Gui f3x chocolate2spooky
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Gui f3x chocolate2spooky

Amanda7650's PlaceCinaexploiterCinaexploiter 1.5K views 8 executesUpdated May 2, 2026
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Lua Script•1720 lines (38404 chars)
--[=[
 d888b  db    db d888888b      .d888b.      db      db    db  .d8b.  
88' Y8b 88    88   `88'        VP  `8D      88      88    88 d8' `8b 
88      88    88    88            odD'      88      88    88 88ooo88 
88  ooo 88    88    88          .88'        88      88    88 88~~~88 
88. ~8~ 88b  d88   .88.        j88.         88booo. 88b  d88 88   88    @uniquadev
 Y888P  ~Y8888P' Y888888P      888888D      Y88888P ~Y8888P' YP   YP  CONVERTER 

designed using localmaze gui creator
]=]

-- Instances: 28 | Scripts: 8 | Modules: 0 | Tags: 0
local LMG2L = {};

-- Players.chocolate2spooky.PlayerGui.ScreenGui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;


-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BorderSizePixel"] = 3;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 418, 0, 256);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 336, 0, 83);
LMG2L["Frame_2"]["BorderColor3"] = Color3.fromRGB(63, 0, 0);


-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.tema
LMG2L["tema_3"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["tema_3"]["BorderSizePixel"] = 3;
LMG2L["tema_3"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["tema_3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["tema_3"]["Size"] = UDim2.new(0, 92, 0, 26);
LMG2L["tema_3"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["tema_3"]["Text"] = [[tema]];
LMG2L["tema_3"]["Name"] = [[tema]];
LMG2L["tema_3"]["Position"] = UDim2.new(0, 12, 0, 10);


-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.tema.LocalScript
LMG2L["LocalScript_4"] = Instance.new("LocalScript", LMG2L["tema_3"]);



-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.tema.UITableLayout
LMG2L["UITableLayout_5"] = Instance.new("UITableLayout", LMG2L["tema_3"]);



-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal l0rdmad
LMG2L["decal l0rdmad_6"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["decal l0rdmad_6"]["BorderSizePixel"] = 3;
LMG2L["decal l0rdmad_6"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["decal l0rdmad_6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["decal l0rdmad_6"]["Size"] = UDim2.new(0, 114, 0, 34);
LMG2L["decal l0rdmad_6"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["decal l0rdmad_6"]["Text"] = [[decal l0rdmad]];
LMG2L["decal l0rdmad_6"]["Name"] = [[decal l0rdmad]];
LMG2L["decal l0rdmad_6"]["Position"] = UDim2.new(0, 152, 0, 132);


-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal l0rdmad.LocalScript
LMG2L["LocalScript_7"] = Instance.new("LocalScript", LMG2L["decal l0rdmad_6"]);



-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal l0rdmad.UITableLayout
LMG2L["UITableLayout_8"] = Instance.new("UITableLayout", LMG2L["decal l0rdmad_6"]);



-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.relam agentina
LMG2L["relam agentina_9"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["relam agentina_9"]["BorderSizePixel"] = 3;
LMG2L["relam agentina_9"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["relam agentina_9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["relam agentina_9"]["Size"] = UDim2.new(0, 400, 0, 42);
LMG2L["relam agentina_9"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["relam agentina_9"]["Text"] = [[relam argentina]];
LMG2L["relam agentina_9"]["Name"] = [[relam agentina]];
LMG2L["relam agentina_9"]["Position"] = UDim2.new(0, 10, 0, 190);


-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.relam agentina.LocalScript
LMG2L["LocalScript_a"] = Instance.new("LocalScript", LMG2L["relam agentina_9"]);



-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.relam agentina.UITableLayout
LMG2L["UITableLayout_b"] = Instance.new("UITableLayout", LMG2L["relam agentina_9"]);



-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox lordmad
LMG2L["skybox lordmad_c"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["skybox lordmad_c"]["BorderSizePixel"] = 3;
LMG2L["skybox lordmad_c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["skybox lordmad_c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["skybox lordmad_c"]["Size"] = UDim2.new(0, 104, 0, 34);
LMG2L["skybox lordmad_c"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["skybox lordmad_c"]["Text"] = [[skybox lordmad]];
LMG2L["skybox lordmad_c"]["Name"] = [[skybox lordmad]];
LMG2L["skybox lordmad_c"]["Position"] = UDim2.new(0, 14, 0, 130);


-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox lordmad.LocalScript
LMG2L["LocalScript_d"] = Instance.new("LocalScript", LMG2L["skybox lordmad_c"]);



-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox lordmad.UITableLayout
LMG2L["UITableLayout_e"] = Instance.new("UITableLayout", LMG2L["skybox lordmad_c"]);



-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal
LMG2L["decal_f"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["decal_f"]["BorderSizePixel"] = 3;
LMG2L["decal_f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["decal_f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["decal_f"]["Size"] = UDim2.new(0, 112, 0, 34);
LMG2L["decal_f"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["decal_f"]["Text"] = [[decal]];
LMG2L["decal_f"]["Name"] = [[decal]];
LMG2L["decal_f"]["Position"] = UDim2.new(0, 152, 0, 72);


