
Key Required

--// Made by samet.exe on discord
--// Will not work for solara
local ReplicatedStorage = game:GetService("ReplicatedStorage");
local Players = game:GetService("Players");
local RunService = game:GetService("RunService");
local Workspace = game:GetService("Workspace");
local UserInputService = game:GetService("UserInputService");
local LocalPlayer = Players.LocalPlayer;
local Camera = Workspace.CurrentCamera;
local Modules = {}; do
Modules.Shoot = require(ReplicatedStorage:FindFirstChild("Modules"):FindFirstChild("Projectile"):FindFirstChild("ShootModule"));
end;
local Closest;
local GetClosestPlayer = function(Radius)
local ClosestDistance = Radius or math.huge;
local Player = nil;
for Index, Value in Players:GetPlayers() do
if not (Value == LocalPlayer) then
local Character = Value.Character;
local HumanoidRootPart = Character and Character:FindFirstChild("HumanoidRootPart");
if not HumanoidRootPart then continue; end;
if Value:GetAttribute("Team") == LocalPlayer:GetAttribute("Team") then continue; end; -- stupid team check but thats what the game uses
local Position, Visible = Camera:WorldToViewportPoint(HumanoidRootPart.Position);
local Distance = (Vector2.new(Position.X, Position.Y) - UserInputService:GetMouseLocation()).Magnitude;
if not Visible then continue end;
if Distance < ClosestDistance then
ClosestDistance = Distance;
Player = Value;
end;
end;
end;
return Player;
end;
RunService.Heartbeat:Connect(function()
Closest = GetClosestPlayer();
end);
local Old; Old = hookfunction(Modules.Shoot.fire, function(Arguement1, Origin, Direction, ...)
if (Closest) then
local BonePosition = Closest.Character.Head.Position;
Origin = BonePosition + Vector3.new(0, 0.05, 0); -- fake wallkbang
Direction = CFrame.new(Origin, BonePosition).LookVector.Unit * (BonePosition - Origin).Magnitude;
end;
return Old(Arguement1, Origin, Direction, ...)
end);



Very good keep I up
Make more silent aim and wallbang scripts like this pls
You should make a silent aim for aimblox 👍
THIS SHXT DONT WORK