
KeylessUniversal

local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/riccohiyelo-alt/library/refs/heads/main/Library.lua"))()
if type(Library) ~= "table" then
return
end
if type(Library.Folders) == "table" then
Library.Folders.Directory = "NeverPaste"
Library.Folders.Configs = "NeverPaste/Configs"
Library.Folders.Themes = "NeverPaste/Themes"
Library.Folders.Assets = "NeverPaste/Assets"
end
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ReplicatedFirst = game:GetService("ReplicatedFirst")
local ScriptContext = game:GetService("ScriptContext")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Window = Library:Window({
Logo = "77218680285262",
FadeTime = 0.3,
Size = UDim2.new(0, 980, 0, 650),
Draggable = true,
Resizeable = true,
})
local Watermark = Library:Watermark("NeverPaste | Menu")
local KeybindList = Library:KeybindList()
Window:Page({ Name = "Rage", Columns = 2 })
Window:Page({ Name = "Aim", Columns = 2 })
local VisualPage = Window:Page({ Name = "Visual", Columns = 2 })
local ItemsPage = Window:Page({ Name = "Items", Columns = 1 })
Window:Page({ Name = "World", Columns = 2 })
Window:Page({ Name = "Misc", Columns = 2 })
Library:CreateSettingsPage(Window, Watermark, KeybindList)
local function num(v, fallback, minV, maxV)
local n = tonumber(v)
if type(n) ~= "number" or n ~= n or n == math.huge or n == -math.huge then
n = fallback
end
if minV then
n = math.max(minV, n)
end
if maxV then
n = math.min(maxV, n)
end
return n
end
local CHAMS_MATERIAL_OPTIONS = { "ForceField", "SmoothPlastic", "Neon", "Glass" }
local CHAMS_MATERIAL_ENUM_BY_LABEL = {
ForceField = Enum.Material.ForceField,
SmoothPlastic = Enum.Material.SmoothPlastic,
Neon = Enum.Material.Neon,
Glass = Enum.Material.Glass,
}
local function getChamsMaterialFromLabel(label, fallback)
return CHAMS_MATERIAL_ENUM_BY_LABEL[tostring(label or "")] or fallback or Enum.Material.ForceField
end
local function normalizeName(value)
return string.lower((tostring(value or ""):gsub("%s+", "")))
end
local function findChildLoose(parent, wanted)
if not parent then
return nil
end
local wn = normalizeName(wanted)
for _, child in ipairs(parent:GetChildren()) do
if normalizeName(child.Name) == wn then
return child
end
end
return nil
end
local function getChunkDataFolder()
local chunking = ReplicatedStorage:FindFirstChild("Chunking")
or ReplicatedStorage:FindFirstChild("chunking")
or findChildLoose(ReplicatedStorage, "Chunking")
if not chunking then
return nil
end
return chunking:FindFirstChild("chunk data")
or chunking:FindFirstChild("ChunkData")
or chunking:FindFirstChild("chunkdata")
or findChildLoose(chunking, "chunk data")
or findChildLoose(chunking, "chunkdata")
end
local FrameworkCache = {
Entities = nil,
Network = nil,
Initialized = false,
}
local function getEntitiesLibrary()
if FrameworkCache.Entities then
return FrameworkCache.Entities
end
local frameworkModule = ReplicatedFirst:FindFirstChild("Framework")
if not frameworkModule then
return nil
end
local ok, framework = pcall(require, frameworkModule)
if not ok or type(framework) ~= "table" then
return nil
end
if not FrameworkCache.Initialized and type(framework.WaitForLoaded) == "function" then
pcall(function()
framework:WaitForLoaded()
end)
end
FrameworkCache.Initialized = true
local entities = framework.Libraries and framework.Libraries.Entities
if entities then
FrameworkCache.Entities = entities
end
return FrameworkCache.Entities
end
local function getNetworkLibrary()
if FrameworkCache.Network then
return FrameworkCache.Network
end
local frameworkModule = ReplicatedFirst:FindFirstChild("Framework")
if not frameworkModule then
return nil
end
local ok, framework = pcall(require, frameworkModule)
if not ok or type(framework) ~= "table" then
return nil
end
if not FrameworkCache.Initialized and type(framework.WaitForLoaded) == "function" then
pcall(function()
framework:WaitForLoaded()
end)
end
FrameworkCache.Initialized = true
