BEST AUTO FARM FREE KEYLESS OPEN SOURCE
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BEST AUTO FARM FREE KEYLESS OPEN SOURCE

Aura Ascensionxtortxtort 5.5K views 331 executesUpdated Mar 27, 2026
2.5/ 5(4 votes)
2250% Positive
Lua Script•667 lines (21430 chars)
local Plr = game:GetService("Players").LocalPlayer
local RS = game:GetService("ReplicatedStorage")
local UIS = game:GetService("UserInputService")
local Comm = RS:WaitForChild("Communication")
local RebirthRemote = Comm:WaitForChild("Request Rebirth")
local PingRemote = Comm:WaitForChild("ActivePing")
local InactiveRemote = Comm:WaitForChild("Inactivity")
local AFKTpRemote = Comm:WaitForChild("RequestAFKReturnTeleport")
local ChestRemote = Comm:WaitForChild("ChestCommunication")
local TickRemote = Comm:WaitForChild("Tick")
local FXRemote = Comm:WaitForChild("FX")

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Hub = Rayfield:CreateWindow({
    Name = "Aura Farm Hub",
    LoadingTitle = "Aura Farm Hub",
    LoadingSubtitle = "charging aura...",
    ConfigurationSaving = {Enabled = true, FolderName = "AuraFarmHub", FileName = "Config"},
    Discord = {Enabled = false},
    KeySystem = false
})

local S = {
    farming = false, rebirthing = false, antiAfk = true,
    autoChest = false, speedOn = false, dismiss = false,
    curZone = "None", tickAmt = 0, sessAura = 0, sessRebirths = 0,
    sessStart = os.clock(), rebirthDelay = 1, speedVal = 50,
    manualZone = "Auto", rebLoop = false, farmLoop = false,
    chestLoop = false, afkStarted = false
}

local ZoneReqs = {
    {name="Fire Bath", req=1e8},
    {name="Dark Lava", req=1e15},
    {name="Ancient Ruins", req=1e20},
    {name="Electra Field", req=1e26},
    {name="Divine Realm", req=1e30},
    {name="Frost Heaven", req=1e35},
    {name="Fallen Star", req=1e40}
}

