KILL ALL
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KILL ALL

Airsoft Battlesbytefallbytefall 151.8K views 1.4K executesUpdated Jul 19, 2024
5.0/ 5(3 votes)
30100% Positive
Lua Script•38 lines (2366 chars)
local function Get_Weapon_Name()
    for _,v in next, game:GetService("Players").LocalPlayer.Character:GetChildren() do
        if v:IsA("Tool") then
            return v.Name
        end
    end
end

while task.wait() do
    for _,v in next, game:GetService("Players"):GetPlayers() do
        if v ~= game:GetService("Players").LocalPlayer then
            pcall(function()
                local BulletID = game:GetService("Players").LocalPlayer.Name .. game:GetService("Players").LocalPlayer.UserId .. tick() .. math.random(111, 999) .. math.random(111, 999)
                local WeaponName = Get_Weapon_Name()
                if WeaponName ~= nil and game:GetService("Players").LocalPlayer.Character and v.Character and v.Character:FindFirstChild("Head") then
                    game:GetService("ReplicatedStorage").ACS_Engine.Events.ServerBullet:FireServer(unpack(
                        {
                            [1] = v.Character.Head.Position,
                            [2] = Vector3.new(0,0,0),
                            [3] = {["origin"] = v.Character.Head.Position,["weaponName"] = WeaponName,["bulletID"] = BulletID,["currentPenetrationCount"] = 0,["shellSpeed"] = 1,["maxPenetrationCount"] = 1,["penetrationMultiplier"] = 1,["shellType"] = "Bullet",["shellMaxDist"] = 1,["filterDescendants"] = {[1] = game:GetService("Players").LocalPlayer.Character,[2] = workspace.Camera.Viewmodel}}
                        }
                    ))   

                    game:GetService("ReplicatedStorage").ACS_Engine.Events.Damage:InvokeServer(unpack(
                        {
                            [1] = {["origin"] = v.Character.Head.Position,["weaponName"] = WeaponName,["bulletID"] = BulletID,["currentPenetrationCount"] = 0,["shellSpeed"] = 1,["maxPenetrationCount"] = 1,["registeredParts"] = {[v.Character.Head] = true},["penetrationMultiplier"] = 1,["shellType"] = "Bullet",["shellMaxDist"] = 1,["filterDescendants"] = {[1] = game:GetService("Players").LocalPlayer.Character,[2] = workspace.Camera.Viewmodel}},
                            [2] = v.Character.Humanoid,
                            [3] = 200,
                            [4] = 2,
                            [5] = v.Character.Head,
                            [6] = 1
                        }
                    ))
                end
            end)
        end
    end
end

Features & Information

Simple KILL ALL, couldn't be bothered putting an UI in for it so yea just execute and it will kill every player in the game (as long as you spawn in lol)

Community Comments (4)

Snooz__Snooz__Aug 25, 2024(edited)

*

tommyprigmoretommyprigmoreMar 9, 2025(edited)

works 2wwww

ilovepplhailovepplhaApr 19, 2025

a bit too good

exserdashdevexserdashdevMay 19, 2025

works

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