Recoil open source
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Recoil open source

ArmsOfSolitaire BETAelysiumisevilelysiumisevil 337 views 7 executesUpdated Mar 23, 2026
2.5/ 5(2 votes)
1150% Positive
Lua Script•31 lines (1022 chars)
-- https://discord.gg/eTHyrcqXcA
local CameraRecoil = nil
for _, v in pairs(getgc(true)) do
    if type(v) == "table" and rawget(v, "Apply") and rawget(v, "_Init") then
        CameraRecoil = v
        break
    end
end
if not CameraRecoil then
    local success, module = pcall(function() 
        return require(game:GetService("ReplicatedFirst").Scripts.Camera.CameraRecoil) 
    end)
    if success then CameraRecoil = module end
end
if CameraRecoil then
    CameraRecoil.Apply = function()
        return nil
    end
    local setupConstants = function()
        local debug = debug or {getupvalues = getupvalues, setupvalue = setupvalue}
        for i = 1, 30 do
            local val = debug.getupvalue(CameraRecoil.Apply, i)
            if type(val) == "vector3" then
                debug.setupvalue(CameraRecoil.Apply, i, Vector3.new(0,0,0))
            elseif type(val) == "number" then
                debug.setupvalue(CameraRecoil.Apply, i, 0)
            end
        end
    end
    pcall(setupConstants)
end

Features & Information

https://discord.gg/eTHyrcqXcA

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