
Keyless Patched

-- Made by boing
local RunService = game:GetService("RunService")
local CollectionService = game:GetService("CollectionService")
-- Table to keep track of highlighted objects
local highlightedObjects = {}
local function handleNewObject(obj)
if obj:IsA('Model') and obj.Parent and obj.Parent:IsA('Model') and obj.Parent.Name == 'FallenPresent' then
-- Check if the object is not already highlighted
if not highlightedObjects[obj] then
if not obj.Parent:FindFirstChildOfClass('BillboardGui') then
local BillboardGui = Instance.new('BillboardGui')
local TextLabel = Instance.new('TextLabel')
BillboardGui.Parent = obj.Parent
BillboardGui.AlwaysOnTop = true
BillboardGui.Size = UDim2.new(0, 50, 0, 50)
BillboardGui.StudsOffset = Vector3.new(0, 2, 0)
TextLabel.Parent = BillboardGui
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.Text = "Present" -- Display text
TextLabel.TextScaled = true
TextLabel.TextStrokeTransparency = 0.5 -- Text stroke for visibility
-- Removed the initial rotation check and related logic
local function updateColors()
local hue = tick() % 5 / 5
local color = Color3.fromHSV(hue, 1, 1)
TextLabel.TextColor3 = color
end
-- Keep updating colors without rotation check
RunService.RenderStepped:Connect(updateColors)
highlightedObjects[obj] = true
end
end
end
end
-- Function to batch handle all existing objects
local function handleExistingObjects()
for _, obj in ipairs(game.Workspace:GetDescendants()) do
handleNewObject(obj)
end
end
game.Workspace.ChildAdded:Connect(function(child)
handleNewObject(child)
end)
local lastCheck = 0
RunService.Heartbeat:Connect(function(deltaTime)
lastCheck = lastCheck + deltaTime
if lastCheck >= 0.5 then
handleExistingObjects()
lastCheck = 0
end
end)
handleExistingObjects()
very useful for farming presents
doesnt work
I’ll check it
PineCode What executor u using
dont work