-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal.LocalScript
LMG2L["LocalScript_10"] = Instance.new("LocalScript", LMG2L["decal_f"]);



-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal.UITableLayout
LMG2L["UITableLayout_11"] = Instance.new("UITableLayout", LMG2L["decal_f"]);



-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox
LMG2L["skybox_12"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["skybox_12"]["BorderSizePixel"] = 3;
LMG2L["skybox_12"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["skybox_12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["skybox_12"]["Size"] = UDim2.new(0, 104, 0, 36);
LMG2L["skybox_12"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["skybox_12"]["Text"] = [[skybox]];
LMG2L["skybox_12"]["Name"] = [[skybox]];
LMG2L["skybox_12"]["Position"] = UDim2.new(0, 14, 0, 70);


-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox.LocalScript
LMG2L["LocalScript_13"] = Instance.new("LocalScript", LMG2L["skybox_12"]);



-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox.UITableLayout
LMG2L["UITableLayout_14"] = Instance.new("UITableLayout", LMG2L["skybox_12"]);



-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.fire all
LMG2L["fire all_15"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["fire all_15"]["BorderSizePixel"] = 3;
LMG2L["fire all_15"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["fire all_15"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["fire all_15"]["Size"] = UDim2.new(0, 112, 0, 34);
LMG2L["fire all_15"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["fire all_15"]["Text"] = [[fire all]];
LMG2L["fire all_15"]["Name"] = [[fire all]];
LMG2L["fire all_15"]["Position"] = UDim2.new(0, 294, 0, 132);


-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.fire all.LocalScript
LMG2L["LocalScript_16"] = Instance.new("LocalScript", LMG2L["fire all_15"]);



-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.fire all.UITableLayout
LMG2L["UITableLayout_17"] = Instance.new("UITableLayout", LMG2L["fire all_15"]);



-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.chocolate2spooky gui v1 
LMG2L["chocolate2spooky gui v1 _18"] = Instance.new("TextLabel", LMG2L["Frame_2"]);
LMG2L["chocolate2spooky gui v1 _18"]["BorderSizePixel"] = 10;
LMG2L["chocolate2spooky gui v1 _18"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["chocolate2spooky gui v1 _18"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["chocolate2spooky gui v1 _18"]["BackgroundTransparency"] = 3;
LMG2L["chocolate2spooky gui v1 _18"]["Size"] = UDim2.new(0, 422, 0, 42);
LMG2L["chocolate2spooky gui v1 _18"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["chocolate2spooky gui v1 _18"]["Text"] = [[chocolate2spooky gui v1 ]];
LMG2L["chocolate2spooky gui v1 _18"]["Name"] = [[chocolate2spooky gui v1 ]];
LMG2L["chocolate2spooky gui v1 _18"]["Position"] = UDim2.new(0, -2, 0, -2);


-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.UIDragDetector
LMG2L["UIDragDetector_19"] = Instance.new("UIDragDetector", LMG2L["Frame_2"]);
LMG2L["UIDragDetector_19"]["DragUDim2"] = UDim2.new(0, -55, 0, 108);


-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.thomas
LMG2L["thomas_1a"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["thomas_1a"]["BorderSizePixel"] = 3;
LMG2L["thomas_1a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["thomas_1a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["thomas_1a"]["Size"] = UDim2.new(0, 108, 0, 38);
LMG2L["thomas_1a"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["thomas_1a"]["Text"] = [[thomas]];
LMG2L["thomas_1a"]["Name"] = [[thomas]];
LMG2L["thomas_1a"]["Position"] = UDim2.new(0, 294, 0, 70);


-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.thomas.LocalScript
LMG2L["LocalScript_1b"] = Instance.new("LocalScript", LMG2L["thomas_1a"]);



-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.thomas.UITableLayout
LMG2L["UITableLayout_1c"] = Instance.new("UITableLayout", LMG2L["thomas_1a"]);