local network = framework.Libraries and framework.Libraries.Network
if network then
FrameworkCache.Network = network
end
return FrameworkCache.Network
end
local function getCharsRoot()
return Workspace:FindFirstChild("Characters") or Workspace:FindFirstChild("characters")
end
local function getCam()
return Workspace.CurrentCamera
end
local function getHum(model)
if not model then
return nil
end
local hum = model:FindFirstChild("Humanoid")
if hum and hum:IsA("Humanoid") then
return hum
end
return model:FindFirstChildOfClass("Humanoid")
end
local function getRoot(model)
if not model then
return nil
end
return model:FindFirstChild("HumanoidRootPart")
or model:FindFirstChild("UpperTorso")
or model:FindFirstChild("Torso")
end
local function getWeaponName(model)
if not model then
return "-"
end
local animator = model:FindFirstChild("Animator") or model:FindFirstChild("animations") or model:FindFirstChild("Animations")
if not animator then
return "-"
end
local equipped = animator:FindFirstChild("EquippedItem") or animator:FindFirstChild("Equipeditem")
if not (equipped and equipped:IsA("StringValue")) then
return "-"
end
local raw = tostring(equipped.Value or "")
if raw == "" then
return "-"
end
local name = raw:match('"ItemName"%s*:%s*"([^"]+)"')
or raw:match('"itemName"%s*:%s*"([^"]+)"')
or raw:match('"WeaponName"%s*:%s*"([^"]+)"')
or raw:match('"weaponName"%s*:%s*"([^"]+)"')
if type(name) == "string" and name ~= "" then
return name
end
return "-"
end
local BODY_PART_CORE = {
Head = true,
HumanoidRootPart = true,
UpperTorso = true,
LowerTorso = true,
Torso = true,
LeftUpperArm = true,
LeftLowerArm = true,
LeftHand = true,
RightUpperArm = true,
RightLowerArm = true,
RightHand = true,
LeftUpperLeg = true,
LeftLowerLeg = true,
LeftFoot = true,
RightUpperLeg = true,
RightLowerLeg = true,
RightFoot = true,
["Left Arm"] = true,
["Right Arm"] = true,
["Left Leg"] = true,
["Right Leg"] = true,
}
local function collectTargets(config)
local cam = getCam()
if not cam then
return {}
end
local camPos = cam.CFrame.Position
local out = {}
local root = getCharsRoot()
if not root then
return out
end
local localTeam = (LocalPlayer.Team and LocalPlayer.Team.Name) or LocalPlayer:GetAttribute("Team")
for _, model in ipairs(root:GetChildren()) do
if model:IsA("Model") and string.lower(model.Name) == "startercharacter" and model ~= LocalPlayer.Character then
local hum = getHum(model)
local rootPart = getRoot(model)
if hum and rootPart then
local team = model:GetAttribute("Team")
if not (config.TeamCheck and localTeam and team and tostring(localTeam) == tostring(team)) then
local distance = (camPos - rootPart.Position).Magnitude
if distance <= config.ESPDistance then
table.insert(out, {
Key = model,
Character = model,
Humanoid = hum,
Root = rootPart,
Distance = distance,
WeaponName = getWeaponName(model),
})
end
end
end
end
end
return out
end
local ESP = {
Config = {
TeamCheck = false,
ESPDistance = 1000,
BoxColor = Color3.fromRGB(103, 89, 179),
BoxGradientEnabled = false,
BoxGradientColor1 = Color3.fromRGB(103, 89, 179),
BoxGradientColor2 = Color3.fromRGB(204, 102, 255),
BoxFillTransparency = 0.5,
RotateSpeed = 120,
BoxOutlineEnabled = true,
BoxOutlineColor = Color3.new(0, 0, 0),
SkeletonColor = Color3.fromRGB(103, 89, 179),
TracerOrigin = "Bottom Screen",
TracerColor = Color3.fromRGB(103, 89, 179),
ChamsColor = Color3.fromRGB(103, 89, 179),
ChamsFillTransparency = 0,
ChamsMaterial = Enum.Material.ForceField,
RingColor = Color3.new(1, 1, 1),
ScanSpeed = 2.5,
ScanHeight = 3.5,
RingRadius = 2.5,
},
State = {
BoxEnabled = false,
WeaponEnabled = false,
DistanceEnabled = false,
SkeletonEnabled = false,
TracerEnabled = false,
ChamsEnabled = false,
RingEnabled = false,
},
Caches = {
Box = {},
Skeleton = {},
Tracer = {},
Chams = {},
Ring = {},
},
}
local ItemESP = {
State = {
Enabled = false,
},
Config = {
Distance = 250,
},
Caches = {
Text = {},
},
Runtime = {
Nodes = {},
LastRefresh = 0,
},
}
local LootBoxESP = {
State = {
Enabled = false,
