
Keyless

local TweenService = game:GetService("TweenService")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
-- Instant Respawn
pcall(function() Players.RespawnTime = 0 end)
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local pGui = player:WaitForChild("PlayerGui")
if pGui:FindFirstChild("AuraFarmFinal") then pGui.AuraFarmFinal:Destroy() end
local mainGui = Instance.new("ScreenGui")
mainGui.Name = "AuraFarmFinal"
mainGui.ResetOnSpawn = false
mainGui.Parent = pGui
-- 1. Ambient Background Glow (Positioned per your snippet)
local glow = Instance.new("ImageLabel")
glow.Size = UDim2.new(0, 420, 0, 160)
glow.Position = UDim2.new(0.5, -210, 0.85, -80)
glow.BackgroundTransparency = 1
glow.Image = "rbxassetid://5028857084"
glow.ImageColor3 = Color3.fromRGB(0, 255, 150)
glow.ImageTransparency = 0.6
glow.Parent = mainGui
-- 2. Main Container (Using the specific Y-axis math you sent)
local container = Instance.new("Frame")
container.Size = UDim2.new(0, 480, 0, 70)
container.Position = UDim2.new(0.5, -240, 1.2, 0) -- Start off-screen
container.BackgroundTransparency = 1 -- Frame removed as requested
container.Parent = mainGui
local layout = Instance.new("UIListLayout")
layout.FillDirection = Enum.FillDirection.Horizontal
layout.HorizontalAlignment = Enum.HorizontalAlignment.Center
layout.VerticalAlignment = Enum.VerticalAlignment.Center
layout.Padding = UDim.new(0, 15)
layout.Parent = container
-- Ripple Effect
local function createRipple(btn)
local ripple = Instance.new("Frame")
ripple.BackgroundColor3 = Color3.new(1, 1, 1)
ripple.BackgroundTransparency = 0.5
ripple.BorderSizePixel = 0
ripple.Position = UDim2.new(0, mouse.X - btn.AbsolutePosition.X, 0, mouse.Y - btn.AbsolutePosition.Y)
ripple.Size = UDim2.new(0, 0, 0, 0)
ripple.AnchorPoint = Vector2.new(0.5, 0.5)
Instance.new("UICorner", ripple).CornerRadius = UDim.new(1, 0)
ripple.Parent = btn
TweenService:Create(ripple, TweenInfo.new(0.5), {Size = UDim2.new(0, 300, 0, 300), BackgroundTransparency = 1}):Play()
game.Debris:AddItem(ripple, 0.5)
end
-- Button Creator
local function createAuraBtn(text, colorTop, colorBottom, auraColor)
local btn = Instance.new("TextButton")
btn.Text = text
btn.Size = UDim2.new(0, 145, 0, 48)
btn.BackgroundColor3 = Color3.new(1, 1, 1)
btn.TextColor3 = Color3.new(1, 1, 1)
btn.Font = Enum.Font.GothamBlack
btn.TextSize = 12
btn.AutoButtonColor = false
btn.ClipsDescendants = true
btn.Parent = container
Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 10)
local stroke = Instance.new("UIStroke")
stroke.Thickness = 2.5
stroke.Color = Color3.new(0, 0, 0)
stroke.Parent = btn
local gradient = Instance.new("UIGradient")
gradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, colorTop),
ColorSequenceKeypoint.new(1, colorBottom)
}
gradient.Rotation = 90
gradient.Parent = btn
btn.MouseEnter:Connect(function()
TweenService:Create(glow, TweenInfo.new(0.4), {ImageColor3 = auraColor}):Play()
TweenService:Create(stroke, TweenInfo.new(0.2), {Color = colorTop}):Play()
end)
btn.MouseLeave:Connect(function()
TweenService:Create(stroke, TweenInfo.new(0.2), {Color = Color3.new(0, 0, 0)}):Play()
end)
btn.MouseButton1Down:Connect(function() createRipple(btn) end)
return btn
end
-- Create Buttons
local btn1 = createAuraBtn("TWEEN FORWARD", Color3.fromRGB(0, 255, 200), Color3.fromRGB(0, 100, 150), Color3.fromRGB(0, 255, 180))
local btn2 = createAuraBtn("FLING", Color3.fromRGB(255, 230, 0), Color3.fromRGB(200, 120, 0), Color3.fromRGB(255, 200, 0))
local btn3 = createAuraBtn("RESET/TPA", Color3.fromRGB(255, 80, 80), Color3.fromRGB(150, 0, 0), Color3.fromRGB(255, 50, 50))
-- 3. Logic Functions
local function getChar() return player.Character or player.CharacterAdded:Wait() end
btn1.MouseButton1Click:Connect(function()
local root = getChar():FindFirstChild("HumanoidRootPart")
if root then
TweenService:Create(root, TweenInfo.new(0.4), {CFrame = root.CFrame * CFrame.new(0, 0, -30)}):Play()
end
end)
btn2.MouseButton1Click:Connect(function()
local root = getChar():FindFirstChild("HumanoidRootPart")
if root then
-- Fling: Slow vertical climb (150) + High power rotation
root.AssemblyLinearVelocity = Vector3.new(0, 150, 0)
root.AssemblyAngularVelocity = Vector3.new(10000, 10000, 10000)
end
end)
btn3.MouseButton1Click:Connect(function()
local hum = getChar():FindFirstChild("Humanoid")
if hum then hum.Health = 0 end
end)
-- 4. Speed Loop (Locked at 31)
RunService.Heartbeat:Connect(function()
local char = player.Character
if char and char:FindFirstChild("Humanoid") then
char.Humanoid.WalkSpeed = 31
end
end)
-- Instant Prompts
game.DescendantAdded:Connect(function(p) if p:IsA("ProximityPrompt") then p.HoldDuration = 0 end end)
for _, v in pairs(game:GetDescendants()) do if v:IsA("ProximityPrompt") then v.HoldDuration = 0 end end
-- Intro Animation (Using the position logic you provided)
TweenService:Create(container, TweenInfo.new(1, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {Position = UDim2.new(0.5, -240, 0.85, -50)}):Play()
print("Aura Farm Precision Position Loaded.")
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