IT SHOWS U THE RIGHT TILES TO JUMP ON OP!!!!!!!!!!!
Key Required

IT SHOWS U THE RIGHT TILES TO JUMP ON OP!!!!!!!!!!!

99% Fail Impossible Obby!DJ_BEN1DJ_BEN1 40.6K views 17 executesUpdated May 30, 2022
3.5/ 5(17 votes)
12571% Positive
Lua Script•80 lines (2646 chars)
--// Services \\--
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")

--// Variables \\--
local Player = Players.LocalPlayer
local Tiles = Workspace:WaitForChild("Map"):WaitForChild("Game"):WaitForChild("Tiles")
local Original = Color3.fromRGB(198, 237, 255)

--// Remember Broken Glass \\--
Tiles.DescendantAdded:Connect(function(A_1)
    if A_1.Name == "GlassShatter" then
        -- Set Color
        A_1.Parent.Color = Color3.new(1, 0, 0)
        -- Get Lane
        local Lane = A_1.Parent.Parent.Name
        if Lane == "Right" then
            Lane = "Left"
        else
            Lane = "Right"
        end
        -- Set Sibling Color
        local Number = A_1.Parent.Name:match("%d+")
        Tiles[Lane]["Tile" .. Number].Color = Color3.new(0, 1, 0)
    end
end)

--// Remember Stepped Glass \\--
for _, A_1 in next, Tiles:GetDescendants() do
    if A_1:IsA("TouchTransmitter") then
        local Part = A_1.Parent
        Part.Touched:Connect(function(A_2)
            -- Check if already broken
            if A_2.Transparency == 1 then
                return
            end
            -- Timer
            local Timer = tick() + 0.5
            repeat
                task.wait()
            until tick() - Timer > 0 or Part.Transparency == 1
            -- Get Lane
            local Lane = A_1.Parent.Parent.Name
            if Lane == "Right" then
                Lane = "Left"
            else
                Lane = "Right"
            end
            -- Check if broke
            if Part.Transparency == 1 then
                -- Set Glass Color
                Part.Color = Color3.new(1, 0, 0)
                -- Set Sibling Color
                local Number = A_1.Parent.Name:match("%d+")
                Tiles[Lane]["Tile" .. Number].Color = Color3.new(0, 1, 0)
            elseif A_2.Parent.Humanoid.Health == 100 then
                -- Set Glass Color
                Part.Color = Color3.new(0, 1, 0)
                -- Set Sibling Color
                local Number = A_1.Parent.Name:match("%d+")
                Tiles[Lane]["Tile" .. Number].Color = Color3.new(1, 0, 0)
            end
        end)
    end
end

--// UI Library \\--
local Library = loadstring(game:HttpGetAsync('https://raw.githubusercontent.com/Just-Egg-Salad/roblox-scripts/main/uwuware'))()
local Window = Library:CreateWindow("Memory by Ezpi")
Window:AddButton({
    text = "Clear Colors",
    callback = function()
        for _, A_1 in next, Tiles:GetDescendants() do
            if A_1:IsA("BasePart") then
                A_1.Color = Original
            end
        end
    end
})
Library:Init()

Features & Information

( !!!!!!THIS WAS NOT MADE BY ME !!!!!!!!) IT WORKS HAVE FUN

Community Comments (8)

GamerAutismGamerAutismJun 3, 2022(edited)

kill john lennon

EmrantimoryEmrantimoryJun 23, 2022(edited)

I don't know how to use it

husnainboss812husnainboss812Jun 29, 2022(edited)

Does it work?

ngo482507150067ngo482507150067Jul 28, 2022(edited)

I Want Glass From Red is Incorrect And Green Is Correct

ArcturusArcturusadminJul 28, 2022(edited)

@ngo482507150067 so do it yourself, it's not hard.

davidbadaluta2davidbadaluta2Aug 4, 2022(edited)

how do you set up

ForeverekkForeverekkAug 14, 2022(edited)

cool

fuseignfuseignSep 16, 2022(edited)

cant detect the right path in danger zone.

More Scripts for 99% Fail Impossible Obby!