
Keyless

local rs = game:GetService("ReplicatedStorage")
local plr = game:GetService("Players").LocalPlayer
local ui = game:GetService("UserInputService")
local rser = game:GetService("RunService")
local l = game:GetService("Lighting")
local ts = game:GetService("TweenService")
local sg = game:GetService("StarterGui")
local cam = game.Workspace.CurrentCamera
local chr = plr.Character
local hum = chr.Humanoid
local mouse = plr:GetMouse()
local s = chr:WaitForChild("Stand")
local shrp = s:WaitForChild("StandHumanoidRootPart")
local sh = s:WaitForChild("Stand Head")
local stor = s:WaitForChild("Stand Torso")
local sra = s:WaitForChild("Stand Right Arm")
local sla = s:WaitForChild("Stand Left Arm")
local srl = s:WaitForChild("Stand Right Leg")
local sll = s:WaitForChild("Stand Left Leg")
local hrp = chr.HumanoidRootPart
local h = chr["Head"]
local tor = chr["Torso"]
local ra = chr["Right Arm"]
local la = chr["Left Arm"]
local rl = chr["Right Leg"]
local ll = chr["Left Leg"]
local death = false
local deathevent = rs.Death
local vd = rs.VampireDash
local spe1 = rs.PlayerStrongPunch
local spe2 = rs.PlayerStrongPunch2
local sj = rs.Jump
local rj = rs.ReversedJump
local d1 = rs.Damage
local d2 = rs.Damage2
local d3 = rs.Damage3
local d11 = rs.Damage11
local d11s = rs.Damage11Sans
local d11e = rs.Damage11Enderman
local d12 = rs.Damage12
local d12s = rs.Damage12Sans
local d31 = rs.Damage31
local bd = rs.BurnDamage
local ftpd = rs.FOTPSDamageTeleport
local hd = rs.HamonSword
local ulfd = rs.ULFDamage
local a = rs.Anchor
local trans = rs.Transparency
local k = rs.Knock
local d = rs.Deflect
local tv = rs.Trail
local rtz = rs.RTZ
local taunts = rs.Taunt
local deletestand = nil
local antifling = true
local PlayerValues = {
["Active"] = false,
["Barrage"] = false,
["Mode"] = false,
["Zoom"] = false
}
local Colors = {
"Crimson",
}
--Audio Player MADE BY PLANTMAN!!!!--
local MainSoundSystem = {
["Sounds"] = {},
["Preloaded"] = {}
}
function MainSoundSystem:Execute(Arguments)
if Arguments["Action"] == "Preload" then
local Audio = Instance.new("Sound")
Audio.Parent = game.ReplicatedStorage
Audio.SoundId = "rbxassetid://" .. Arguments["Id"]
game.ContentProvider:PreloadAsync({ Audio })
repeat
game.RunService.RenderStepped:Wait()
until Audio.TimeLength and Audio.TimeLength > 0
table.insert(MainSoundSystem["Preloaded"], { Arguments["Id"], Audio.TimeLength })
Audio:Destroy()
elseif Arguments["Action"] == "Create" then
MainSoundSystem:Execute({
["Action"] = "Preload",
["Id"] = Arguments["Id"]
})
if MainSoundSystem:Execute({ ["Action"] = "Return", ["Request"] = "IsPlaying", ["Id"] = Arguments["Id"] }) then
MainSoundSystem:Execute({
["Action"] = "Destroy",
["Id"] = Arguments["Id"]
})
end
local SoundSystem = {
["Id"] = Arguments["Id"],
["Pitch"] = Arguments["Pitch"] or 1,
["Volume"] = Arguments["Volume"] or 10,
["Loop"] = Arguments["Loop"] or false,
["StartPosition"] = Arguments["StartPosition"] or 0,
["Begin"] = tick(),
["Break"] = false,
["CoolDown"] = false
}
SoundSystem["TimeLength"] = MainSoundSystem:Execute({
["Action"] = "Return",
["Request"] = "TimeLength",
["Id"] = Arguments["Id"]
})
if SoundSystem["TimeLength"] then
MainSoundSystem["Sounds"]["rbxassetid://" .. Arguments["Id"]] = SoundSystem
function SoundSystem:Execute(SoundArguments)
if not SoundSystem["CoolDown"] then
if SoundArguments["Action"] == "FixTimePosition" then
game.RunService.RenderStepped:Wait()
SoundArguments["Audio"].TimePosition = SoundSystem["StartPosition"] + ((tick() - SoundSystem["Begin"]) * SoundSystem["Pitch"])
elseif SoundArguments["Action"] == "Create" then
