
Key Required
Gui f3x chocolate2spooky
Lua Script•1720 lines (38404 chars)
--[=[
d888b db db d888888b .d888b. db db db .d8b.
88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
designed using localmaze gui creator
]=]
-- Instances: 28 | Scripts: 8 | Modules: 0 | Tags: 0
local LMG2L = {};
-- Players.chocolate2spooky.PlayerGui.ScreenGui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BorderSizePixel"] = 3;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 418, 0, 256);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 336, 0, 83);
LMG2L["Frame_2"]["BorderColor3"] = Color3.fromRGB(63, 0, 0);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.tema
LMG2L["tema_3"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["tema_3"]["BorderSizePixel"] = 3;
LMG2L["tema_3"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["tema_3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["tema_3"]["Size"] = UDim2.new(0, 92, 0, 26);
LMG2L["tema_3"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["tema_3"]["Text"] = [[tema]];
LMG2L["tema_3"]["Name"] = [[tema]];
LMG2L["tema_3"]["Position"] = UDim2.new(0, 12, 0, 10);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.tema.LocalScript
LMG2L["LocalScript_4"] = Instance.new("LocalScript", LMG2L["tema_3"]);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.tema.UITableLayout
LMG2L["UITableLayout_5"] = Instance.new("UITableLayout", LMG2L["tema_3"]);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal l0rdmad
LMG2L["decal l0rdmad_6"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["decal l0rdmad_6"]["BorderSizePixel"] = 3;
LMG2L["decal l0rdmad_6"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["decal l0rdmad_6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["decal l0rdmad_6"]["Size"] = UDim2.new(0, 114, 0, 34);
LMG2L["decal l0rdmad_6"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["decal l0rdmad_6"]["Text"] = [[decal l0rdmad]];
LMG2L["decal l0rdmad_6"]["Name"] = [[decal l0rdmad]];
LMG2L["decal l0rdmad_6"]["Position"] = UDim2.new(0, 152, 0, 132);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal l0rdmad.LocalScript
LMG2L["LocalScript_7"] = Instance.new("LocalScript", LMG2L["decal l0rdmad_6"]);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal l0rdmad.UITableLayout
LMG2L["UITableLayout_8"] = Instance.new("UITableLayout", LMG2L["decal l0rdmad_6"]);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.relam agentina
LMG2L["relam agentina_9"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["relam agentina_9"]["BorderSizePixel"] = 3;
LMG2L["relam agentina_9"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["relam agentina_9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["relam agentina_9"]["Size"] = UDim2.new(0, 400, 0, 42);
LMG2L["relam agentina_9"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["relam agentina_9"]["Text"] = [[relam argentina]];
LMG2L["relam agentina_9"]["Name"] = [[relam agentina]];
LMG2L["relam agentina_9"]["Position"] = UDim2.new(0, 10, 0, 190);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.relam agentina.LocalScript
LMG2L["LocalScript_a"] = Instance.new("LocalScript", LMG2L["relam agentina_9"]);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.relam agentina.UITableLayout
LMG2L["UITableLayout_b"] = Instance.new("UITableLayout", LMG2L["relam agentina_9"]);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox lordmad
LMG2L["skybox lordmad_c"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["skybox lordmad_c"]["BorderSizePixel"] = 3;
LMG2L["skybox lordmad_c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["skybox lordmad_c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["skybox lordmad_c"]["Size"] = UDim2.new(0, 104, 0, 34);
LMG2L["skybox lordmad_c"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["skybox lordmad_c"]["Text"] = [[skybox lordmad]];
LMG2L["skybox lordmad_c"]["Name"] = [[skybox lordmad]];
LMG2L["skybox lordmad_c"]["Position"] = UDim2.new(0, 14, 0, 130);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox lordmad.LocalScript
LMG2L["LocalScript_d"] = Instance.new("LocalScript", LMG2L["skybox lordmad_c"]);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox lordmad.UITableLayout
LMG2L["UITableLayout_e"] = Instance.new("UITableLayout", LMG2L["skybox lordmad_c"]);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal
LMG2L["decal_f"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["decal_f"]["BorderSizePixel"] = 3;
LMG2L["decal_f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["decal_f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["decal_f"]["Size"] = UDim2.new(0, 112, 0, 34);
LMG2L["decal_f"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["decal_f"]["Text"] = [[decal]];
LMG2L["decal_f"]["Name"] = [[decal]];
LMG2L["decal_f"]["Position"] = UDim2.new(0, 152, 0, 72);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal.LocalScript
