
Key Required
my friend wants me to upload his script
Lua Script•312 lines (12542 chars)
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z + 3,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x + 3,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z - 3,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x - 3,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x + 3,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z - 3,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x - 3,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z + 3,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y + 3,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y + 3,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z + 3,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x + 3,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y + 3,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y + 3,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z - 3,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x - 3,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y + 3,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x + 3,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y + 3,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z - 3,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x - 3,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y + 3,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z + 3,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y + 6,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y + 6,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z + 3,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x + 3,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y + 6,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y + 6,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z - 3,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x - 3,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y + 6,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x + 3,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y + 6,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z - 3,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x - 3,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y + 6,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z + 3,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x - 3,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y + 6,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z - 3,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x - 3,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y + 3,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z - 3,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x - 3,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z - 3,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x + 3,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y + 3,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z + 3,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x + 3,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z + 3,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))
local args = {
[1] = "Black",
[2] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.x + 3,
[3] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.y + 6,
[4] = game.Workspace.omegatronic_hunter.HumanoidRootPart.position.z + 3,
[5] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
[6] = 1,
[7] = 1
}
game:GetService("ReplicatedStorage").shared.network.network_contents.place_build:FireServer(unpack(args))Features & Information
its shit use noclip cam and noclip

what is the topic of the script? what does it do?
@wishh makes a big cube that u can make kids cry
@AXDWT The script doesn't work, do I need to hold a specific block?
@alex_ son