game.ReplicatedStorage.Damage11Sans:FireServer(game.Players.LocalPlayer.Character:FindFirstChild("Humanoid"), game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or CFrame.new(), 0, 0, Vector3.new(), math.huge, "rbxassetid://" .. Arguments["Id"], SoundSystem["Pitch"], SoundSystem["Volume"])
elseif SoundArguments["Action"] == "Play" then
local function Play()
SoundSystem["Begin"] = (tick() - 0.015)
for Index = 1, SoundArguments["Updates"] do
if SoundSystem["Break"] or not SoundSystem then
break
end
SoundSystem:Execute({
["Action"] = "Create"
})
task.wait(0.69625)
end
if not SoundSystem["Break"] and SoundSystem and SoundSystem["Loop"] then
SoundSystem["StartPosition"] = 0
SoundArguments["Updates"] = math.ceil(((SoundSystem["TimeLength"] / 0.69625) / SoundSystem["Pitch"]))
Play()
else
SoundSystem:Execute({
["Action"] = "Break"
})
MainSoundSystem["Sounds"]["rbxassetid://" .. Arguments["Id"]] = nil
System = nil
end
end
Play()
elseif SoundArguments["Action"] == "Break" then
SoundSystem["Break"] = true
SoundSystem["CoolDown"] = true
elseif SoundArguments["Action"] == "Change" then
SoundSystem[SoundArguments["Change"]] = SoundArguments["Value"]
end
end
end
if (SoundSystem["TimeLength"] - SoundSystem["StartPosition"]) <= 0.69625 then
SoundSystem:Execute({
["Action"] = "Create"
})
elseif (SoundSystem["TimeLength"] - SoundSystem["StartPosition"]) > 0.69625 then
task.spawn(function()
SoundSystem:Execute({
["Action"] = "Play",
["Updates"] = math.ceil(((SoundSystem["TimeLength"] - SoundSystem["StartPosition"]) / 0.69625) / SoundSystem["Pitch"])
})
end)
end
end
elseif Arguments["Action"] == "Destroy" then
if Arguments["Id"] ~= "All" then
for Id, System in pairs(MainSoundSystem["Sounds"]) do
if System["Id"] == Arguments["Id"] then
System["Loop"] = false
System:Execute({
["Action"] = "Break"
})
MainSoundSystem["Sounds"][Id] = nil
System = nil
end
end
else
for Id, System in pairs(MainSoundSystem["Sounds"]) do
System["Loop"] = false
System:Execute({
["Action"] = "Break"
})
MainSoundSystem["Sounds"][Id] = nil
System = nil
end
MainSoundSystem["Sounds"] = {}
end
elseif Arguments["Action"] == "Change" then
if Arguments["Id"] ~= "All" then
for Id, System in pairs(MainSoundSystem["Sounds"]) do
if System["Id"] == Arguments["Id"] then
System:Execute({
["Action"] = "Change",
["Change"] = Arguments["Change"],
["Value"] = Arguments["Value"]
})
end
end
else
for Id, System in pairs(MainSoundSystem["Sounds"]) do
System:Execute({
["Action"] = "Change",
["Change"] = Arguments["Change"],
["Value"] = Arguments["Value"]
})
end
end
elseif Arguments["Action"] == "Return" then
if Arguments["Request"] == "Preloaded" then
for Index, Table in pairs(MainSoundSystem["Preloaded"]) do
if Table[1] == Arguments["Id"] then
return true
end
end
return false
elseif Arguments["Request"] == "TimeLength" then
for Index, Table in pairs(MainSoundSystem["Preloaded"]) do
if Table[1] == Arguments["Id"] then
return Table[2]
end
end
return nil
elseif Arguments["Request"] == "IsPlaying" then
for Id, System in pairs(MainSoundSystem["Sounds"]) do
if System["Id"] == Arguments["Id"] then
return true
end
end
return false
end
end
end
game.Workspace.Effects.DescendantAdded:Connect(function(Object)
if Object.ClassName == "Sound" then
if MainSoundSystem["Sounds"][Object.SoundId] then
MainSoundSystem["Sounds"][Object.SoundId]:Execute({
["Action"] = "FixTimePosition",
["Audio"] = Object
})
end
end
end)
--main
local MainValues = {
["WhiteListedScripts"] = {
"Clean&Misc.",
"MrPresidentAnimation",
"DimensionLighting",
"QualityScript",
"Animate",
"UnStun",
"DismAnimation",
"SP3_Effect"
},
["AntiAnchor"] = true
}
function MainValues:Execute(Arguments)
if Arguments["Action"] == "OnSpawn" then
game.Players.LocalPlayer.Character:WaitForChild("Stand")
game.Players.LocalPlayer.Character.Stand.JumpCooldown:Destroy()
