
Key Required
s low edkardian scripts leaked mspaint open source
Lua Script•337 lines (9595 chars)
local DrRayLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/AZYsGithub/DrRay-UI-Library/main/DrRay.lua"))()
local window = DrRayLibrary:Load("Leaf hub", "Default")
local tab = DrRayLibrary.newTab("Main", "4483345998")
tab.newButton("Death autofarm", "Execute in lobby then join a singleplayer game (use mods for more knobs)", function()
task.spawn(queue_on_teleport or syn and syn.queue_on_teleport, game:HttpGet("https://raw.githubusercontent.com/ActualMasterOogway/Scripts/main/Doors/Death-Farm.lua"))
end)
tab.newButton("crucifix anything", "hold Q and left click on anything", function()
_G.Uses = 414141414141
_G.Range = 30
_G.OnAnything = true
_G.Fail = false
_G.Variant = "Electric"
loadstring(game:HttpGet('https://raw.githubusercontent.com/PenguinManiack/Crucifix/main/Crucifix.lua'))()
end)
tab.newButton("mspaint V2", "Old goated doors script new update", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/notpoiu/mspaint/main/main.lua"))()
end)
tab.newButton("Kaiden shader", "kaiden famous doors hacker lolcat friend shader script", function()
local Bloom = Instance.new("BloomEffect", game.Lighting)
Bloom.Intensity = 0.12
Bloom.Size = 9e9
Bloom.Threshold = 0.05
local DepthOfField = Instance.new("DepthOfFieldEffect", game.Lighting)
DepthOfField.FarIntensity = 0.3
DepthOfField.FocusDistance = 20
DepthOfField.InFocusRadius = 0
DepthOfField.NearIntensity = 0
local SunRays = Instance.new("SunRaysEffect", game.Lighting)
SunRays.Intensity = 0.1
SunRays.Spread = 0.8
local ColorCorrection = Instance.new("ColorCorrectionEffect", game.Lighting)
ColorCorrection.Brightness = 0.025
ColorCorrection.Contrast = 0.13
ColorCorrection.Saturation = 0.15
game.Lighting.GlobalShadows = false
game.Lighting.OutdoorAmbient = Color3.fromRGB(35, 35, 45)
end)
tab.newButton("Grumble spawner", "Spawns grumbles (they dont deal damage) click Q to spawm use the sword to dispawn them", function()
-- Q TO SPAWN
local Speed = 12
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Debris = game:GetService("Debris")
local UserInputService = game:GetService("UserInputService")
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Sword = game:GetObjects("rbxassetid://72674416931709")[1]
local Cache = game:GetObjects("rbxassetid://96223289630255")[1]
local Cache2 = game:GetObjects("rbxassetid://103869039972033")[1]
Cache:Destroy()
Cache2:Destroy()
Sword.Parent = Player.Backpack
task.spawn(function()
local Tool = Sword
local Handle = Tool:WaitForChild("Handle")
local Humanoid = Character.Humanoid
local Torso = Character:FindFirstChild("Torso") or Character:FindFirstChild("HumanoidRootPart")
local function Create(ty)
return function(data)
local obj = Instance.new(ty)
for k, v in pairs(data) do
if type(k) == 'number' then
v.Parent = obj
else
obj[k] = v
end
end
return obj
end
end
local BaseUrl = "rbxassetid://"
local DamageValues = {
BaseDamage = 5,
SlashDamage = 10,
LungeDamage = 30
}
local Animations = {
R15Slash = 522635514,
R15Lunge = 522638767
}
local Damage = DamageValues.BaseDamage
local Grips = {
Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1)
}
local Sounds = {
Slash = Handle:WaitForChild("SwordSlash"),
Lunge = Handle:WaitForChild("SwordLunge"),
Unsheath = Handle:WaitForChild("Unsheath")
}
local ToolEquipped = false
Tool.Grip = Grips.Up
Tool.Enabled = true
local function IsTeamMate(Player1, Player2)
return (Player1 and Player2 and not Player1.Neutral and not Player2.Neutral and Player1.TeamColor == Player2.TeamColor)
end
local function TagHumanoid(humanoid, player)
local Creator_Tag = Instance.new("ObjectValue")
Creator_Tag.Name = "creator"
Creator_Tag.Value = player
Debris:AddItem(Creator_Tag, 2)
Creator_Tag.Parent = humanoid
end
local function UntagHumanoid(humanoid)
for i, v in pairs(humanoid:GetChildren()) do
if v:IsA("ObjectValue") and v.Name == "creator" then
v:Destroy()
end
end
end
local function CheckIfAlive()
return (((Player and Player.Parent and Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0 and Torso and Torso.Parent) and true) or false)
end
local function Blow(Hit)
if not Hit or not Hit.Parent or not CheckIfAlive() or not ToolEquipped then
return
end
local RightArm = Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not RightArm then
return
end
local RightGrip = RightArm:FindFirstChild("RightGrip")
if not RightGrip or (RightGrip.Part0 ~= Handle and RightGrip.Part1 ~= Handle) then
return
end
local character = Hit.Parent
if character == Character then
return
end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid or humanoid.Health == 0 then
return
end
local player = Players:GetPlayerFromCharacter(character)
