![tearhq reimagined [PAID] (free keys?? ttm in discord)](https://scriptblox.com/images/sb/11534222714-1768176092903.png)
Keyless

local HttpService = game:GetService("HttpService")
local PlaceId = game.PlaceId
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Esp = loadstring(game:HttpGet("https://raw.githubusercontent.com/lohiac/trump-client-revived/refs/heads/main/esp.luau"))()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local regularTitanTransparency = 0
local regularTitanColor = Color3.new(0.066667, 0.258824, 0.039216)
local regularTitanNapeSize = Vector3.new(6.5, 4.2, 3.2)
local titanShifterTransparency = 0
local titanShifterColor = Color3.new(150, 0, 150)
local titanShifterNapeSizes = {
FemaleTitan = Vector3.new(6.5, 4.2, 3.2),
ArmoredTitan = Vector3.new(0, 0, 0),
JawTitan = Vector3.new(6.5, 4.2, 3.2),
ColossalTitan = Vector3.new(15, 15, 15),
BeastTitan = Vector3.new(6.5, 4.2, 3.2),
CartTitan = Vector3.new(6.5, 4.2, 3.2),
AttackTitan = Vector3.new(6.5, 4.2, 3.2)
}
local modifyShifterLegSize = false
local titanShifterLegTransparency = 0
local titanShifterLegColor = Color3.new(150, 0, 150)
local titanShifterLegSizes = {
FemaleTitan = Vector3.new(5, 6.46109, 5.4386),
ArmoredTitan = Vector3.new(5, 6.46109, 5.4386),
JawTitan = Vector3.new(5, 6.46109, 5.4386),
ColossalTitan = Vector3.new(0, 0, 0),
BeastTitan = Vector3.new(5, 6.46109, 5.4386),
CartTitan = Vector3.new(5, 6.46109, 5.4386),
AttackTitan = Vector3.new(5, 6.46109, 5.4386)
}
local modifyShifterEyeSize = false
local titanShifterEyeColor = Color3.new(1, 1, 1)
local titanShifterEyeTransparency = 0
local titanShifterEyeSizes = {
FemaleTitan = Vector3.new(5, 6.46109, 5.4386),
ArmoredTitan = Vector3.new(5, 6.46109, 5.4386),
JawTitan = Vector3.new(5, 6.46109, 5.4386),
ColossalTitan = Vector3.new(0, 0, 0),
BeastTitan = Vector3.new(5, 6.46109, 5.4386),
CartTitan = Vector3.new(5, 6.46109, 5.4386),
AttackTitan = Vector3.new(5, 6.46109, 5.4386)
}
local WarriorList = {}
local SoldierList = {}
local Loop = true
local IsSpinningAnimation = false
local GodmodeEnabled
local ModifyRegularTitans = false
local ModifyTitanShifters = false
local NoHookTension = false
local RefillingGas = false
local InfiniteBlades = false
local InfiniteStamina = false
local ModifyWS = false
local ws = 16
local horseGodMode = false
local horseInfiniteStamina = false
local horseSpeed = false
local horseSpeedValue = 30
local modifyHorses = false
local noForceStun = false
local reloadingBlades = false
-- Function that loops through all mindless titans that are spawned, Gets the event folder that contains things like grab and deletes the entire folder. Then Modifys nape transparency, size and color. the color and transparency are not customizable yet
local function modifyRegularTitans()
local titanlist = workspace:FindFirstChild("OnGameTitans")
if titanlist then
for _, titan in pairs(titanlist:GetChildren()) do
local events = titan:FindFirstChild("Events")
if events then
events:Destroy()
end
local titanNape = titan:FindFirstChild("Nape")
local titanEyes = titan:FindFirstChild("Eyes")
if titanNape then
titanNape.Transparency = regularTitanTransparency
titanNape.Color = regularTitanColor
titanNape.Size = regularTitanNapeSize
end
if titanEyes then
titanEyes.Transparency = regularTitanTransparency
titanEyes.Color = regularTitanColor
titanEyes.Size = Vector3.new(3.36423, 4.5, 4.28958)
end
end
end
end
local function modifyTitanShifters()
local titans = {
"FemaleTitan",
"ArmoredTitan",
"JawTitan",
"ColossalTitan",
"BeastTitan",
"CartTitan",
"AttackTitan"
}
for _, titanName in ipairs(titans) do
local foundTitans = {}
for _, child in ipairs(workspace:GetChildren()) do
if child.Name == titanName then
table.insert(foundTitans, child)
end
end
for _, titan in ipairs(foundTitans) do
local snape = titan:FindFirstChild("SNape")
local seyes = titan:FindFirstChild("SEyes")
if snape then
snape.Size = titanShifterNapeSizes[titanName]
snape.Transparency = titanShifterTransparency
snape.Color = titanShifterColor
end
if seyes then
seyes.Size = titanShifterEyeSizes[titanName]
seyes.Transparency = titanShifterEyeTransparency
seyes.Color = titanShifterEyeColor
end
if modifyShifterLegSize then
local lleg = titan:FindFirstChild("LLegTendons")
local rleg = titan:FindFirstChild("RLegTendons")
if lleg and rleg then
lleg.Size = titanShifterLegSizes[titanName]
lleg.Transparency = titanShifterLegTransparency
lleg.Color = titanShifterLegColor
rleg.Size = titanShifterLegSizes[titanName]
rleg.Transparency = titanShifterLegTransparency
rleg.Color = titanShifterLegColor
end
end
end
end
end
local function modifyRiddenHorse()
local onGameHorses = workspace:FindFirstChild("OnGameHorses")
if onGameHorses then
if LocalPlayer.Character then
local humanoid = LocalPlayer.Character:FindFirstChild("Humanoid")
if humanoid then
for i, horse in pairs(onGameHorses:GetChildren()) do
local horseHumanoid = horse:FindFirstChild("Humanoid")
local carriage = horse:FindFirstChild("Carriage")
if carriage then
horseHumanoid = carriage.Humanoid
end
if horseHumanoid then
if horseHumanoid.Health > 0 then
local horseOwner = horseHumanoid.Owner.Value
if horseOwner == LocalPlayer.Name and horseHumanoid.Mounted.Value == true then
local config = horseHumanoid.Parent.Configuration
local god = horseHumanoid.God