MainValues:Execute({
["Action"] = "DestroyStand"
})
MainSoundSystem:Execute({
["Action"] = "Create",
["Id"] = 1425088608,
["Volume"] = math.huge
})
for Index, StandPart in pairs(game.Players.LocalPlayer.Character.Stand:GetDescendants()) do
if StandPart.Name ~= "Stand Left Leg" and StandPart.Name ~= "Stand Right Leg" and StandPart.Name ~= "Stand Torso" and StandPart.ClassName:match("Part") or StandPart.ClassName == "Decal" or StandPart.ClassName == "Texture" or StandPart.ClassName == "UnionOperation" then
game.ReplicatedStorage.Transparency:FireServer(StandPart, 1)
elseif StandPart.Name == "Stand Left Leg" or StandPart.Name == "Stand Right Leg" or StandPart.Name == "Stand Torso" then
game.ReplicatedStorage.Transparency:FireServer(StandPart, 0)
end
end
function godmode()
rs.Block:FireServer(true)
rs.BurnDamage:FireServer(hum, CFrame.new(0, -50, 0), -0 * math.huge, 0, Vector3.new(0, 0, 0), "rbxassetid://241837157", 0, Color3.new(255, 255, 255), "rbxassetid://260430079", 0, 0)
wait()
rs.BurnDamage:FireServer(hum, CFrame.new(0, -50, 0), 0 * math.huge, 0, Vector3.new(0, 0, 0), "rbxassetid://241837157", 0, Color3.new(255, 255, 255), "rbxassetid://260430079", 0, 0)
end
godmode()
game.ReplicatedStorage.Remotes.SummonFX:FireServer()
game.ReplicatedStorage.Deflect:FireServer(game.Players.LocalPlayer.Character.Humanoid, CFrame.new(), 0 * math.huge, 0, Vector3.new(), "rbxassetid://241837157", 0, Color3.new(), "", 0, 0)
MainValues:Execute({
["Action"] = "PlayAnimation",
["Id"] = 5626397526
})
local AmongUs = Instance.new("Decal")
AmongUs.Parent = game.Players.LocalPlayer.Character.Stand["Stand Torso"]
AmongUs.Face = Enum.NormalId.Front
AmongUs.Texture = "http://www.roblox.com/asset/?id=8484931367"
game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = "rbxassetid://3451300838"
game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "rbxassetid://3451300838"
game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "rbxassetid://3451300838"
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "rbxassetid://4513292196"
elseif Arguments["Action"] == "DestroyStand" then
local function Return(ReturnArguments)
if ReturnArguments["Request"] == "WhiteListed" then
for Index, String in pairs(MainValues["WhiteListedScripts"]) do
if ReturnArguments["String"] == String then
return true
end
end
return false
elseif ReturnArguments["Request"] == "StandName" then
for Index, Instance in pairs(game.Lighting:GetChildren()) do
if Instance.ClassName == "LocalScript" and ReturnArguments["String"] == Instance.Name then
return Instance.Name
end
end
return false
end
end
for Index, Instance in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if Instance.ClassName == "LocalScript" and not Return({ ["Request"] = "WhiteListed", ["String"] = Instance.Name }) and Return({ ["Request"] = "StandName", ["String"] = Instance.Name }) then
game.Players.LocalPlayer.Character[Return({ ["Request"] = "StandName", ["String"] = Instance.Name })]:Destroy()
end
end
elseif Arguments["Action"] == "GetNearPlayers" then
local Players = {}
for Index, Instance in pairs(game.Workspace.Entities:GetChildren()) do
if Instance ~= game.Players.LocalPlayer.Character and Instance:FindFirstChild("Torso") and (Instance.Torso.Position - Arguments["Position"]).Magnitude < Arguments["Range"] / 2 then
Players[Instance] = Instance
end
end
return Players
elseif Arguments["Action"] == "PlayAnimation" then
local Animation = Instance.new("Animation")
Animation.AnimationId = "rbxassetid://" .. Arguments["Id"]
local Loaded = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Animation)
Loaded:Play()
return Loaded
elseif Arguments["Action"] == "Input" then
if Arguments["Type"] == "Began" then
