
Key RequiredUniversal

local CoreGui = game:GetService("CoreGui")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
--// Global Config
local Config = {
Combat = { Aimbot = false, SilentAim = false, FOV = 250, TargetPart = "Head" },
Visuals = { Box = false, Info = false, Tracers = false, FOV = false, Skeleton = false },
Theme = { Main = Color3.fromRGB(20, 20, 20), Accent = Color3.fromRGB(0, 255, 255) }
}
--=========================================
--// 1. MOBILE UI SETUP
--=========================================
local MeowUI = Instance.new("ScreenGui", CoreGui)
MeowUI.Name = "MeowHubMobile"
MeowUI.ResetOnSpawn = false
-- Open/Close Button (Draggable)
local ToggleBtn = Instance.new("TextButton", MeowUI)
ToggleBtn.Size = UDim2.new(0, 50, 0, 50)
ToggleBtn.Position = UDim2.new(0, 10, 0, 10)
ToggleBtn.BackgroundColor3 = Config.Theme.Main
ToggleBtn.TextColor3 = Config.Theme.Accent
ToggleBtn.Text = "MEOW"
ToggleBtn.Font = Enum.Font.GothamBold
ToggleBtn.TextSize = 14
Instance.new("UICorner", ToggleBtn).CornerRadius = UDim.new(1, 0)
Instance.new("UIStroke", ToggleBtn).Color = Config.Theme.Accent
-- Main Menu Frame
local MainFrame = Instance.new("Frame", MeowUI)
MainFrame.Size = UDim2.new(0, 220, 0, 340) -- Made slightly taller
MainFrame.Position = UDim2.new(0.5, -110, 0.5, -170)
MainFrame.BackgroundColor3 = Config.Theme.Main
MainFrame.Visible = false
Instance.new("UICorner", MainFrame).CornerRadius = UDim.new(0, 10)
local FrameStroke = Instance.new("UIStroke", MainFrame)
FrameStroke.Color = Config.Theme.Accent
FrameStroke.Thickness = 2
local Title = Instance.new("TextLabel", MainFrame)
Title.Size = UDim2.new(1, 0, 0, 40)
Title.BackgroundTransparency = 1
Title.Text = "MEOW HUB V1.5"
Title.TextColor3 = Config.Theme.Accent
Title.Font = Enum.Font.GothamBlack
Title.TextSize = 18
local ScrollList = Instance.new("ScrollingFrame", MainFrame)
ScrollList.Size = UDim2.new(1, -20, 1, -50)
ScrollList.Position = UDim2.new(0, 10, 0, 40)
ScrollList.BackgroundTransparency = 1
ScrollList.ScrollBarThickness = 4
local Layout = Instance.new("UIListLayout", ScrollList)
Layout.Padding = UDim.new(0, 5)
ToggleBtn.MouseButton1Click:Connect(function()
MainFrame.Visible = not MainFrame.Visible
end)
local function CreateToggleButton(Name, Category, Setting)
local Btn = Instance.new("TextButton", ScrollList)
Btn.Size = UDim2.new(1, 0, 0, 35)
Btn.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Btn.TextColor3 = Color3.fromRGB(255, 255, 255)
Btn.Text = Name .. " : OFF"
Btn.Font = Enum.Font.GothamSemibold
Btn.TextSize = 14
Instance.new("UICorner", Btn).CornerRadius = UDim.new(0, 6)
Btn.MouseButton1Click:Connect(function()
Config[Category][Setting] = not Config[Category][Setting]
if Config[Category][Setting] then
Btn.BackgroundColor3 = Config.Theme.Accent
Btn.TextColor3 = Color3.fromRGB(0, 0, 0)
Btn.Text = Name .. " : ON"
else
Btn.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Btn.TextColor3 = Color3.fromRGB(255, 255, 255)
Btn.Text = Name .. " : OFF"
end
end)
end
CreateToggleButton("Aimbot Snap", "Combat", "Aimbot")
CreateToggleButton("Silent Aim", "Combat", "SilentAim")
CreateToggleButton("Show FOV", "Visuals", "FOV")