-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.tema.LocalScript
local function C_4()
	local script = LMG2L["LocalScript_4"];
	local args = {	
	    [1] = ";music 97729048791539"	
	}	
	game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args))	
end;
task.spawn(C_4);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal l0rdmad.LocalScript
local function C_7()
	local script = LMG2L["LocalScript_7"];
	local player = game.Players.LocalPlayer	
			local char = player.Character	
			local tool	
			for i,v in player:GetDescendants() do	
				if v.Name == "SyncAPI" then	
					tool = v.Parent	
				end	
			end	
			for i,v in game.ReplicatedStorage:GetDescendants() do	
				if v.Name == "SyncAPI" then	
					tool = v.Parent	
				end	
			end	
			--craaa	
			remote = tool.SyncAPI.ServerEndpoint	
			function _(args)	
				remote:InvokeServer(unpack(args))	
			end	
			function SetCollision(part,boolean)	
				local args = {	
					[1] = "SyncCollision",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["CanCollide"] = boolean	
						}	
					}	
				}	
				_(args)	
			end	
			function SetAnchor(boolean,part)	
				local args = {	
					[1] = "SyncAnchor",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["Anchored"] = boolean	
						}	
					}	
				}	
				_(args)	
			end	
			function CreatePart(cf,parent)	
				local args = {	
					[1] = "CreatePart",	
					[2] = "Normal",	
					[3] = cf,	
					[4] = parent	
				}	
				_(args)	
			end	
			function DestroyPart(part)	
				local args = {	
					[1] = "Remove",	
					[2] = {	
						[1] = part	
					}	
				}	
				_(args)	
			end	
			function MovePart(part,cf)	
				local args = {	
					[1] = "SyncMove",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["CFrame"] = cf	
						}	
					}	
				}	
				_(args)	
			end	
			function Resize(part,size,cf)	
				local args = {	
					[1] = "SyncResize",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["CFrame"] = cf,	
							["Size"] = size	
						}	
					}	
				}	
				_(args)	
			end	
			function AddMesh(part)	
				local args = {	
					[1] = "CreateMeshes",	
					[2] = {	
						[1] = {	
							["Part"] = part	
						}	
					}	
				}	
				_(args)	
			end	
			
			function SetMesh(part,meshid)	
				local args = {	
					[1] = "SyncMesh",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["MeshId"] = "rbxassetid://"..meshid	
						}	
					}	
				}	
				_(args)	
			end	
			function SetTexture(part, texid)	
				local args = {	
					[1] = "SyncMesh",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["TextureId"] = "rbxassetid://"..texid	
						}	
					}	
				}	
				_(args)	
			end	
			function SetName(part, stringg)	
				local args = {	
					[1] = "SetName",	
					[2] = {	
						[1] = part	
					},	
					[3] = stringg	
				}	
			
				_(args)	
			end	
			function MeshResize(part,size)	
				local args = {	
					[1] = "SyncMesh",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["Scale"] = size	
						}	
					}	
				}	
				_(args)	
			end	
			function Weld(part1, part2,lead)	
				local args = {	
					[1] = "CreateWelds",	
					[2] = {	
						[1] = part1,	
						[2] = part2	
					},	
					[3] = lead	
				}	
				_(args)	
			
			end	
			function SetLocked(part,boolean)	
				local args = {	
					[1] = "SetLocked",	
					[2] = {	
						[1] = part	
					},	
					[3] = boolean	
				}	
				_(args)	
			end	
			function SetTrans(part,int)	
				local args = {	
					[1] = "SyncMaterial",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["Transparency"] = int	
						}	
					}	
				}	
				_(args)	
			end	
			function CreateSpotlight(part)	
				local args = {	
					[1] = "CreateLights",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["LightType"] = "SpotLight"	
						}	
					}	
				}	
				_(args)	
			end	
			function SyncLighting(part,brightness)	
				local args = {	
					[1] = "SyncLighting",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["LightType"] = "SpotLight",	
							["Brightness"] = brightness	
						}	
					}	
				}	
				_(args)	
			end	
			function Color(part,color)	
				local args = {	
					[1] = "SyncColor",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["Color"] = color --[[Color3]],	
							["UnionColoring"] = false	
						}	
					}	
				}	
				_(args)	
			end	
			function SpawnDecal(part,side)	
				local args = {	
					[1] = "CreateTextures",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["Face"] = side,	
							["TextureType"] = "Decal"	
						}	
					}	
				}	
			
				_(args)	
			end	
			function AddDecal(part,asset,side)	
				local args = {	
					[1] = "SyncTexture",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["Face"] = side,	
							["TextureType"] = "Decal",	
							["Texture"] = "rbxassetid://".. asset	
						}	
					}	
				}	
				_(args)	
			end	
			
			function spam(id)	
				for i,v in game.workspace:GetDescendants() do	
					if v:IsA("BasePart") then	
						spawn(function()	
							SetLocked(v,false)	
							SpawnDecal(v,Enum.NormalId.Front)	
							AddDecal(v,id,Enum.NormalId.Front)	
			
							SpawnDecal(v,Enum.NormalId.Back)	
							AddDecal(v,id,Enum.NormalId.Back)	
			
							SpawnDecal(v,Enum.NormalId.Right)	
							AddDecal(v,id,Enum.NormalId.Right)	
			
							SpawnDecal(v,Enum.NormalId.Left)	
							AddDecal(v,id,Enum.NormalId.Left)	
			
							SpawnDecal(v,Enum.NormalId.Bottom)	
							AddDecal(v,id,Enum.NormalId.Bottom)	
			