local Stam = config.Stamina
local speed = config.CurrentSpeed
local maxspeed = config.MaxSpeed
if god and horseGodMode then
if god.Value == false then
god.Value = true
end
end
if Stam and horseInfiniteStamina then
Stam.Value = 4000
end
if speed and maxspeed and horseSpeed then
speed.Value = horseSpeedValue
maxspeed.Value = horseSpeedValue
end
end
end
end
end
end
end
end
end
local function resetHookTension()
local Char = LocalPlayer.Character
if Char then
local humanoid = Char:FindFirstChild("Humanoid")
if humanoid then
local TensionR = Char:FindFirstChild("Humanoid"):FindFirstChild("Gear"):FindFirstChild("HookTensionR")
local TensionL = Char:FindFirstChild("Humanoid"):FindFirstChild("Gear"):FindFirstChild("HookTensionL")
if TensionR then
TensionR.Value = 0
end
if TensionL then
TensionL.Value = 0
end
end
end
end
local function displayStateAboveHead(player, state)
local playerChar = player.Character
if not playerChar then
return
end
if player.Team == LocalPlayer.Team then
return
end
local existingGui = playerChar:FindFirstChild("StateGui")
if existingGui then
existingGui:Destroy()
end
if state ~= "Default" then
local billboardGui = Instance.new("BillboardGui")
billboardGui.Name = "StateGui"
billboardGui.Size = UDim2.new(0, 300, 0, 75)
billboardGui.StudsOffset = Vector3.new(0, 5, 0)
billboardGui.AlwaysOnTop = true
billboardGui.Parent = playerChar
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.Text = state
textLabel.Font = Enum.Font.SourceSansBold
textLabel.TextSize = 36
textLabel.TextStrokeTransparency = 0.5
textLabel.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
if state == "Countering" then
textLabel.TextColor3 = Color3.fromRGB(0, 255, 0)
elseif state == "Kicking" then
textLabel.TextColor3 = Color3.fromRGB(89, 0, 255)
elseif state == "Blade" then
textLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
elseif state == "TitanBlocking" then
textLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
elseif state == "TitanRoaring" then
textLabel.TextColor3 = Color3.fromRGB(105, 60, 114)
elseif state == "TitanStunned" then
textLabel.TextColor3 = Color3.fromRGB(0, 255, 0)
elseif state == "TitanHeavying" then
textLabel.TextColor3 = Color3.fromRGB(255, 253, 123)
end
textLabel.Parent = billboardGui
end
end
local function retrievePlayerStates()
local players = game:GetService("Players")
local LocalPlayer = players.LocalPlayer
for _, player in pairs(players:GetPlayers()) do
local playerChar = player.Character
local playerHumanoid = playerChar:FindFirstChild("Humanoid")
local localHumanoidRootPart = LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if playerChar and playerHumanoid and localHumanoidRootPart then
local playerHumanoidRootPart = playerChar:FindFirstChild("HumanoidRootPart")
local snape = playerChar:FindFirstChild("SNape")
if playerHumanoidRootPart and not snape then
local distance = (localHumanoidRootPart.Position - playerHumanoidRootPart.Position).Magnitude
if distance <= 1000 then
local counterState = playerHumanoid:FindFirstChild("Counter")
local kickState = playerHumanoid:FindFirstChild("KickAttacking")
local bladeState = playerHumanoid:FindFirstChild("BladeAttacking")
if counterState and kickState and bladeState then
local counterValue = counterState.Value
local kickValue = kickState.Value
local bladeValue = bladeState.Value
local state
if counterValue then
state = "Countering"
elseif kickValue then
state = "Kicking"
elseif bladeValue then
state = "Blade"
else
state = "Default"
end
if player.Team == LocalPlayer.Team then
return
end
displayStateAboveHead(player, state)
end
end
elseif snape and playerHumanoidRootPart then
if player.Team == LocalPlayer.Team then
return
end
local Shifting = playerHumanoid.Shifting
local blocking = Shifting.Blocking
local heavying = Shifting.HeavyAttack
local roaring = Shifting.Roar
local stunned = Shifting.Roar
local state
if blocking then
state = "TitanBlocking"
elseif heavying then
state = "TitanHeavying"
elseif roaring then
state = "TitanRoaring"
elseif stunned then
state = "TitanStunned"
else
state = "Default"
end
displayStateAboveHead(player, state)
end
end
end
end
local function refillStamina()
local char = LocalPlayer.Character
if char then
local humanoid = char:FindFirstChild("Humanoid")
if humanoid then
local stamina = humanoid:FindFirstChild("Stamina")
if stamina then
stamina.Value = 2400
end
end
end
end
-- Function to make you invincible against titans and fire, Does not work against shifters / humans.
local function enableGodMode(bool)
local char = LocalPlayer.Character
local humanoid = char:FindFirstChild("Humanoid")
local gear = humanoid:FindFirstChild("Gear")
if char and humanoid.Health > 0 and gear then
local GodMode = char:FindFirstChild("Humanoid"):FindFirstChild("God")
if GodMode then
GodMode.Value = bool
end
end
end
local function refillGas()
local char = LocalPlayer.Character
if char and char:FindFirstChild("Humanoid") and char.Humanoid:FindFirstChild("Gear") then
local gear = char.Humanoid.Gear
if gear.Gas.Value ~= 2000 then
gear.Gas.Value = 2000
end
end
end
-- Really fucky on solara, updates an array containing alive players. but gui breaks when u try and make a dropdown. Gui switch would be needed and that is not satisfactory because this also works on solara.