CreateToggleButton("Box ESP", "Visuals", "Box")
CreateToggleButton("Name/HP/Dist", "Visuals", "Info")
CreateToggleButton("Tracers", "Visuals", "Tracers")
CreateToggleButton("Skeleton ESP", "Visuals", "Skeleton") -- NEW SKELETON TOGGLE
--=========================================
--// 2. VISUALS (FOV, ESP, Tracers, Skeletons)
--=========================================
local FOVCircle = Instance.new("Frame", MeowUI)
FOVCircle.Size = UDim2.new(0, Config.Combat.FOV * 2, 0, Config.Combat.FOV * 2)
FOVCircle.AnchorPoint = Vector2.new(0.5, 0.5)
FOVCircle.Position = UDim2.new(0.5, 0, 0.5, 0)
FOVCircle.BackgroundTransparency = 1
local FOVStroke = Instance.new("UIStroke", FOVCircle)
FOVStroke.Thickness = 1.5
FOVStroke.Color = Config.Theme.Accent
Instance.new("UICorner", FOVCircle).CornerRadius = UDim.new(1, 0)
-- Skeleton Bones Mapping
local SkeletonBones = {
-- R15 Rig
{"Head", "UpperTorso"}, {"UpperTorso", "LowerTorso"},
{"UpperTorso", "LeftUpperArm"}, {"LeftUpperArm", "LeftLowerArm"}, {"LeftLowerArm", "LeftHand"},
{"UpperTorso", "RightUpperArm"}, {"RightUpperArm", "RightLowerArm"}, {"RightLowerArm", "RightHand"},
{"LowerTorso", "LeftUpperLeg"}, {"LeftUpperLeg", "LeftLowerLeg"}, {"LeftLowerLeg", "LeftFoot"},
{"LowerTorso", "RightUpperLeg"}, {"RightUpperLeg", "RightLowerLeg"}, {"RightLowerLeg", "RightFoot"},
-- R6 Fallback Rig
{"Head", "Torso"}, {"Torso", "Left Arm"}, {"Torso", "Right Arm"},
{"Torso", "Left Leg"}, {"Torso", "Right Leg"}
}
local function HandleVisuals(P)
local Bones = {}
-- Pre-create the drawing lines to save memory
for i = 1, #SkeletonBones do
local Line = Drawing.new("Line")
Line.Thickness = 1.5
Line.Color = Config.Theme.Accent
Line.Transparency = 0.8
Line.Visible = false
table.insert(Bones, Line)
end
local Tracer = Drawing.new("Line")
Tracer.Thickness = 1
Tracer.Color = Config.Theme.Accent
Tracer.Transparency = 0.6
Tracer.Visible = false
local function Setup(Char)
local Root = Char:WaitForChild("HumanoidRootPart", 10)
local Hum = Char:WaitForChild("Humanoid", 10)
local BGui = Instance.new("BillboardGui", Root)
BGui.Size = UDim2.new(4, 0, 5.5, 0)
BGui.AlwaysOnTop = true
local Box = Instance.new("Frame", BGui)
Box.Size = UDim2.new(1, 0, 1, 0)
Box.BackgroundTransparency = 1
local S = Instance.new("UIStroke", Box)
S.Color = Config.Theme.Accent
S.Transparency = 0.5
local Info = Instance.new("TextLabel", BGui)
Info.Size = UDim2.new(1, 0, 0, 40)
Info.Position = UDim2.new(0, 0, -0.4, 0)
Info.BackgroundTransparency = 1
Info.TextColor3 = Color3.new(1,1,1)
Info.TextSize = 10
Info.Font = Enum.Font.Code
RunService.RenderStepped:Connect(function()
FOVCircle.Visible = Config.Visuals.FOV
Box.Visible = Config.Visuals.Box
Info.Visible = Config.Visuals.Info
if Root and Root.Parent and Hum.Health > 0 then
local Pos, OnScreen = Camera:WorldToViewportPoint(Root.Position)
-- Info Logic
if Config.Visuals.Info and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
local Dist = math.floor((Root.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude)
Info.Text = string.format("%s\n%s HP | %sm", P.Name, math.floor(Hum.Health), Dist)
end
-- Tracer Logic
if OnScreen and Config.Visuals.Tracers then