local Ranks = {
    {n="Noob",m=2,r=0},{n="No Aura",m=8,r=10},{n="Sigma",m=28,r=100},
    {n="Aura Farmer",m=95,r=1e3},{n="Mogger",m=320,r=1e4},
    {n="Aura Maestro",m=1050,r=1.5e5},{n="Chad",m=3400,r=2e6},
    {n="Main Character",m=16000,r=2.5e7},{n="Shadow",m=24000,r=8e7},
    {n="Ascendant",m=40000,r=1e8},{n="Conqueror",m=95000,r=1e9},
    {n="Vanguard",m=220000,r=1e10},{n="Chromatic",m=520000,r=1e11},
    {n="Sentinel",m=1250000,r=1e12},{n="Overlord",m=3e6,r=1e13},
    {n="Dominator",m=5.5e6,r=5e13},{n="Final Boss",m=1.762e7,r=1e14},
    {n="Paragon",m=3.876e7,r=1e15},{n="Imperator",m=8.528e7,r=1e16},
    {n="Supreme",m=1.876e8,r=1e17},{n="Archeox",m=3.2e8,r=8e17},
    {n="Emperor",m=7.8e8,r=5e18},{n="Celestial",m=9e8,r=2e19},
    {n="Superior",m=1.2e9,r=4e19},{n="Menace",m=1.45e9,r=6.5e19},
    {n="Grim Reaper",m=1.75e9,r=1e20},{n="The Honored One",m=2.15e9,r=1.4e20},
    {n="Antagonist",m=2.6e9,r=1.85e20},{n="Deltaversal",m=3.1e9,r=2.2e20},
    {n="Chronomancer",m=4.2e9,r=2.6e20},{n="ArchWarrior",m=4.393e9,r=3e20},
    {n="Divine",m=7e9,r=8e20},{n="Cosmic",m=1.2e10,r=3e21},
    {n="APEX",m=2.1e10,r=1e22},{n="Heptagon",m=3.8e10,r=4e22},
    {n="Transcendent",m=6.5e10,r=1.5e23},{n="God of Aura",m=1.1e11,r=6e23},
    {n="Anti-Hero",m=1.9e11,r=2e24},{n="Nemesis",m=3.2e11,r=6e24},
    {n="Malevolent",m=5.5e11,r=1.8e25},{n="The Cursed One",m=9e11,r=5e25},
    {n="Eradicator",m=1.4e12,r=1.4e26},{n="Abyss Lord",m=1.7e12,r=3.6e26},
    {n="Hyperion",m=2.1e12,r=9e26},{n="Redacted",m=2.5e12,r=2.2e27},
    {n="E N T I T Y",m=3e12,r=5.2e27},{n="Superhuman",m=3.6e12,r=1.2e28},
    {n="Sendevian",m=4.2e12,r=2.8e28},{n="Awakening",m=5e12,r=6.4e28},
    {n="Prodigy",m=5.8e12,r=1.5e29},{n="Mastermind",m=8e12,r=3.2e29},
    {n="Too Much Aura",m=1.1e13,r=7e29},{n="Omniscient",m=1.5e13,r=1.3e30},
    {n="Absolute",m=2.2e13,r=3e30},{n="Almighty",m=2.7e13,r=7e30},
    {n="Metaversal",m=3.2e13,r=1.6e31},{n="Ultrapotent",m=3.9e13,r=3.8e31},
    {n="Powerious",m=4.6e13,r=9e31},{n="Anthropeak",m=5.5e13,r=2.1e32},
    {n="I N F I N I T E",m=6.5e13,r=5e32},{n="S I N G U L A R I T Y",m=9e13,r=1.2e33},
    {n="L I M I T L E S S",m=1.3e14,r=3e33},{n="B O U N D L E S S",m=1.8e14,r=7e33},
    {n="F A L L E N   A N G E L",m=2.5e14,r=1.7e34},{n="The Ultimate",m=3.5e14,r=4e34},
    {n="Simply Better",m=5e14,r=9.5e34},{n="Deity",m=7e14,r=2.3e35},
    {n="The Ascension",m=1e15,r=8e35},{n="Nightmare",m=1.4e15,r=4e38},
    {n="True Genesis",m=2e15,r=7e39},{n="Abomination",m=2.8e15,r=5e41}
}

local function fmt(n)
    if not n or n == 0 then return "0" end
    local sf = {"","K","M","B","T","Qa","Qi","Sx","Sp","Oc","No","Dc","Ud","Dd","Txd","Exd","VgD"}
    if n < 1000 then return tostring(math.floor(n)) end
    local e = math.clamp(math.floor(math.log10(math.max(n,1))/3), 1, #sf-1)
    local v = n / (10^(e*3))
    local d = v < 10 and 2 or (v < 100 and 1 or 0)
    return string.format("%."..d.."f%s", v, sf[e+1])
end

local function getRoot()
    local c = Plr.Character
    return c and c:FindFirstChild("HumanoidRootPart")
end

local function getHum()
    local c = Plr.Character
    return c and c:FindFirstChildOfClass("Humanoid")
end

local function getAura()
    return Plr:GetAttribute("Aura") or 0
end

local function getRebirths()
    return Plr:GetAttribute("Rebirths") or 0
end

local function getRank(a)
    local out = Ranks[1]
    for i = 1, #Ranks do
        if a >= Ranks[i].r then out = Ranks[i] else break end
    end
    return out
end

local function getRankIdx(a)
    local idx = 1
    for i = 1, #Ranks do
        if a >= Ranks[i].r then idx = i else break end
    end
    return idx
end

local function getProgress(a)
    local i = getRankIdx(a)
    if i >= #Ranks then return 1 end
    local cur = Ranks[i].r
    local nxt = Ranks[i+1].r
    return math.clamp((a - cur) / (nxt - cur), 0, 1)
end