--[[
local function updateTpList()
table.clear(alivePlayers)
for i, player in pairs(Players:GetChildren()) do
local Humanoid = player.Character:FindFirstChild("HumanoidRootPart")
if Humanoid then
table.insert(alivePlayers, player.Name)
playerDropdown:Update(alivePlayers)
end
end
end
]]
local function executeIy()
loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source", true))()
end
local function executeDex()
loadstring(
game:HttpGet(
"https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Universal/BypassedDarkDexV3.lua",
true
)
)()
end
local function executeRspy()
loadstring(game:HttpGet("https://raw.githubusercontent.com/78n/SimpleSpy/main/SimpleSpyBeta.lua", true))()
end
local function executeAspy()
loadstring(
game:HttpGet("https://raw.githubusercontent.com/PorkDevMode/AnimationSpy/main/AnimationLogger.luau", true)
)()
end
local function enableSkills()
local char = LocalPlayer.Character
if char then
local humanoid = char:FindFirstChild("Humanoid")
if humanoid then
local gear = humanoid:FindFirstChild("Gear")
if gear then
for _, skill in pairs(gear.Skills:GetChildren()) do
skill.Value = true
end
local gui = LocalPlayer:FindFirstChild("PlayerGui")
if gui then
gui.SkillsGui.Enabled = true
gui.SkillsGui.BladeThrow.Enabled = true
gui.SkillsGui.Counter.Enabled = true
gui.SkillsGui.Dodge.Enabled = true
gui.SkillsGui.Impulse.Enabled = true
gui.SkillsGui.SuperJump.Enabled = true
gui.SkillsGui.HandCut.Enabled = true
gui.SkillsGui.HandCutMk2.Enabled = true
for _, v in pairs(gui.SkillsGui:GetChildren()) do
if v.Enabled == true then
print(v.Name .. " is enabled.")
end
if v.enabled ~= true then
print(v.Name .. " is not enabled.")
end
end
end
end
end
end
end
local function retrieveShifterScript(Char)
local PossibleNames = {"FELocal", "ATLocal", "JALocal", "ARLocal", "BELocal", "CALocal", "COLocal"}
for _, Name in ipairs(PossibleNames) do
local Script = Char:FindFirstChild(Name)
if Script then
return Script
end
end
return nil
end
local nostun
local lastWs
local function setWalkspeed()
local character = LocalPlayer.Character
if character then
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
humanoid.WalkSpeed = ws
local shifterScript = retrieveShifterScript(character)
if shifterScript then
local Stats = shifterScript.Stats
local walkingSpeed = Stats:FindFirstChild("WalkingSpeed")
local joggingSpeed = Stats:FindFirstChild("JoggingSpeed")
local sprintingSpeed = Stats:FindFirstChild("SprintingSpeed")
if walkingSpeed then
walkingSpeed:Destroy()
end
if joggingSpeed then
joggingSpeed:Destroy()
end
if sprintingSpeed then
sprintingSpeed:Destroy()
end
end
end
end
end
local function getWs()
local character = LocalPlayer.Character
if character then
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
local walkspeed = humanoid.WalkSpeed
if walkspeed > 0 then
lastWs = walkspeed
end
end
end
end
local function resetWs()
local character = LocalPlayer.Character
if character then
local humanoid = character:FindFirstChild("Humanoid")
if humanoid and humanoid.Heath > 0 and humanoid.WalkSpeed > 0 then
local snape = character:FindFirstChild("SNape")
if snape then
local shifterScript = retrieveShifterScript(character)
if shifterScript then
local Stats = shifterScript.Stats
local walkingSpeed = Stats:FindFirstChild("WalkingSpeed")
local joggingSpeed = Stats:FindFirstChild("JoggingSpeed")
local sprintingSpeed = Stats:FindFirstChild("SprintingSpeed")
if walkingSpeed then
walkingSpeed:Destroy()
end
if joggingSpeed then
joggingSpeed:Destroy()
end
if sprintingSpeed then
sprintingSpeed:Destroy()
end
end
humanoid.WalkSpeed = lastWs
end
end
end
end
local function reloadBlades()
if LocalPlayer.Character then
local gear = LocalPlayer.Character:FindFirstChild("Gear")
if gear then
gear.Events.BladeReload:FireServer()
end
end
end
local function noForceShiftStun()
local character = LocalPlayer.Character
local humanoid = character:FindFirstChild("Humanoid")
if character and humanoid then
local shifter = retrieveShifterScript(character)
if shifter then
local forced = shifter.Stats.ForceShifted
if forced.Value == true then
forced.Value = false
end
end
end
end
local function deleteShiftingTime()
local char = LocalPlayer.Character
local ShifterScript = retrieveShifterScript(char)
if ShifterScript then
local Stats = ShifterScript:FindFirstChild("Stats")
local Time = Stats:FindFirstChild("Time")
if Time then
Time:Destroy()
end
end
end
local function playAnimation(AnimID, speed)
local char = LocalPlayer.Character
local humanoid = char:FindFirstChild("Humanoid")
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://" .. AnimID
local animationTrack = humanoid:LoadAnimation(animation)
if speed then
animationTrack:AdjustSpeed(speed)
end
animationTrack:Play()
end
local function restoreBlades()
if LocalPlayer.Character then
LocalPlayer.Character.Humanoid.Gear.Blades.Value = 8
end
end
local function tpEvent(Place)
local placeObject = workspace:FindFirstChild(Place)
if placeObject then
local location = placeObject:FindFirstChild("HumanoidRootPart")
if location then
local teleportFunction = game:GetService("ReplicatedStorage"):FindFirstChild("ServerTeleportFunction")
if teleportFunction then
teleportFunction:InvokeServer(location)
end
end
end
end
local function setJumpHeight(value)
local character = LocalPlayer.Character
if character then
local humanoid = character.Humanoid
if humanoid then
humanoid.JumpPower = value
end
end
end
local function notifyShifter()
for _, player in pairs(Players:GetPlayers()) do
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
print("Attempting shifter search.")
local shifterHolder = player.Character:FindFirstChild("ShifterHolder")
if shifterHolder then
Rayfield:Notify(
{
Title = "Shifter Found!",
Content = player.Name .. " is the " .. shifterHolder.Value,
Duration = 6.5,
Image = 4483362458,
Actions = {
Ignore = {
Name = "I get it",
Callback = function()
end
}
}
}
)
print(player.Name .. " is the " .. shifterHolder.Name)
end
end
end
end
local function UpdatePlayerLists()
WarriorList = {}
SoldierList = {}
local TempWarriorList = {}
local TempSoldierList = {}
for _, player in pairs(Players:GetPlayers()) do
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local shifterHolder = player.Character:FindFirstChild("ShifterHolder")
local name = player.Name
if shifterHolder then
TempWarriorList.name = shifterHolder.Value .. "Titan"
else
table.insert(TempSoldierList, name)
end
end
end
WarriorList = TempWarriorList
SoldierList = TempSoldierList
end
-- Main loop, if anyone has any way to improve performance than do so.