Tracer.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)
Tracer.To = Vector2.new(Pos.X, Pos.Y)
Tracer.Visible = true
else
Tracer.Visible = false
end
-- Skeleton Logic
if Config.Visuals.Skeleton then
for i, connection in ipairs(SkeletonBones) do
local Part1 = Char:FindFirstChild(connection[1])
local Part2 = Char:FindFirstChild(connection[2])
if Part1 and Part2 then
local P1, Vis1 = Camera:WorldToViewportPoint(Part1.Position)
local P2, Vis2 = Camera:WorldToViewportPoint(Part2.Position)
if Vis1 or Vis2 then
Bones[i].From = Vector2.new(P1.X, P1.Y)
Bones[i].To = Vector2.new(P2.X, P2.Y)
Bones[i].Visible = true
else
Bones[i].Visible = false
end
else
Bones[i].Visible = false
end
end
else
for _, line in pairs(Bones) do line.Visible = false end
end
else
Tracer.Visible = false
for _, line in pairs(Bones) do line.Visible = false end
end
end)
end
P.CharacterAdded:Connect(Setup)
if P.Character then Setup(P.Character) end
end
for _, v in pairs(Players:GetPlayers()) do if v ~= LocalPlayer then HandleVisuals(v) end end
Players.PlayerAdded:Connect(HandleVisuals)
--=========================================
--// 3. COMBAT LOGIC (Targeting & Silent Aim)
--=========================================
local function GetTarget()
local Target, Closest = nil, Config.Combat.FOV
local Center = Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2)
for _, v in pairs(Players:GetPlayers()) do
if v ~= LocalPlayer and v.Character and v.Character:FindFirstChild(Config.Combat.TargetPart) then
if v.Team == LocalPlayer.Team then continue end
local Hum = v.Character:FindFirstChildOfClass("Humanoid")
if Hum and Hum.Health > 0 then
local Part = v.Character[Config.Combat.TargetPart]
local Pos, OnScreen = Camera:WorldToViewportPoint(Part.Position)
if OnScreen then
local Dist = (Vector2.new(Pos.X, Pos.Y) - Center).Magnitude
if Dist < Closest then
local RayP = RaycastParams.new()
RayP.FilterType = Enum.RaycastFilterType.Exclude
RayP.FilterDescendantsInstances = {LocalPlayer.Character, Camera}
local Result = workspace:Raycast(Camera.CFrame.Position, (Part.Position - Camera.CFrame.Position), RayP)
if Result and Result.Instance:IsDescendantOf(v.Character) then
Target = v
Closest = Dist
end
end
end
end
end
end
return Target
end
-- Silent Aim (Mouse Hook)
local OldIndex
OldIndex = hookmetamethod(game, "__index", newcclosure(function(self, index)
if Config.Combat.SilentAim and self == Mouse and (index == "Hit" or index == "Target") and not checkcaller() then
local T = GetTarget()
if T then
local Part = T.Character[Config.Combat.TargetPart]
return (index == "Hit" and Part.CFrame or Part)
end
end
return OldIndex(self, index)
end))
-- Aimbot Lock
RunService.RenderStepped:Connect(function()
if Config.Combat.Aimbot then
local T = GetTarget()
if T then
Camera.CFrame = CFrame.new(Camera.CFrame.Position, T.Character[Config.Combat.TargetPart].Position)
end
end
end)



it's alright
@vtiken ill try to update it more so it's better
nice but silent aim does'nt work
@gyiat45 add my discord and send me proof and silent aim does work for me ?
mid workings
@browncleverkilobyte yea this is my first
It needs fixing because it didn't work when I tried
@Szott what excuter are u useing