if Arguments["Input"] == "V" and not PlayerValues["Active"] then
PlayerValues["Active"] = true
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
local Melt = MainValues:Execute({
["Action"] = "PlayAnimation",
["Id"] = 5214216154
})
Melt:AdjustSpeed(2)
MainSoundSystem:Execute({
["Action"] = "Create",
["Id"] = 930613220,
["Volume"] = math.huge
})
task.wait(0.5)
Melt:AdjustSpeed(0)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer:GetMouse().Hit * CFrame.new(0, 4, 0)
task.wait(0.5)
Melt:Stop()
MainValues:Execute({
["Action"] = "PlayAnimation",
["Id"] = 5214217344
})
task.wait(0.2)
PlayerValues["Active"] = false
elseif Arguments["Input"] == "Q" and not PlayerValues["Active"] then
MainSoundSystem:Execute({
["Action"] = "Create",
["Id"] = 1497457250,
["Volume"] = math.huge
})
for Index, Player in pairs(game.Players:GetPlayers()) do
if Player ~= game.Players.LocalPlayer and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then
game.ReplicatedStorage.HamonSword:FireServer(Player.Character.Humanoid, 0.0001, 1, (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - Player.Character.HumanoidRootPart.Position) * 0.75)
end
end
elseif Arguments["Input"] == "E" and not PlayerValues["Active"] then
PlayerValues["Active"] = true
PlayerValues["Barrage"] = true
local KickBarrage = MainValues:Execute({
["Action"] = "PlayAnimation",
["Id"] = 3445781532
})
KickBarrage:AdjustSpeed(4)
MainSoundSystem:Execute({
["Action"] = "Create",
["Id"] = 921897274,
["Loop"] = false,
["Pitch"] = 1,
["Volume"] = math.huge
})
local Hit = {}
repeat
for Index, Player in pairs(MainValues:Execute({ ["Action"] = "GetNearPlayers",
["Position"] = game.Players.LocalPlayer.Character.HumanoidRootPart.Position, ["Range"] = 20 })) do
if not PlayerValues["Mode"] then
game.ReplicatedStorage.Damage11Sans:FireServer(Player.Humanoid, Player.HumanoidRootPart.CFrame, 0, 0, Vector3.new(), math.huge, "rbxassetid://926058764", 1, math.huge)
game.ReplicatedStorage.Damage3:FireServer(Player.Humanoid, Player.HumanoidRootPart.CFrame, 99, 0, Vector3.new(), 0, "", 0, 0)
game.ReplicatedStorage.Damage12:FireServer(Player.Humanoid, Player.HumanoidRootPart.CFrame, 99, 0, Vector3.new(), 0.25, "", 0, 0)
elseif PlayerValues["Mode"] and not Hit[Player] then
Hit[Player] = Player
task.spawn(function()
local Color = 1
for Index = -3.75, 0, 0.25 do
Color = Color + 1
if Color >= #Colors then
Color = 1
end
game.ReplicatedStorage.Damage:FireServer(Player.Humanoid, Player.HumanoidRootPart.CFrame * CFrame.new(Index * math.sin(Index), 0, Index * math.cos(Index)), 0, 0, Vector3.new(), "", 0, BrickColor.new(Colors[Color]).Color, "", 0, 0)
task.wait(0.1)
end
for Index = 1, 10 do
game.ReplicatedStorage.Damage:FireServer(Player.Humanoid, Player.HumanoidRootPart.CFrame, 199, 0, Vector3.new(), "", 0.25, BrickColor.new(Colors[math.random(1, #Colors)]).Color, "", 0, 0)
game.ReplicatedStorage.Damage3:FireServer(Player.Humanoid, Player.HumanoidRootPart.CFrame, 99, 0, Vector3.new(), 0, "", 0, 0)
game.ReplicatedStorage.HamonSword:FireServer(Player.Humanoid, Player.HumanoidRootPart.CFrame, 94, math.huge, Vector3.new(0, math.huge, 0))
task.wait()
end
Hit[Player] = nil
end)
end
end
task.wait(0.075)
until not PlayerValues["Barrage"]
PlayerValues["Active"] = false
KickBarrage:Stop()
MainSoundSystem:Execute({
["Action"] = "Destroy",
["Id"] = 5676756526,
})
elseif Arguments["Input"] == "R" and not PlayerValues["Active"] and not PlayerValues["Mode"] then
local function Lerp(A, B, Time)
return A + (B - A) * Time
end
local Player = nil
if game.Players.LocalPlayer:GetMouse().Target and game.Players.LocalPlayer:GetMouse().Target.Parent ~= game.Players.LocalPlayer.Character and game.Players.LocalPlayer:GetMouse().Target.Parent:FindFirstChild("HumanoidRootPart") then