							SpawnDecal(v,Enum.NormalId.Top)	
							AddDecal(v,id,Enum.NormalId.Top)	
						end)	
					end	
				end 	
			end	
			spam("98463938575575")	
				
end;
task.spawn(C_7);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.relam agentina.LocalScript
local function C_a()
	local script = LMG2L["LocalScript_a"];
	
end;
task.spawn(C_a);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox lordmad.LocalScript
local function C_d()
	local script = LMG2L["LocalScript_d"];
	local player = game.Players.LocalPlayer	
	local char = player.Character	
	local tool	
	
	for i,v in player:GetDescendants() do	
		if v.Name == "SyncAPI" then	
			tool = v.Parent	
		end	
	end	
	
	for i,v in game.ReplicatedStorage:GetDescendants() do	
		if v.Name == "SyncAPI" then	
			tool = v.Parent	
		end	
	end	
	
	remote = tool.SyncAPI.ServerEndpoint	
	function _(args)	
		remote:InvokeServer(unpack(args))	
	end	
	
	function SetCollision(part,boolean)	
		local args = {	
			[1] = "SyncCollision",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["CanCollide"] = boolean	
				}	
			}	
		}	
		_(args)	
	end	
	
	function SetAnchor(boolean,part)	
		local args = {	
			[1] = "SyncAnchor",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["Anchored"] = boolean	
				}	
			}	
		}	
		_(args)	
	end	
	
	function CreatePart(cf,parent)	
		local args = {	
			[1] = "CreatePart",	
			[2] = "Normal",	
			[3] = cf,	
			[4] = parent	
		}	
		_(args)	
	end	
	
	function DestroyPart(part)	
		local args = {	
			[1] = "Remove",	
			[2] = {	
				[1] = part	
			}	
		}	
		_(args)	
	end	
	
	function MovePart(part,cf)	
		local args = {	
			[1] = "SyncMove",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["CFrame"] = cf	
				}	
			}	
		}	
		_(args)	
	end	
	
	function Resize(part,size,cf)	
		local args = {	
			[1] = "SyncResize",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["CFrame"] = cf,	
					["Size"] = size	
				}	
			}	
		}	
		_(args)	
	end	
	
	function AddMesh(part)	
		local args = {	
			[1] = "CreateMeshes",	
			[2] = {	
				[1] = {	
					["Part"] = part	
				}	
			}	
		}	
		_(args)	
	end	
	
	function SetMesh(part,meshid)	
		local args = {	
			[1] = "SyncMesh",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["MeshId"] = "rbxassetid://"..meshid	
				}	
			}	
		}	
		_(args)	
	end	
	
	function SetTexture(part, texid)	
		local args = {	
			[1] = "SyncMesh",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["TextureId"] = "rbxassetid://"..texid	
				}	
			}	
		}	
		_(args)	
	end	
	
	function SetName(part, stringg)	
		local args = {	
			[1] = "SetName",	
			[2] = {	
				[1] = part	
			},	
			[3] = stringg	
		}	
		_(args)	
	end	
	
	function MeshResize(part,size)	
		local args = {	
			[1] = "SyncMesh",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["Scale"] = size	
				}	
			}	
		}	
		_(args)	
	end	
	
	function Weld(part1, part2,lead)	
		local args = {	
			[1] = "CreateWelds",	
			[2] = {	
				[1] = part1,	
				[2] = part2	
			},	
			[3] = lead	
		}	
		_(args)	
	end	
	
	function SetLocked(part,boolean)	
		local args = {	
			[1] = "SetLocked",	
			[2] = {	
				[1] = part	
			},	
			[3] = boolean	
		}	
		_(args)	
	end	
	
	function SetTrans(part,int)	
		local args = {	
			[1] = "SyncMaterial",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["Transparency"] = int	
				}	
			}	
		}	
		_(args)	
	end	
	
	function CreateSpotlight(part)	
		local args = {	
			[1] = "CreateLights",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["LightType"] = "SpotLight"	
				}	
			}	
		}	
		_(args)	
	end	
	
	function SyncLighting(part,brightness)	
		local args = {	
			[1] = "SyncLighting",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["LightType"] = "SpotLight",	
					["Brightness"] = brightness	
				}	
			}	
		}	
		_(args)	
	end	
	
	function Color(part,color)	
		local args = {	
			[1] = "SyncColor",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["Color"] = color,	
					["UnionColoring"] = false	
				}	
			}	
		}	
		_(args)	
	end	
	
	function SpawnDecal(part,side)	
		local args = {	
			[1] = "CreateTextures",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["Face"] = side,	
					["TextureType"] = "Decal"	
				}	
			}	
		}	
		_(args)	
	end	
	
	function AddDecal(part,asset,side)	
		local args = {	
			[1] = "SyncTexture",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["Face"] = side,	
					["TextureType"] = "Decal",	
					["Texture"] = "rbxassetid://".. asset	
				}	
			}	
		}	
		_(args)	
	end	
	
	function Sky(id)	
		local root = char:WaitForChild("HumanoidRootPart")	
		local pos = root.CFrame + Vector3.new(0, 6, 0)	
		CreatePart(pos, workspace)	
		task.wait(0.2)	
		local skyPart	
		for _, v in workspace:GetChildren() do	
			if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then	
				skyPart = v	
				break	
			end	
		end	
		if skyPart then	
			SetName(skyPart, "Sky")	
			AddMesh(skyPart)	
			SetMesh(skyPart, "111891702759441")	
			SetTexture(skyPart, id)	
			MeshResize(skyPart, Vector3.new(1000, 1000, 1000))	
			SetLocked(skyPart, true)	
			SetAnchor(true, skyPart)	
		end	
	end	
	
