
KeylessUniversal

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local weapon = character:WaitForChild("G17") -- Wait until the gun exists
local hitRemote = ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Assets"):WaitForChild("Remotes"):WaitForChild("HitObject")
-- Function to shoot a specific camera with 9999 damage
local function shootCamera(unionPart)
if weapon and unionPart then
local args = {
[1] = weapon, -- Gun
[2] = unionPart, -- Target (Union part inside Cameras)
[3] = false, -- Keep false
[6] = character.PrimaryPart.Position, -- Shooter position
[7] = 9999, -- DAMAGE VALUE (9999)
[9] = unionPart.Position -- Target position
}
hitRemote:FireServer(unpack(args))
end
end
-- Function to find all "Union" parts inside workspace.Cameras and shoot them
local function autoShootCameras()
local camerasFolder = Workspace:FindFirstChild("Cameras")
if camerasFolder then
for _, obj in pairs(camerasFolder:GetChildren()) do
if obj:IsA("Model") then -- Ensure it's a model
local union = obj:FindFirstChild("Union")
if union then
shootCamera(union)
end
elseif obj:IsA("UnionOperation") then -- In case Unions are directly in Cameras
shootCamera(obj)
end
end
end
end
-- Detect when "Y" is pressed
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.Y then
autoShootCameras()
end
end)
it dont work
chatgpt lmao