local function mainLoop()
if Loop then
if ModifyRegularTitans then
modifyRegularTitans()
end
if ModifyTitanShifters then
modifyTitanShifters()
end
if NoHookTension then
resetHookTension()
end
if InfiniteStamina then
refillStamina()
end
if RefillingGas then
refillGas()
end
if InfiniteBlades then
restoreBlades()
end
if ModifyWS then
setWalkspeed()
end
if GodmodeEnabled then
enableGodMode(true)
end
if not GodmodeEnabled then
enableGodMode(false)
end
if modifyHorses then
modifyRiddenHorse()
end
if noForceStun then
noForceShiftStun()
end
if reloadingBlades then
reloadBlades()
end
if nostun then
resetWs()
getWs()
end
retrievePlayerStates()
UpdatePlayerLists()
end
end
local lastAnimTime = 0
local animInterval = 0.5
local function AnimLoop(deltaTime)
if Loop then
if IsSpinningAnimation then
local currentTime = tick()
if currentTime - lastAnimTime >= animInterval then
playAnimation(9415324870, 10)
lastAnimTime = currentTime
end
end
end
end
connection = RunService.Heartbeat:Connect(mainLoop)
animconnection = RunService.Heartbeat:Connect(AnimLoop)
-- Creates the base window for the gui
local window =
Rayfield:CreateWindow(
{
Name = "Trump Client V1",
LoadingTitle = "Initializing Trump Client V1...",
LoadingSubtitle = "Please wait",
ConfigurationSaving = {
Enabled = true,
FolderName = "TrumpClientConfigV1",
FileName = "TrumpClientGUIV1"
},
Discord = {
Enabled = true,
Invite = "B75D6wnq",
RememberJoins = false
}
}
)
-- Creates all the tabs, gui documentation is at https://docs.sirius.menu/rayfield/configuration/booting-library
-- Do not use sections, they are broken with wave. add any toggles to the tabs
local playerTab = window:CreateTab("Player Options", 4483362458) -- The second parameter is an icon ID
local titanTab = window:CreateTab("Titan Options", 4483362458)
local shifterNapeTab = window:CreateTab("Shifter Nape", 4483362458)
local shifterLegTab = window:CreateTab("Shifter Leg", 4483362458)
local shifterEyeTab = window:CreateTab("Shifter Eye")
local warriorTab = window:CreateTab("Warrior Options", 4483362458)
local rageTab = window:CreateTab("Rage Options (EXTREMELY BLATANT)", 4483362458)
-- Player section.
--- FEATURES THAT WILL BE ADDED: Godmode either by adding health or make you unable to be hit by players, Infinite blades, Infinite thunderspears, Stop hood from being forced off, Prevent players from hooking you.
-- A toggle that replenishes fuel, should replenish only when its at half or so to save performance.
playerTab:CreateToggle(
{
Name = "Constant Refill Gas",
CurrentValue = RefillingGas,
Flag = "GasRefilling",
Callback = function(value)
RefillingGas = value
end
}
)
playerTab:CreateToggle(
{
Name = "Constant Refill Blades",
CurrentValue = InfiniteBlades,
Flag = "InfiniteBlades",
Callback = function(Value)
InfiniteBlades = Value
end
}
)
playerTab:CreateToggle(
{
Name = "Auto Reload Blades",
CurrentValue = reloadingBlades,
Flag = "reloadingBlades",
Callback = function(value)
reloadingBlades = value
end
}
)
playerTab:CreateKeybind(
{
Name = "Refill Gas",
CurrentKeybind = "Y",
HoldToInteract = false,
Flag = "RefillGasBind",
Callback = function()
refillGas()
end
}
)
playerTab:CreateKeybind(
{
Name = "Refill Blades",
CurrentKeybind = "I",
HoldToInteract = false,
Flag = "RefillBladeBind",
Callback = function()
restoreBlades()
end
}
)
-- Function to reset hooktension to none in the main loop, Allowing you to hook onto things with no time limit.
playerTab:CreateToggle(
{
Name = "Infinite Hook Duration",
CurrentValue = NoHookTension,
Flag = "InfiniteHook",
Callback = function(value)
NoHookTension = value
end
}
)
-- A button that enables godmode, should also be a toggle like i mentioned about gas below.
playerTab:CreateToggle(
{
Name = "God Mode (TURN OFF TO SHIFT)",
CurrentValue = GodmodeEnabled,
Flag = "GodModeEnabled",
Callback = function(value)
GodmodeEnabled = value
end
}
)
playerTab:CreateToggle(
{
Name = "Modify Horse",
CurrentValue = modifyHorses,
Flag = "ModifyHorses",
Callback = function(value)
modifyHorses = value
end
}
)
playerTab:CreateToggle(
{
Name = "Infinite Horse Stamina",
CurrentValue = horseInfiniteStamina,
Flag = "InfiniteHorseStamina",
Callback = function(value)
horseInfiniteStamina = value
end
}
)
playerTab:CreateToggle(
{
Name = "Horse God Mode",
CurrentValue = horseGodMode,
Flag = "HorseGodMode",
Callback = function(value)
horseGodMode = value
end
}
)
playerTab:CreateButton(
{
Name = "Enable Skills",
Callback = function()
if LocalPlayer.Character then
enableSkills()
end
end
}
)
playerTab:CreateButton(
{
Name = "Show Shifter Names",
Callback = function()
notifyShifter()
end
}
)
playerTab:CreateButton(
{
Name = "Disable client",
Callback = function()
Loop = false
Rayfield:Destroy()
end
}
)
-- TitanTab Section
-- FEATURES THAT WILL BE ADDED: Nape hitbox color.
