
Keyless

--Made by DarkFunder
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local mouse = LocalPlayer:GetMouse()
local Camera = workspace.CurrentCamera
local Debris = game:GetService("Debris")
local UserInputService = game:GetService("UserInputService")
local target = false
local RunService = game:GetService("RunService")
local features = {
silentaim = true;
fov = 500;
}
function getnearest()
local nearestmagnitude = math.huge
local nearestenemy = nil
local vector = nil
for i,v in next, Players:GetChildren() do
if v ~= Players.LocalPlayer then
if v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health > 0 then
local vector, onScreen = Camera:WorldToScreenPoint(v.Character["HumanoidRootPart"].Position)
if onScreen then
local ray = Ray.new(
Camera.CFrame.p,
(v.Character["Head"].Position-Camera.CFrame.p).unit*500
)
local ignore = {
LocalPlayer.Character,
}
local hit,position,normal=workspace:FindPartOnRayWithIgnoreList(ray,ignore)
if hit and hit:FindFirstAncestorOfClass("Model") and Players:FindFirstChild(hit:FindFirstAncestorOfClass("Model").Name)then
local magnitude = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(vector.X, vector.Y)).magnitude
if magnitude < nearestmagnitude and magnitude <= features["fov"] then
nearestenemy = v
nearestmagnitude = magnitude
end
end
end
end
end
end
return nearestenemy
end
local meta = getrawmetatable(game)
setreadonly(meta, false)
local oldNamecall = meta.__namecall
meta.__namecall = newcclosure(function(...)
local method = getnamecallmethod()
local args = {...}
if string.find(method,'Ray') then
if target then
args[2] = Ray.new(workspace.CurrentCamera.CFrame.Position, (target + Vector3.new(0,(workspace.CurrentCamera.CFrame.Position-target).Magnitude/500,0) - workspace.CurrentCamera.CFrame.Position).unit * 500)
end
end
return oldNamecall(unpack(args))
end)
RunService:BindToRenderStep("silentaim",1,function()
if UserInputService:IsMouseButtonPressed(0) and features["silentaim"] and Players.LocalPlayer.Character and Players.LocalPlayer.Character:FindFirstChild("Humanoid") and Players.LocalPlayer.Character.Humanoid.Health > 0 then
local enemy = getnearest()
if enemy and enemy.Character and enemy.Character:FindFirstChild("Humanoid") and enemy.Character.Humanoid.Health > 0 then
local vector, onScreen = Camera:WorldToScreenPoint(enemy.Character["Head"].Position)
local magnitude = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(vector.X, vector.Y)).magnitude
target = workspace[enemy.Name]["Head"].Position
end
else
target = nil
end
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