
KeylessUniversal

local host = {"player1"} -- the one thats killing them
local noobs = {"player1","player2"} -- the ones that are getting killed
abort = false
noclip = true
local players = game.Players
local VirtualUser=game:GetService('VirtualUser')
game:GetService('Players').LocalPlayer.Idled:connect(function()
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new())
end)
hideuser = true
spawn(function()
while wait() do
if hideuser then
pcall(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.titleGui.Frame:Destroy()
end)
end
end
end)
function Invis()
pcall(function()
local Player = game.Players.LocalPlayer
local savepos = Player.Character.HumanoidRootPart.CFrame
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1609.06726, 112.907532, 2415.45264, 0.996510983, -1.88264e-08, 0.0834614709, 1.23878658e-08, 1, 7.76616389e-08, -0.0834614709, -7.63567698e-08, 0.996510983)
wait(2)
local Clone = game:GetService('Players').LocalPlayer.Character.LowerTorso.Root:Clone()
game:GetService('Players').LocalPlayer.Character.LowerTorso.Root:Destroy()
Clone.Parent = game:GetService('Players').LocalPlayer.Character.LowerTorso
wait(1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savepos
end)
end
Invis()
game:GetService('RunService').Stepped:connect(function()
pcall(function()
if noclip then
if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
game.Players.LocalPlayer.Character.Head.CanCollide = false
game.Players.LocalPlayer.Character.Torso.CanCollide = false
game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false
else
if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
game.Players.LocalPlayer.Character.Head.CanCollide = false
game.Players.LocalPlayer.Character.UpperTorso.CanCollide = false
game.Players.LocalPlayer.Character.LowerTorso.CanCollide = false
game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false
end
end
end
end)
end)
while wait() do
pcall(function()
wait()
if table.find(noobs, game.Players.LocalPlayer.Name) then
while wait() do
pcall(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1609.06726, 112.907532, 2415.45264, 0.996510983, -1.88264e-08, 0.0834614709, 1.23878658e-08, 1, 7.76616389e-08, -0.0834614709, -7.63567698e-08, 0.996510983)
end)
end
else
if table.find(host, game.Players.LocalPlayer.Name) then
for i,v in pairs(noobs) do
if players[v] then
local player = players[v]
if not game.Players[v].Character:WaitForChild('ForceField',0.5) then
game.Players[v].Character.DescendantAdded:connect(function(na)
if na.Name == "ForceField" then
abort = true
end
end)
repeat
wait()
if game.Players[v].Character:FindFirstChild('ForceField') then
abort = true
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = (game.Players[v].Character.HumanoidRootPart.CFrame * CFrame.new(0,0,2))
game:GetService("ReplicatedStorage").Events.Punch:FireServer(0,0.1,1)
until abort or not game.Players[v].Character:IsDescendantOf(game.Workspace) or not game.Players[v].Character:FindFirstChild('Humanoid') or game.Players[v].Character.Humanoid.Health == 0 or not game.Players[v].Character:FindFirstChild('HumanoidRootPart')
abort = false
end
end
end
end
end
end)
end



its slow for me
How to do...
doesnt working