	Sky("98463938575575")	
	
end;
task.spawn(C_d);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal.LocalScript
local function C_10()
	local script = LMG2L["LocalScript_10"];
	local player = game.Players.LocalPlayer	
			local char = player.Character	
			local tool	
			for i,v in player:GetDescendants() do	
				if v.Name == "SyncAPI" then	
					tool = v.Parent	
				end	
			end	
			for i,v in game.ReplicatedStorage:GetDescendants() do	
				if v.Name == "SyncAPI" then	
					tool = v.Parent	
				end	
			end	
			--craaa	
			remote = tool.SyncAPI.ServerEndpoint	
			function _(args)	
				remote:InvokeServer(unpack(args))	
			end	
			function SetCollision(part,boolean)	
				local args = {	
					[1] = "SyncCollision",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["CanCollide"] = boolean	
						}	
					}	
				}	
				_(args)	
			end	
			function SetAnchor(boolean,part)	
				local args = {	
					[1] = "SyncAnchor",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["Anchored"] = boolean	
						}	
					}	
				}	
				_(args)	
			end	
			function CreatePart(cf,parent)	
				local args = {	
					[1] = "CreatePart",	
					[2] = "Normal",	
					[3] = cf,	
					[4] = parent	
				}	
				_(args)	
			end	
			function DestroyPart(part)	
				local args = {	
					[1] = "Remove",	
					[2] = {	
						[1] = part	
					}	
				}	
				_(args)	
			end	
			function MovePart(part,cf)	
				local args = {	
					[1] = "SyncMove",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["CFrame"] = cf	
						}	
					}	
				}	
				_(args)	
			end	
			function Resize(part,size,cf)	
				local args = {	
					[1] = "SyncResize",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["CFrame"] = cf,	
							["Size"] = size	
						}	
					}	
				}	
				_(args)	
			end	
			function AddMesh(part)	
				local args = {	
					[1] = "CreateMeshes",	
					[2] = {	
						[1] = {	
							["Part"] = part	
						}	
					}	
				}	
				_(args)	
			end	
			
			function SetMesh(part,meshid)	
				local args = {	
					[1] = "SyncMesh",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["MeshId"] = "rbxassetid://"..meshid	
						}	
					}	
				}	
				_(args)	
			end	
			function SetTexture(part, texid)	
				local args = {	
					[1] = "SyncMesh",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["TextureId"] = "rbxassetid://"..texid	
						}	
					}	
				}	
				_(args)	
			end	
			function SetName(part, stringg)	
				local args = {	
					[1] = "SetName",	
					[2] = {	
						[1] = part	
					},	
					[3] = stringg	
				}	
			
				_(args)	
			end	
			function MeshResize(part,size)	
				local args = {	
					[1] = "SyncMesh",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["Scale"] = size	
						}	
					}	
				}	
				_(args)	
			end	
			function Weld(part1, part2,lead)	
				local args = {	
					[1] = "CreateWelds",	
					[2] = {	
						[1] = part1,	
						[2] = part2	
					},	
					[3] = lead	
				}	
				_(args)	
			
			end	
			function SetLocked(part,boolean)	
				local args = {	
					[1] = "SetLocked",	
					[2] = {	
						[1] = part	
					},	
					[3] = boolean	
				}	
				_(args)	
			end	
			function SetTrans(part,int)	
				local args = {	
					[1] = "SyncMaterial",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["Transparency"] = int	
						}	
					}	
				}	
				_(args)	
			end	
			function CreateSpotlight(part)	
				local args = {	
					[1] = "CreateLights",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["LightType"] = "SpotLight"	
						}	
					}	
				}	
				_(args)	
			end	
			function SyncLighting(part,brightness)	
				local args = {	
					[1] = "SyncLighting",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["LightType"] = "SpotLight",	
							["Brightness"] = brightness	
						}	
					}	
				}	
				_(args)	
			end	
			function Color(part,color)	
				local args = {	
					[1] = "SyncColor",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["Color"] = color --[[Color3]],	
							["UnionColoring"] = false	
						}	
					}	
				}	
				_(args)	
			end	
			function SpawnDecal(part,side)	
				local args = {	
					[1] = "CreateTextures",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["Face"] = side,	
							["TextureType"] = "Decal"	
						}	
					}	
				}	
			
				_(args)	
			end	
			function AddDecal(part,asset,side)	
				local args = {	
					[1] = "SyncTexture",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["Face"] = side,	
							["TextureType"] = "Decal",	
							["Texture"] = "rbxassetid://".. asset	
						}	
					}	
				}	
				_(args)	
			end	
			
			function spam(id)	
				for i,v in game.workspace:GetDescendants() do	
					if v:IsA("BasePart") then	
						spawn(function()	
							SetLocked(v,false)	
							SpawnDecal(v,Enum.NormalId.Front)	
							AddDecal(v,id,Enum.NormalId.Front)	
			
