OP Gun Mods [INF AMMO]
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OP Gun Mods [INF AMMO]

Aimbot Arena 🎯 [UPD🐰] nettspendnettspend 27.5K views 845 executesUpdated Mar 13, 2025
2.3/ 5(13 votes)
6746% Positive
Lua Script•84 lines (2478 chars)
--// RUN IN LOBBY

function Apply(Character)
    task.spawn(function()
		repeat task.wait() until Character and Character:IsDescendantOf(workspace) and Character:FindFirstChildOfClass("Tool") or Character.Parent == nil
		if not Character:IsDescendantOf(workspace) then return end

		Weapon = Character:FindFirstChildOfClass("Tool")

		if Weapon then
			Weapon:SetAttribute("spread", 0)
			Weapon:SetAttribute("rateOfFire", math.huge)
			Weapon:SetAttribute("reloadTime", 0)
		end
	end)
end

Apply(game.Players.LocalPlayer.Character)
game.Players.LocalPlayer.CharacterAdded:Connect(function(Character)
    Character:WaitForChild("Humanoid")
	repeat task.wait() until Character:IsDescendantOf(workspace)

    Apply(Character)
end)

------------------------------------------------------------------

local S1 = pcall(function()
    require(game:GetService("ReplicatedStorage").Blaster.Scripts.CameraRecoiler).recoil = function(...) end
end)
local S2 = pcall(function()
	local Constants = require(game:GetService("ReplicatedStorage").Blaster.Constants)
	local BlasterController = require(game:GetService("ReplicatedStorage").Blaster.Scripts.BlasterController)

	BlasterController.startShooting = function(Weapon)
		if Weapon.shooting then return end

		if Weapon.ammo == 0 then
			Weapon:reload()

			BlasterController.startShooting(Weapon)
		elseif Weapon:canShoot() then
			if Weapon.shooting then
				return
			else
				local FireMode = Weapon.blaster:GetAttribute(Constants.FIRE_MODE_ATTRIBUTE)
				local RateOfFire = Weapon.blaster:GetAttribute(Constants.RATE_OF_FIRE_ATTRIBUTE)
				
				if FireMode == Constants.FIRE_MODE.SEMI then
					Weapon.shooting = true
					Weapon:shoot()
					task.delay(60 / RateOfFire, function()
						Weapon.shooting = false
						if Weapon.ammo == 0 then
							Weapon:reload()
						end
					end)
				elseif FireMode == Constants.FIRE_MODE.AUTO then
					task.spawn(function()
						Weapon.shooting = true
						while Weapon.activated do --// basically inf ammo
							if Weapon.ammo == 0 then
								Weapon:reload()
								repeat task.wait() until Weapon.ammo > 0 -- wait until reload finishes
							end

							if not Weapon:canShoot() then
								task.wait()
								continue
							end

							Weapon:shoot()
							task.wait(60 / RateOfFire)
						end
						Weapon.shooting = false
					end)
				end
			end
		end
	end
end)
if not S1 and not S2 then
	game.Players.LocalPlayer:Kick("NO RECOIL AND INF AMMO NOT SUPPORTED BY EXECUTOR")
end

Features & Information

- No Recoil (won't work on solara) - Inf Ammo (won't work on solara, only instant reload) - No Spread - Fast Fire Rate - Instant Reload * fixed mods not loading on gun after executing in lobby
#no recoil#no spread#fire rate#op#aimbot

Community Comments (14)

pejcicvojinpejcicvojinMar 13, 2025(edited)

doesnt work at all

nutsglutinnutsglutinMar 13, 2025(edited)

a script for a game that gives u hacks

nettspendnettspendMar 13, 2025(edited)

it does work i just tested rn

herobrinehunter566herobrinehunter566Mar 13, 2025(edited)

works

kostello112kostello112Mar 16, 2025(edited)

ok 2 ppl saying works 2 ppl dont idk who to trust'

mewhenthewhatmewhenthewhatMar 16, 2025(edited)

no recoil works but instant reload doesnt work

UnequaledUnrivaledUnequaledUnrivaledMar 16, 2025(edited)

the gun disappears

gettinglilbrogettinglilbroMar 18, 2025(edited)

doesnt work

EpicManoEpicManoMar 21, 2025(edited)

oh the irony...

ChlathipaChlathipaMar 23, 2025(edited)

I can use script but when I use it the gun disappears

6nnn6nnnMay 1, 2025

@nutsglutin not enough

ZamasuZamasuMay 11, 2025

the script sso glitchy sometimes it kiled sometimes not even damge

laobanbanlaobanbanJun 30, 2025

it works perfect

Jojokiller0102Jojokiller0102Sep 10, 2025

All it does is takes awawy your gun and you cant even shoot

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