},
Config = {
Distance = 250,
},
Caches = {
Text = {},
},
Runtime = {
Entries = {},
LastRefresh = 0,
},
}
local function removeDrawing(obj)
if not obj then
return
end
if typeof(obj) == "Instance" then
pcall(function()
obj:Destroy()
end)
return
end
pcall(function()
obj:Remove()
end)
end
local function createBoxCache()
local t = {
Box = Drawing.new("Square"),
Outline = Drawing.new("Square"),
Fill = Drawing.new("Square"),
Weapon = Drawing.new("Text"),
Distance = Drawing.new("Text"),
}
t.Box.Filled = false
t.Box.Thickness = 1
t.Box.Transparency = 1
t.Outline.Filled = false
t.Outline.Thickness = 3
t.Outline.Transparency = 0.95
t.Fill.Filled = true
t.Fill.Thickness = 0
t.Distance.Size = 13
t.Distance.Font = 2
t.Distance.Outline = true
t.Distance.Center = true
t.Weapon.Size = 13
t.Weapon.Font = 2
t.Weapon.Outline = true
t.Weapon.Center = true
return t
end
local function clearBoxCache(c)
removeDrawing(c.Box)
removeDrawing(c.Outline)
removeDrawing(c.Fill)
removeDrawing(c.Weapon)
removeDrawing(c.Distance)
end
local function hideBox(c)
c.Box.Visible = false
c.Outline.Visible = false
c.Fill.Visible = false
c.Weapon.Visible = false
c.Distance.Visible = false
end
local function createSkeletonCache(model)
local isR6 = model:FindFirstChild("Torso") and not model:FindFirstChild("UpperTorso")
local lines = {}
if isR6 then
lines.Map = {
{ "Head", "Torso" },
{ "Torso", "Left Arm" },
{ "Torso", "Right Arm" },
{ "Torso", "Left Leg" },
{ "Torso", "Right Leg" },
}
else
lines.Map = {
{ "Head", "UpperTorso" },
{ "UpperTorso", "LowerTorso" },
{ "UpperTorso", "LeftUpperArm" },
{ "LeftUpperArm", "LeftLowerArm" },
{ "LeftLowerArm", "LeftHand" },
{ "UpperTorso", "RightUpperArm" },
{ "RightUpperArm", "RightLowerArm" },
{ "RightLowerArm", "RightHand" },
{ "LowerTorso", "LeftUpperLeg" },
{ "LeftUpperLeg", "LeftLowerLeg" },
{ "LeftLowerLeg", "LeftFoot" },
{ "LowerTorso", "RightUpperLeg" },
{ "RightUpperLeg", "RightLowerLeg" },
{ "RightLowerLeg", "RightFoot" },
}
end
lines.Draw = {}
for i = 1, #lines.Map do
local l = Drawing.new("Line")
l.Thickness = 1.5
l.Visible = false
lines.Draw[i] = l
end
return lines
end
local function createTracerCache()
local l = Drawing.new("Line")
l.Thickness = 1
l.Visible = false
return l
end
local function createItemTextCache()
local t = Drawing.new("Text")
t.Size = 13
t.Font = 2
t.Outline = true
t.Center = true
t.Color = Color3.new(1, 1, 1)
t.Visible = false
return t
end
local function refreshItemNodeCache()
if tick() - ItemESP.Runtime.LastRefresh < 0.35 then
return
end
ItemESP.Runtime.LastRefresh = tick()
local chunkData = getChunkDataFolder()
local nodes = {}
if chunkData then
for _, obj in ipairs(chunkData:GetDescendants()) do
if obj.Name == "ItemNodeBin" and obj:IsA("CFrameValue") then
nodes[obj] = "NodeBin"
end
end
end
local map = Workspace:FindFirstChild("Map")
local elements = map and map:FindFirstChild("Elements")
if elements then
for _, element in ipairs(elements:GetChildren()) do
local detail = element:FindFirstChild("Detail", true)
if detail then
for _, instance in ipairs(detail:GetChildren()) do
if instance:IsA("Model") and instance.Name == "Model" then
nodes[instance] = "DetailModel"
end
end
end
end
end
ItemESP.Runtime.Nodes = nodes
end
local function getItemEspWorldPosition(instance, sourceType)
if not (instance and instance.Parent) then
return nil
end
if sourceType == "NodeBin" then
if instance:IsA("CFrameValue") and typeof(instance.Value) == "CFrame" then
return instance.Value.Position
end
return nil
end
if sourceType == "DetailModel" then
if instance:IsA("Model") then
local okPivot, pivot = pcall(function()
return instance:GetPivot()
end)
if okPivot and typeof(pivot) == "CFrame" then
return pivot.Position
end
end
return nil
end
return nil
end
local function getLootWorldPosition(instance)
if not (instance and instance.Parent) then
return nil
end
if instance:IsA("BasePart") then
return instance.Position
end
if instance:IsA("Attachment") then