							SpawnDecal(v,Enum.NormalId.Back)	
							AddDecal(v,id,Enum.NormalId.Back)	
			
							SpawnDecal(v,Enum.NormalId.Right)	
							AddDecal(v,id,Enum.NormalId.Right)	
			
							SpawnDecal(v,Enum.NormalId.Left)	
							AddDecal(v,id,Enum.NormalId.Left)	
			
							SpawnDecal(v,Enum.NormalId.Bottom)	
							AddDecal(v,id,Enum.NormalId.Bottom)	
			
							SpawnDecal(v,Enum.NormalId.Top)	
							AddDecal(v,id,Enum.NormalId.Top)	
						end)	
					end	
				end 	
			end	
			spam("133698592360923")	
				
end;
task.spawn(C_10);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox.LocalScript
local function C_13()
	local script = LMG2L["LocalScript_13"];
	local player = game.Players.LocalPlayer	
	local char = player.Character	
	local tool	
	
	for i,v in player:GetDescendants() do	
		if v.Name == "SyncAPI" then	
			tool = v.Parent	
		end	
	end	
	
	for i,v in game.ReplicatedStorage:GetDescendants() do	
		if v.Name == "SyncAPI" then	
			tool = v.Parent	
		end	
	end	
	
	remote = tool.SyncAPI.ServerEndpoint	
	function _(args)	
		remote:InvokeServer(unpack(args))	
	end	
	
	function SetCollision(part,boolean)	
		local args = {	
			[1] = "SyncCollision",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["CanCollide"] = boolean	
				}	
			}	
		}	
		_(args)	
	end	
	
	function SetAnchor(boolean,part)	
		local args = {	
			[1] = "SyncAnchor",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["Anchored"] = boolean	
				}	
			}	
		}	
		_(args)	
	end	
	
	function CreatePart(cf,parent)	
		local args = {	
			[1] = "CreatePart",	
			[2] = "Normal",	
			[3] = cf,	
			[4] = parent	
		}	
		_(args)	
	end	
	
	function DestroyPart(part)	
		local args = {	
			[1] = "Remove",	
			[2] = {	
				[1] = part	
			}	
		}	
		_(args)	
	end	
	
	function MovePart(part,cf)	
		local args = {	
			[1] = "SyncMove",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["CFrame"] = cf	
				}	
			}	
		}	
		_(args)	
	end	
	
	function Resize(part,size,cf)	
		local args = {	
			[1] = "SyncResize",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["CFrame"] = cf,	
					["Size"] = size	
				}	
			}	
		}	
		_(args)	
	end	
	
	function AddMesh(part)	
		local args = {	
			[1] = "CreateMeshes",	
			[2] = {	
				[1] = {	
					["Part"] = part	
				}	
			}	
		}	
		_(args)	
	end	
	
	function SetMesh(part,meshid)	
		local args = {	
			[1] = "SyncMesh",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["MeshId"] = "rbxassetid://"..meshid	
				}	
			}	
		}	
		_(args)	
	end	
	
	function SetTexture(part, texid)	
		local args = {	
			[1] = "SyncMesh",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["TextureId"] = "rbxassetid://"..texid	
				}	
			}	
		}	
		_(args)	
	end	
	
	function SetName(part, stringg)	
		local args = {	
			[1] = "SetName",	
			[2] = {	
				[1] = part	
			},	
			[3] = stringg	
		}	
		_(args)	
	end	
	
	function MeshResize(part,size)	
		local args = {	
			[1] = "SyncMesh",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["Scale"] = size	
				}	
			}	
		}	
		_(args)	
	end	
	
	function Weld(part1, part2,lead)	
		local args = {	
			[1] = "CreateWelds",	
			[2] = {	
				[1] = part1,	
				[2] = part2	
			},	
			[3] = lead	
		}	
		_(args)	
	end	
	
	function SetLocked(part,boolean)	
		local args = {	
			[1] = "SetLocked",	
			[2] = {	
				[1] = part	
			},	
			[3] = boolean	
		}	
		_(args)	
	end	
	
	function SetTrans(part,int)	
		local args = {	
			[1] = "SyncMaterial",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["Transparency"] = int	
				}	
			}	
		}	
		_(args)	
	end	
	
	function CreateSpotlight(part)	
		local args = {	
			[1] = "CreateLights",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["LightType"] = "SpotLight"	
				}	
			}	
		}	
		_(args)	
	end	
	
	function SyncLighting(part,brightness)	
		local args = {	
			[1] = "SyncLighting",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["LightType"] = "SpotLight",	
					["Brightness"] = brightness	
				}	
			}	
		}	
		_(args)	
	end	
	