-- Add a toggle for activating regular titan modification
titanTab:CreateToggle(
{
Name = "Modify Regular Titans",
CurrentValue = ModifyRegularTitans,
Flag = "ModifyRegularTitansToggle",
Callback = function(value)
ModifyRegularTitans = value
end
}
)
titanTab:CreateColorPicker(
{
Name = "Regular Titan Nape Colour",
Color = regularTitanColor,
Flag = "RegularTitanNapeColour",
Callback = function(value)
regularTitanColor = value
end
}
)
titanTab:CreateSlider(
{
Name = "Regular Titan Nape Transparency",
Range = {0, 1},
Increment = 0.01,
Suffix = "Transparency",
Flag = "RegularNapeTransparency",
CurrentValue = regularTitanTransparency,
Callback = function(value)
regularTitanTransparency = value
end
}
)
titanTab:CreateSlider(
{
Name = "Regular Titan Nape Size X",
Range = {0.1, 35},
Increment = 0.1,
Suffix = "Size X",
Flag = "SizeX",
CurrentValue = regularTitanNapeSize.X,
Callback = function(Value)
regularTitanNapeSize = Vector3.new(Value, regularTitanNapeSize.Y, regularTitanNapeSize.Z)
end
}
)
titanTab:CreateSlider(
{
Name = "Regular Titan Nape Size Y",
Range = {0.1, 35},
Increment = 0.1,
Suffix = "Size Y",
Flag = "SizeY",
CurrentValue = regularTitanNapeSize.Y,
Callback = function(Value)
regularTitanNapeSize = Vector3.new(regularTitanNapeSize.X, Value, regularTitanNapeSize.Z)
end
}
)
titanTab:CreateSlider(
{
Name = "Regular Titan Nape Size Z",
Range = {0.1, 35},
Increment = 0.1,
Suffix = "Size Z",
Flag = "SizeZ",
CurrentValue = regularTitanNapeSize.Z,
Callback = function(Value)
regularTitanNapeSize = Vector3.new(regularTitanNapeSize.X, regularTitanNapeSize.Y, Value)
end
}
)
-- Toggles shifter nape modification
shifterNapeTab:CreateToggle(
{
Name = "Modify Shifter's'",
CurrentValue = ModifyTitanShifters,
Flag = "ModifyShifterToggle",
Callback = function(value)
ModifyTitanShifters = value
end
}
)
shifterNapeTab:CreateColorPicker(
{
Name = "Titan Shifter Nape Colour",
Color = titanShifterColor,
Flag = "ShifterNapeColour",
Callback = function(value)
titanShifterColor = value
end
}
)
shifterNapeTab:CreateSlider(
{
Name = "Titan Shifter Nape Transparency",
Range = {0, 1},
Increment = 0.01,
Suffix = "Shifter Transparency",
Flag = "ShifterNapeTransparency",
CurrentValue = titanShifterTransparency,
Callback = function(value)
titanShifterTransparency = value
end
}
)
-- Loops through titan nape sizes and creates sliders for each of the shifters nape's
for titanName, defaultSize in pairs(titanShifterNapeSizes) do
local titanShifterNapeSize = defaultSize
shifterNapeTab:CreateSlider(
{
Name = titanName .. " Nape Size X",
Range = {0.1, 20},
Increment = 0.1,
Suffix = titanName .. " Size x",
Flag = titanName .. "NapeSizeX",
CurrentValue = titanShifterNapeSize.X,
Callback = function(Value)
titanShifterNapeSize = Vector3.new(Value, titanShifterNapeSize.Y, titanShifterNapeSize.Z)
titanShifterNapeSizes[titanName] = titanShifterNapeSize
end
}
)
shifterNapeTab:CreateSlider(
{
Name = titanName .. " Nape Size Y",
Range = {0.1, 20},
Increment = 0.1,
Suffix = titanName .. " Size Y",
Flag = titanName .. "NapeSizeY",
CurrentValue = titanShifterNapeSize.Y,
Callback = function(Value)
titanShifterNapeSize = Vector3.new(titanShifterNapeSize.X, Value, titanShifterNapeSize.Z)
titanShifterNapeSizes[titanName] = titanShifterNapeSize
end
}
)
shifterNapeTab:CreateSlider(
{
Name = titanName .. " Nape Size Z",
Range = {0.1, 20},
Increment = 0.1,
Suffix = titanName .. " Size Z",
Flag = titanName .. "NapeSizeZ",
CurrentValue = titanShifterNapeSize.Z,
Callback = function(Value)
titanShifterNapeSize = Vector3.new(titanShifterNapeSize.X, titanShifterNapeSize.Y, Value)
titanShifterNapeSizes[titanName] = titanShifterNapeSize
end
}
)
end
-- Toggles shifter Leg modification
shifterLegTab:CreateToggle(
{
Name = "Modify Titan Shifters Leg's",
CurrentValue = ModifyTitanShifters,
Flag = "ModifyShifterLegToggle",
Callback = function(value)
modifyShifterLegSize = value
end
}
)
shifterLegTab:CreateColorPicker(
{
Name = "Titan Shifter Leg Colour",
Color = titanShifterLegColor,
Flag = "ShifterLegColour",
Callback = function(value)
titanShifterLegColor = value
end
}
)
shifterLegTab:CreateSlider(
{
Name = "Titan Shifter Leg Transparency",
Range = {0, 1},
Increment = 0.01,
Suffix = "Shifter Leg Transparency",
Flag = "ShifterLegTransparency",
CurrentValue = titanShifterLegTransparency,
Callback = function(value)
titanShifterLegTransparency = value
end
}
)
-- Loops through titan nape sizes and creates sliders for each of the shifters nape's
for titanName, defaultSize in pairs(titanShifterLegSizes) do
local titanShifterLegSize = defaultSize
shifterLegTab:CreateSlider(
{
Name = titanName .. " Leg Size X",
Range = {0.1, 20},
Increment = 0.1,
Suffix = titanName .. " Leg Size x",
Flag = titanName .. "LegSizeX",
CurrentValue = titanShifterLegSize.X,
Callback = function(Value)
titanShifterLegSize = Vector3.new(Value, titanShifterLegSize.Y, titanShifterLegSize.Z)
titanShifterLegSizes[titanName] = titanShifterLegSize
end
}
)
shifterLegTab:CreateSlider(
{
Name = titanName .. " Leg Size Y",
Range = {0.1, 20},
Increment = 0.1,
Suffix = titanName .. " Leg Y",
Flag = titanName .. "NapeSizeY",
CurrentValue = titanShifterLegSize.Y,
Callback = function(Value)
titanShifterLegSize = Vector3.new(titanShifterLegSize.X, Value, titanShifterLegSize.Z)
