s low edkardian scripts leaked mspaint open source
Key Required

s low edkardian scripts leaked mspaint open source

[ BIG UPD 25] omg room lowed detailYOU_HELPME_A75_4YOU_HELPME_A75_4 23.5K views 805 executesUpdated Nov 7, 2024
Unrated
00
Lua Script•337 lines (9595 chars)
local DrRayLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/AZYsGithub/DrRay-UI-Library/main/DrRay.lua"))()
local window = DrRayLibrary:Load("Leaf hub", "Default")

local tab = DrRayLibrary.newTab("Main", "4483345998")

tab.newButton("Death autofarm", "Execute in lobby then join a singleplayer game (use mods for more knobs)", function()
   
task.spawn(queue_on_teleport or syn and syn.queue_on_teleport, game:HttpGet("https://raw.githubusercontent.com/ActualMasterOogway/Scripts/main/Doors/Death-Farm.lua"))
end)

tab.newButton("crucifix anything", "hold Q and left click on anything", function()
_G.Uses = 414141414141
_G.Range = 30
_G.OnAnything = true
_G.Fail = false
_G.Variant = "Electric"
loadstring(game:HttpGet('https://raw.githubusercontent.com/PenguinManiack/Crucifix/main/Crucifix.lua'))()
end)

tab.newButton("mspaint V2", "Old goated doors script new update", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/notpoiu/mspaint/main/main.lua"))()
end)

tab.newButton("Kaiden shader", "kaiden famous doors hacker lolcat friend shader script", function()
local Bloom = Instance.new("BloomEffect", game.Lighting)
Bloom.Intensity = 0.12
Bloom.Size = 9e9
Bloom.Threshold = 0.05

local DepthOfField = Instance.new("DepthOfFieldEffect", game.Lighting)
DepthOfField.FarIntensity = 0.3
DepthOfField.FocusDistance = 20
DepthOfField.InFocusRadius = 0
DepthOfField.NearIntensity = 0

local SunRays = Instance.new("SunRaysEffect", game.Lighting)
SunRays.Intensity = 0.1
SunRays.Spread = 0.8

local ColorCorrection = Instance.new("ColorCorrectionEffect", game.Lighting)
ColorCorrection.Brightness = 0.025
ColorCorrection.Contrast = 0.13
ColorCorrection.Saturation = 0.15

game.Lighting.GlobalShadows = false
game.Lighting.OutdoorAmbient = Color3.fromRGB(35, 35, 45)
end)

tab.newButton("Grumble spawner", "Spawns grumbles (they dont deal damage) click Q to spawm use the sword to dispawn them", function()
-- Q TO SPAWN

local Speed = 12

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Debris = game:GetService("Debris")
local UserInputService = game:GetService("UserInputService")

local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()

local Sword = game:GetObjects("rbxassetid://72674416931709")[1]

local Cache = game:GetObjects("rbxassetid://96223289630255")[1]
local Cache2 = game:GetObjects("rbxassetid://103869039972033")[1]

Cache:Destroy()
Cache2:Destroy()

Sword.Parent = Player.Backpack

task.spawn(function()
	local Tool = Sword
	local Handle = Tool:WaitForChild("Handle")
	local Humanoid = Character.Humanoid
	local Torso = Character:FindFirstChild("Torso") or Character:FindFirstChild("HumanoidRootPart")

	local function Create(ty)
		return function(data)
			local obj = Instance.new(ty)
			for k, v in pairs(data) do
				if type(k) == 'number' then
					v.Parent = obj
				else
					obj[k] = v
				end
			end
			return obj
		end
	end

	local BaseUrl = "rbxassetid://"

	local DamageValues = {
		BaseDamage = 5,
		SlashDamage = 10,
		LungeDamage = 30
	}

	local Animations = {
		R15Slash = 522635514,
		R15Lunge = 522638767
	}

	local Damage = DamageValues.BaseDamage

	local Grips = {
		Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),
		Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1)
	}