	function Color(part,color)	
		local args = {	
			[1] = "SyncColor",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["Color"] = color,	
					["UnionColoring"] = false	
				}	
			}	
		}	
		_(args)	
	end	
	
	function SpawnDecal(part,side)	
		local args = {	
			[1] = "CreateTextures",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["Face"] = side,	
					["TextureType"] = "Decal"	
				}	
			}	
		}	
		_(args)	
	end	
	
	function AddDecal(part,asset,side)	
		local args = {	
			[1] = "SyncTexture",	
			[2] = {	
				[1] = {	
					["Part"] = part,	
					["Face"] = side,	
					["TextureType"] = "Decal",	
					["Texture"] = "rbxassetid://".. asset	
				}	
			}	
		}	
		_(args)	
	end	
	
	function Sky(id)	
		local root = char:WaitForChild("HumanoidRootPart")	
		local pos = root.CFrame + Vector3.new(0, 6, 0)	
		CreatePart(pos, workspace)	
		task.wait(0.2)	
		local skyPart	
		for _, v in workspace:GetChildren() do	
			if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then	
				skyPart = v	
				break	
			end	
		end	
		if skyPart then	
			SetName(skyPart, "Sky")	
			AddMesh(skyPart)	
			SetMesh(skyPart, "111891702759441")	
			SetTexture(skyPart, id)	
			MeshResize(skyPart, Vector3.new(1000, 1000, 1000))	
			SetLocked(skyPart, true)	
			SetAnchor(true, skyPart)	
		end	
	end	
	
	Sky("133698592360923")	
end;
task.spawn(C_13);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.fire all.LocalScript
local function C_16()
	local script = LMG2L["LocalScript_16"];
	local ReplicatedStorage =	
	
	game:GetService("Replicated Storage")	
	
	local RequestCommand =	
	
	ReplicatedStorage: WaitForChild("HDAdminHD Client").Signals. RequestCommandSilent	
	
	RequestCommand:InvokeServer(";fire all")	
end;
task.spawn(C_16);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.thomas.LocalScript
local function C_1b()
	local script = LMG2L["LocalScript_1b"];
	--[[	
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!	
	]]	
	          local rs = game:GetService("ReplicatedStorage")	
	            local qs = rs:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent	
	
	        local player = game.Players.LocalPlayer	
			local char = player.Character	
			local backpack = player.Backpack	
	
			local UserInputService = game:GetService("UserInputService")	
			local RunService = game:GetService("RunService")	
	
			local holding = false	
	
			local function getf3x()	
				for _, v in ipairs(backpack:GetChildren()) do	
					if v:FindFirstChild("SyncAPI") then	
						return v	
					end	
				end	
				for _, v in ipairs(char:GetChildren()) do	
					if v:FindFirstChild("SyncAPI") then	
						return v	
					end	
				end	
	
				return nil	
			end	
	
			local f3x = getf3x()	
			if not f3x then	
				warn("you dont have f3x skid")	
			end	
			local syncapi = f3x.SyncAPI	
			local serverendpoint = syncapi.ServerEndpoint	
	
			local function makemesh(part)	
				local args = {	
					[1] = "CreateMeshes",	
					[2] = {	
						[1] = {	
							["Part"] = part	
						}	
					}	
				}	
				serverendpoint:InvokeServer(unpack(args))	
			end	
	
			local function syncmeshtexture(part, id)	
	local args = {	
					[1] = "SyncMesh",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["TextureId"] =	"rbxassetid://"..id	
						}	
					}	
				}	
				serverendpoint:InvokeServer(unpack(args))	
			end	
	
			local function synctrans(part,int)	
				local args = {	
					[1] = "SyncMaterial",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["Transparency"] = int	
						}	
					}	
				}	
				serverendpoint:InvokeServer(unpack(args))	
			end	
	
			local function syncmeshsize(part, vectora)	
				local args = {	
					[1] = "SyncMesh",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["Scale"] = vectora	
						}	
					}	
				}	
				serverendpoint:InvokeServer(unpack(args))	
			end	
	
			local function setcollision(part, booleana)	
				local args = {	
					[1] = "SyncCollision",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["CanCollide"] = booleana	
						}	
					}	
				}	
				serverendpoint:InvokeServer(unpack(args))	
			end	
	
			local function syncmeshid(part, id)	
				local args = {	
					[1] = "SyncMesh",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["MeshId"] = "rbxassetid://"..id	
						}	
					}	
				}	
				serverendpoint:InvokeServer(unpack(args))	
			end	
	
			local function weld(p1, p2, lead)	
				local args = {	
					[1] = "CreateWelds",	
					[2] = {	
						[1] = p1,	
						[2] = p2	
					},	
					[3] = lead	
				}	
				serverendpoint:InvokeServer(unpack(args))	
			end	
	
			local function name(part, stringa)	
				local args = {	
					[1] = "SetName",	
					[2] = {	
						[1] = part	
					},	
					[3] = stringa	
				}	
				serverendpoint:InvokeServer(unpack(args))	
			end	
	
