Project Stark | Free Hub
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Project Stark | Free Hub

🐰 8-Ball Pool Classic šŸŽ±UrbanstormUrbanstorm 24.6K views 2.4K executesUpdated Nov 10, 2025
1.7/ 5(3 votes)
1233% Positive
Lua Script•8 lines (571 chars)
--[[
  ____               _              _     ____   _                _    
 |  _ \  _ __  ___  (_)  ___   ___ | |_  / ___| | |_  __ _  _ __ | | __
 | |_) || '__|/ _ \ | | / _ \ / __|| __| \___ \ | __|/ _` || '__|| |/ /
 |  __/ | |  | (_) || ||  __/| (__ | |_   ___) || |_| (_| || |   |   <
 |_|    |_|   \___/_/ | \___| \___| \__| |____/  \__|\__,_||_|   |_|\_\
                  |__/                                                                               ]]
loadstring(game:HttpGet("https://raw.githubusercontent.com/Urbanstormm/Project-Stark/main/Main.lua"))()

Features & Information

šŸŽ± 8-Ball Predictor - Ultimate Pool Assistant šŸŽ± ⚔ ADVANCED PHYSICS ENGINE - Fully working physics with realistic bounce calculations, rail reflections, pocket detection & ball-to-ball collisions! šŸŽÆ šŸŽØ TRAJECTORY PREDICTION SYSTEM: ✨ **Cue Ball Path** - Smart golden line showing exactly where your cue ball will travel šŸŽÆ **Object Ball Path** - Color-coded prediction (Blue = clear shot, Green = SUNK!, Red = blocked) šŸ‘» **Ghost Ball Indicator** - Shows perfect contact point with translucent sphere šŸ“ **Contact Point Dots** - Visual markers for impact zones šŸ”„ **Cascade Preview** - Multi-ball collision predictions (shows up to 5 bounces ahead!) šŸŽŖ AUTO-BOUNCE DETECTION - Automatically calculates optimal number of bounces (0-6) to pocket any shot! No more guessing bank angles šŸ’« šŸ“Š REAL-TIME HUD: āœ… Shot status (Contact/Sunk/Blocked) āœ… Cut angle display (precise degree measurements) āœ… Distance calculations āœ… Live position tracking with EMA smoothing šŸŽØ FULL VISUAL CUSTOMIZATION: 🌈 RGB Color Pickers for: - Cue ball lines - Object ball lines (normal/sunk/blocked states) - Cascade predictions - Ghost ball - Contact dots āš™ļø PHYSICS TUNING PANEL: šŸ”§ Energy decay per bounce šŸ”§ Minimum energy threshold šŸ”§ Base range adjustment šŸ”§ Smoothing frequency controls (Position & Direction Hz) šŸ”§ Fast aim boost multiplier šŸ”§ Line thickness adjuster 🧠 SMART DETECTION SYSTEMS: āœ… Auto table bounds detection (from pockets OR rails) āœ… Guide/cue stick tracking integration āœ… Mouse aim fallback mode āœ… Corner pocket wedge avoidance āœ… Wall inset compensation for close shots āœ… Soft path clearance checking šŸŽÆ ADVANCED FEATURES: šŸ”¹ **Cascade Depth** - Preview chain reactions up to 5 balls deep šŸ”¹ **EMA Smoothing** - Buttery smooth line rendering with intelligent speed boost šŸ”¹ **Render Bias** - Pixel-perfect visualization offset šŸ”¹ **Pocket Capture Cone** - Configurable angle detection šŸ”¹ **Dynamic Ball Radius** - Auto-adjusts to any table size āŒØļø QUICK HOTKEYS: šŸ”˜ **Right Shift** - Toggle predictor on/off šŸ”˜ **H** - Toggle HUD display šŸ”˜ **[ ]** - Adjust max bounces šŸ”˜ **G** - Toggle ghost ball šŸ”˜ **Custom UI Bind** - Set your own menu key šŸ› ļø UTILITY TOOLS: āœ… Rebuild table bounds button āœ… Clear visuals reset āœ… Full script unloader āœ… Live physics updates āœ… No performance impact šŸŽ® COMPATIBILITY: āœ… Works with in-game cue guides āœ… Works with mouse aiming āœ… Auto-detects table geometry āœ… Supports all table sizes āœ… Frame-perfect RenderStepped updates ✨ UNIQUE TECH: šŸ”¬ Segment-segment intersection math šŸ”¬ Ray-circle collision detection šŸ”¬ Quadratic discriminant solving šŸ”¬ Vector reflection calculations šŸ”¬ Exponential moving average filters šŸ”¬ Bounding box computation šŸ”¬ Parametric line interpolation 🌟 **ALL ORIGINAL FEATURES INTACT** - Fixed bounces, perfect collisions, smooth rendering, cascade predictions & pocket detection! 🌟 Made with ā¤ļø by Urbanstorm šŸ’œ UI Framework: Project Stark Edition šŸŽØ
#Free#Script Hub#Ball#Project Stark

Community Comments (14)

mrsadi133678mrsadi133678Nov 10, 2025

@Urbanstorm Bro just banned me from his discord just for asking for a help.

Replying to @mrsadi133678
UrbanstormUrbanstormNov 11, 2025

@mrsadi133678 doubt it was just for that. I'm not that petty.

Replying to @Urbanstorm
mrsadi133678mrsadi133678Nov 11, 2025

@Urbanstorm I just asked for help. You don't have to ban me

mrsadi133678mrsadi133678Nov 10, 2025

Seriously bro

mrsadi133678mrsadi133678Nov 11, 2025

Very egoist dev

Replying to @mrsadi133678
UrbanstormUrbanstormNov 16, 2025

@mrsadi133678 cry about it ig.

Replying to @Urbanstorm
mrsadi133678mrsadi133678Nov 16, 2025

@Urbanstorm Bro I asked for help and now you are being rude. Chill out and unban me.

Replying to @mrsadi133678
UrbanstormUrbanstormNov 17, 2025

@mrsadi133678 whats your discord :)

Replying to @Urbanstorm
mrsadi133678mrsadi133678Nov 17, 2025

@Urbanstorm remissfan123

xobfuscatedxobfuscatedNov 11, 2025

biggest key system for a 8 ball game holy *

Replying to @xobfuscated
UrbanstormUrbanstormNov 16, 2025

@schnabeltier My key system is for the entire hub, not just a single game. your key will work across everything.

SaladdSaladdMar 19, 2026

sometimes the lines are wrong

SaladdSaladdMar 19, 2026

most of the time the lines are wrong

adam1234567890adam1234567890Mar 28, 2026

its not even accurate??

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