	local Sounds = {
		Slash = Handle:WaitForChild("SwordSlash"),
		Lunge = Handle:WaitForChild("SwordLunge"),
		Unsheath = Handle:WaitForChild("Unsheath")
	}

	local ToolEquipped = false

	Tool.Grip = Grips.Up
	Tool.Enabled = true

	local function IsTeamMate(Player1, Player2)
		return (Player1 and Player2 and not Player1.Neutral and not Player2.Neutral and Player1.TeamColor == Player2.TeamColor)
	end

	local function TagHumanoid(humanoid, player)
		local Creator_Tag = Instance.new("ObjectValue")
		Creator_Tag.Name = "creator"
		Creator_Tag.Value = player
		Debris:AddItem(Creator_Tag, 2)
		Creator_Tag.Parent = humanoid
	end

	local function UntagHumanoid(humanoid)
		for i, v in pairs(humanoid:GetChildren()) do
			if v:IsA("ObjectValue") and v.Name == "creator" then
				v:Destroy()
			end
		end
	end

	local function CheckIfAlive()
		return (((Player and Player.Parent and Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0 and Torso and Torso.Parent) and true) or false)
	end

	local function Blow(Hit)
		if not Hit or not Hit.Parent or not CheckIfAlive() or not ToolEquipped then
			return
		end
		local RightArm = Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
		if not RightArm then
			return
		end
		local RightGrip = RightArm:FindFirstChild("RightGrip")
		if not RightGrip or (RightGrip.Part0 ~= Handle and RightGrip.Part1 ~= Handle) then
			return
		end
		local character = Hit.Parent
		if character == Character then
			return
		end
		local humanoid = character:FindFirstChildOfClass("Humanoid")
		if not humanoid or humanoid.Health == 0 then
			return
		end
		local player = Players:GetPlayerFromCharacter(character)
		if player and (player == Player or IsTeamMate(Player, player)) then
			return
		end
		UntagHumanoid(humanoid)
		TagHumanoid(humanoid, Player)
		humanoid:TakeDamage(Damage)	
	end

	local function Attack()
		Damage = DamageValues.SlashDamage
		Sounds.Slash:Play()

		if Humanoid then
			if Humanoid.RigType == Enum.HumanoidRigType.R6 then
				local Anim = Instance.new("StringValue")
				Anim.Name = "toolanim"
				Anim.Value = "Slash"
				Anim.Parent = Tool
			elseif Humanoid.RigType == Enum.HumanoidRigType.R15 then
				local Anim = Tool:FindFirstChild("R15Slash")
				if Anim then
					local Track = Humanoid:LoadAnimation(Anim)
					Track:Play(0)
				end
			end
		end	
	end

	local function Lunge()
		Damage = DamageValues.LungeDamage

		Sounds.Lunge:Play()

		if Humanoid then
			if Humanoid.RigType == Enum.HumanoidRigType.R6 then
				local Anim = Instance.new("StringValue")
				Anim.Name = "toolanim"
				Anim.Value = "Lunge"
				Anim.Parent = Tool
			elseif Humanoid.RigType == Enum.HumanoidRigType.R15 then
				local Anim = Tool:FindFirstChild("R15Lunge")
				if Anim then
					local Track = Humanoid:LoadAnimation(Anim)
					Track:Play(0)
				end
			end
		end	

		wait(0.2)
		Tool.Grip = Grips.Out
		wait(0.6)
		Tool.Grip = Grips.Up

		Damage = DamageValues.SlashDamage
	end

	Tool.Enabled = true
	local LastAttack = 0

	local function Activated()
		if not Tool.Enabled or not ToolEquipped or not CheckIfAlive() then
			return
		end
		Tool.Enabled = false
		local Tick = RunService.Stepped:wait()
		if (Tick - LastAttack < 0.2) then
			Lunge()
		else
			Attack()
		end
		LastAttack = Tick
		Damage = DamageValues.BaseDamage
		local SlashAnim = (Tool:FindFirstChild("R15Slash") or Create("Animation"){
			Name = "R15Slash",
			AnimationId = BaseUrl .. Animations.R15Slash,
			Parent = Tool
		})

