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Project Stark | Free Hub
Lua Scriptā¢8 lines (571 chars)
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| |_) || '__|/ _ \ | | / _ \ / __|| __| \___ \ | __|/ _` || '__|| |/ /
| __/ | | | (_) || || __/| (__ | |_ ___) || |_| (_| || | | <
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loadstring(game:HttpGet("https://raw.githubusercontent.com/Urbanstormm/Project-Stark/main/Main.lua"))()Features & Information
š± 8-Ball Predictor - Ultimate Pool Assistant š±
ā” ADVANCED PHYSICS ENGINE - Fully working physics with realistic bounce calculations, rail reflections, pocket detection & ball-to-ball collisions! šÆ
šØ TRAJECTORY PREDICTION SYSTEM:
⨠**Cue Ball Path** - Smart golden line showing exactly where your cue ball will travel
šÆ **Object Ball Path** - Color-coded prediction (Blue = clear shot, Green = SUNK!, Red = blocked)
š» **Ghost Ball Indicator** - Shows perfect contact point with translucent sphere
š **Contact Point Dots** - Visual markers for impact zones
š **Cascade Preview** - Multi-ball collision predictions (shows up to 5 bounces ahead!)
šŖ AUTO-BOUNCE DETECTION - Automatically calculates optimal number of bounces (0-6) to pocket any shot! No more guessing bank angles š«
š REAL-TIME HUD:
ā
Shot status (Contact/Sunk/Blocked)
ā
Cut angle display (precise degree measurements)
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Distance calculations
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Live position tracking with EMA smoothing
šØ FULL VISUAL CUSTOMIZATION:
š RGB Color Pickers for:
- Cue ball lines
- Object ball lines (normal/sunk/blocked states)
- Cascade predictions
- Ghost ball
- Contact dots
āļø PHYSICS TUNING PANEL:
š§ Energy decay per bounce
š§ Minimum energy threshold
š§ Base range adjustment
š§ Smoothing frequency controls (Position & Direction Hz)
š§ Fast aim boost multiplier
š§ Line thickness adjuster
š§ SMART DETECTION SYSTEMS:
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Auto table bounds detection (from pockets OR rails)
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Guide/cue stick tracking integration
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Mouse aim fallback mode
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Corner pocket wedge avoidance
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Wall inset compensation for close shots
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Soft path clearance checking
šÆ ADVANCED FEATURES:
š¹ **Cascade Depth** - Preview chain reactions up to 5 balls deep
š¹ **EMA Smoothing** - Buttery smooth line rendering with intelligent speed boost
š¹ **Render Bias** - Pixel-perfect visualization offset
š¹ **Pocket Capture Cone** - Configurable angle detection
š¹ **Dynamic Ball Radius** - Auto-adjusts to any table size
āØļø QUICK HOTKEYS:
š **Right Shift** - Toggle predictor on/off
š **H** - Toggle HUD display
š **[ ]** - Adjust max bounces
š **G** - Toggle ghost ball
š **Custom UI Bind** - Set your own menu key
š ļø UTILITY TOOLS:
ā
Rebuild table bounds button
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Clear visuals reset
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Full script unloader
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Live physics updates
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No performance impact
š® COMPATIBILITY:
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Works with in-game cue guides
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Works with mouse aiming
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Auto-detects table geometry
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Supports all table sizes
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Frame-perfect RenderStepped updates
⨠UNIQUE TECH:
š¬ Segment-segment intersection math
š¬ Ray-circle collision detection
š¬ Quadratic discriminant solving
š¬ Vector reflection calculations
š¬ Exponential moving average filters
š¬ Bounding box computation
š¬ Parametric line interpolation
š **ALL ORIGINAL FEATURES INTACT** - Fixed bounces, perfect collisions, smooth rendering, cascade predictions & pocket detection! š
Made with ā¤ļø by Urbanstorm š
UI Framework: Project Stark Edition šØ



@Urbanstorm Bro just banned me from his discord just for asking for a help.
@mrsadi133678 doubt it was just for that. I'm not that petty.
@Urbanstorm I just asked for help. You don't have to ban me
Seriously bro
Very egoist dev
@mrsadi133678 cry about it ig.
@Urbanstorm Bro I asked for help and now you are being rude. Chill out and unban me.
@mrsadi133678 whats your discord :)
@Urbanstorm remissfan123
biggest key system for a 8 ball game holy *
@schnabeltier My key system is for the entire hub, not just a single game. your key will work across everything.
sometimes the lines are wrong
most of the time the lines are wrong
its not even accurate??