local cachedZones = nil

local function loadZones()
    if cachedZones then return cachedZones end
    local ta = workspace:FindFirstChild("Training Areas")
    if not ta then return {} end
    local out = {}
    for _, z in ipairs(ta:GetChildren()) do
        local hb = z:FindFirstChild("AreaHitbox")
        if hb then
            local req = 0
            for _, zr in ipairs(ZoneReqs) do
                if zr.name == z.Name then req = zr.req break end
            end
            table.insert(out, {name=z.Name, req=req, pos=hb.Position, part=hb})
        end
    end
    table.sort(out, function(a,b) return a.req < b.req end)
    cachedZones = out
    return out
end

local function getPadCF()
    local pad = workspace:FindFirstChild("RebirthPad")
    if pad then
        local tp = pad:FindFirstChild("TouchPart")
        if tp then return tp.CFrame + Vector3.new(0,3,0) end
    end
    return CFrame.new(0,50,0)
end

local function bestZone(a, zones)
    for i = #zones, 1, -1 do
        if a >= zones[i].req then return zones[i] end
    end
    return zones[1]
end

local function nextUnlock(a, zones)
    for _, z in ipairs(zones) do
        if a < z.req then return z end
    end
    return nil
end

local function tp(cf)
    local r = getRoot()
    if r then r.CFrame = cf end
end

local function tpZone(z)
    if z and z.pos then
        tp(CFrame.new(z.pos + Vector3.new(0,5,0)))
        S.curZone = z.name
    end
end

local function fireRebirth()
    local ok, res = pcall(function() return RebirthRemote:InvokeServer() end)
    return ok and res
end

local function doManualRebirth()
    local root = getRoot()
    if not root then return end
    local savedCF = root.CFrame
    tp(getPadCF())
    task.wait(0.35)
    local ok = fireRebirth()
    task.wait(0.25)
    if ok then S.sessRebirths = S.sessRebirths + 1 end
    if S.farming then
        local bz = bestZone(getAura(), loadZones())
        if bz then tpZone(bz) else tp(savedCF) end
    else
        tp(savedCF)
    end
end

local function farmLoop()
    if S.farmLoop then return end
    S.farmLoop = true
    task.spawn(function()
        local zones = loadZones()
        while S.farming do
            local a = getAura()
            local target = nil
            if S.manualZone ~= "Auto" then
                for _, z in ipairs(zones) do
                    if z.name == S.manualZone then target = z break end
                end
            end
            if not target then target = bestZone(a, zones) end
            if target then
                local root = getRoot()
                if root then
                    if (root.Position - target.pos).Magnitude > 30 then
                        tpToZone = target
                        tpZone(target)
                    else
                        S.curZone = target.name
                    end
                end
            end
            task.wait(2)
        end
        S.farmLoop = false
    end)
end

local function rebirthLoop()
    if S.rebLoop then return end
    S.rebLoop = true
    task.spawn(function()
        while S.rebirthing do
            local a = getAura()
            if a >= 1000 then
                local shouldGo = true
                if S.tickAmt > 0 and a < 5000 then
                    local secToRecover = 1000 / S.tickAmt
                    if secToRecover > 30 then shouldGo = false end
                end
                if shouldGo then
                    tp(getPadCF())
                    task.wait(0.35)
                    local ok = fireRebirth()
                    if ok then S.sessRebirths = S.sessRebirths + 1 end
                    task.wait(S.rebirthDelay)
                    if S.farming then
                        local bz = bestZone(getAura(), loadZones())
                        if bz then tpZone(bz) end
                    end
                    task.wait(0.3)
                end
            end
            task.wait(0.8)
        end
        S.rebLoop = false
    end)
end

local function antiAfk()
    if S.afkStarted then return end
    S.afkStarted = true
    task.spawn(function()
        while S.antiAfk do
            pcall(function() PingRemote:FireServer(false) end)
            local root = getRoot()
            if root and root.Anchored then root.Anchored = false end
            pcall(function()
                local vim = game:GetService("VirtualInputManager")
                vim:SendMouseMoveEvent(5, 5, game)
            end)
            task.wait(12)
        end
        S.afkStarted = false
    end)
    pcall(function()
        local old = hookfunction(AFKTpRemote.FireServer, newcclosure(function(self, ...)
            if self == AFKTpRemote then return end
            return old(self, ...)
        end))
    end)
    pcall(function()
        local old2 = hookfunction(InactiveRemote.FireServer, newcclosure(function(self, ...)
            if self == InactiveRemote then return end
            return old2(self, ...)
        end))
    end)
end

