
KeylessUniversal
![OP Gun Mods [INF AMMO]](https://scriptblox.com/images/sb/rbx-bccb73087a08cdac54a31a732a03f324-986ccabbb638.png)
--// RUN IN LOBBY
function Apply(Character)
task.spawn(function()
repeat task.wait() until Character and Character:IsDescendantOf(workspace) and Character:FindFirstChildOfClass("Tool") or Character.Parent == nil
if not Character:IsDescendantOf(workspace) then return end
Weapon = Character:FindFirstChildOfClass("Tool")
if Weapon then
Weapon:SetAttribute("spread", 0)
Weapon:SetAttribute("rateOfFire", math.huge)
Weapon:SetAttribute("reloadTime", 0)
end
end)
end
Apply(game.Players.LocalPlayer.Character)
game.Players.LocalPlayer.CharacterAdded:Connect(function(Character)
Character:WaitForChild("Humanoid")
repeat task.wait() until Character:IsDescendantOf(workspace)
Apply(Character)
end)
------------------------------------------------------------------
local S1 = pcall(function()
require(game:GetService("ReplicatedStorage").Blaster.Scripts.CameraRecoiler).recoil = function(...) end
end)
local S2 = pcall(function()
local Constants = require(game:GetService("ReplicatedStorage").Blaster.Constants)
local BlasterController = require(game:GetService("ReplicatedStorage").Blaster.Scripts.BlasterController)
BlasterController.startShooting = function(Weapon)
if Weapon.shooting then return end
if Weapon.ammo == 0 then
Weapon:reload()
BlasterController.startShooting(Weapon)
elseif Weapon:canShoot() then
if Weapon.shooting then
return
else
local FireMode = Weapon.blaster:GetAttribute(Constants.FIRE_MODE_ATTRIBUTE)
local RateOfFire = Weapon.blaster:GetAttribute(Constants.RATE_OF_FIRE_ATTRIBUTE)
if FireMode == Constants.FIRE_MODE.SEMI then
Weapon.shooting = true
Weapon:shoot()
task.delay(60 / RateOfFire, function()
Weapon.shooting = false
if Weapon.ammo == 0 then
Weapon:reload()
end
end)
elseif FireMode == Constants.FIRE_MODE.AUTO then
task.spawn(function()
Weapon.shooting = true
while Weapon.activated do --// basically inf ammo
if Weapon.ammo == 0 then
Weapon:reload()
repeat task.wait() until Weapon.ammo > 0 -- wait until reload finishes
end
if not Weapon:canShoot() then
task.wait()
continue
end
Weapon:shoot()
task.wait(60 / RateOfFire)
end
Weapon.shooting = false
end)
end
end
end
end
end)
if not S1 and not S2 then
game.Players.LocalPlayer:Kick("NO RECOIL AND INF AMMO NOT SUPPORTED BY EXECUTOR")
end



doesnt work at all
a script for a game that gives u hacks
it does work i just tested rn
works
ok 2 ppl saying works 2 ppl dont idk who to trust'
no recoil works but instant reload doesnt work
the gun disappears
doesnt work
oh the irony...
I can use script but when I use it the gun disappears
@nutsglutin not enough
the script sso glitchy sometimes it kiled sometimes not even damge
it works perfect
All it does is takes awawy your gun and you cant even shoot