titanShifterLegSizes[titanName] = titanShifterLegSize
end
}
)
shifterLegTab:CreateSlider(
{
Name = titanName .. " Leg Size Z",
Range = {0.1, 20},
Increment = 0.1,
Suffix = titanName .. " Leg Size Z",
Flag = titanName .. "NapeSizeZ",
CurrentValue = titanShifterLegSize.Z,
Callback = function(Value)
titanShifterLegSize = Vector3.new(titanShifterLegSize.X, titanShifterLegSize.Y, Value)
titanShifterLegSizes[titanName] = titanShifterLegSize
end
}
)
end
-- Toggles shifter Leg modification
shifterEyeTab:CreateToggle(
{
Name = "Modify Titan Shifter Eyes",
CurrentValue = modifyShifterEyeSize,
Flag = "ModifyShifterEyeToggle",
Callback = function(value)
modifyShifterEyeSize = value
end
}
)
shifterEyeTab:CreateColorPicker(
{
Name = "Titan Shifter Eye Colour",
Color = titanShifterEyeColor,
Flag = "ShifterEyeColour",
Callback = function(value)
titanShifterEyeColor = value
end
}
)
shifterEyeTab:CreateSlider(
{
Name = "Titan Shifter Eye Transparency",
Range = {0, 1},
Increment = 0.01,
Suffix = "Shifter Eye Transparency",
Flag = "ShifterEyeTransparency",
CurrentValue = titanShifterEyeTransparency,
Callback = function(value)
titanShifterEyeTransparency = value
end
}
)
-- Loops through titan nape sizes and creates sliders for each of the shifters nape's
for titanName, defaultSize in pairs(titanShifterEyeSizes) do
local titanShifterEyeSize = defaultSize
shifterEyeTab:CreateSlider(
{
Name = titanName .. " Eye Size X",
Range = {0.1, 15},
Increment = 0.1,
Suffix = titanName .. " Eye Size x",
Flag = titanName .. "EyeSizeX",
CurrentValue = titanShifterEyeSize.X,
Callback = function(Value)
titanShifterEyeSize = Vector3.new(Value, titanShifterEyeSize.Y, titanShifterEyeSize.Z)
titanShifterEyeSizes[titanName] = titanShifterEyeSize
end
}
)
shifterEyeTab:CreateSlider(
{
Name = titanName .. " Eye Size Y",
Range = {0.1, 15},
Increment = 0.1,
Suffix = titanName .. " Eye Y",
Flag = titanName .. "EyeSizeY",
CurrentValue = titanShifterEyeSize.Y,
Callback = function(Value)
titanShifterEyeSize = Vector3.new(titanShifterEyeSize.X, Value, titanShifterEyeSize.Z)
titanShifterEyeSizes[titanName] = titanShifterEyeSize
end
}
)
shifterEyeTab:CreateSlider(
{
Name = titanName .. " Eye Size Z",
Range = {0.1, 15},
Increment = 0.1,
Suffix = titanName .. " Eye Size Z",
Flag = titanName .. "EyeSizeZ",
CurrentValue = titanShifterEyeSize.Z,
Callback = function(Value)
titanShifterEyeSize = Vector3.new(titanShifterEyeSize.X, titanShifterEyeSize.Y, Value)
titanShifterEyeSizes[titanName] = titanShifterEyeSize
end
}
)
end
-- Warrior tab section, for thing while you are in shift mode.
-- FEATURES THAT WILL BE ADDED: No cooldowns, Custom titan animation. EG: Jaw titan animation on the colossal. Infinite shifter stamina.
warriorTab:CreateToggle(
{
Name = "Infinite Stamina",
CurrentValue = InfiniteStamina,
Flag = "TitanStamina",
Callback = function(value)
InfiniteStamina = value
end
}
)
warriorTab:CreateToggle(
{
Name = "No Force Shift Stun",
CurrentValue = noForceStun,
Flag = "NoForceStun",
Callback = function(value)
noForceStun = value
end
}
)
warriorTab:CreateButton(
{
Name = "Infinite Shifter Time",
Callback = function()
deleteShiftingTime()
end
}
)
-- Rage tab section, for things that will get u banned ez
rageTab:CreateInput(
{
Name = "Teleport To Player",
PlaceholderText = "Player Name",
RemoveTextAfterFocusLost = true,
Callback = function(Text)
tpEvent(Text)
end
}
)
rageTab:CreateInput(
{
Name = "Set Jump Height (Titan/Human)",
PlaceholderText = "1",
RemoveTextAfterFocusLost = true,
Callback = function(value)
setJumpHeight(value)
end
}
)
rageTab:CreateInput(
{
Name = "Play Animation Id (Titan/Human)",
PlaceholderText = "Animation Id",
RemoveTextAfterFocusLost = true,
Callback = function(value)
playAnimation(value)
end
}
)
rageTab:CreateButton(
{
Name = "Play Jaw Animation (Titan/Human)",
Callback = function()
playAnimation(16547084642) -- Jaw animation id
end
}
)
rageTab:CreateButton(
{
Name = "Play Pushup Animation (Titan/Human)",
Callback = function()
playAnimation(17124879492) -- Jaw animation id
end
}
)
rageTab:CreateToggle(
{
Name = "Spin Animation (Titan/Human)",
CurrentValue = IsSpinningAnimation,
Callback = function(Value)
IsSpinningAnimation = Value
end
}
)
rageTab:CreateToggle(
{
Name = "Modify Walkspeed",
CurrentValue = ModifyWS,
Callback = function(Value)
ModifyWS = Value
end
}
)
rageTab:CreateSlider(
{
Name = "Walkspeed",
Range = {0.1, 60},
Increment = 0.1,
Suffix = nil,
Flag = "WalkspeedValue",
CurrentValue = ws,
Callback = function(Value)
ws = Value
end
}
)
rageTab:CreateToggle(
{
Name = "Horse Speed",
CurrentValue = horseSpeed,
Callback = function(value)
horseSpeed = value
end
}
)
rageTab:CreateSlider(
{
Name = "Horse Walkspeed",
Range = {0.1, 600},
Increment = 0.1,
Suffix = nil,
Flag = "HorseWalkspeedValue",
CurrentValue = horseSpeedValue,
Callback = function(value)
horseSpeedValue = value
end
}
)
rageTab:CreateToggle(
{
Name = "No Shifter Stun",
CurrentValue = nostun,
CallBack = function(value)
nostun = value
end
}
)
rageTab:CreateButton(
{
Name = "Execute Infinite Yield",
Callback = function()
executeIy()
end
}
)
rageTab:CreateButton(
{
Name = "Execute Dark Dex",
Callback = function()
executeDex()
end
}
)
rageTab:CreateButton(
{
Name = "Execute Remote Spy",
Callback = function()
executeRspy()
end
}
)
rageTab:CreateButton(
{
Name = "Execute Animator Spy",
