
Keyless

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local lp = Players.LocalPlayer
-- GUI
local sg = Instance.new("ScreenGui", lp.PlayerGui)
sg.ResetOnSpawn = false
local flyBtn = Instance.new("TextButton", sg)
flyBtn.Size = UDim2.new(0, 160, 0, 60)
flyBtn.Position = UDim2.new(0, 10, 0.45, 0)
flyBtn.Text = "FLY: OFF"
flyBtn.BackgroundColor3 = Color3.fromRGB(100, 0, 200)
flyBtn.TextColor3 = Color3.new(1,1,1)
flyBtn.Font = Enum.Font.GothamBold
flyBtn.TextScaled = true
flyBtn.BorderSizePixel = 0
Instance.new("UICorner", flyBtn).CornerRadius = UDim.new(0, 10)
-- Fly logic
local flying = false
local flyConnection
local bodyVel, bodyGyro
local function startFly()
local char = lp.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChildOfClass("Humanoid")
if not hrp or not hum then return end
hum.PlatformStand = true
bodyVel = Instance.new("BodyVelocity", hrp)
bodyVel.Velocity = Vector3.new(0,0,0)
bodyVel.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bodyGyro = Instance.new("BodyGyro", hrp)
bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5)
bodyGyro.P = 1e4
flyConnection = RunService.Heartbeat:Connect(function()
if not flying then return end
local cam = workspace.CurrentCamera
bodyGyro.CFrame = cam.CFrame
local moveDir = Vector3.new(0,0,0)
local cf = cam.CFrame
-- Move in camera direction using MoveDirection
local md = hum.MoveDirection
if md.Magnitude > 0 then
moveDir = cf.LookVector * md.Z * -50 + cf.RightVector * md.X * 50
end
-- Up/down via jump button state workaround
bodyVel.Velocity = Vector3.new(moveDir.X, moveDir.Y, moveDir.Z)
end)
end
local function stopFly()
if flyConnection then
flyConnection:Disconnect()
flyConnection = nil
end
if bodyVel then bodyVel:Destroy() bodyVel = nil end
if bodyGyro then bodyGyro:Destroy() bodyGyro = nil end
local char = lp.Character
if char then
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then hum.PlatformStand = false end
end
end
flyBtn.Activated:Connect(function()
flying = not flying
if flying then
flyBtn.Text = "FLY: ON"
flyBtn.BackgroundColor3 = Color3.fromRGB(255, 80, 80)
startFly()
else
flyBtn.Text = "FLY: OFF"
flyBtn.BackgroundColor3 = Color3.fromRGB(100, 0, 200)
stopFly()
end
end)
-- Reset on respawn
lp.CharacterAdded:Connect(function()
flying = false
flyBtn.Text = "FLY: OFF"
flyBtn.BackgroundColor3 = Color3.fromRGB(100, 0, 200)
stopFly()
end)
local Players = game:GetService("Players")
local lp = Players.LocalPlayer
local sg = Instance.new("ScreenGui", lp.PlayerGui)
sg.ResetOnSpawn = false
local frame = Instance.new("Frame", sg)
frame.Size = UDim2.new(0, 220, 0, 160)
frame.Position = UDim2.new(0, 10, 0.6, 0)
frame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
frame.BorderSizePixel = 0
local corner = Instance.new("UICorner", frame)
corner.CornerRadius = UDim.new(0, 12)
local speedBtn = Instance.new("TextButton", frame)
speedBtn.Size = UDim2.new(1, -20, 0, 60)
speedBtn.Position = UDim2.new(0, 10, 0, 10)
speedBtn.Text = "SPEED: OFF"
speedBtn.BackgroundColor3 = Color3.fromRGB(0, 170, 0)
speedBtn.TextColor3 = Color3.new(1,1,1)
speedBtn.Font = Enum.Font.GothamBold
speedBtn.TextScaled = true
speedBtn.BorderSizePixel = 0
Instance.new("UICorner", speedBtn).CornerRadius = UDim.new(0, 10)
local jumpBtn = Instance.new("TextButton", frame)
jumpBtn.Size = UDim2.new(1, -20, 0, 60)
jumpBtn.Position = UDim2.new(0, 10, 0, 80)
jumpBtn.Text = "JUMP: OFF"
jumpBtn.BackgroundColor3 = Color3.fromRGB(0, 100, 200)
jumpBtn.TextColor3 = Color3.new(1,1,1)
jumpBtn.Font = Enum.Font.GothamBold
jumpBtn.TextScaled = true
jumpBtn.BorderSizePixel = 0
Instance.new("UICorner", jumpBtn).CornerRadius = UDim.new(0, 10)
local speedOn = false
local jumpOn = false
speedBtn.Activated:Connect(function()
speedOn = not speedOn
speedBtn.Text = speedOn and "SPEED: ON" or "SPEED: OFF"
speedBtn.BackgroundColor3 = speedOn and Color3.fromRGB(255, 80, 80) or Color3.fromRGB(0, 170, 0)
end)
jumpBtn.Activated:Connect(function()
jumpOn = not jumpOn
jumpBtn.Text = jumpOn and "JUMP: ON" or "JUMP: OFF"
jumpBtn.BackgroundColor3 = jumpOn and Color3.fromRGB(255, 80, 80) or Color3.fromRGB(0, 100, 200)
end)
game:GetService("RunService").Heartbeat:Connect(function()
local char = lp.Character
if char then
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then
hum.WalkSpeed = speedOn and 60 or 16
hum.JumpPower = jumpOn and 120 or 50
end
end
end)
local Players = game:GetService("Players")
local lp = Players.LocalPlayer
local function addESP(player)
if player == lp then return end
player.CharacterAdded:Connect(function(char)
wait(1)
local hrp = char:WaitForChild("HumanoidRootPart")
local bb = Instance.new("BillboardGui", hrp)
bb.Size = UDim2.new(0, 100, 0, 40)
bb.StudsOffset = Vector3.new(0, 3, 0)
bb.AlwaysOnTop = true
local label = Instance.new("TextLabel", bb)
label.Size = UDim2.new(1, 0, 1, 0)
label.BackgroundTransparency = 1
label.TextColor3 = Color3.fromRGB(255, 50, 50)
label.TextStrokeTransparency = 0
label.Text = player.Name
label.Font = Enum.Font.GothamBold
label.TextScaled = true
end)
end
local Players = game:GetService("Players")
local lp = Players.LocalPlayer
while true do
wait(60)
local char = lp.Character
if char then
local hrp = char:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.CFrame = hrp.CFrame * CFrame.new(0, 0, 0.1)
wait(0.1)
hrp.CFrame = hrp.CFrame * CFrame.new(0, 0, -0.1)
end
end
end
local Players = game:GetService("Players")
local lp = Players.LocalPlayer
local char = lp.Character or lp.CharacterAdded:Wait()
game:GetService("RunService").Heartbeat:Connect(function()
for _, player in pairs(Players:GetPlayers()) do
if player ~= lp and player.Character then
local hrp = player.Character:FindFirstChild("HumanoidRootPart")
if hrp then
local dist = (char.HumanoidRootPart.Position - hrp.Position).Magnitude
if dist < 10 then
hrp.Velocity = Vector3.new(math.random(-100,100), 150, math.random(-100,100))
end
end
end
end
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