
Key RequiredUniversal

-- Gui to Lua
-- Version: 3.2
-- Instances:
local ScreenGui = Instance.new("ScreenGui")
local SA = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local SAText = Instance.new("TextLabel")
local SilentAim = Instance.new("TextButton")
local UICorner_2 = Instance.new("UICorner")
local MadeBy = Instance.new("TextLabel")
local PlayerCount = Instance.new("TextLabel")
local UICorner_3 = Instance.new("UICorner")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
SA.Name = "SA"
SA.Parent = ScreenGui
SA.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
SA.BorderColor3 = Color3.fromRGB(0, 0, 0)
SA.BorderSizePixel = 0
SA.Position = UDim2.new(0.390139997, 0, 0.307328612, 0)
SA.Size = UDim2.new(0, 360, 0, 326)
UICorner.Parent = SA
SAText.Name = "SA Text"
SAText.Parent = SA
SAText.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
SAText.BorderColor3 = Color3.fromRGB(170, 0, 0)
SAText.BorderSizePixel = 0
SAText.Size = UDim2.new(0, 360, 0, 44)
SAText.Font = Enum.Font.Bangers
SAText.Text = "Arsenal SA Made By .bluuu."
SAText.TextColor3 = Color3.fromRGB(170, 0, 0)
SAText.TextSize = 35.000
SilentAim.Name = "Silent Aim"
SilentAim.Parent = SA
SilentAim.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
SilentAim.BorderColor3 = Color3.fromRGB(0, 0, 0)
SilentAim.BorderSizePixel = 0
SilentAim.Position = UDim2.new(0.222222224, 0, 0.205521479, 0)
SilentAim.Size = UDim2.new(0, 213, 0, 79)
SilentAim.Font = Enum.Font.Bangers
SilentAim.Text = "Enable Silent Aim"
SilentAim.TextColor3 = Color3.fromRGB(170, 0, 0)
SilentAim.TextSize = 30.000
SilentAim.TextStrokeTransparency = 0.000
UICorner_2.Parent = SilentAim
MadeBy.Name = "Made By"
MadeBy.Parent = SA
MadeBy.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
MadeBy.BackgroundTransparency = 1.000
MadeBy.BorderColor3 = Color3.fromRGB(0, 0, 0)
MadeBy.BorderSizePixel = 0
MadeBy.Position = UDim2.new(0, 0, 0.846625745, 0)
MadeBy.Size = UDim2.new(0, 360, 0, 50)
MadeBy.Font = Enum.Font.Bangers
MadeBy.Text = "B To Toggle On/Off"
MadeBy.TextColor3 = Color3.fromRGB(170, 0, 0)
MadeBy.TextSize = 30.000
PlayerCount.Name = "Player Count"
PlayerCount.Parent = SA
PlayerCount.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
PlayerCount.BorderColor3 = Color3.fromRGB(0, 0, 0)
PlayerCount.BorderSizePixel = 0
PlayerCount.Position = UDim2.new(0.222222224, 0, 0.604294479, 0)
PlayerCount.Size = UDim2.new(0, 213, 0, 79)
PlayerCount.Font = Enum.Font.Bangers
PlayerCount.Text = "Player Count:"
PlayerCount.TextColor3 = Color3.fromRGB(170, 0, 0)
PlayerCount.TextSize = 27.000
UICorner_3.Parent = PlayerCount
-- Scripts:
local function MCITIJ_fake_script() -- SA.Draggable
local script = Instance.new('LocalScript', SA)
local UIS = game:GetService('UserInputService')
local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end
coroutine.wrap(MCITIJ_fake_script)()
local function TGYL_fake_script() -- PlayerCount.LocalScript
local script = Instance.new('LocalScript', PlayerCount)
local playerCountLabel = script.Parent -- Assumes the script is a child of a TextLabel
-- Function to update the player count
local function updatePlayerCount()
local players = game.Players:GetPlayers()
playerCountLabel.Text = "Player Count: " .. #players
end
-- Initially update the player count
updatePlayerCount()
-- Connect a function to fire whenever a player joins or leaves
game.Players.PlayerAdded:Connect(updatePlayerCount)
game.Players.PlayerRemoving:Connect(updatePlayerCount)
end
coroutine.wrap(TGYL_fake_script)()
local function BNQNGFT_fake_script() -- ScreenGui.Toggle
local script = Instance.new('LocalScript', ScreenGui)
local Player = game:GetService("Players").LocalPlayer
local Mouse = Player:GetMouse()
local MainFrame = script.Parent.SA
local keybind = "b"
Mouse.KeyDown:Connect(function(key)
if key == keybind then
if MainFrame.Visible == false then
MainFrame.Visible = true
else
MainFrame.Visible = false
end
end
end)
end
coroutine.wrap(BNQNGFT_fake_script)()
SilentAim.MouseButton1Down:connect(function()
function getplrsname()
for i,v in pairs(game:GetChildren()) do
if v.ClassName == "Players" then
return v.Name
end
end
end
local players = getplrsname()
local plr = game[players].LocalPlayer
coroutine.resume(coroutine.create(function()
while wait(1) do
coroutine.resume(coroutine.create(function()
for _,v in pairs(game[players]:GetPlayers()) do
if v.Name ~= plr.Name and v.Character then
v.Character.RightUpperLeg.CanCollide = false
v.Character.RightUpperLeg.Transparency = 10
v.Character.RightUpperLeg.Size = Vector3.new(13,13,13)
v.Character.LeftUpperLeg.CanCollide = false
v.Character.LeftUpperLeg.Transparency = 10
v.Character.LeftUpperLeg.Size = Vector3.new(13,13,13)
v.Character.HeadHB.CanCollide = false
v.Character.HeadHB.Transparency = 10
v.Character.HeadHB.Size = Vector3.new(20,20,20)
v.Character.HumanoidRootPart.CanCollide = false
v.Character.HumanoidRootPart.Transparency = 10
v.Character.HumanoidRootPart.Size = Vector3.new(13,13,13)
end
end
end))
end
end))
end)



I suggest this script for the esp https://scriptblox.com/script/Universal-Script-Universal-ESP-Works-Most-Games-11246
ty bro
not even silent aim thats a hitbox expander
@kungflipen read the *ing description