local function chestLoop()
    if S.chestLoop then return end
    S.chestLoop = true
    task.spawn(function()
        while S.autoChest do
            pcall(function() ChestRemote:FireServer("Claim") end)
            task.wait(305)
        end
        S.chestLoop = false
    end)
end

local function dismissLoop()
    task.spawn(function()
        while S.dismiss do
            pcall(function()
                local pg = Plr:FindFirstChild("PlayerGui")
                if not pg then return end
                local tut = pg:FindFirstChild("Tutorial")
                if tut then tut.Enabled = false end
                for _, gui in ipairs(pg:GetChildren()) do
                    if gui:IsA("ScreenGui") and gui.Name ~= "Rayfield" then
                        for _, fr in ipairs(gui:GetDescendants()) do
                            if fr:IsA("TextButton") then
                                local txt = fr.Text:lower()
                                if txt == "x" or txt == "close" or txt == "dismiss" or txt == "ok" then
                                    pcall(function() fr.Visible = false end)
                                end
                            end
                        end
                    end
                end
            end)
            task.wait(3)
        end
    end)
end

TickRemote.OnClientEvent:Connect(function(amt)
    if type(amt) == "number" then
        S.tickAmt = amt
        S.sessAura = S.sessAura + amt
    end
end)

Plr.CharacterAdded:Connect(function(c)
    task.wait(1)
    if S.antiAfk then
        local r = c:WaitForChild("HumanoidRootPart", 5)
        if r and r.Anchored then r.Anchored = false end
    end
    if S.farming then
        task.wait(0.5)
        local bz = bestZone(getAura(), loadZones())
        if bz then tpZone(bz) end
    end
    if S.speedOn then
        local h = c:WaitForChild("Humanoid", 5)
        if h then h.WalkSpeed = S.speedVal end
    end
end)

UIS.InputBegan:Connect(function(inp, gpe)
    if gpe then return end
    if inp.KeyCode == Enum.KeyCode.R then
        task.spawn(doManualRebirth)
    end
end)

local FarmTab = Hub:CreateTab("Farming", "rotate-cw")
local RebTab = Hub:CreateTab("Rebirth", "refresh-cw")
local StatTab = Hub:CreateTab("Stats", "bar-chart-2")
local TPTab = Hub:CreateTab("Teleport", "map-pin")
local MiscTab = Hub:CreateTab("Misc", "settings")

FarmTab:CreateSection("Zone Farming")

FarmTab:CreateToggle({
    Name = "Smart Auto-Farm",
    CurrentValue = false,
    Flag = "AutoFarm",
    Callback = function(v)
        S.farming = v
        if v then farmLoop() end
    end
})

local zNames = {"Auto"}
for _, z in ipairs(ZoneReqs) do table.insert(zNames, z.name) end

FarmTab:CreateDropdown({
    Name = "Zone Override",
    Options = zNames,
    CurrentOption = {"Auto"},
    Flag = "ZoneSelect",
    Callback = function(o) S.manualZone = o[1] or "Auto" end
})

local lbZone = FarmTab:CreateLabel("Zone: scanning...")
local lbAuraP = FarmTab:CreateLabel("Progress: ...")

