
Keyless

local oldNamecall; oldNamecall = hookmetamethod(game, "__namecall", function(self, ...)
local args = {...}
if getnamecallmethod() == "InvokeServer" then
if tostring(self) == "Update" then
args[2].progress = 1
for _, reward in pairs(args[2].rewards) do
reward.progress = 1
end
end
end
return oldNamecall(self, unpack(args))
end)
-- Im not sure if it works perfectly with Rewards, since I havent tested itNo comments yet for this script.