if player and (player == Player or IsTeamMate(Player, player)) then
return
end
UntagHumanoid(humanoid)
TagHumanoid(humanoid, Player)
humanoid:TakeDamage(Damage)
end
local function Attack()
Damage = DamageValues.SlashDamage
Sounds.Slash:Play()
if Humanoid then
if Humanoid.RigType == Enum.HumanoidRigType.R6 then
local Anim = Instance.new("StringValue")
Anim.Name = "toolanim"
Anim.Value = "Slash"
Anim.Parent = Tool
elseif Humanoid.RigType == Enum.HumanoidRigType.R15 then
local Anim = Tool:FindFirstChild("R15Slash")
if Anim then
local Track = Humanoid:LoadAnimation(Anim)
Track:Play(0)
end
end
end
end
local function Lunge()
Damage = DamageValues.LungeDamage
Sounds.Lunge:Play()
if Humanoid then
if Humanoid.RigType == Enum.HumanoidRigType.R6 then
local Anim = Instance.new("StringValue")
Anim.Name = "toolanim"
Anim.Value = "Lunge"
Anim.Parent = Tool
elseif Humanoid.RigType == Enum.HumanoidRigType.R15 then
local Anim = Tool:FindFirstChild("R15Lunge")
if Anim then
local Track = Humanoid:LoadAnimation(Anim)
Track:Play(0)
end
end
end
wait(0.2)
Tool.Grip = Grips.Out
wait(0.6)
Tool.Grip = Grips.Up
Damage = DamageValues.SlashDamage
end
Tool.Enabled = true
local LastAttack = 0
local function Activated()
if not Tool.Enabled or not ToolEquipped or not CheckIfAlive() then
return
end
Tool.Enabled = false
local Tick = RunService.Stepped:wait()
if (Tick - LastAttack < 0.2) then
Lunge()
else
Attack()
end
LastAttack = Tick
Damage = DamageValues.BaseDamage
local SlashAnim = (Tool:FindFirstChild("R15Slash") or Create("Animation"){
Name = "R15Slash",
AnimationId = BaseUrl .. Animations.R15Slash,
Parent = Tool
})
local LungeAnim = (Tool:FindFirstChild("R15Lunge") or Create("Animation"){
Name = "R15Lunge",
AnimationId = BaseUrl .. Animations.R15Lunge,
Parent = Tool
})
Tool.Enabled = true
end
local function Equipped()
if not CheckIfAlive() then
return
end
ToolEquipped = true
Sounds.Unsheath:Play()
end
local function Unequipped()
Tool.Grip = Grips.Up
ToolEquipped = false
end
Tool.Activated:Connect(Activated)
Tool.Equipped:Connect(Equipped)
Tool.Unequipped:Connect(Unequipped)
Handle.Touched:Connect(Blow)
end)
UserInputService.InputBegan:Connect(function(input, gP)
if input.KeyCode == Enum.KeyCode.Q and not gP then
local Dummy = game:GetObjects("rbxassetid://96223289630255")[1]
local Grumbo = game:GetObjects("rbxassetid://103869039972033")[1]
Dummy.Parent = workspace
Grumbo.Parent = workspace
Dummy.HumanoidRootPart.CFrame = Character.HumanoidRootPart.CFrame + Vector3.new(math.random(-15, 15), 0, math.random(-15, 15))
task.wait()
local Idle = Grumbo.GrumbleRig.AnimationController.Animator:LoadAnimation(Grumbo.GrumbleRig.Idle)
Idle.Looped = true
Idle:Play()
local Blink = Grumbo.GrumbleRig.AnimationController.Animator:LoadAnimation(Grumbo.GrumbleRig.Blink)
local Stun = Grumbo.GrumbleRig.AnimationController.Animator:LoadAnimation(Grumbo.GrumbleRig.Stun)
task.spawn(function()
while Grumbo:IsDescendantOf(workspace) do
task.wait(math.random(2, 5))
Blink:Play()
end
end)
local function followPlayer()
local Direction = (Character.HumanoidRootPart.Position - Dummy.HumanoidRootPart.Position).unit
Dummy.HumanoidRootPart.Velocity = Direction * Speed
Dummy.HumanoidRootPart.CFrame = CFrame.new(Dummy.HumanoidRootPart.Position, Character.HumanoidRootPart.Position)
end
Dummy.Humanoid:GetPropertyChangedSignal("Health"):Connect(function()
if Dummy.Humanoid.Health <= 0 then
Stun:Play()
task.wait(1)
Dummy:Destroy()
Grumbo:Destroy()
end
end)
RunService.RenderStepped:Connect(function()
if Grumbo:IsDescendantOf(workspace) and Dummy:IsDescendantOf(workspace) and Dummy:FindFirstChild("HumanoidRootPart") and Dummy:FindFirstChild("Humanoid").Health > 0 then
local Distance = (Character.HumanoidRootPart.Position - Dummy.HumanoidRootPart.Position).magnitude
if Distance <= math.huge then
followPlayer()
end
Grumbo:PivotTo(Dummy.HumanoidRootPart.CFrame)
end
end)
end
end)
end)
tab.newButton("Enable floor 2 (The mines)", "Get floor 2 without the badge", function()
CustomModifiers:EnableFloor("Mines", true)
end)
tab.newButton("Enable floor 0 (Backdoor)", "Get floor 0 without the badge", function()
CustomModifiers:EnableFloor("Backdoor", true)
end)Features & Information
All scripts been showcased on kardian video script is half mine and the other half is function wich is made by the mspaint developers these codes hard to find so I got them for yall
Shader
Grumble spawner
Crucifix everything
Mspaint
Death farmer
Mspaint is mobile friendly and features are
Fly
Esp
Bypass anitcheat
Speed
Enable jump
Auto intract
Instand intract
Bypass seek
Bypass Screech
Bypass halt
Bypass eyes
Bypass giggle
Auto 150 (you can fly around to the door without doing shit)
And more!

is this real?