
Key Required VerifiedUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local VirtualInputManager = game:GetService("VirtualInputManager")
local LP = Players.LocalPlayer
local PG = LP:WaitForChild("PlayerGui")
local CheckGui = PG:WaitForChild("SkillCheckPromptGui")
local Check = CheckGui:WaitForChild("Check")
local Line = Check:WaitForChild("Line")
local Goal = Check:WaitForChild("Goal")
local HeartbeatConn = nil
local function PressSpace()
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Space, false, game)
task.wait(0.01)
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Space, false, game)
end
local function LineInGoal()
local lr = Line.Rotation % 360
local gr = Goal.Rotation % 360
local gs = (gr + 104) % 360
local ge = (gr + 114) % 360
if gs > ge then
return lr >= gs or lr <= ge
else
return lr >= gs and lr <= ge
end
end
local function HeartbeatCheck()
if LP.Team and LP.Team.Name == "Survivors" then
if LineInGoal() then
PressSpace()
if HeartbeatConn then
HeartbeatConn:Disconnect()
end
end
elseif HeartbeatConn then
HeartbeatConn:Disconnect()
HeartbeatConn = nil
end
end
local function OnCheckVisible()
if LP.Team and LP.Team.Name == "Survivors" then
if Check.Visible then
if HeartbeatConn then HeartbeatConn:Disconnect() end
HeartbeatConn = RunService.Heartbeat:Connect(HeartbeatCheck)
elseif HeartbeatConn then
HeartbeatConn:Disconnect()
HeartbeatConn = nil
end
elseif HeartbeatConn then
HeartbeatConn:Disconnect()
HeartbeatConn = nil
end
end
Check:GetPropertyChangedSignal("Visible"):Connect(OnCheckVisible)



"learn"? yeah, I don't know how to code