BIG Paintball!/Unlock all Weapons
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BIG Paintball!/Unlock all Weapons

BIG Paintball! Classic πŸ”«Mr_hackerMr_hacker 3.1K views 111 executesUpdated Feb 25, 2022
3.8/ 5(4 votes)
3175% Positive
Lua Scriptβ€’36 lines (896 chars)
local library = require(game:GetService("ReplicatedStorage").Framework.Library)

local env = getsenv(game:GetService("Players").LocalPlayer.PlayerScripts.Scripts.Game["First Person Controller"])

local unlock_all = true

--// Gun Bypass
local old_fire = library.Network.Fire
library.Network.Fire = newcclosure(function(self, ...)
   local args = {...}

   if unlock_all and tostring(self) == "Request Respawn" then
       args[1] = "1"
   end

   return old_fire(self, unpack(args))
end)

local old_own = env.DoesOwnGun
env.DoesOwnGun = function(...)
   return (unlock_all and true) or old_own(...)
end
--

--// Unlock All
local old_own_gun = library.GunCmds.DoesOwnGun
library.GunCmds.DoesOwnGun = newcclosure(function(self, ...)
   return (unlock_all and true) or old_own_gun(self, ...)
end)
--

--// Unlock Offsale
for _, gun in next, library.Directory.Guns do
   gun["offsale"] = false
end
--

Features & Information

-Unlock all Weapons

Community Comments (4)

AyoubAyoubFeb 25, 2022(edited)

We already have two of these stop posting em lmao

BIoxBIoxFeb 25, 2022(edited)

Is this Fe or client only?

nightfelixdarknightfelixdarkFeb 26, 2022(edited)

Bruh

1LM11LM1Feb 26, 2022(edited)

LOL

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