LMG2L["LocalScript_10"] = Instance.new("LocalScript", LMG2L["decal_f"]);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal.UITableLayout
LMG2L["UITableLayout_11"] = Instance.new("UITableLayout", LMG2L["decal_f"]);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox
LMG2L["skybox_12"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["skybox_12"]["BorderSizePixel"] = 3;
LMG2L["skybox_12"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["skybox_12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["skybox_12"]["Size"] = UDim2.new(0, 104, 0, 36);
LMG2L["skybox_12"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["skybox_12"]["Text"] = [[skybox]];
LMG2L["skybox_12"]["Name"] = [[skybox]];
LMG2L["skybox_12"]["Position"] = UDim2.new(0, 14, 0, 70);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox.LocalScript
LMG2L["LocalScript_13"] = Instance.new("LocalScript", LMG2L["skybox_12"]);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox.UITableLayout
LMG2L["UITableLayout_14"] = Instance.new("UITableLayout", LMG2L["skybox_12"]);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.fire all
LMG2L["fire all_15"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["fire all_15"]["BorderSizePixel"] = 3;
LMG2L["fire all_15"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["fire all_15"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["fire all_15"]["Size"] = UDim2.new(0, 112, 0, 34);
LMG2L["fire all_15"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["fire all_15"]["Text"] = [[fire all]];
LMG2L["fire all_15"]["Name"] = [[fire all]];
LMG2L["fire all_15"]["Position"] = UDim2.new(0, 294, 0, 132);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.fire all.LocalScript
LMG2L["LocalScript_16"] = Instance.new("LocalScript", LMG2L["fire all_15"]);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.fire all.UITableLayout
LMG2L["UITableLayout_17"] = Instance.new("UITableLayout", LMG2L["fire all_15"]);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.chocolate2spooky gui v1
LMG2L["chocolate2spooky gui v1 _18"] = Instance.new("TextLabel", LMG2L["Frame_2"]);
LMG2L["chocolate2spooky gui v1 _18"]["BorderSizePixel"] = 10;
LMG2L["chocolate2spooky gui v1 _18"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["chocolate2spooky gui v1 _18"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["chocolate2spooky gui v1 _18"]["BackgroundTransparency"] = 3;
LMG2L["chocolate2spooky gui v1 _18"]["Size"] = UDim2.new(0, 422, 0, 42);
LMG2L["chocolate2spooky gui v1 _18"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["chocolate2spooky gui v1 _18"]["Text"] = [[chocolate2spooky gui v1 ]];
LMG2L["chocolate2spooky gui v1 _18"]["Name"] = [[chocolate2spooky gui v1 ]];
LMG2L["chocolate2spooky gui v1 _18"]["Position"] = UDim2.new(0, -2, 0, -2);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.UIDragDetector
LMG2L["UIDragDetector_19"] = Instance.new("UIDragDetector", LMG2L["Frame_2"]);
LMG2L["UIDragDetector_19"]["DragUDim2"] = UDim2.new(0, -55, 0, 108);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.thomas
LMG2L["thomas_1a"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["thomas_1a"]["BorderSizePixel"] = 3;
LMG2L["thomas_1a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["thomas_1a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["thomas_1a"]["Size"] = UDim2.new(0, 108, 0, 38);
LMG2L["thomas_1a"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
LMG2L["thomas_1a"]["Text"] = [[thomas]];
LMG2L["thomas_1a"]["Name"] = [[thomas]];
LMG2L["thomas_1a"]["Position"] = UDim2.new(0, 294, 0, 70);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.thomas.LocalScript
LMG2L["LocalScript_1b"] = Instance.new("LocalScript", LMG2L["thomas_1a"]);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.thomas.UITableLayout
LMG2L["UITableLayout_1c"] = Instance.new("UITableLayout", LMG2L["thomas_1a"]);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.tema.LocalScript
local function C_4()
local script = LMG2L["LocalScript_4"];
local args = {
[1] = ";music 97729048791539"
}
game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args))
end;
task.spawn(C_4);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal l0rdmad.LocalScript
local function C_7()
local script = LMG2L["LocalScript_7"];
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("98463938575575")
end;
task.spawn(C_7);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.relam agentina.LocalScript
local function C_a()
local script = LMG2L["LocalScript_a"];
end;
task.spawn(C_a);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox lordmad.LocalScript
local function C_d()
local script = LMG2L["LocalScript_d"];
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
local root = char:WaitForChild("HumanoidRootPart")
local pos = root.CFrame + Vector3.new(0, 6, 0)
CreatePart(pos, workspace)
task.wait(0.2)
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "Sky")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
end
end
Sky("98463938575575")
end;
