
Key Required

local Config = {
Enabled = true,
InstantBullet = true,
FOVCircleEnabled = true,
FOVSize = 90,
FOVColor = Color3.fromRGB(255, 255, 255),
VisibleCheck = false,
HitPart = "Head", -- Head, Torso, Left Arm, Right Arm, Left Leg, Right Leg
}
local BodyParts = {
Head = "Head",
Torso = "Torso",
LeftArm = "Left Arm",
RightArm = "Right Arm",
LeftLeg = "Left Leg",
RightLeg = "Right Leg",
}
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local FOVCircle = Drawing.new("Circle")
FOVCircle.Visible = Config.FOVCircleEnabled
FOVCircle.Color = Config.FOVColor
FOVCircle.Radius = Config.FOVSize
FOVCircle.Transparency = 1
FOVCircle.Filled = false
FOVCircle.NumSides = 64
FOVCircle.Position = UserInputService:GetMouseLocation()
RunService.PostSimulation:Connect(function()
FOVCircle.Position = UserInputService:GetMouseLocation()
end)
local function GetClosestTarget()
local PartName = BodyParts[Config.HitPart] or "Head"
local MousePos = UserInputService:GetMouseLocation()
local BestDistance = Config.FOVSize
local ClosestEntity
local TargetPart
local Entities = {}
for _, Entity in workspace.Spawned.Enemies:GetChildren() do
if Entity:IsA("Model") then
Entities[#Entities + 1] = Entity
end
end
for _, Player in Players:GetPlayers() do
if Player ~= LocalPlayer then
local Character = Player.Character
if Character then
Entities[#Entities + 1] = Character
end
end
end
for _, Entity in Entities do
local Part = Entity:FindFirstChild(PartName)
if not Part then continue end
local ScreenPos, OnScreen = Camera:WorldToScreenPoint(Part.Position)
if not OnScreen or ScreenPos.Z <= 0 then continue end
if Config.VisibleCheck then
local RayParams = RaycastParams.new()
RayParams.FilterDescendantsInstances = { workspace.Spawned, LocalPlayer.Character }
RayParams.FilterType = Enum.RaycastFilterType.Exclude
local RayResult = workspace:Raycast(Camera.CFrame.Position, Part.Position - Camera.CFrame.Position, RayParams)
if RayResult and RayResult.Instance ~= Part then continue end
end
local ScreenDistance = (Vector2.new(ScreenPos.X, ScreenPos.Y) - MousePos).Magnitude
if ScreenDistance < BestDistance then
BestDistance = ScreenDistance
ClosestEntity = Entity
TargetPart = Part
end
end
return ClosestEntity, TargetPart
end
if not LocalPlayer:GetAttribute("Loaded") then
LocalPlayer:GetAttributeChangedSignal("Loaded"):Wait()
end
local RayenModules = ReplicatedStorage.RayenModules
local RayMouse = require(RayenModules.Shared.RayMouse)
local Projectile = require(RayenModules.Client.Behaviours.BehaviourGunClient.ProjectileEnvConstructors.Projectile)
local CommunicateGun = ReplicatedStorage.RayenEvents.EventsReplication.CommunicateGun
local OldGetMousePos; OldGetMousePos = hookfunction(RayMouse.GetMousePosition, newcclosure(function(...)
if not Config.Enabled then
return OldGetMousePos(...)
end
local Source = debug.traceback()
if Source and Source:find("BehaviourGunClient") then
local _, Part = GetClosestTarget()
if Part then
return Part.Position
end
end
return OldGetMousePos(...)
end))
local function HookFireTable(Table)
local OldFire; OldFire = hookfunction(Table.Fire, newcclosure(function(Rotation, Spread, FiremodeEnv)
if not Config.Enabled then
return OldFire(Rotation, Spread, FiremodeEnv)
end
local _, Part = GetClosestTarget()
if Part then
if Config.InstantBullet then
CommunicateGun:FireServer("Hit", Part, Part.Position)
return
end
return OldFire(0, 0, FiremodeEnv)
end
return OldFire(Rotation, Spread, FiremodeEnv)
end))
end
local OldProjectile; OldProjectile = hookfunction(Projectile, newcclosure(function(...)
local Table = OldProjectile(...)
HookFireTable(Table)
return Table
end))
local FireModules = filtergc("table", { Keys = { "Fire", "Cleanup" } })
for _, Table in FireModules do
HookFireTable(Table)
end



not working
@mudzyrson which executor
i have a vagrant survival script too im almost done with it i wanna see if you wanna collab im adding u on discord my user is Facist
@Vexium_hub Hey, I script too. I was curious if I could help?
add me on dsicord city.boy.jj
@TheFletcher add me on dsicord city.boy.jj is my user
@Vexium_hub i gochu
@TheFletcher give me ur discord so i can add
@Vexium_hub flapjack___
@Vexium_hub i could help my discord is in my scriptblox profile
@Killa add me on dsicord city.boy.
killa, i finished my script , its called axis hub, search up vagrant survival on hre and u will see
pretty sure this just got patched
@TheFletcher i would fix but i keep getting alt detected
Got the silent aim to work again but the instant bullet got actually patched i think, unless there's an actual fix to it
Can you please make the fov fixed on the center
@Axis_Hub DANG when it coming out?
Is it working now?