Player = game.Players.LocalPlayer:GetMouse().Target.Parent
elseif game.Players.LocalPlayer:GetMouse().Target and game.Players.LocalPlayer:GetMouse().Target.Parent.Parent ~= game.Players.LocalPlayer.Character and game.Players.LocalPlayer:GetMouse().Target.Parent.Name == "Stand" then
Player = game.Players.LocalPlayer:GetMouse().Target.Parent.Parent
end
if Player then
PlayerValues["Active"] = true
MainValues["AntiAnchor"] = false
game.ReplicatedStorage.Anchor:FireServer(Player.HumanoidRootPart, true)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player.HumanoidRootPart.CFrame * CFrame.new(0, 0.5, 5)
task.wait(0.2)
MainSoundSystem:Execute({
["Action"] = "Create",
["Id"] = 926058764,
["Volume"] = math.huge
})
game.ReplicatedStorage.Anchor:FireServer(game.Players.LocalPlayer.Character.HumanoidRootPart, true)
local ShadowTheWorldKnifeThrowTimeStop = MainValues:Execute({
["Action"] = "PlayAnimation",
["Id"] = 3894577205
})
ShadowTheWorldKnifeThrowTimeStop:AdjustSpeed(2)
task.wait(0.5)
game.ReplicatedStorage.Damage3:FireServer(Player.Humanoid, Player.HumanoidRootPart.CFrame, 99, 0, Vector3.new(), 0, "", 0, 0)
game.ReplicatedStorage.Damage12:FireServer(Player.Humanoid, Player.HumanoidRootPart.CFrame, 99, 0, Vector3.new(), 0.25, "", 0, 0)
local QuickShot = MainValues:Execute({
["Action"] = "PlayAnimation",
["Id"] = 3906344573
})
QuickShot:AdjustSpeed(2)
task.wait(0.125)
for Index = 1, 5 do
game.ReplicatedStorage.Damage:FireServer(game.Players.LocalPlayer.Character.Humanoid, CFrame.new(Lerp(game.Players.LocalPlayer.Character["Right Arm"].Position, Player.Head.Position, Index / 1000)), 0, 0, Vector3.new(), "", 0, Color3.fromRGB(255, 255, 0), "", 0, 0)
task.wait()
end
game.ReplicatedStorage.KQRGrab:FireServer(Player.Humanoid, 199, 1.25, Vector3.new(0, 0, 0))
task.wait(0.5)
PlayerValues["Active"] = false
MainValues["AntiAnchor"] = true
game.ReplicatedStorage.Anchor:FireServer(Player.HumanoidRootPart, false)
end
elseif Arguments["Input"] == "F" and not PlayerValues["Active"] and not PlayerValues["Mode"] then
PlayerValues["Mode"] = true
MainSoundSystem:Execute({
["Action"] = "Create",
["Id"] = 844208899,
["Loop"] = true,
["Volume"] = math.huge
})
local Color = 1
local ParticlePosition = 0
game.Workspace.Gravity = 150
task.spawn(function()
repeat
Color = Color + 1
game.ReplicatedStorage.VampireDash:FireServer(BrickColor.new(Colors[Color]))
task.wait(0.075)
until not PlayerValues["Mode"]
end)
repeat
ParticlePosition = ParticlePosition + 0.125
if Color >= #Colors then
Color = 1
end
game.ReplicatedStorage.Damage:FireServer(game.Players.LocalPlayer.Character.Humanoid, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(4 * math.sin(ParticlePosition), 0, 4 * math.cos(ParticlePosition)), 0, 0, Vector3.new(), "", 0, BrickColor.new(Colors[Color]).Color, "", 0, 0)
task.wait(0.0125)
until not PlayerValues["Mode"]
MainSoundSystem:Execute({
["Action"] = "Destroy",
["Id"] = 1836057235
})
game.Workspace.Gravity = 196.19999694824
elseif Arguments["Input"] == "F" and not PlayerValues["Active"] and PlayerValues["Mode"] then
PlayerValues["Mode"] = false
elseif Arguments["Input"] == "C" and not PlayerValues["Active"] and not PlayerValues["Mode"] then
PlayerValues["Active"] = true
PlayerValues["Zoom"] = true
local BodyVelocity = Instance.new("BodyVelocity")
BodyVelocity.Parent = game.Players.LocalPlayer.Character.Torso
BodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
local ULFFly = MainValues:Execute({
["Action"] = "PlayAnimation",
["Id"] = 5209511450
})
local ParticlePosition = 0
repeat
BodyVelocity.Velocity = game.Workspace.CurrentCamera.CFrame.LookVector * 150
ParticlePosition = ParticlePosition + 0.125
