Silent Aim for
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Silent Aim for

[CODES💸] Prison Life TestingLegendaryLegendary 8.6K views 422 executesUpdated Jul 13, 2022
5.0/ 5(1 votes)
10100% Positive
Lua Script•75 lines (2633 chars)
--Made by DarkFunder

local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local mouse = LocalPlayer:GetMouse()
local Camera = workspace.CurrentCamera
local Debris = game:GetService("Debris")
local UserInputService = game:GetService("UserInputService")
local target = false
local RunService = game:GetService("RunService")

local features = {
silentaim = true;
fov = 500;
}

function getnearest()
local nearestmagnitude = math.huge
local nearestenemy = nil
local vector = nil
for i,v in next, Players:GetChildren() do
if v ~= Players.LocalPlayer then
if v.Character and  v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health > 0 then
local vector, onScreen = Camera:WorldToScreenPoint(v.Character["HumanoidRootPart"].Position)
if onScreen then
local ray = Ray.new(
Camera.CFrame.p,
(v.Character["Head"].Position-Camera.CFrame.p).unit*500
)
local ignore = {
LocalPlayer.Character,
}
local hit,position,normal=workspace:FindPartOnRayWithIgnoreList(ray,ignore)
if hit and hit:FindFirstAncestorOfClass("Model") and Players:FindFirstChild(hit:FindFirstAncestorOfClass("Model").Name)then
local magnitude = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(vector.X, vector.Y)).magnitude
if magnitude < nearestmagnitude and magnitude <= features["fov"] then
nearestenemy = v
nearestmagnitude = magnitude
end
end
end
end
end
end
return nearestenemy
end


local meta = getrawmetatable(game)
setreadonly(meta, false)
local oldNamecall = meta.__namecall
meta.__namecall = newcclosure(function(...)
local method = getnamecallmethod()
local args = {...}
if string.find(method,'Ray') then
if target then
args[2] = Ray.new(workspace.CurrentCamera.CFrame.Position, (target + Vector3.new(0,(workspace.CurrentCamera.CFrame.Position-target).Magnitude/500,0) - workspace.CurrentCamera.CFrame.Position).unit * 500)
end
end
return oldNamecall(unpack(args))
end)


RunService:BindToRenderStep("silentaim",1,function()
if UserInputService:IsMouseButtonPressed(0) and features["silentaim"] and Players.LocalPlayer.Character and Players.LocalPlayer.Character:FindFirstChild("Humanoid") and Players.LocalPlayer.Character.Humanoid.Health > 0 then
local enemy = getnearest()
if enemy and enemy.Character and enemy.Character:FindFirstChild("Humanoid") and enemy.Character.Humanoid.Health > 0 then                
local vector, onScreen = Camera:WorldToScreenPoint(enemy.Character["Head"].Position)
local magnitude = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(vector.X, vector.Y)).magnitude
target = workspace[enemy.Name]["Head"].Position
end
else
target = nil
end
end)

Features & Information

(Silent aim) idc if i get banned but i have used this script for quite a long time. its not the best but it gets the job done script is not made by me credit too DarkFunder please do not try to steal it from hem thank you.

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