lootify hold click
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lootify hold click

Anime Lootify[NEW🗝️]hyperepic34hyperepic34 5K views 20 executesUpdated Jan 18, 2025
0.0/ 5(1 votes)
010% Positive
Lua Script•82 lines (2274 chars)
local module_upvr = {}
local LocalPlayer_upvr = game.Players.LocalPlayer
local CurrentCamera_upvr = workspace.CurrentCamera
local Equip_upvr = require(game.ReplicatedStorage.GuiUtils.Equip)
local var8_upvw = 3
local tick_result1_upvw = tick()
local M1_2_upvr = game.ReplicatedStorage.Remote.Event.Combat:WaitForChild("M1")
local SoundPlayer_upvr = require(game.ReplicatedStorage.Utils.SoundPlayer)

local holdingM1 = false
local fireRate = 0.01  -- Minimal wait to reduce potential performance impact

function module_upvr.M1()
    local Character_upvr = game.Players.LocalPlayer.Character
    if not Character_upvr then return end

    local Humanoid = Character_upvr:FindFirstChild("Humanoid")
    if not Humanoid then return end

    local weaponType = Equip_upvr.getWeaponType()
    if not weaponType then return end

    if var8_upvw == 1 then
        var8_upvw = 3
    else
        var8_upvw = var8_upvw - 1
    end

    tick_result1_upvw = tick()
    local current_tick = tick()
    task.delay(1.4, function()
        if tick_result1_upvw == current_tick then
            var8_upvw = 1
        end
    end)

    if Character_upvr:FindFirstChild("Hand") then
        for _, v in Character_upvr:FindFirstChild("Hand"):GetDescendants() do
            if v:IsA("Trail") then
                v.Enabled = true
            end
        end
    end

    M1_2_upvr:FireServer()

    if Character_upvr:FindFirstChild("Hand") then
        for _, v in Character_upvr:FindFirstChild("Hand"):GetDescendants() do
            if v:IsA("Trail") then
                v.Enabled = false
            end
        end
    end

    var8_upvw += 1
    SoundPlayer_upvr.playSound("Swing" .. math.random(1, 3))
end

function holdM1()
    holdingM1 = true
    while holdingM1 do
        module_upvr.M1()
        wait(fireRate)
    end
end

local UserInputService = game:GetService("UserInputService")

UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if gameProcessed then return end
    if input.UserInputType == Enum.UserInputType.MouseButton1 then
        holdM1()
    end
end)

UserInputService.InputEnded:Connect(function(input, gameProcessed)
    if input.UserInputType == Enum.UserInputType.MouseButton1 then
        holdingM1 = false
    end
end)

return module_upvr

Features & Information

really easy to make, you just have to hold down, but you need a sword for it to work.
#op#no cooldowns

Community Comments (5)

hyperepic34hyperepic34Jan 18, 2025(edited)

tell me if it doesnt work and i will try to fix it.

nig_Guhnig_GuhJan 18, 2025(edited)

what does this do bruh

hyperepic34hyperepic34Jan 20, 2025(edited)

you hold your mouse, and it does a bunch of damage.

xinzxinzJan 24, 2025(edited)

@hyperepic34 there is no guiutils in replicatedstorage gang

xinzxinzJan 24, 2025(edited)

oops i went on the original

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