
Key Required
local Workspace = game:GetService("Workspace")
local names = {
Enemy = true,
enemy = true,
enemies = true,
luzhui = true
}
local function hasAnchor(parent)
return parent and parent:FindFirstChild("Anchor") ~= nil
end
local function checkAndRemove(obj)
if not (obj:IsA("Model") or obj:IsA("BasePart")) then return end
if names[obj.Name] or hasAnchor(obj.Parent) then
obj:Destroy()
end
end
for _, obj in ipairs(Workspace:GetDescendants()) do
checkAndRemove(obj)
end
Workspace.DescendantAdded:Connect(checkAndRemove)No comments yet for this script.