return instance.WorldPosition
end
if instance:IsA("CFrameValue") then
return instance.Value.Position
end
if instance:IsA("Model") then
local primary = instance.PrimaryPart or instance:FindFirstChildWhichIsA("BasePart", true)
if primary then
return primary.Position
end
local okPivot, pivot = pcall(function()
return instance:GetPivot()
end)
if okPivot and typeof(pivot) == "CFrame" then
return pivot.Position
end
end
local ancestorPart = instance:FindFirstAncestorWhichIsA("BasePart")
if ancestorPart then
return ancestorPart.Position
end
local ancestorModel = instance:FindFirstAncestorOfClass("Model")
if ancestorModel then
local primary = ancestorModel.PrimaryPart or ancestorModel:FindFirstChildWhichIsA("BasePart", true)
if primary then
return primary.Position
end
local okPivot, pivot = pcall(function()
return ancestorModel:GetPivot()
end)
if okPivot and typeof(pivot) == "CFrame" then
return pivot.Position
end
end
return nil
end
local function refreshLootBoxCache()
if tick() - LootBoxESP.Runtime.LastRefresh < 0.35 then
return
end
LootBoxESP.Runtime.LastRefresh = tick()
local entries = {}
local entities = getEntitiesLibrary()
local map = Workspace:FindFirstChild("Map")
local elements = map and map:FindFirstChild("Elements")
if not (entities and type(entities.Search) == "function" and elements) then
LootBoxESP.Runtime.Entries = entries
return
end
for _, element in ipairs(elements:GetChildren()) do
local detail = element:FindFirstChild("Detail", true)
if detail then
for _, instance in ipairs(detail:GetChildren()) do
local ok, entity = pcall(function()
return entities:Search(instance)
end)
if ok and entity and entity.Type == "Loot Group" then
entries[instance] = {
Instance = instance,
Id = entity.Id,
}
end
end
end
end
LootBoxESP.Runtime.Entries = entries
end
local GrabAllRuntime = {
Running = false,
HoldActive = false,
LastRunAt = 0,
MinInterval = 0.35,
ErrorHooksSuppressed = false,
}
local function suppressScriptContextErrorHooksOnce()
if GrabAllRuntime.ErrorHooksSuppressed then
return
end
GrabAllRuntime.ErrorHooksSuppressed = true
task.spawn(function()
local ok, err = pcall(function()
if type(getconnections) ~= "function" then
return
end
local connections = getconnections(ScriptContext.Error)
if type(connections) ~= "table" then
return
end
for _, connection in ipairs(connections) do
if connection and type(connection.Disconnect) == "function" then
connection:Disconnect()
end
end
end)
if not ok then
warn(err)
end
end)
end
local function runGrabAllInteractOnce()
local now = tick()
if GrabAllRuntime.Running then
return
end
if (now - GrabAllRuntime.LastRunAt) < GrabAllRuntime.MinInterval then
return
end
GrabAllRuntime.Running = true
GrabAllRuntime.LastRunAt = now
task.spawn(function()
local ok, err = pcall(function()
suppressScriptContextErrorHooksOnce()
local entities = getEntitiesLibrary()
local network = getNetworkLibrary()
local map = Workspace:FindFirstChild("Map")
local elements = map and map:FindFirstChild("Elements")
if not (entities and network and elements) then
return
end
if type(entities.Search) ~= "function" or type(network.Send) ~= "function" then
return
end
local sentIds = {}
local ops = 0
for _, element in pairs(elements:GetChildren()) do
local detail = element:FindFirstChild("Detail", true)
if detail then
for _, instance in pairs(detail:GetChildren()) do
local okSearch, entity = pcall(function()
return entities:Search(instance)
end)
if okSearch and entity and entity.Type == "Loot Group" and entity.Id and not sentIds[entity.Id] then
sentIds[entity.Id] = true
pcall(function()
network:Send("Client Interacted", entity.Id)
end)
end
ops = ops + 1
if ops % 40 == 0 then
task.wait()
end
end
end
end
end)
GrabAllRuntime.Running = false
if not ok then
warn(err)
end
end)
end
local function createRingCache()
local holder = Instance.new("Part")
holder.Transparency = 1
holder.Anchored = true
holder.CanCollide = false
holder.CanTouch = false
holder.CanQuery = false
holder.Parent = Workspace