FarmTab:CreateSection("Movement")

FarmTab:CreateToggle({
    Name = "Speed Boost",
    CurrentValue = false,
    Flag = "SpeedBoost",
    Callback = function(v)
        S.speedOn = v
        local h = getHum()
        if h then h.WalkSpeed = v and S.speedVal or 16 end
    end
})

FarmTab:CreateSlider({
    Name = "Walk Speed",
    Range = {16, 200},
    Increment = 1,
    CurrentValue = 50,
    Flag = "WalkSpeed",
    Callback = function(v)
        S.speedVal = v
        if S.speedOn then
            local h = getHum()
            if h then h.WalkSpeed = v end
        end
    end
})

RebTab:CreateSection("Automated Rebirth")

RebTab:CreateToggle({
    Name = "Aggressive Auto-Rebirth",
    CurrentValue = false,
    Flag = "AutoRebirth",
    Callback = function(v)
        S.rebirthing = v
        if v then rebirthLoop() end
    end
})

RebTab:CreateSlider({
    Name = "Cycle Delay (s)",
    Range = {0.5, 5},
    Increment = 0.5,
    CurrentValue = 1,
    Flag = "RebDelay",
    Callback = function(v) S.rebirthDelay = v end
})

RebTab:CreateSection("Manual")

RebTab:CreateButton({
    Name = "Rebirth Now (TP > Rebirth > Return) [R Key]",
    Callback = function() task.spawn(doManualRebirth) end
})

RebTab:CreateButton({
    Name = "Fire Rebirth Remote Only (No TP)",
    Callback = function()
        task.spawn(function()
            local ok = fireRebirth()
            if ok then
                S.sessRebirths = S.sessRebirths + 1
                Rayfield:Notify({Title="Rebirth", Content="Success!", Duration=2})
            else
                Rayfield:Notify({Title="Rebirth", Content="Failed", Duration=2})
            end
        end)
    end
})

local lbReb = RebTab:CreateLabel("Rebirths: 0")
local lbMult = RebTab:CreateLabel("Multiplier: x1")
local lbRPH = RebTab:CreateLabel("Rebirths/hr: 0")
local lbETA = RebTab:CreateLabel("ETA Rebirth: N/A")

StatTab:CreateSection("Live Dashboard")
local stAura = StatTab:CreateLabel("Aura: 0")
local stRank = StatTab:CreateLabel("Rank: Noob")
local stProg = StatTab:CreateLabel("Next Rank: 0%")
local stReb = StatTab:CreateLabel("Rebirths: 0")
local stZone = StatTab:CreateLabel("Zone: None")
local stTick = StatTab:CreateLabel("Aura/Tick: 0")
local stEtaZ = StatTab:CreateLabel("Next Zone: N/A")
local stEtaR = StatTab:CreateLabel("ETA Rebirth: N/A")
local stSessA = StatTab:CreateLabel("Session Aura: 0")
local stSessR = StatTab:CreateLabel("Session Rebirths: 0")
local stUp = StatTab:CreateLabel("Uptime: 00:00:00")

task.spawn(function()
    task.wait(4)
    local zones = loadZones()
    TPTab:CreateSection("Training Areas")
    for _, z in ipairs(zones) do
        TPTab:CreateButton({
            Name = z.name .. " [" .. fmt(z.req) .. "]",
            Callback = function() tpZone(z) end
        })
    end
    TPTab:CreateSection("Landmarks")
    TPTab:CreateButton({
        Name = "Rebirth Pad",
        Callback = function() tp(getPadCF()) end
    })
    TPTab:CreateButton({
        Name = "Chest",
        Callback = function()
            pcall(function()
                local hb = workspace.Map.Chest.Hitbox
                tp(CFrame.new(hb.Position + Vector3.new(0,5,0)))
            end)
        end
    })
end)

MiscTab:CreateSection("Anti-Cheat Bypass")

MiscTab:CreateToggle({
    Name = "Anti-AFK (Bulletproof)",
    CurrentValue = true,
    Flag = "AntiAFK",
    Callback = function(v) S.antiAfk = v if v then antiAfk() end end
})

MiscTab:CreateSection("Automation")

MiscTab:CreateToggle({
    Name = "Auto Chest Claim (5min)",
    CurrentValue = false,
    Flag = "AutoChest",
    Callback = function(v) S.autoChest = v if v then chestLoop() end end
})

MiscTab:CreateToggle({
    Name = "Auto-Dismiss Popups",
    CurrentValue = false,
    Flag = "AutoDismiss",
    Callback = function(v) S.dismiss = v if v then dismissLoop() end end
})

MiscTab:CreateSection("Flex")

