local function enableBoolValues(parent)
for _, child in pairs(parent:GetDescendants()) do
if child:IsA("BoolValue") then
child.Value = true
end
end
end
enableBoolValues(game)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Unlock Success!";
Text = "Almost all available skins are successfully unlocked.";
Icon = "rbxassetid://110780237082692";
Duration = 5;
})
Features & Information
š Animal Sim: Underwater š¦
This script unlocks all skins by turning on every BoolValue in the game. Yeah, most games(tho I know only one game) use BoolValues to track if you own a skin, like when you buy a skin and e.t.c, it flips from false to true. This script just sets them all to true at once so you get everything. It also enables all other BoolValues in the game which might let you do stuff like swimming in air or other abilities that are basically locked. After it's done, a notification pops up that says that the script is working and skins are unlocked, bla bla bla.
By the way, the script is open-source! Feel free to use it in your projects.
š Animal Sim: Underwater š¦
#Animal#Animal Simulator#Animal Sim#Animal Simulator Underwater#Animal Sim Underwater
doesn't work instead it makes me fly swim Basically I can fly on air or swim whatever u call it
@Haha63829 yes it does, didn't you even check the skins for example of orca, axolotls?
doesn't work