		local LungeAnim = (Tool:FindFirstChild("R15Lunge") or Create("Animation"){
			Name = "R15Lunge",
			AnimationId = BaseUrl .. Animations.R15Lunge,
			Parent = Tool
		})
		Tool.Enabled = true
	end

	local function Equipped()
		if not CheckIfAlive() then
			return
		end
		ToolEquipped = true
		Sounds.Unsheath:Play()
	end

	local function Unequipped()
		Tool.Grip = Grips.Up
		ToolEquipped = false
	end

	Tool.Activated:Connect(Activated)
	Tool.Equipped:Connect(Equipped)
	Tool.Unequipped:Connect(Unequipped)

	Handle.Touched:Connect(Blow)
end)

UserInputService.InputBegan:Connect(function(input, gP)
	if input.KeyCode == Enum.KeyCode.Q and not gP then
		local Dummy = game:GetObjects("rbxassetid://96223289630255")[1]
		local Grumbo = game:GetObjects("rbxassetid://103869039972033")[1]

		Dummy.Parent = workspace
		Grumbo.Parent = workspace

		Dummy.HumanoidRootPart.CFrame = Character.HumanoidRootPart.CFrame + Vector3.new(math.random(-15, 15), 0, math.random(-15, 15))

		task.wait()

		local Idle = Grumbo.GrumbleRig.AnimationController.Animator:LoadAnimation(Grumbo.GrumbleRig.Idle)
		Idle.Looped = true
		Idle:Play()

		local Blink = Grumbo.GrumbleRig.AnimationController.Animator:LoadAnimation(Grumbo.GrumbleRig.Blink)

		local Stun = Grumbo.GrumbleRig.AnimationController.Animator:LoadAnimation(Grumbo.GrumbleRig.Stun)

		task.spawn(function()
			while Grumbo:IsDescendantOf(workspace) do
				task.wait(math.random(2, 5))
				Blink:Play()
			end
		end)

		local function followPlayer()
			local Direction = (Character.HumanoidRootPart.Position - Dummy.HumanoidRootPart.Position).unit
			Dummy.HumanoidRootPart.Velocity = Direction * Speed
			Dummy.HumanoidRootPart.CFrame = CFrame.new(Dummy.HumanoidRootPart.Position, Character.HumanoidRootPart.Position)
		end

		Dummy.Humanoid:GetPropertyChangedSignal("Health"):Connect(function()
			if Dummy.Humanoid.Health <= 0 then
				Stun:Play()
				task.wait(1)
				Dummy:Destroy()
				Grumbo:Destroy()
			end
		end)

		RunService.RenderStepped:Connect(function()
			if Grumbo:IsDescendantOf(workspace) and Dummy:IsDescendantOf(workspace) and Dummy:FindFirstChild("HumanoidRootPart") and Dummy:FindFirstChild("Humanoid").Health > 0 then
				local Distance = (Character.HumanoidRootPart.Position - Dummy.HumanoidRootPart.Position).magnitude

				if Distance <= math.huge then
					followPlayer()
				end

				Grumbo:PivotTo(Dummy.HumanoidRootPart.CFrame)
			end
		end)
	end
end)
end)

tab.newButton("Enable floor 2 (The mines)", "Get floor 2 without the badge", function()
CustomModifiers:EnableFloor("Mines", true)
end)

tab.newButton("Enable floor 0 (Backdoor)", "Get floor 0 without the badge", function()
CustomModifiers:EnableFloor("Backdoor", true)
end)

Features & Information

All scripts been showcased on kardian video script is half mine and the other half is function wich is made by the mspaint developers these codes hard to find so I got them for yall Shader Grumble spawner Crucifix everything Mspaint Death farmer Mspaint is mobile friendly and features are Fly Esp Bypass anitcheat Speed Enable jump Auto intract Instand intract Bypass seek Bypass Screech Bypass halt Bypass eyes Bypass giggle Auto 150 (you can fly around to the door without doing shit) And more!

Community Comments (1)

voxel_100voxel_100Jul 27, 2026

is this real?