GUI [GET ALL]
Key Required

GUI [GET ALL]

Army Tycoon💣giannisthegamer1giannisthegamer1 17.6K views 290 executesUpdated Jul 21, 2022
5.0/ 5(7 votes)
70100% Positive
Lua Script•415 lines (16318 chars)
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local Frame_2 = Instance.new("Frame")
local TextButton_7 = Instance.new("TextButton")
 
--Properties:
 
ScreenGui.Parent = game.CoreGui
 
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.new(0, 0, 0)
Frame.Position = UDim2.new(0.0788844526, 0, 0.54004848, 0)
Frame.Size = UDim2.new(0, 297, 0, 274)
Frame.Visible = false
Frame.Active = true
Frame.Draggable = true
 
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.Size = UDim2.new(0, 297, 0, 23)
TextLabel.Font = Enum.Font.GothamBlack
TextLabel.Text = "Army Tycoon GUI"
TextLabel.TextColor3 = Color3.new(0, 0, 0)
TextLabel.TextSize = 20
 
TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton.Position = UDim2.new(0.0370370448, 0, 0.145985395, 0)
TextButton.Size = UDim2.new(0, 124, 0, 50)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Kill All Units"
TextButton.TextColor3 = Color3.new(0, 0, 0)
TextButton.TextSize = 14
TextButton.MouseButton1Down:connect(function()
for i,v in pairs(game.Workspace.Game.Units:GetChildren()) do
if v.Name == game.Players.LocalPlayer.Name then
else
for i,v2 in pairs(v:GetChildren()) do
local Missile = "Cruise Missile"
local Position = v2.Torso.Position
game:GetService("ReplicatedStorage").RE.FireMissile:FireServer(Missile, Position)
end
end
end
end)
 
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_2.Position = UDim2.new(0.508417487, 0, 0.145985395, 0)
TextButton_2.Size = UDim2.new(0, 124, 0, 50)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "Get All Buildings"
TextButton_2.TextColor3 = Color3.new(0, 0, 0)
TextButton_2.TextSize = 14
TextButton_2.MouseButton1Down:connect(function()
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
	if v.Name == game.Players.LocalPlayer.Name then
		for i,v2 in pairs(v:GetChildren()) do
			game:GetService("ReplicatedStorage").RE.relinquish:FireServer(v2, true)
		end
	end
end
 
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
	if v.Name == game.Players.LocalPlayer.Name then
		for i,v2 in pairs(v:GetChildren()) do
			for i,v3 in pairs(v2:GetChildren()) do
				if v3:IsA("ObjectValue") then
					v3.Name = v3.Value.Name
				end
			end
		end
	end
end
 
 
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
	if v.Name == game.Players.LocalPlayer.Name then
		for i,v2 in pairs(v:GetChildren()) do
			for i,v3 in pairs(v2:GetChildren()) do
				if v3:IsA("ObjectValue") then
					if v3.Name == "Barracks" then
						local Class = game.ReplicatedStorage.Game.Buildings["Barracks"]["2"];
						local Button = v2;
						local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
						Target:FireServer(Class, Button);
					else
						if v3.Name == "Greenhouse" then
							local Class = game.ReplicatedStorage.Game.Buildings["Greenhouse"]["2"];
							local Button = v2;
							local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
							Target:FireServer(Class, Button);
						else
							if v3.Name == "Factory" then
									local Class = game.ReplicatedStorage.Game.Buildings["Factory"]["3"];
									local Button = v2;
									local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
									Target:FireServer(Class, Button);
							else
								if v3.Name == "Oil Field" then
										local Class = game.ReplicatedStorage.Game.Buildings["Oil Field"]["2"];
										local Button = v2;
										local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
										Target:FireServer(Class, Button);
								else
									if v3.Name == "Guard Tower" then
										local Class = game.ReplicatedStorage.Game.Buildings["Guard Tower"]["1"];
										local Button = v2;
										local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
										Target:FireServer(Class, Button);
									else
										if v3.Name == "Wall" then
											local Class = game.ReplicatedStorage.Game.Buildings["Wall"]["2"];
											local Button = v2;
											local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
											Target:FireServer(Class, Button);
										else
											if v3.Name == "Generator Powerplant" then
												local Class = game.ReplicatedStorage.Game.Buildings["Generator Powerplant"]["1"];
												local Button = v2;
												local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
												Target:FireServer(Class, Button);
											else
												if v3.Name == "Missile Factory" then
													local Class = game.ReplicatedStorage.Game.Buildings["Missile Factory"]["1"];
													local Button = v2;
													local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
													Target:FireServer(Class, Button);
												else
													if v3.Name == "Command Center" then
														local Class = game.ReplicatedStorage.Game.Buildings["Command Center"]["2"];
														local Button = v2;
														local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
														Target:FireServer(Class, Button);
													else
														if v3.Name == "Drone Factory" then
															local Class = game.ReplicatedStorage.Game.Buildings["Drone Factory"]["1"];
															local Button = v2;
															local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
															Target:FireServer(Class, Button);
														else
															if v3.Name == "Military" then
																local Class = game.ReplicatedStorage.Game.Buildings.Military["Tank Factory"]["2"];
																local Button = v2;
																local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																Target:FireServer(Class, Button);
															else
																if v3.Name == "Nuclear Powerplant" then
																	local Class = game.ReplicatedStorage.Game.Buildings["Nuclear Powerplant"]["1"];
																	local Button = v2;
																	local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																	Target:FireServer(Class, Button);
																else
																	if v3.Name == "Airport" then
																		local Class = game.ReplicatedStorage.Game.Buildings["Airport"]["1"];
																		local Button = v2;
																		local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																		Target:FireServer(Class, Button);
																	else
																		if v3.Name == "Helicopter Bay" then
																			local Class = game.ReplicatedStorage.Game.Buildings["Helicopter Bay"]["2"];
																			local Button = v2;
																			local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																			Target:FireServer(Class, Button);
																		else
																			if v3.Name == "Main Base" then
																				local Class = game.ReplicatedStorage.Game.Buildings["Main Base"]["2"];
																				local Button = v2;
																				local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																				Target:FireServer(Class, Button);
																			end
																		end
																	end
																end
															end
														end
													end
												end
											end
										end
									end
								end
							end
						end
					end
				end
			end
		end
	end
end
end)
 
TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_3.Position = UDim2.new(0.0370370448, 0, 0.434306532, 0)
TextButton_3.Size = UDim2.new(0, 124, 0, 50)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "Give All Players All Buildings"
TextButton_3.TextColor3 = Color3.new(0, 0, 0)
TextButton_3.TextSize = 14
TextButton_3.TextScaled = true
TextButton_3.MouseButton1Down:connect(function()
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
	if v.Name == game.Players.LocalPlayer.Name then
		for i,v2 in pairs(v:GetChildren()) do
			game:GetService("ReplicatedStorage").RE.relinquish:FireServer(v2, true)
		end
	end
end
 
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
	if v.Name == game.Players.LocalPlayer.Name then
		for i,v2 in pairs(v:GetChildren()) do
			for i,v3 in pairs(v2:GetChildren()) do
				if v3:IsA("ObjectValue") then
					v3.Name = v3.Value.Name
				end
			end
		end
	end
end
 
 
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
	if v.Name == game.Players.LocalPlayer.Name then
		for i,v2 in pairs(v:GetChildren()) do
			for i,v3 in pairs(v2:GetChildren()) do
				if v3:IsA("ObjectValue") then
					if v3.Name == "Barracks" then
						local Class = game.ReplicatedStorage.Game.Buildings["Barracks"]["2"];
						local Button = v2;
						local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
						Target:FireServer(Class, Button);
					else
						if v3.Name == "Greenhouse" then
							local Class = game.ReplicatedStorage.Game.Buildings["Greenhouse"]["2"];
							local Button = v2;
							local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
							Target:FireServer(Class, Button);
						else
							if v3.Name == "Factory" then
									local Class = game.ReplicatedStorage.Game.Buildings["Factory"]["3"];
									local Button = v2;
									local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
									Target:FireServer(Class, Button);
							else
								if v3.Name == "Oil Field" then
										local Class = game.ReplicatedStorage.Game.Buildings["Oil Field"]["2"];
										local Button = v2;
										local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
										Target:FireServer(Class, Button);
								else
									if v3.Name == "Guard Tower" then
										local Class = game.ReplicatedStorage.Game.Buildings["Guard Tower"]["1"];
										local Button = v2;
										local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
										Target:FireServer(Class, Button);
									else
										if v3.Name == "Wall" then
											local Class = game.ReplicatedStorage.Game.Buildings["Wall"]["2"];
											local Button = v2;
											local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
											Target:FireServer(Class, Button);
										else
											if v3.Name == "Generator Powerplant" then
												local Class = game.ReplicatedStorage.Game.Buildings["Generator Powerplant"]["1"];
												local Button = v2;
												local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
												Target:FireServer(Class, Button);
											else
												if v3.Name == "Missile Factory" then
													local Class = game.ReplicatedStorage.Game.Buildings["Missile Factory"]["1"];
													local Button = v2;
													local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
													Target:FireServer(Class, Button);
												else
													if v3.Name == "Command Center" then
														local Class = game.ReplicatedStorage.Game.Buildings["Command Center"]["2"];
														local Button = v2;
														local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
														Target:FireServer(Class, Button);
													else
														if v3.Name == "Drone Factory" then
															local Class = game.ReplicatedStorage.Game.Buildings["Drone Factory"]["1"];
															local Button = v2;
															local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
															Target:FireServer(Class, Button);
														else
															if v3.Name == "Military" then
																local Class = game.ReplicatedStorage.Game.Buildings.Military["Tank Factory"]["2"];
																local Button = v2;
																local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																Target:FireServer(Class, Button);
															else
																if v3.Name == "Nuclear Powerplant" then
																	local Class = game.ReplicatedStorage.Game.Buildings["Nuclear Powerplant"]["1"];
																	local Button = v2;
																	local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																	Target:FireServer(Class, Button);
																else
																	if v3.Name == "Airport" then
																		local Class = game.ReplicatedStorage.Game.Buildings["Airport"]["1"];
																		local Button = v2;
																		local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																		Target:FireServer(Class, Button);
																	else
																		if v3.Name == "Helicopter Bay" then
																			local Class = game.ReplicatedStorage.Game.Buildings["Helicopter Bay"]["2"];
																			local Button = v2;
																			local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																			Target:FireServer(Class, Button);
																		else
																			if v3.Name == "Main Base" then
																				local Class = game.ReplicatedStorage.Game.Buildings["Main Base"]["2"];
																				local Button = v2;
																				local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																				Target:FireServer(Class, Button);
																			end
																		end
																	end
																end
															end
														end
													end
												end
											end
										end
									end
								end
							end
						end
					end
				end
			end
		end
	end
end
end)
 
TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_4.Position = UDim2.new(0.0370370448, 0, 0.708029211, 0)
TextButton_4.Size = UDim2.new(0, 124, 0, 50)
TextButton_4.Font = Enum.Font.SourceSans
TextButton_4.Text = "Lag Players"
TextButton_4.TextColor3 = Color3.new(0, 0, 0)
TextButton_4.TextSize = 14
TextButton_4.MouseButton1Down:connect(function()
while wait() do
for i,v in pairs(game.Players:GetChildren()) do
 targetPos = v.Character.HumanoidRootPart.Position
 game.ReplicatedStorage.RE.FireMissile:FireServer("Nuke",targetPos)
end
end
end)
 
TextButton_5.Parent = Frame
TextButton_5.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_5.Position = UDim2.new(0.508417487, 0, 0.434306532, 0)
TextButton_5.Size = UDim2.new(0, 124, 0, 50)
TextButton_5.Font = Enum.Font.SourceSans
TextButton_5.Text = "Send Nuke To Mouse (Q)"
TextButton_5.TextColor3 = Color3.new(0, 0, 0)
TextButton_5.TextSize = 14
TextButton_5.TextScaled = true
TextButton_5.MouseButton1Down:connect(function()
local mouse = game:service'Players'.LocalPlayer:GetMouse()
 
mouse.KeyDown:Connect(function(k)
if k == "q" then
game:GetService("ReplicatedStorage").RE.FireMissile:FireServer("Nuke",Vector3.new(mouse.Hit.p.X,48.6649132,mouse.Hit.p.Z))
end
end)
end)
 
TextButton_6.Parent = Frame
TextButton_6.BackgroundColor3 = Color3.new(1, 0, 0)
TextButton_6.Position = UDim2.new(0.92592591, 0, 0, 0)
TextButton_6.Size = UDim2.new(0, 22, 0, 23)
TextButton_6.Font = Enum.Font.GothamBold
TextButton_6.Text = "X"
TextButton_6.TextColor3 = Color3.new(0, 0, 0)
TextButton_6.TextSize = 28
TextButton_6.MouseButton1Down:connect(function()
Frame.Visible = false
Frame_2.Visible = true	
end)
 
Frame_2.Parent = ScreenGui
Frame_2.BackgroundColor3 = Color3.new(1, 1, 1)
Frame_2.Position = UDim2.new(0.00717131514, 0, 0.444174707, 0)
Frame_2.Size = UDim2.new(0, 91, 0, 28)
Frame.Active = true
Frame.Draggable = true
 
 
TextButton_7.Parent = Frame_2
TextButton_7.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_7.Position = UDim2.new(0, 0, 0.0357142873, 0)
TextButton_7.Size = UDim2.new(0, 190, 0, 260)
TextButton_7.Font = Enum.Font.SourceSans
TextButton_7.Text = "Open"
TextButton_7.TextColor3 = Color3.new(0, 0, 0)
TextButton_7.TextSize = 14
TextButton_7.MouseButton1Down:connect(function()
Frame_2.Visible = false
Frame.Visible = true		
end)

Features & Information

GET ALL

Community Comments (4)

*charlie*charlieJul 22, 2022(edited)

i managed to crash my laptop with this :D

nini09nini09Jul 22, 2022(edited)

op thanks

SteakUser9259HaSteakUser9259HaJan 26, 2025(edited)

op script, give all players buildings dont work sadly but overall the most op script

FreedysguyFreedysguyNov 27, 2025

Script mematikan

More Scripts for Army Tycoon💣