local ring = Instance.new("CylinderHandleAdornment")
ring.Adornee = holder
ring.AlwaysOnTop = true
ring.ZIndex = 10
ring.Height = 0.08
ring.CFrame = CFrame.Angles(math.rad(90), 0, 0)
ring.Parent = holder
ring.Visible = false
return { Holder = holder, Ring = ring, Root = nil }
end
local function ensureProjectionBounds(model, rootPart, cam)
local minX, minY = math.huge, math.huge
local maxX, maxY = -math.huge, -math.huge
local any = false
for _, part in ipairs(model:GetDescendants()) do
if part:IsA("BasePart") and BODY_PART_CORE[part.Name] then
local p, on = cam:WorldToViewportPoint(part.Position)
if p.Z > 0 then
minX = math.min(minX, p.X)
maxX = math.max(maxX, p.X)
minY = math.min(minY, p.Y)
maxY = math.max(maxY, p.Y)
if on then
any = true
end
end
end
end
if minX == math.huge then
local p, on = cam:WorldToViewportPoint(rootPart.Position)
if p.Z <= 0 then
return nil
end
minX, maxX, minY, maxY, any = p.X - 20, p.X + 20, p.Y - 45, p.Y + 45, on
end
if (maxX - minX) < 2 or (maxY - minY) < 2 then
return nil
end
return minX, minY, maxX, maxY, any
end
local function createChamsCache()
return { Parts = {} }
end
local function applyChamsToPart(cache, part, mat, col, alpha)
if not cache.Parts[part] then
cache.Parts[part] = {
Material = part.Material,
Color = part.Color,
LocalTransparencyModifier = part.LocalTransparencyModifier,
Reflectance = part.Reflectance,
}
end
part.Material = mat
part.Color = col
part.Reflectance = 0
part.LocalTransparencyModifier = alpha
end
local function restoreChamsPart(cache, part)
local prev = cache.Parts[part]
if prev and part and part.Parent then
part.Material = prev.Material
part.Color = prev.Color
part.LocalTransparencyModifier = prev.LocalTransparencyModifier
part.Reflectance = prev.Reflectance
end
cache.Parts[part] = nil
end
local rotation = 0
RunService.RenderStepped:Connect(function(dt)
local cam = getCam()
if not cam then
return
end
local targets = collectTargets(ESP.Config)
local active = {}
for i = 1, #targets do
active[targets[i].Key] = targets[i]
end
for key, cache in pairs(ESP.Caches.Box) do
if not active[key] then
clearBoxCache(cache)
ESP.Caches.Box[key] = nil
end
end
for key, cache in pairs(ESP.Caches.Skeleton) do
if not active[key] then
for _, ln in ipairs(cache.Draw) do
removeDrawing(ln)
end
ESP.Caches.Skeleton[key] = nil
end
end
for key, cache in pairs(ESP.Caches.Tracer) do
if not active[key] then
removeDrawing(cache)
ESP.Caches.Tracer[key] = nil
end
end
for key, cache in pairs(ESP.Caches.Chams) do
if not active[key] then
for part, _ in pairs(cache.Parts) do
restoreChamsPart(cache, part)
end
ESP.Caches.Chams[key] = nil
end
end
for key, cache in pairs(ESP.Caches.Ring) do
if not active[key] then
removeDrawing(cache.Ring)
removeDrawing(cache.Holder)
ESP.Caches.Ring[key] = nil
end
end
if not ItemESP.State.Enabled then
for key, text in pairs(ItemESP.Caches.Text) do
if text then
text.Visible = false
end
if not key or not key.Parent then
removeDrawing(text)
ItemESP.Caches.Text[key] = nil
end
end
end
if not LootBoxESP.State.Enabled then
for key, text in pairs(LootBoxESP.Caches.Text) do
if text then
text.Visible = false
end
if not key or not key.Parent then
removeDrawing(text)
LootBoxESP.Caches.Text[key] = nil
end
end
end
rotation = (rotation - ESP.Config.RotateSpeed * dt) % 360
for i = 1, #targets do
local t = targets[i]
local key, model, root, dist = t.Key, t.Character, t.Root, t.Distance
local minX, minY, maxX, maxY = ensureProjectionBounds(model, root, cam)
local boundsOk = (minX ~= nil)
local box = ESP.Caches.Box[key]
if not box then
box = createBoxCache()
ESP.Caches.Box[key] = box
end
if not boundsOk then
hideBox(box)
else
local w, h = (maxX - minX), (maxY - minY)
local cx = (minX + maxX) * 0.5
if ESP.State.BoxEnabled then
box.Box.Position = Vector2.new(minX, minY)
box.Box.Size = Vector2.new(w, h)
box.Box.Color = ESP.Config.BoxColor
box.Box.Visible = true
box.Outline.Position = Vector2.new(minX, minY)
box.Outline.Size = Vector2.new(w, h)
