OPEN SOURCE Loop Kill All
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OPEN SOURCE Loop Kill All

🚨BARRY'S PRISON RUN! (OBBY)build_failedbuild_failed 736 views 111 executesUpdated Dec 5, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•52 lines (1588 chars)
-- @build-failed
-- kill all

local runservice = game:GetService("RunService")
local replicatedstorage = game:GetService("ReplicatedStorage")
local players = game:GetService("Players")
local localplayer = players.LocalPlayer

local HitRemoteEvent = replicatedstorage:WaitForChild("ShopAssetsFolder"):WaitForChild("AssetRemotes"):WaitForChild("BatonRemotes"):WaitForChild("HitRemote")

runservice.Heartbeat:Connect(function()
    for _, player in players:GetPlayers() do
        if not player then continue end
        if player == localplayer then continue end

        local character = player.Character
        if not character then continue end

        local hrp = character:FindFirstChild("HumanoidRootPart")
        if not hrp then continue end

        local args = {
           	"BasicBaton",
            hrp.CFrame,
           	{
          		BlockDamage = 15,
          		HasIdleVFX = false,
          		Damage = 1000,
          		SwingSound = "rbxassetid://9113305619",
          		DefaultDamage = 10,
          		Force = 25,
          		ImpactSound = {
                    "rbxassetid://6931263860"
          		},
          		AnimationName = "WeaponAnimation",
          		PassiveAbility = false,
          		TargetSound = {
                    "rbxassetid://9117969717"
          		},
          		Name = "BasicBaton",
          		PassiveChance = 5,
          		SpecialBuildup = 12,
          		LoopSound = false
           	},
           	character,
           	false,
           	false,
           	false
        }
        HitRemoteEvent:FireServer(unpack(args))
    end
end)

Features & Information

LOOP KILL ALL
#kill all#FE

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