJumpPower = true
end
end
})
-- ===================== ESP TAB (Small Names + Chams) =====================
local ESPTab = Window:CreateTab("ESP")
ESPTab:CreateSection("ESP Features")
ESPTab:CreateToggle({
Name = "Player ESP (Names + Chams)",
CurrentValue = false,
Callback = function(Value)
for _, conn in pairs(espConnections) do if conn then conn:Disconnect() end end
espConnections = {}
for _, plr in ipairs(game.Players:GetPlayers()) do
if plr == player then continue end
local function updateESP()
if not plr.Character then return end
local head = plr.Character:FindFirstChild("Head")
if not head then return end
-- Chams
for _, part in ipairs(plr.Character:GetDescendants()) do
if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
part.Material = Enum.Material.ForceField
part.Color = Color3.fromRGB(0, 255, 200)
part.Transparency = Value and 0.65 or 0
end
end
-- Smaller Name ESP
local billboard = head:FindFirstChild("AgnesESP") or Instance.new("BillboardGui")
billboard.Name = "AgnesESP"
billboard.Adornee = head
billboard.Size = UDim2.new(0, 120, 0, 35) -- Even smaller
billboard.StudsOffset = Vector3.new(0, 3, 0)
billboard.AlwaysOnTop = true
billboard.Enabled = Value
local text = billboard:FindFirstChild("Text") or Instance.new("TextLabel")
text.Name = "Text"
text.Size = UDim2.new(1, 0, 1, 0)
text.BackgroundTransparency = 1
text.Text = plr.DisplayName
text.TextColor3 = Color3.fromRGB(0, 255, 200)
text.TextStrokeTransparency = 0.6
text.TextScaled = true
text.Font = Enum.Font.GothamSemibold
text.Parent = billboard
billboard.Parent = head
end
local conn = game:GetService("RunService").Heartbeat:Connect(updateESP)
table.insert(espConnections, conn)
if plr.Character then updateESP() end
plr.CharacterAdded:Connect(updateESP)
end
end
})
-- ===================== MISC TAB =====================
local MiscTab = Window:CreateTab("Misc")
MiscTab:CreateSection("Visuals & Utilities")
MiscTab:CreateToggle({ Name = "Fullbright", CurrentValue = false, Callback = function() end })
MiscTab:CreateToggle({ Name = "NoFog", CurrentValue = false, Callback = function() end })
MiscTab:CreateButton({
Name = "Server Hop",
Callback = function() game:GetService("TeleportService"):Teleport(game.PlaceId) end
})
-- ================== MOVEMENT LOOP (Normal Fly + Noclip) ==================
game:GetService("RunService").RenderStepped:Connect(function()
local char = player.Character
if not char then return end
local root = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChildOfClass("Humanoid")
if not root or not hum then return end
-- Update WalkSpeed & JumpPower
if hum.WalkSpeed ~= currentWalkSpeed then hum.WalkSpeed = currentWalkSpeed end
if hum.JumpPower ~= currentJumpPower then
hum.JumpPower = currentJumpPower
hum.UseJumpPower = true
end
-- Noclip
if noclipEnabled then
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
-- Normal Fly (Simple CFrame - no velocity)
if flyEnabled and root then
root.Anchored = true
local moveDir = Vector3.new(0, 0, 0)
local uis = game:GetService("UserInputService")
if uis:IsKeyDown(Enum.KeyCode.W) then moveDir += root.CFrame.LookVector end
if uis:IsKeyDown(Enum.KeyCode.S) then moveDir -= root.CFrame.LookVector end
if uis:IsKeyDown(Enum.KeyCode.A) then moveDir -= root.CFrame.RightVector end
if uis:IsKeyDown(Enum.KeyCode.D) then moveDir += root.CFrame.RightVector end
if uis:IsKeyDown(Enum.KeyCode.Space) then moveDir += Vector3.new(0,1,0) end
if uis:IsKeyDown(Enum.KeyCode.LeftControl) then moveDir -= Vector3.new(0,1,0) end
if moveDir.Magnitude > 0 then
root.CFrame += moveDir.Unit * (flySpeed / 10)
end
elseif root.Anchored then
root.Anchored = false
end
end)
-- Infinite Jump
game:GetService("UserInputService").JumpRequest:Connect(function()
if infJumpEnabled and player.Character and player.Character:FindFirstChildOfClass("Humanoid") then
player.Character:FindFirstChildOfClass("Humanoid"):ChangeState(Enum.HumanoidStateType.Jumping)
end
end)
print("✅ Agnes Tachyon Exploit Loaded - Normal Fly + Fixed Noclip!")
Rayfield:Notify({
Title = "Lab Ready",
Content = "Fly is now normal CFrame • Noclip properly disables",
Duration = 7,
})
Agnes tachyon, so low cortisol trust trust (It works for xeno for anyone who's using xeno)
But can u add uhhh A teleport spawn?
i suggest add a teleport to each level, a aimbot for en*y (since is kinda hard to aim on monster), telepory to backpack (+4 inventory slot)
Can you bypass anti-cheat ? İts keeps teleporting me back Position
@InsaneDoritoLOL
Add esp gun
please update your script bc the game fixing my position
okay guys, i’ll try to fix it but it might take a little long
sorry for the wait!!
im very sorry idk how to fix the anti thingy even with dex explorer