box.Outline.Color = ESP.Config.BoxOutlineColor
box.Outline.Visible = ESP.Config.BoxOutlineEnabled
if ESP.Config.BoxGradientEnabled then
local blend = (math.sin(math.rad(rotation)) + 1) * 0.5
box.Fill.Position = Vector2.new(minX, minY)
box.Fill.Size = Vector2.new(w, h)
box.Fill.Color = ESP.Config.BoxGradientColor1:Lerp(ESP.Config.BoxGradientColor2, blend)
box.Fill.Transparency = math.clamp(1 - num(ESP.Config.BoxFillTransparency, 0.5, 0, 1), 0, 1)
box.Fill.Visible = true
else
box.Fill.Visible = false
end
else
box.Box.Visible = false
box.Outline.Visible = false
box.Fill.Visible = false
end
local textOffset = 4
if ESP.State.WeaponEnabled then
box.Weapon.Position = Vector2.new(cx, maxY + textOffset)
box.Weapon.Text = tostring(t.WeaponName or "-")
box.Weapon.Color = Color3.new(1, 1, 1)
box.Weapon.Visible = true
textOffset = textOffset + 14
else
box.Weapon.Visible = false
end
if ESP.State.DistanceEnabled then
box.Distance.Position = Vector2.new(cx, maxY + textOffset)
box.Distance.Text = tostring(math.floor(dist)) .. " studs"
box.Distance.Color = Color3.new(1, 1, 1)
box.Distance.Visible = true
else
box.Distance.Visible = false
end
end
if ESP.State.SkeletonEnabled then
local sk = ESP.Caches.Skeleton[key]
if not sk then
sk = createSkeletonCache(model)
ESP.Caches.Skeleton[key] = sk
end
for idx = 1, #sk.Map do
local seg = sk.Map[idx]
local a = model:FindFirstChild(seg[1])
local b = model:FindFirstChild(seg[2])
local line = sk.Draw[idx]
if a and b then
local ap, aon = cam:WorldToViewportPoint(a.Position)
local bp, bon = cam:WorldToViewportPoint(b.Position)
if aon and bon and ap.Z > 0 and bp.Z > 0 then
line.From = Vector2.new(ap.X, ap.Y)
line.To = Vector2.new(bp.X, bp.Y)
line.Color = ESP.Config.SkeletonColor
line.Visible = true
else
line.Visible = false
end
else
line.Visible = false
end
end
elseif ESP.Caches.Skeleton[key] then
for _, line in ipairs(ESP.Caches.Skeleton[key].Draw) do
line.Visible = false
end
end
if ESP.State.TracerEnabled then
local tr = ESP.Caches.Tracer[key]
if not tr then
tr = createTracerCache()
ESP.Caches.Tracer[key] = tr
end
local target = model:FindFirstChild("Head") or root
local tp, on = cam:WorldToViewportPoint(target.Position)
local vps = cam.ViewportSize
local origin = Vector2.new(vps.X * 0.5, vps.Y)
if ESP.Config.TracerOrigin == "Cursor" then
origin = UserInputService:GetMouseLocation()
elseif ESP.Config.TracerOrigin == "Top Screen" then
origin = Vector2.new(vps.X * 0.5, 0)
end
tr.From = origin
tr.To = Vector2.new(tp.X, tp.Y)
tr.Color = ESP.Config.TracerColor
tr.Visible = on
elseif ESP.Caches.Tracer[key] then
ESP.Caches.Tracer[key].Visible = false
end
if ESP.State.ChamsEnabled then
local cc = ESP.Caches.Chams[key]
if not cc then
cc = createChamsCache()
ESP.Caches.Chams[key] = cc
end
local touched = {}
local mat = ESP.Config.ChamsMaterial
local col = ESP.Config.ChamsColor
local alpha = num(ESP.Config.ChamsFillTransparency, 0, 0, 0.9)
for _, part in ipairs(model:GetDescendants()) do
if part:IsA("BasePart") and not (part.Parent and part.Parent:IsA("Tool")) then
applyChamsToPart(cc, part, mat, col, alpha)
touched[part] = true
end
end
for part, _ in pairs(cc.Parts) do
if not touched[part] or not part.Parent or not part:IsDescendantOf(model) then
restoreChamsPart(cc, part)
end
end
elseif ESP.Caches.Chams[key] then
for part, _ in pairs(ESP.Caches.Chams[key].Parts) do
restoreChamsPart(ESP.Caches.Chams[key], part)
end
end
if ESP.State.RingEnabled then
local rc = ESP.Caches.Ring[key]
if not rc then
rc = createRingCache()
ESP.Caches.Ring[key] = rc
end
rc.Root = root
rc.Ring.Color3 = ESP.Config.RingColor
rc.Ring.InnerRadius = ESP.Config.RingRadius - 0.1
rc.Ring.Radius = ESP.Config.RingRadius
rc.Ring.Visible = true
local bob = math.sin(tick() * ESP.Config.ScanSpeed) * ESP.Config.ScanHeight
rc.Holder.CFrame = root.CFrame * CFrame.new(0, bob, 0)
rc.Ring.Transparency = 0.2 + (math.abs(math.sin(tick() * ESP.Config.ScanSpeed)) * 0.4)
elseif ESP.Caches.Ring[key] then
