
Keyless

local p=game.Players.LocalPlayer
local uis=game:GetService("UserInputService")
local ids={
i1="rbxassetid://14069765570",
i2="rbxassetid://14069765570",
j="rbxassetid://165928638",
f="rbxassetid://165928826",
w="rbxassetid://14069716685",
c="rbxassetid://180436334",
s="rbxassetid://178130996",
ring="rbxassetid://103795250563206",
purs="rbxassetid://74379808387756",
art="rbxassetid://128808990246683"
}
local function go(c)
local h=c:WaitForChild("Humanoid")
local a=c:FindFirstChild("Animate") if a then a:Destroy() end
local an=h:FindFirstChildOfClass("Animator") if an then an:Destroy() end
an=Instance.new("Animator",h)
local function l(x)
local aa=Instance.new("Animation")
aa.AnimationId=x
return an:LoadAnimation(aa)
end
local i1=l(ids.i1)
local i2=l(ids.i2)
local w=l(ids.w)
local j=l(ids.j)
local f=l(ids.f)
local cl=l(ids.c)
local si=l(ids.s)
local ring=l(ids.ring)
local purs=l(ids.purs)
local art=l(ids.art)
local cur=nil
local doingEmote=false
local snd=Instance.new("Sound")
snd.SoundId="rbxassetid://115900028256972"
snd.Volume=3
snd.Parent=c:WaitForChild("HumanoidRootPart")
local function stopAll()
if cur then cur:Stop() end
snd:Stop()
doingEmote=false
end
local function pplay(t,l)
stopAll()
cur=t
cur.Looped=l or false
cur:Play()
end
local function playEmote(anim,withSound)
stopAll()
doingEmote=true
cur=anim
cur.Looped=false
cur:Play()
if withSound then
task.spawn(function()
task.wait(1.3)
if cur==anim then snd:Play() end
end)
end
cur.Stopped:Connect(function()
if cur==anim then
stopAll()
end
end)
end
h.Running:Connect(function(s)
if doingEmote and s > 1 then
stopAll()
end
if doingEmote then return end
if s>1 then
pplay(w,true)
else
if math.random(1,2)==1 then pplay(i1,true) else pplay(i2,true) end
end
end)
h.Jumping:Connect(function()
if doingEmote then stopAll() return end
pplay(j,false)
end)
h.FreeFalling:Connect(function()
if doingEmote then return end
pplay(f,true)
end)
h.Climbing:Connect(function()
if doingEmote then return end
pplay(cl,true)
end)
h.Seated:Connect(function()
if doingEmote then return end
pplay(si,true)
end)
local g=Instance.new("ScreenGui",p:WaitForChild("PlayerGui"))
local function makeBtn(txt,x)
local b=Instance.new("TextButton")
b.Size=UDim2.new(0,140,0,45)
b.Position=UDim2.new(0,x,0.75,0)
b.Text=txt
b.BackgroundColor3=Color3.new(math.random(),math.random(),math.random())
b.TextColor3=Color3.new(1,1,1)
b.Parent=g
local d=false;local di;local ds;local sp
b.InputBegan:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseButton1 then
d=true;ds=i.Position;sp=b.Position
i.Changed:Connect(function()
if i.UserInputState==Enum.UserInputState.End then d=false end
end)
end
end)
b.InputChanged:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseMovement then di=i end
end)
uis.InputChanged:Connect(function(i)
if i==di and d then
local delta=i.Position-ds
b.Position=UDim2.new(sp.X.Scale,sp.X.Offset+delta.X,sp.Y.Scale,sp.Y.Offset+delta.Y)
end
end)
return b
end
local b1=makeBtn("Ring",20)
local b2=makeBtn("Pursuer",180)
local b3=makeBtn("Artful",340)
b1.MouseButton1Click:Connect(function()
playEmote(ring,false)
end)
b2.MouseButton1Click:Connect(function()
playEmote(purs,true)
end)
b3.MouseButton1Click:Connect(function()
playEmote(art,true)
end)
end
if p.Character then go(p.Character) end
p.CharacterAdded:Connect(go)No comments yet for this script.