MiscTab:CreateButton({
    Name = "Flash My Aura (FX)",
    Callback = function()
        pcall(function() FXRemote:FireServer(Plr.UserId) end)
    end
})

MiscTab:CreateSection("Server")

MiscTab:CreateButton({
    Name = "Server Hop",
    Callback = function()
        pcall(function()
            game:GetService("TeleportService"):Teleport(game.PlaceId, Plr)
        end)
    end
})

MiscTab:CreateButton({
    Name = "Rejoin",
    Callback = function()
        pcall(function()
            game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, Plr)
        end)
    end
})

antiAfk()

task.spawn(function()
    while task.wait(2) do
        pcall(function()
            local a = getAura()
            local rb = getRebirths()
            local rank = getRank(a)
            local prog = getProgress(a)
            local idx = getRankIdx(a)
            local zones = loadZones()
            local nz = nextUnlock(a, zones)
            local up = os.clock() - S.sessStart
            local ut = string.format("%02d:%02d:%02d", math.floor(up/3600), math.floor(up%3600/60), math.floor(up%60))

            stAura:Set("Aura: " .. fmt(a))
            stRank:Set("Rank: " .. rank.n .. " (x" .. fmt(rank.m) .. ")")
            if idx < #Ranks then
                stProg:Set("Next: " .. Ranks[idx+1].n .. " [" .. math.floor(prog*100) .. "%]")
            else
                stProg:Set("Rank: MAX")
            end
            stReb:Set("Rebirths: " .. fmt(rb))
            stZone:Set("Zone: " .. S.curZone)
            stTick:Set("Aura/Tick: +" .. fmt(S.tickAmt))

            if nz then
                if S.tickAmt > 0 then
                    local need = nz.req - a
                    if need > 0 then
                        local sec = need / S.tickAmt
                        if sec > 86400 then
                            stEtaZ:Set("Next Zone: " .. nz.name .. " in " .. string.format("%.1fd", sec/86400))
                        elseif sec > 3600 then
                            stEtaZ:Set("Next Zone: " .. nz.name .. " in " .. string.format("%.1fh", sec/3600))
                        else
                            stEtaZ:Set("Next Zone: " .. nz.name .. " in " .. string.format("%.0fm", sec/60))
                        end
                    else
                        stEtaZ:Set("Next Zone: " .. nz.name .. " READY!")
                    end
                else
                    stEtaZ:Set("Next Zone: " .. nz.name .. " [" .. fmt(nz.req) .. "]")
                end
            else
                stEtaZ:Set("All Zones Unlocked")
            end

            if a >= 1000 then
                stEtaR:Set("Rebirth: READY NOW")
            elseif S.tickAmt > 0 then
                stEtaR:Set("Rebirth in: " .. string.format("%.0fs", (1000 - a) / S.tickAmt))
            else
                stEtaR:Set("Rebirth: waiting for ticks...")
            end

            stSessA:Set("Session Aura: " .. fmt(S.sessAura))
            stSessR:Set("Session Rebirths: " .. S.sessRebirths)
            stUp:Set("Uptime: " .. ut)

            lbZone:Set("Zone: " .. S.curZone)
            lbAuraP:Set("Aura: " .. fmt(a) .. " | Rank: " .. rank.n)
            lbReb:Set("Rebirths: " .. fmt(rb))
            lbMult:Set("Multiplier: x" .. fmt(rank.m))

            local rph = 0
            if up > 60 then rph = math.floor(S.sessRebirths / (up/3600)) end
            lbRPH:Set("Rebirths/hr: " .. rph)

            if a >= 1000 then
                lbETA:Set("ETA: READY")
            elseif S.tickAmt > 0 then
                lbETA:Set("ETA: " .. string.format("%.0fs", (1000-a)/S.tickAmt))
            else
                lbETA:Set("ETA: waiting...")
            end
        end)
    end
end)

task.spawn(function()
    while task.wait(1) do
        if S.speedOn then
            local h = getHum()
            if h and h.WalkSpeed ~= S.speedVal then h.WalkSpeed = S.speedVal end
        end
        if S.antiAfk then
            local r = getRoot()
            if r and r.Anchored then r.Anchored = false end
        end
    end
end)