ESP.Caches.Ring[key].Ring.Visible = false
end
end
if ItemESP.State.Enabled then
refreshItemNodeCache()
local itemActive = {}
local camPos = cam.CFrame.Position
for node, sourceType in pairs(ItemESP.Runtime.Nodes) do
if node and node.Parent then
local worldPos = getItemEspWorldPosition(node, sourceType)
if worldPos then
local dist = (camPos - worldPos).Magnitude
local text = ItemESP.Caches.Text[node]
if not text then
text = createItemTextCache()
ItemESP.Caches.Text[node] = text
end
if dist <= ItemESP.Config.Distance then
local vp, onScreen = cam:WorldToViewportPoint(worldPos)
if onScreen and vp.Z > 0 then
text.Text = "Item"
text.Position = Vector2.new(vp.X, vp.Y)
text.Visible = true
itemActive[node] = true
else
text.Visible = false
end
else
text.Visible = false
end
end
end
end
for node, text in pairs(ItemESP.Caches.Text) do
if not itemActive[node] then
text.Visible = false
end
if not node or not node.Parent then
removeDrawing(text)
ItemESP.Caches.Text[node] = nil
end
end
end
if LootBoxESP.State.Enabled then
refreshLootBoxCache()
local lootActive = {}
local camPos = cam.CFrame.Position
for key, entry in pairs(LootBoxESP.Runtime.Entries) do
local instance = entry and entry.Instance
if instance and instance.Parent then
local worldPos = getLootWorldPosition(instance)
if worldPos then
local dist = (camPos - worldPos).Magnitude
local text = LootBoxESP.Caches.Text[key]
if not text then
text = createItemTextCache()
LootBoxESP.Caches.Text[key] = text
end
if dist <= LootBoxESP.Config.Distance then
local vp, onScreen = cam:WorldToViewportPoint(worldPos)
if onScreen and vp.Z > 0 then
text.Text = "LootBox"
text.Position = Vector2.new(vp.X, vp.Y)
text.Visible = true
lootActive[key] = true
else
text.Visible = false
end
else
text.Visible = false
end
end
end
end
for key, text in pairs(LootBoxESP.Caches.Text) do
if not lootActive[key] then
text.Visible = false
end
if not key or not key.Parent then
removeDrawing(text)
LootBoxESP.Caches.Text[key] = nil
end
end
end
end)
local function withEsp(callback)
local ok = pcall(callback, ESP)
return ok
end
local espSection = VisualPage:Section({ Name = "ESP", Side = 1 })
espSection:Label("ESP loaded")
local chamsSection = VisualPage:Section({ Name = "Chams", Side = 2 })
local itemsSection = ItemsPage:Section({ Name = "Items ESP", Side = 1 })
espSection:Toggle({
Name = "Box ESP",
Flag = "EspBox",
Default = false,
Callback = function(v)
withEsp(function(esp)
esp.State.BoxEnabled = (v == true)
end)
end,
})
espSection:Toggle({
Name = "Team Check",
Flag = "EspTeamCheck",
Default = false,
Callback = function(v)
withEsp(function(esp)
esp.Config.TeamCheck = (v == true)
end)
end,
})
espSection:Toggle({
Name = "ESP VSync",
Flag = "EspVSync",
Default = true,
Callback = function(_)
end,
})
espSection:Label("Box Color"):Colorpicker({
Name = "Box Color",
Flag = "EspBoxColor",
Default = Color3.fromRGB(103, 89, 179),
Alpha = 0,
Callback = function(v)
ESP.Config.BoxColor = v
end,
})
espSection:Toggle({
Name = "Box Gradient",
Flag = "EspBoxGradient",
Default = false,
Callback = function(v)
ESP.Config.BoxGradientEnabled = (v == true)
end,
})
espSection:Label("Gradient Color 1"):Colorpicker({
Name = "Gradient Color 1",
Flag = "EspBoxGrad1",
Default = Color3.fromRGB(103, 89, 179),
Alpha = 0,
Callback = function(v)
ESP.Config.BoxGradientColor1 = v
end,
})
espSection:Label("Gradient Color 2"):Colorpicker({
Name = "Gradient Color 2",
Flag = "EspBoxGrad2",
Default = Color3.fromRGB(204, 102, 255),
Alpha = 0,
Callback = function(v)
ESP.Config.BoxGradientColor2 = v
end,
})
espSection:Slider({
Name = "Box Fill Transparency",
Flag = "EspBoxFillTransparency",
Min = 0,
Max = 1,
Default = 0.5,
Decimals = 0.01,
Callback = function(v)
ESP.Config.BoxFillTransparency = num(v, 0.5, 0, 1)
end,
})
espSection:Toggle({
Name = "Box Outline",
Flag = "EspBoxOutline",
Default = true,
Callback = function(v)
ESP.Config.BoxOutlineEnabled = (v == true)
end,
})
espSection:Label("Box Outline Color"):Colorpicker({
