Lazy Kill Aura Script
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Lazy Kill Aura Script

All of Us Are DeadMKdoyu34MKdoyu34 907 views 306 executesUpdated Apr 26, 2026
5.0/ 5(1 votes)
10100% Positive
Lua Script•119 lines (3705 chars)
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UIS = game:GetService("UserInputService")

local player = Players.LocalPlayer
local enemiesFolder = workspace:WaitForChild("Enemies")
local network = ReplicatedStorage:WaitForChild("WeaponsSystem"):WaitForChild("Network"):WaitForChild("WeaponHit")

local running = false

local function fireOnce()
    local char = player.Character or player.CharacterAdded:Wait()
    local backpack = player:WaitForChild("Backpack")

    local tool = char:FindFirstChildWhichIsA("Tool") or backpack:FindFirstChildWhichIsA("Tool")
    if not tool then return end

    local originPart = char.PrimaryPart or tool:FindFirstChild("Handle") or char:FindFirstChildWhichIsA("BasePart")
    if not originPart then return end

    local originPos = originPart.Position
    local pidCounter = 0

    for _, enemy in ipairs(enemiesFolder:GetChildren()) do
        local head = enemy:FindFirstChild("Head")
        local humanoid = enemy:FindFirstChild("Humanoid")

        if head and humanoid and humanoid.Health > 0 then
            pidCounter += 1

            local targetPos = head.Position
            local dir = (targetPos - originPos)
            local dist = dir.Magnitude

            if dist > 0 then
                local n = dir.Unit

                local args = {
                    tool,
                    {
                        p = vector.create(targetPos.X, targetPos.Y, targetPos.Z),
                        pid = pidCounter,
                        part = head,
                        d = dist,
                        maxDist = dist + 0.001,
                        h = humanoid,
                        n = vector.create(n.X, n.Y, n.Z),
                        m = Enum.Material.Plastic,
                        t = 0.5,
                        targetsHit = 1,
                        sid = 80
                    }
                }

                network:FireServer(unpack(args))
            end
        end
    end
end

task.spawn(function()
    while true do
        if running then
            fireOnce()
            task.wait(0.08)
        else
            task.wait(0.1)
        end
    end
end)

local gui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
gui.ResetOnSpawn = false

local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0, 160, 0, 80)
frame.Position = UDim2.new(0.4, 0, 0.4, 0)
frame.BackgroundColor3 = Color3.fromRGB(30,30,30)

local btn = Instance.new("TextButton", frame)
btn.Size = UDim2.new(1, -20, 0, 40)
btn.Position = UDim2.new(0, 10, 0.5, -20)
btn.Text = "OFF"
btn.BackgroundColor3 = Color3.fromRGB(170,0,0)
btn.TextColor3 = Color3.new(1,1,1)

btn.MouseButton1Click:Connect(function()
    running = not running
    btn.Text = running and "ON" or "OFF"
    btn.BackgroundColor3 = running and Color3.fromRGB(0,170,0) or Color3.fromRGB(170,0,0)
end)

local dragging, dragStart, startPos

frame.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragging = true
        dragStart = input.Position
        startPos = frame.Position

        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then
                dragging = false
            end
        end)
    end
end)

UIS.InputChanged:Connect(function(input)
    if dragging then
        local delta = input.Position - dragStart
        frame.Position = UDim2.new(
            startPos.X.Scale,
            startPos.X.Offset + delta.X,
            startPos.Y.Scale,
            startPos.Y.Offset + delta.Y
        )
    end
end)

Features & Information

Kills Zombies on Workspace.Enemies

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