Callback = function()
executeAspy()
end
}
)
local Toggled = false
local Sprinting = false
local flightSpeed = 5
local flightSprintSpeed = 20
rageTab:CreateKeybind(
{
Name = "Toggle Fly",
CurrentKeybind = "6",
HoldToInteract = false,
Flag = "FlightBindFlag",
Callback = function(value)
if game.Players.LocalPlayer.Character then
Toggled = not Toggled
if Toggled then
LastPos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true
else
LastPos = nil
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
end
end
end
}
)
rageTab:CreateSlider(
{
Name = "Flight Speed",
Range = {1, 20},
Increment = 0.1,
Suffix = nil,
Flag = "FlightSpeed",
CurrentValue = flightSpeed,
Callback = function(Value)
flightSpeed = Value
end
}
)
rageTab:CreateKeybind(
{
Name = "Fast Fly",
CurrentKeybind = "7",
HoldToInteract = true,
Flag = "FastFlightBindFlag",
Callback = function(value)
if Toggled then
Sprinting = value
end
end
}
)
rageTab:CreateSlider(
{
Name = "Fast Fly Speed",
Range = {20, 50},
Increment = 0.1,
Suffix = nil,
Flag = "FastFlySpeed",
CurrentValue = flightSprintSpeed,
Callback = function(value)
flightSprintSpeed = value
end
}
)
rageTab:CreateButton(
{
Name = "See Through Walls",
Callback = function()
pcall(
function()
game.Players.LocalPlayer.DevCameraOcclusionMode = Enum.DevCameraOcclusionMode.Invisicam
end
)
end
}
)
local Settings = {
Speed = flightSpeed,
SprintSpeed = flightSprintSpeed,
ForwardKey = Enum.KeyCode.W,
LeftKey = Enum.KeyCode.A,
BackwardKey = Enum.KeyCode.S,
RightKey = Enum.KeyCode.D,
UpKey = Enum.KeyCode.E,
DownKey = Enum.KeyCode.Q
}
local Screen = Instance.new("ScreenGui", game.CoreGui)
local Distance = Instance.new("TextLabel", Screen)
Distance.BackgroundTransparency = 1
Distance.Size = UDim2.new(0, 10, 0, 10)
Distance.ZIndex = 2
Distance.Text = "0"
Distance.TextStrokeTransparency = .5
Distance.TextSize = 20
Distance.TextStrokeColor3 = Color3.fromRGB(33, 33, 33)
Distance.Font = Enum.Font.Gotham
Distance.TextColor3 = Color3.new(1, 1, 1)
Distance.TextXAlignment = Enum.TextXAlignment.Left
Distance.TextYAlignment = Enum.TextYAlignment.Top
local Mouse = game.Players.LocalPlayer:GetMouse()
local Direction = Vector3.new(0, 0, 0)
local InterpolatedDir = Direction
local Tilt = 0
local InterpolatedTilt = Tilt
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LastPos = nil
function Lerp(a, b, t)
return a + (b - a) * t
end
function KeyHandler(actionName, userInputState)
if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
if actionName == "Forward" then
Tilt = userInputState == Enum.UserInputState.Begin and -20 or 0
Direction = Vector3.new(Direction.x, Direction.y, userInputState == Enum.UserInputState.Begin and -1 or 0)
elseif actionName == "Left" then
Direction = Vector3.new(userInputState == Enum.UserInputState.Begin and -1 or 0, Direction.y, Direction.z)
elseif actionName == "Backward" then
Tilt = userInputState == Enum.UserInputState.Begin and 20 or 0
Direction = Vector3.new(Direction.x, Direction.y, userInputState == Enum.UserInputState.Begin and 1 or 0)
elseif actionName == "Right" then
Direction = Vector3.new(userInputState == Enum.UserInputState.Begin and 1 or 0, Direction.y, Direction.z)
elseif actionName == "Up" then
Direction = Vector3.new(Direction.x, userInputState == Enum.UserInputState.Begin and 1 or 0, Direction.z)
elseif actionName == "Down" then
Direction = Vector3.new(Direction.x, userInputState == Enum.UserInputState.Begin and -1 or 0, Direction.z)
end
end
end
game:GetService("UserInputService").InputBegan:Connect(
function(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Settings.ForwardKey then
KeyHandler("Forward", Enum.UserInputState.Begin, inputObject)
elseif inputObject.KeyCode == Settings.LeftKey then
KeyHandler("Left", Enum.UserInputState.Begin, inputObject)
elseif inputObject.KeyCode == Settings.BackwardKey then
KeyHandler("Backward", Enum.UserInputState.Begin, inputObject)
elseif inputObject.KeyCode == Settings.RightKey then
KeyHandler("Right", Enum.UserInputState.Begin, inputObject)
elseif inputObject.KeyCode == Settings.UpKey then
KeyHandler("Up", Enum.UserInputState.Begin, inputObject)
elseif inputObject.KeyCode == Settings.DownKey then
KeyHandler("Down", Enum.UserInputState.Begin, inputObject)
end
end
)
game:GetService("UserInputService").InputEnded:Connect(
function(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Settings.ForwardKey then
KeyHandler("Forward", Enum.UserInputState.End, inputObject)
elseif inputObject.KeyCode == Settings.LeftKey then
KeyHandler("Left", Enum.UserInputState.End, inputObject)
elseif inputObject.KeyCode == Settings.BackwardKey then
KeyHandler("Backward", Enum.UserInputState.End, inputObject)
elseif inputObject.KeyCode == Settings.RightKey then
KeyHandler("Right", Enum.UserInputState.End, inputObject)
elseif inputObject.KeyCode == Settings.UpKey then
KeyHandler("Up", Enum.UserInputState.End, inputObject)
elseif inputObject.KeyCode == Settings.DownKey then
KeyHandler("Down", Enum.UserInputState.End, inputObject)
end
end
)
RunService.RenderStepped:Connect(
function()
if
Toggled and game.Players.LocalPlayer.Character and
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and
Loop
then
for _, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.Velocity = Vector3.new(0, 0, 0)
end
end