Name = "Outline Color",
Flag = "EspBoxOutlineColor",
Default = Color3.new(0, 0, 0),
Alpha = 0,
Callback = function(v)
ESP.Config.BoxOutlineColor = v
end,
})
espSection:Toggle({
Name = "Ring ESP",
Flag = "EspRing",
Default = false,
Callback = function(v)
ESP.State.RingEnabled = (v == true)
end,
})
espSection:Label("Ring Color"):Colorpicker({
Name = "Ring Color",
Flag = "EspRingColor",
Default = Color3.new(1, 1, 1),
Alpha = 0,
Callback = function(v)
ESP.Config.RingColor = v
end,
})
espSection:Toggle({
Name = "Weapon ESP",
Flag = "EspWeapon",
Default = false,
Callback = function(v)
ESP.State.WeaponEnabled = (v == true)
end,
})
espSection:Toggle({
Name = "Distance ESP",
Flag = "EspDistance",
Default = false,
Callback = function(v)
ESP.State.DistanceEnabled = (v == true)
end,
})
espSection:Toggle({
Name = "Skeleton ESP",
Flag = "EspSkeleton",
Default = false,
Callback = function(v)
ESP.State.SkeletonEnabled = (v == true)
end,
})
espSection:Label("Skeleton Color"):Colorpicker({
Name = "Skeleton Color",
Flag = "EspSkeletonColor",
Default = Color3.fromRGB(103, 89, 179),
Alpha = 0,
Callback = function(v)
ESP.Config.SkeletonColor = v
end,
})
espSection:Toggle({
Name = "Tracer ESP",
Flag = "EspTracer",
Default = false,
Callback = function(v)
ESP.State.TracerEnabled = (v == true)
end,
})
espSection:Label("Tracer ESP Color"):Colorpicker({
Name = "Tracer ESP Color",
Flag = "EspTracerColor",
Default = Color3.fromRGB(103, 89, 179),
Alpha = 0,
Callback = function(v)
ESP.Config.TracerColor = v
end,
})
espSection:Dropdown({
Name = "Tracer Origin",
Flag = "EspTracerOrigin",
Items = { "Bottom Screen", "Cursor", "Top Screen" },
Default = "Bottom Screen",
Multi = false,
Callback = function(v)
ESP.Config.TracerOrigin = tostring(v or "Bottom Screen")
end,
})
chamsSection:Toggle({
Name = "Chams",
Flag = "EspChams",
Default = false,
Callback = function(v)
ESP.State.ChamsEnabled = (v == true)
end,
})
chamsSection:Label("Chams Color"):Colorpicker({
Name = "Chams Color",
Flag = "EspChamsFillColor",
Default = Color3.fromRGB(103, 89, 179),
Alpha = 0,
Callback = function(v)
ESP.Config.ChamsColor = v
end,
})
chamsSection:Dropdown({
Name = "Chams Material",
Flag = "EspChamsMaterial",
Items = CHAMS_MATERIAL_OPTIONS,
Default = "ForceField",
Multi = false,
Callback = function(v)
ESP.Config.ChamsMaterial = getChamsMaterialFromLabel(v, Enum.Material.ForceField)
end,
})
chamsSection:Slider({
Name = "Extra Transparency",
Flag = "EspChamsTransparency",
Min = 0,
Max = 1,
Default = 0,
Decimals = 0.01,
Callback = function(v)
ESP.Config.ChamsFillTransparency = num(v, 0, 0, 1)
end,
})
espSection:Slider({
Name = "ESP Distance",
Flag = "EspDistanceLimit",
Min = 100,
Max = 1000,
Default = 1000,
Decimals = 1,
Callback = function(v)
ESP.Config.ESPDistance = num(v, 1000, 100, 1000)
end,
})
itemsSection:Toggle({
Name = "Item ESP",
Flag = "ItemEspEnabled",
Default = false,
Callback = function(v)
ItemESP.State.Enabled = (v == true)
end,
})
itemsSection:Slider({
Name = "Item Distance",
Flag = "ItemEspDistance",
Min = 1,
Max = 500,
Default = 250,
Decimals = 1,
Callback = function(v)
ItemESP.Config.Distance = num(v, 250, 1, 500)
end,
})
itemsSection:Toggle({
Name = "LootBox ESP",
Flag = "LootBoxEspEnabled",
Default = false,
Callback = function(v)
LootBoxESP.State.Enabled = (v == true)
end,
})
itemsSection:Slider({
Name = "LootBox Distance",
Flag = "LootBoxEspDistance",
Min = 1,
Max = 500,
Default = 250,
Decimals = 1,
Callback = function(v)
LootBoxESP.Config.Distance = num(v, 250, 1, 500)
end,
})
itemsSection:Label("GrabAll Action"):Keybind({
Name = "GrabAll Action",
Flag = "GrabAllActionBind",
Default = Enum.KeyCode.H,
Mode = "Hold",
Callback = function(active)
if active == true then
if GrabAllRuntime.HoldActive then
return
end
GrabAllRuntime.HoldActive = true
runGrabAllInteractOnce()
else
GrabAllRuntime.HoldActive = false
end
end,
})



what ai did you use?
@bangkhafidh opus 4.6
grab all isnt working anymore
Аим не работает