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AUTO E AND S SCRIPT R>B>W>!!!!
Lua Script•218 lines (4490 chars)
--[[
--[ RB WORLD 3 AIM ASSIST ]--
[+] MADE BY RTMCHOP
--]]
--// Services
local players = game:GetService("Players")
local replicated = game:GetService("ReplicatedStorage")
local userinput = game:GetService("UserInputService")
--// Player
local player = players.LocalPlayer
--/ Important
local action = replicated:WaitForChild("Remotes").Action
local lag = false
--// Data
local data = {
["Vel"] = Vector3.new(0, 0, 0),
["Hoop"] = workspace:FindFirstChild("_Hoop1") or workspace.Courts.Court_1["_Hoop1"]
}
local goals = {}
--[ LOAD_GOALS ]--
do
for index, object in pairs(workspace:GetDescendants()) do
if (object:IsA("Part") and object.Name == "Goal") then
table.insert(goals, object)
end
end
end
--// Functions
local function Char()
return player.Character
end
local function GetBar()
local char = Char()
local human = char.Humanoid
local bar = char["Main.Gameplay.Script"].ShotBar.Main.Bar
--[ Give Bar ]--
return bar
end
local function GetDist(PART1, PART2)
return (PART1.Position - PART2.Position).magnitude
end
local function ResetBar()
local bar = GetBar()
--[ Reset Bar ]--
bar.Size = UDim2.new(1, 0, -1, 0)
end
local function XY(VECTOR)
return Vector3.new(VECTOR.X, 0, VECTOR.Z)
end
local function GetGoal()
local char = Char()
local root = char:FindFirstChild("HumanoidRootPart")
local ranges = {}
local dictionary = {}
-- Store
for Index, Goal in pairs(goals) do
local range = GetDist(root, Goal)
--[ STORE_RANGE ]--
table.insert(ranges, range)
dictionary[range] = Goal
end
--[ Return Goal ]--
return dictionary[math.min(unpack(ranges))], math.min(unpack(ranges))
end
local function IsFacing(CHAR, GOAL)
local goal = GOAL
local char = CHAR
local root = CHAR.HumanoidRootPart
--[ Sides ]-
local front = root.CFrame * CFrame.new(0, 0, -5)
local back = root.CFrame * CFrame.new(0, 0, 5)
local right = root.CFrame * CFrame.new(-5, 0, 0)
local left = root.CFrame * CFrame.new(5, 0, 0)
--[ magnitudes ]--
local frontmag = (goal.Position - front.Position).magnitude
local backmag = (goal.Position - back.Position).magnitude
local rightmag = (goal.Position - right.Position).magnitude
local leftmag = (goal.Position - left.Position).magnitude
--[ Closest ]--
local closestmag = math.min(frontmag, backmag, leftmag, rightmag)
--[ Check ]--
if (closestmag == frontmag) then
return true
else
return false
end
end
local function Shoot(GOAL, DISTANCE)
local char = Char()
local human = char.Humanoid
local root = char.HumanoidRootPart
local bar = GetBar()
local d = DISTANCE
local g = GOAL
warn(g, d, g.Parent)
--[ Check ]--
if (human.MoveDirection == Vector3.new(0, 0, 0)) then
--[ CHECK_LAG ]--
if (lag == true) then
ResetBar()
lag = false
return
else
lag = true
end
--[ NEW_BALL ]--
data.Ball = workspace:FindFirstChild("Basketball")
data.Vel = Vector3.new(0, 0, 0)
--[ SHOOT ]--
action:FireServer("Shoot", {true, data})
--[ WAIT ]--
repeat
wait()
until bar.Size.Y.Scale <= -0.253
--[ END_SHOOTING ]--
action:FireServer("Shoot", {false})
--[ RESET_DEB ]--
lag = false
else
if (d <= 19 ) then
if (IsFacing(char, g)) then
--[ CHECK_LAG ]--
if (lag == true) then
ResetBar()
lag = false
return
else
lag = true
end
--[ NEW_BALL ]--
data.Ball = workspace:FindFirstChild("Basketball")
data.Vel = (XY(g.Position) - XY(root.Position)).unit
--[ SHOOT ]--
action:FireServer("Sprinting", true)
wait()
action:FireServer("Shoot", {true, data})
--[ WAIT ]--
repeat
wait()
until bar.Size.Y.Scale <= -0.25
--[ END_SHOOTING ]--
action:FireServer("Shoot", {false})
action:FireServer("Sprinting", false)
--[ RESET_DEB ]--
lag = false
end
else
--[ CHECK_LAG ]--
if (lag == true) then
ResetBar()
lag = false
return
else
lag = true
end
--[ NEW_BALL ]--
data.Ball = workspace:FindFirstChild("Basketball")
data.Vel = Vector3.new(0, 0, 0)
--[ SHOOT ]--
action:FireServer("Shoot", {true, data})
--[ WAIT ]--
repeat
wait()
until bar.Size.Y.Scale <= -0.254
--[ END_SHOOTING ]--
action:FireServer("Shoot", {false})
--[ RESET_DEB ]--
lag = false
end
end
end
--[ Connect ]--
userinput.InputBegan:Connect(function(input, gpe)
if (gpe) then return end
if (input.KeyCode == Enum.KeyCode.F) then
Shoot(GetGoal())
end
end)Features & Information
op gui
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