local RootPart = game.Players.LocalPlayer.Character.HumanoidRootPart
if LastPos then
Distance.Text = math.floor((LastPos - RootPart.Position).Magnitude + 0.5)
if (LastPos - RootPart.Position).Magnitude >= 350 then
Distance.TextColor3 = Color3.new(1, 0, 0)
else
Distance.TextColor3 = Color3.new(1, 1, 1)
end
else
Distance.TextColor3 = Color3.new(1, 1, 1)
Distance.Text = "0"
end
InterpolatedDir =
InterpolatedDir:Lerp((Direction * (Sprinting and Settings.SprintSpeed or Settings.Speed)), 0.2)
InterpolatedTilt = Lerp(InterpolatedTilt, Tilt * (Sprinting and 2 or 1), Tilt == 0 and 0.2 or 0.1)
RootPart.CFrame =
RootPart.CFrame:Lerp(
CFrame.new(RootPart.Position, RootPart.Position + Mouse.UnitRay.Direction) *
CFrame.Angles(0, math.rad(0), 0) *
CFrame.new(InterpolatedDir) *
CFrame.Angles(math.rad(InterpolatedTilt), 0, 0),
0.2
)
else
Distance.TextColor3 = Color3.new(1, 1, 1)
Distance.Text = "0"
end
end
)
-- lock on stuff
local Camera = workspace.CurrentCamera
local Char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local isLock = false
local maxDistance = 100
local targetIndex = 1
local targets = {}
local cameraOffset = Vector3.new(0, 8, 0)
if not Char.Humanoid:FindFirstChild("Gear") then
Camera.CameraSubject = Char:FindFirstChild("Humanoid")
Camera.CameraType = Enum.CameraType.Custom
end
local function updateTargets()
targets = {}
for _, player in pairs(Players:GetPlayers()) do
local snape = player.Character:FindFirstChild("SNape")
local dead = player.Character.Humanoid:FindFirstChild("Dead")
if
player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") and
not snape and
not (dead and dead.Value) and
player.Team ~= LocalPlayer.Team
then
table.insert(targets, player)
end
end
end
local function getBestTarget()
local bestTarget = nil
local bestScore = math.huge
local mousePos = UserInputService:GetMouseLocation()
for _, player in pairs(targets) do
local enemyHumanoidRootPart = player.Character.HumanoidRootPart
local distance = (Char.HumanoidRootPart.Position - enemyHumanoidRootPart.Position).Magnitude
if distance <= maxDistance and player.Character:FindFirstChildOfClass("Humanoid").Health > 0 then
local screenPos, onScreen = Camera:WorldToScreenPoint(enemyHumanoidRootPart.Position)
if onScreen then
local cursorDistance = (Vector2.new(screenPos.X, screenPos.Y) - mousePos).Magnitude
local score = distance + cursorDistance
if score < bestScore then
bestScore = score
bestTarget = player
end
end
end
end
return bestTarget
end
UserInputService.InputBegan:Connect(
function(input, typing)
if typing then
return
end
if input.KeyCode == Enum.KeyCode.Backquote then
isLock = not isLock
if not isLock then
Camera.CameraType = Enum.CameraType.Custom
Camera.CameraSubject = Char:FindFirstChild("Humanoid")
else
updateTargets()
targetIndex = 0
end
elseif input.KeyCode == Enum.KeyCode.RightBracket then
if isLock then
targetIndex = targetIndex % #targets + 1
end
end
end
)
LocalPlayer.CharacterAdded:Connect(
function(newChar)
Char = newChar
if not Char.Humanoid:FindFirstChild("Gear") then
Camera.CameraSubject = Char:FindFirstChild("Humanoid")
Camera.CameraType = Enum.CameraType.Custom
end
end
)
RunService.RenderStepped:Connect(
function()
if isLock and Loop then
if targetIndex == 0 then
local bestTarget = getBestTarget()
for i, target in ipairs(targets) do
if target == bestTarget then
targetIndex = i
break
end
end
end
local target = targets[targetIndex]
if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
local targetPart = target.Character.HumanoidRootPart
local cameraPos = Char.HumanoidRootPart.Position + cameraOffset
local targetCFrame = CFrame.new(cameraPos, targetPart.Position)
Camera.CFrame = Camera.CFrame:Lerp(targetCFrame, 0.1)
else
targetIndex = 0
end
else
if Char and Char:FindFirstChild("HumanoidRootPart") and not Char.Humanoid:FindFirstChild("Gear") then
Camera.CameraSubject = Char:FindFirstChild("Humanoid")
Camera.CameraType = Enum.CameraType.Custom
local campos = Char.HumanoidRootPart.Position + (Camera.CFrame.Position - Camera.Focus.Position)
local smoothCFrame = Camera.CFrame:Lerp(CFrame.new(campos, Char.HumanoidRootPart.Position), 0.1)
Camera.CFrame = smoothCFrame
end
end
end
)
what kind of buffoon dislikes a script that functions completely right and works with every executor. exploiters have to be the slowest humans ever
good script
use my script it has velocity support + join the discord server
This is a great script i recommend it, But the only thing is that when your using the script it lags makes your gas and skills like glitchy or bugged, I hope yall can update and fix these glitches!
@Dawn scripit is discontinued, all of freedom war scripts are discontinued and the bug ur saying is an executor bug meaningg ur executor is just garbage.
Dawn did you find a solution?
@clashgeorgy there isnt a solution for ur executor being garbage, get a 99% unc executor.
@clashgeorgy it cant be down, this is literally the source code lol
brotha i wrote Dawn not Down
Dude copied and pasted
good script but get you banned
Can someone tell me how to use it this my first time using scriptblox and there's no tutorial videos on youtube
add no skill cooldown PLEASE!
BY FAR ONE OF THE BEST
the script is not working anymore in campaigns its crashes
@asmenese7 Other scripts are facing that problem, also mine
Is it undetectable?
bugged now i guess