
Key RequiredUniversal

local library = require(game:GetService("ReplicatedStorage").Framework.Library)
local env = getsenv(game:GetService("Players").LocalPlayer.PlayerScripts.Scripts.Game["First Person Controller"])
local unlock_all = true
--// Gun Bypass
local old_fire = library.Network.Fire
library.Network.Fire = newcclosure(function(self, ...)
local args = {...}
if unlock_all and tostring(self) == "Request Respawn" then
args[1] = "1"
end
return old_fire(self, unpack(args))
end)
local old_own = env.DoesOwnGun
env.DoesOwnGun = function(...)
return (unlock_all and true) or old_own(...)
end
--
--// Unlock All
local old_own_gun = library.GunCmds.DoesOwnGun
library.GunCmds.DoesOwnGun = newcclosure(function(self, ...)
return (unlock_all and true) or old_own_gun(self, ...)
end)
--
--// Unlock Offsale
for _, gun in next, library.Directory.Guns do
gun["offsale"] = false
end
--

hard unlock?
Whoever uses this make sure to use the admin gun its so OP
Not hard to unlock, works but makes you shoot behind you instead of forward.
is it permanent
No.
is it permanent
it dont work sadly