task.spawn(C_d);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal.LocalScript
local function C_10()
local script = LMG2L["LocalScript_10"];
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("133698592360923")
end;
task.spawn(C_10);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox.LocalScript
local function C_13()
local script = LMG2L["LocalScript_13"];
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
local root = char:WaitForChild("HumanoidRootPart")
local pos = root.CFrame + Vector3.new(0, 6, 0)
CreatePart(pos, workspace)
task.wait(0.2)
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "Sky")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
end
end
Sky("133698592360923")
end;
task.spawn(C_13);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.fire all.LocalScript
local function C_16()
local script = LMG2L["LocalScript_16"];
local ReplicatedStorage =
game:GetService("Replicated Storage")
local RequestCommand =
ReplicatedStorage: WaitForChild("HDAdminHD Client").Signals. RequestCommandSilent
RequestCommand:InvokeServer(";fire all")
end;
task.spawn(C_16);
-- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.thomas.LocalScript
local function C_1b()
local script = LMG2L["LocalScript_1b"];
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local rs = game:GetService("ReplicatedStorage")
local qs = rs:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local holding = false
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function makemesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshtexture(part, id)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..id
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function synctrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshsize(part, vectora)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = vectora
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setcollision(part, booleana)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = booleana
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshid(part, id)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..id
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function weld(p1, p2, lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = p1,
[2] = p2
},
[3] = lead
}
serverendpoint:InvokeServer(unpack(args))
end
local function name(part, stringa)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringa
}
serverendpoint:InvokeServer(unpack(args))
end
local function setanchor(part, boolean)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function delete(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function addSmoke(part, color, size)
local argsCreate = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Smoke"
}
}
}
local argsSync = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Smoke",
["Size"] = size,
["Color"] = color,
}
}
}
serverendpoint:InvokeServer(unpack(argsCreate))
serverendpoint:InvokeServer(unpack(argsSync))
end
function createspotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
function synclighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
-- train
for _, v in ipairs(char:GetChildren()) do
if v:IsA("BasePart") or v:IsA("MeshPart") then
spawn(function()
synctrans(v, 1)
end)
end
end
-- or
qs:InvokeServer(";invisible me")
spawn(function()
local hrp = char.HumanoidRootPart
local trainpart = serverendpoint:InvokeServer("CreatePart", "Normal", hrp.CFrame * CFrame.new(0,4,0), char)
local torso = char:FindFirstChild("Torso")
local t = torso.CFrame + Vector3.new(-3, 4, 0)
local smoke = serverendpoint:InvokeServer("CreatePart", "Normal", t, torso)
spawn(function()
setanchor(char, true)
end)
spawn(function()
setcollision(trainpart, false) --[[ or ]] trainpart.CanCollide = false
end)
spawn(function()
resize(trainpart, Vector3.new(5,5,10), hrp.CFrame)
end)
spawn(function()
weld(trainpart, hrp, trainpart)
end)
spawn(function()
makemesh(trainpart)
end)
spawn(function()
syncmeshsize(trainpart, Vector3.new(2,2,2))
end)
spawn(function()
syncmeshid(trainpart, "2231280549")
end)
spawn(function()
syncmeshtexture(trainpart, "2231280614")
end)
spawn(function()
setanchor(trainpart, false)
end)
spawn(function()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 60
end)
spawn(function()
createspotlight(torso)
end)
spawn(function()
synclighting(torso,30)
end)
spawn(function()
setanchor(char, false)
end)
spawn(function()
synctrans(smoke, 1)
end)
spawn(function()
weld(smoke, torso, smoke)
end)
spawn(function()
addSmoke(smoke, Color3.fromRGB(30, 30, 30), 5)
end)
spawn(function()
setanchor(smoke,false)
end)
spawn(function()
setcollision(smoke, false) smoke.CanCollide = false
end)
trainpart.Touched:Connect(function(p)
if p.Parent then
if p.Parent:FindFirstChildOfClass("Humanoid") then
if p.Parent ~= char then
delete(p.Parent.Head) --[[ or ]] qs:InvokeServer(";kill "..p.Parent.Name)
end
end
end
end)
end)
end;
task.spawn(C_1b);
return LMG2L["ScreenGui_1"], require;Features & Information
Gui f3x

Is the script directly out