Rayfield:Notify({Title="Aura Farm Hub", Content="Loaded! R = manual rebirth", Duration=5})

Features & Information

Aura Farm Game - Advanced Automation Hub Releasing my custom Aura Farm script. Built this from the ground up to completely automate the entire game loop with maximum efficiency and strict zero-metatable constraints to ensure compatibility with all executors without stability issues. Core Features: * Smart Auto-Farm Engine Dynamically analyzes your current Aura amount and the global zone requirements. Teleports you instantly to the highest yield Training Area available. Recalculates on a strict interval to ensure seamless zone progression without manual input. * Calculated Auto-Rebirth Replaces generic looping with a logic-based engine. Evaluates your current Aura per tick and computes the recovery timeframe. If the recovery window is optimal (under 30 seconds), it executes a rapid teleport-to-pad, invokes the rebirth remote, and returns you to the optimal farming zone seamlessly. Manual override available via an R-key hotkey. * Sub-layer Anti-AFK Bulletproof bypass for the 15-minute inactivity kick. Periodically fires the ActivePing remote while injecting simulated inputs via VirtualInputManager to keep the connection active. Furthermore, it securely hooks and nullifies server-forced AFK teleports and inactivity triggers. * Real-Time Analytics Dashboard Comprehensive tracking interface. Calculates exact ETAs for your next zone unlock and rebirth threshold based on live server tick data. Monitors session uptime, total yielded Aura, and active rebirths per hour to track farming efficiency. * Environment Automation Includes an automated group chest claimant synced exactly to the 300-second server delay. Integrated UI sweeper silently dismisses tutorial popups, rank-up notifications, and monetization prompts so your client remains unobstructed during overnight AFK sessions. * Utilities & Bypasses Direct CFrame teleports to all internal landmarks. Adjustable walkspeed bypass to enhance local movement. Instant server-hop and rejoin capabilities for finding optimal lobbies. Notes: The script is optimized to run exactly 133 local variables to heavily respect executor limits and avoid register overflows. Everything is handled client-side with zero risky metatable injections.

Community Comments (17)

tomvold13tomvold13Mar 30, 2026

not working

Replying to @tomvold13
xtortxtortMar 31, 2026

@tomvold13 it works tf u mean

Replying to @tomvold13
xtortxtortMar 31, 2026

ur executor is trash

Replying to @xtort
ScriptideScriptideMar 31, 2026

@xtort can i rework it to make it xeno compatible

Replying to @Scriptide
xtortxtortApr 1, 2026

@Scriptide sure but put a credits to me

francyfrancyApr 1, 2026

ts dosent work for delta

Replying to @francy
xtortxtortApr 2, 2026

@francy i created it with velocity so stfu

Yogurt826Yogurt826Apr 2, 2026

This aint working brochacho fix it

Replying to @Yogurt826
xtortxtortApr 3, 2026

@IFUReadTsUr67 fix it urself its open sourced for a reason

Takana327Takana327Apr 2, 2026

does this work for Xeno?

Replying to @Takana327
xtortxtortApr 3, 2026

@Takana327 no, make it work. rewrite the script if u want it to work on xeno the most ahh executor

TheqpwoTheqpwoApr 14, 2026

Hey Buddy i think ur just bunz at making scripts cause I (Tested this on EVERYONE KNWON EXECUTOR ON THE THE INTERNET TBH U HAVE ANGER ISSUES GET ANGER MANAGEMENT CL*ES

TheqpwoTheqpwoApr 14, 2026

Cl*es

TheqpwoTheqpwoApr 14, 2026

Bruh

TheqpwoTheqpwoApr 14, 2026

and btw this is ur only script so just say it’s ur first time and no one will get so mad about it lol -_-

Replying to @Theqpwo
xtortxtortApr 18, 2026

@Theqpwo lil bro i have many scripts ts is literally best script for this game and ur just retarted i said i made this with velocity and its down so stfu

IMP_0IMP_0Jun 14, 2026

yo bro its not working

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