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Key Required
AI War Script OP
Lua Script•120 lines (3500 chars)
local player = game:GetService("Players").LocalPlayer
local gui = Instance.new("ScreenGui")
gui.Name = "TabbedGUI"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 280, 0, 160)
mainFrame.Position = UDim2.new(0, 25, 0, 100)
mainFrame.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = gui
Instance.new("UICorner", mainFrame).CornerRadius = UDim.new(0, 12)
local gradient = Instance.new("UIGradient", mainFrame)
gradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 80, 80)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(80, 80, 255))
}
gradient.Rotation = 0
spawn(function()
while wait(0.03) do
gradient.Rotation = (gradient.Rotation + 1) % 360
end
end)
local function createTabButton(name, pos, parent)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0.333, 0, 0, 30)
btn.Position = UDim2.new(pos, 0, 0, 0)
btn.Text = name
btn.Font = Enum.Font.GothamBold
btn.TextSize = 20
btn.TextColor3 = Color3.new(1, 1, 1)
btn.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
btn.Parent = parent
return btn
end
local tabFlame = createTabButton("🔥 Flame", 0, mainFrame)
local tabSwordmen = createTabButton("🗡️ Swordmen", 0.333, mainFrame)
local tabPhalanx = createTabButton("🛡️ Phalanx", 0.666, mainFrame)
local function createTabFrame(parent)
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, -10, 1, -40)
frame.Position = UDim2.new(0, 5, 0, 35)
frame.BackgroundTransparency = 1
frame.Visible = false
frame.Parent = parent
return frame
end
local flameFrame = createTabFrame(mainFrame)
local swordmenFrame = createTabFrame(mainFrame)
local phalanxFrame = createTabFrame(mainFrame)
flameFrame.Visible = true
local function createToggleButton(tab, text, argsTable)
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 200, 0, 40)
button.Position = UDim2.new(0.5, -100, 0, 10)
button.Text = "Enable " .. text
button.Font = Enum.Font.GothamBold
button.TextSize = 20
button.TextColor3 = Color3.new(1, 1, 1)
button.BackgroundColor3 = Color3.fromRGB(70, 70, 70)
button.Parent = tab
Instance.new("UICorner", button).CornerRadius = UDim.new(0, 10)
local enabled = false
button.MouseButton1Click:Connect(function()
enabled = not enabled
button.Text = enabled and ("Disable " .. text) or ("Enable " .. text)
end)
spawn(function()
while true do
if enabled then
pcall(function()
workspace:WaitForChild("SquadEvent", 9e9):FireServer(unpack(argsTable))
end)
end
wait(0.1)
end
end)
end
createToggleButton(swordmenFrame, "Swordmen", {
[1] = 1,
[2] = 1
})
createToggleButton(phalanxFrame, "Phalanx", {
[1] = 3,
[2] = 1
})
tabFlame.MouseButton1Click:Connect(function()
flameFrame.Visible = true
swordmenFrame.Visible = false
phalanxFrame.Visible = false
end)
tabSwordmen.MouseButton1Click:Connect(function()
flameFrame.Visible = false
swordmenFrame.Visible = true
phalanxFrame.Visible = false
end)
tabPhalanx.MouseButton1Click:Connect(function()
flameFrame.Visible = false
swordmenFrame.Visible = false
phalanxFrame.Visible = true
end)Features & Information
So op
Community Comments (3)
More Scripts for AI War- Red vs. Blue
Key Required

How is this op I don’t get how it works
wth does ts do
@hdhdbdbddjith 1 it spams alots of units using fire or invoke remotes 2 need an good exuetor that doesn't lag alot