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--[[
_____ _ _____ _____ ____ _____ _____ _____ _____ ______
/ ____| | /\ / ____/ ____| | _ \| __ \|_ _| __ \ / ____| ____|
| | __| | / \ | (___| (___ | |_) | |__) | | | | | | | | __| |__
| | |_ | | / /\ \ \___ \\___ \ | _ <| _ / | | | | | | | |_ | __|
| |__| | |____ / ____ \ ____) |___) | | |_) | | \ \ _| |_| |__| | |__| | |____
\_____|______/_/ \_\_____/_____/ |____/|_| \_\_____|_____/ \_____|______|
Licensed by Arquive / @ArquiveHacks
]]
local player = game.Players.LocalPlayer
local target = Vector3.new(-746.45, -3.10, -519.42)
repeat wait() until player.Character and player.Character.HumanoidRootPart
local char = player.Character
local root = char.HumanoidRootPart
local humanoid = char:FindFirstChildOfClass("Humanoid")
humanoid.PlatformStand = true
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.Velocity = Vector3.zero
bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000)
bodyVelocity.P = 15000
bodyVelocity.Parent = root
local function flyTo(pos, slow)
while wait() do
if not char or not root then break end
local current = root.Position
local dir = (pos - current).Unit
local dist = (pos - current).Magnitude
if dist < 2 then
bodyVelocity.Velocity = Vector3.zero
break
end
local speed = slow and math.max(20, dist * 3) or (dist < 30 and math.max(20, dist * 5) or 300)
bodyVelocity.Velocity = dir * speed
end
end
local highPos = Vector3.new(root.Position.X, root.Position.Y + 10, root.Position.Z)
flyTo(highPos, false)
wait(0.2)
local midPos = Vector3.new(target.X, highPos.Y, target.Z)
flyTo(midPos, false)
wait(0.2)
flyTo(target, true)
humanoid.PlatformStand = false
bodyVelocity:Destroy()No comments yet for this script.