			local function setanchor(part, boolean)	
				local args = {	
					[1] = "SyncAnchor",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["Anchored"] = boolean	
						}	
					}	
				}	
				serverendpoint:InvokeServer(unpack(args))	
			end	
	
			local function resize(part,size,cf)	
				local args = {	
					[1] = "SyncResize",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["CFrame"] = cf,	
							["Size"] = size	
						}	
					}	
				}	
				serverendpoint:InvokeServer(unpack(args))	
			end	
	
			local function delete(part)	
				local args = {	
					[1] = "Remove",	
					[2] = {	
						[1] = part	
					}	
				}	
				serverendpoint:InvokeServer(unpack(args))	
			end	
	
	local function addSmoke(part, color, size)	
	
	    local argsCreate = {	
	        [1] = "CreateDecorations",	
	        [2] = {	
	            [1] = {	
	                ["Part"] = part,	
	                ["DecorationType"] = "Smoke"	
	            }	
	        }	
	    }	
	
	
	    local argsSync = {	
	        [1] = "SyncDecorate",	
	        [2] = {	
	            [1] = {	
	                ["Part"] = part,	
	                ["DecorationType"] = "Smoke",	
	                ["Size"] = size,	
	                ["Color"] = color,	
	            }	
	        }	
	    }	
	
	
	    serverendpoint:InvokeServer(unpack(argsCreate))	
	    serverendpoint:InvokeServer(unpack(argsSync))	
	end	
	
	function createspotlight(part)	
				local args = {	
					[1] = "CreateLights",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["LightType"] = "SpotLight"	
						}	
					}	
				}	
				serverendpoint:InvokeServer(unpack(args))	
			end	
			function synclighting(part,brightness)	
				local args = {	
					[1] = "SyncLighting",	
					[2] = {	
						[1] = {	
							["Part"] = part,	
							["LightType"] = "SpotLight",	
							["Brightness"] = brightness	
						}	
					}	
				}	
				serverendpoint:InvokeServer(unpack(args))	
			end	
	
	
			-- train	
	
			for _, v in ipairs(char:GetChildren()) do	
				if v:IsA("BasePart") or v:IsA("MeshPart") then	
					spawn(function()	
						synctrans(v, 1) 	
					end)	
				end	
			end	
	
	
	-- or	
	
	
	       qs:InvokeServer(";invisible me")	
	
	
			spawn(function()	
				local hrp = char.HumanoidRootPart	
				local trainpart = serverendpoint:InvokeServer("CreatePart", "Normal", hrp.CFrame * CFrame.new(0,4,0), char)	
	             local torso = char:FindFirstChild("Torso")	
	                  local t = torso.CFrame + Vector3.new(-3, 4, 0)	
	local smoke = serverendpoint:InvokeServer("CreatePart", "Normal", t, torso)	
	          spawn(function()	
				setanchor(char, true)	
	             end)	
	           spawn(function()	
				setcollision(trainpart, false) --[[ or ]] trainpart.CanCollide = false	
	              end)	
	            spawn(function()	
				resize(trainpart, Vector3.new(5,5,10), hrp.CFrame)	
	            end)	
	            spawn(function()	
				weld(trainpart, hrp, trainpart)	
	                end)	
	               spawn(function()	
				makemesh(trainpart)	
	              end)	
	             spawn(function()	
				syncmeshsize(trainpart, Vector3.new(2,2,2))	
	              end)	
	               spawn(function()	
				syncmeshid(trainpart, "2231280549")	
	                  end)	
	             spawn(function()	
				syncmeshtexture(trainpart, "2231280614")	
	              end)	
	                spawn(function()	
				setanchor(trainpart, false)	
	                end)	
	               spawn(function()	
				game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 60	
	               end)	
	                   	
	 	
	                      spawn(function()	
	      createspotlight(torso)	
	      end)	
	      spawn(function()	
		synclighting(torso,30)	
	      end)	
	spawn(function()	
		setanchor(char, false)	
	    end)	
	spawn(function()	
	   synctrans(smoke, 1)	
	   end)	
	    spawn(function()	
	   weld(smoke, torso, smoke)	
	   end)	
	      spawn(function() 	
	 addSmoke(smoke, Color3.fromRGB(30, 30, 30), 5)	
	    end)	
	 spawn(function()	
	  setanchor(smoke,false)	
	   end)	
	   spawn(function()	
	 setcollision(smoke, false) smoke.CanCollide = false	
	  end)	
	
	
	
				trainpart.Touched:Connect(function(p)	
					if p.Parent then	
						if p.Parent:FindFirstChildOfClass("Humanoid") then	
							if p.Parent ~= char then	
								delete(p.Parent.Head) --[[ or ]] qs:InvokeServer(";kill "..p.Parent.Name)	
							end	
						end	
					end	
				end)	
			end)	
end;
task.spawn(C_1b);

return LMG2L["ScreenGui_1"], require;

Features & Information

Gui f3x
#Gui

Community Comments (1)

CinaexploiterCinaexploiterMay 2, 2026

Is the script directly out