game.ReplicatedStorage.VampireDash:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Torso"].BrickColor)
game.ReplicatedStorage.Damage:FireServer(game.Players.LocalPlayer.Character.Humanoid, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 4 * math.sin(ParticlePosition), 4 * math.cos(ParticlePosition)), 0, 0, Vector3.new(), "", 0, game.Players.LocalPlayer.Character.Stand["Stand Torso"].Color, "", 0, 0)
task.wait()
until not PlayerValues["Zoom"]
PlayerValues["Active"] = false
BodyVelocity:Destroy()
ULFFly:Stop()
end
else
if Arguments["Input"] == "E" and PlayerValues["Barrage"] then
PlayerValues["Barrage"] = false
elseif Arguments["Input"] == "C" and PlayerValues["Zoom"] then
PlayerValues["Zoom"] = false
end
end
end
end
MainValues:Execute({
["Action"] = "OnSpawn"
})
game.Players.LocalPlayer.CharacterAdded:Connect(function(Character)
game.Workspace.Entities:WaitForChild(Character.Name)
task.wait(1.5)
MainValues:Execute({
["Action"] = "OnSpawn"
})
end)
game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function()
for Index, Values in pairs(PlayerValues) do
Values = false
end
end)
game.RunService.Stepped:Connect(function()
if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
for Index, Instance in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if Instance.ClassName == "Part" and Instance.Anchored == true and MainValues["AntiAnchor"] then
game.ReplicatedStorage.Anchor:FireServer(Instance, false)
end
end
for Index, Instance in pairs(game.Players.LocalPlayer.Character.HumanoidRootPart:GetChildren()) do
if string.match(Instance.ClassName, "Body") then
Instance:Destroy()
end
end
if game.Players.LocalPlayer.Character.Humanoid.PlatformStand == true then
game.ReplicatedStorage.GetUp:FireServer()
game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(3, true)
game.Players.LocalPlayer.Character.Humanoid.AutoRotate = true
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
end
if not PlayerValues["Active"] and not PlayerValues["Mode"] then
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 32
game.Players.LocalPlayer.Character.Humanoid.JumpPower = 75
elseif not PlayerValues["Active"] and PlayerValues["Mode"] then
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 64
game.Players.LocalPlayer.Character.Humanoid.JumpPower = 100
end
for Index, BillBoardGui in pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do
if BillBoardGui.Name == "BillboardGui" then
BillBoardGui:Destroy()
end
end
end
end)
for Index, Instance in pairs(game.Lighting:GetChildren()) do
if Instance.ClassName == "BoolValue" then
Instance.Changed:Connect(function()
if Instance.Value == true then
game.ReplicatedStorage.RTZEffect:FireServer(true)
Instance.Value = false
end
end)
end
end
game.UserInputService.InputBegan:Connect(function(Input, GameProccessed)
if not GameProccessed and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
local InputSent
if Input.UserInputType == Enum.UserInputType.MouseButton1 then
InputSent = "LMB"
else
InputSent = Input.KeyCode.Name
end
if InputSent then
MainValues:Execute({
["Action"] = "Input",
["Input"] = InputSent,
["Type"] = "Began"
})
end
end
end)
game.UserInputService.InputEnded:Connect(function(Input, GameProccessed)
if not GameProccessed and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
local InputSent
if Input.UserInputType == Enum.UserInputType.MouseButton1 then
InputSent = "LMB"
else
InputSent = Input.KeyCode.Name
end
if InputSent then
MainValues:Execute({
["Action"] = "Input",
["Input"] = InputSent,
["Type"] = "Ended"
})
end
end
end)
tell me if it work its for abd aka A bizarre day not my script btw
it works lol
someone done disliked my script dawg u need a huamnroid stand dumbass