
Key Required

local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- Settings
local enabled = false
local intervals = { V = 0.10, R = 0.10, Z = 0.75, X = 1.0, C = 1.0 }
local keyEnabled = { V = true, R = true, Z = true, X = false, C = false }
local keyCodes = {
V = Enum.KeyCode.V, R = Enum.KeyCode.R,
Z = Enum.KeyCode.Z, X = Enum.KeyCode.X, C = Enum.KeyCode.C
}
local timers = { V = 0, R = 0, Z = 0, X = 0, C = 0 }
local ACCENT = Color3.fromRGB(200, 200, 200)
local ACCENT_ON = Color3.fromRGB(180, 255, 180)
local BG_MAIN = Color3.fromRGB(14, 14, 14)
local BG_PANEL = Color3.fromRGB(20, 20, 20)
local BG_CARD = Color3.fromRGB(28, 28, 28)
local BG_INPUT = Color3.fromRGB(18, 18, 18)
local TEXT_PRIMARY = Color3.fromRGB(235, 235, 235)
local TEXT_MUTED = Color3.fromRGB(100, 100, 100)
local TEXT_ACCENT = Color3.fromRGB(190, 190, 190)
local BORDER = Color3.fromRGB(45, 45, 45)
local function pressKey(keyCode)
local vim = game:GetService("VirtualInputManager")
vim:SendKeyEvent(true, keyCode, false, game)
task.wait()
vim:SendKeyEvent(false, keyCode, false, game)
end
local function tween(obj, props, t)
TweenService:Create(obj, TweenInfo.new(t or 0.15, Enum.EasingStyle.Quad), props):Play()
end
local function corner(parent, r)
Instance.new("UICorner", parent).CornerRadius = UDim.new(0, r or 10)
end
local function stroke(parent, color, thickness)
local s = Instance.new("UIStroke", parent)
s.Color = color or BORDER
s.Thickness = thickness or 1
s.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
end
-- Visible UI
local gui = Instance.new("ScreenGui")
gui.Name = "AutoPressUI"
gui.ResetOnSpawn = false
gui.IgnoreGuiInset = true
gui.Parent = playerGui
local frame = Instance.new("Frame")
frame.Name = "Main"
frame.Size = UDim2.new(0, 300, 0, 420)
frame.Position = UDim2.new(0, 20, 0.5, -210)
frame.BackgroundColor3 = BG_MAIN
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
frame.Parent = gui
corner(frame, 14)
stroke(frame, Color3.fromRGB(50, 50, 72), 1.5)
-- Gradient overlay via SVC
local grad = Instance.new("UIGradient")
grad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(28, 28, 28)),
ColorSequenceKeypoint.new(1, BG_MAIN)
})
grad.Rotation = 90
grad.Parent = frame
-- Title bar
local titleBar = Instance.new("Frame")
titleBar.Size = UDim2.new(1, 0, 0, 48)
titleBar.BackgroundColor3 = BG_PANEL
titleBar.BorderSizePixel = 0
titleBar.Parent = frame
corner(titleBar, 14)
local titleFix = Instance.new("Frame")
titleFix.Size = UDim2.new(1, 0, 0.5, 0)
titleFix.Position = UDim2.new(0, 0, 0.5, 0)
titleFix.BackgroundColor3 = BG_PANEL
titleFix.BorderSizePixel = 0
titleFix.Parent = titleBar
local icon = Instance.new("TextLabel")
icon.Size = UDim2.new(0, 28, 0, 28)
icon.Position = UDim2.new(0, 12, 0.5, -14)
icon.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
icon.BorderSizePixel = 0
icon.Text = "โจ"
icon.TextColor3 = TEXT_ACCENT
icon.Font = Enum.Font.GothamBold
icon.TextSize = 14
icon.ZIndex = 2
icon.Parent = titleBar
corner(icon, 8)
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, -90, 1, 0)
titleLabel.Position = UDim2.new(0, 48, 0, 0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "Auto-Press"
titleLabel.TextColor3 = TEXT_PRIMARY
titleLabel.Font = Enum.Font.GothamBold
titleLabel.TextSize = 15
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.ZIndex = 2
titleLabel.Parent = titleBar
local subLabel = Instance.new("TextLabel")
subLabel.Size = UDim2.new(1, -90, 0, 14)
subLabel.Position = UDim2.new(0, 48, 0, 26)
subLabel.BackgroundTransparency = 1
subLabel.Text = "key automation"
subLabel.TextColor3 = TEXT_MUTED
subLabel.Font = Enum.Font.Gotham
subLabel.TextSize = 11
subLabel.TextXAlignment = Enum.TextXAlignment.Left
subLabel.ZIndex = 2
subLabel.Parent = titleBar
-- Status dot
local dotRing = Instance.new("Frame")
dotRing.Size = UDim2.new(0, 18, 0, 18)
dotRing.Position = UDim2.new(1, -56, 0.5, -9)
dotRing.BackgroundColor3 = Color3.fromRGB(28, 28, 28)
dotRing.BorderSizePixel = 0
dotRing.ZIndex = 2
dotRing.Parent = titleBar
corner(dotRing, 9)
stroke(dotRing, BORDER, 1)
local dot = Instance.new("Frame")
dot.Size = UDim2.new(0, 8, 0, 8)
dot.Position = UDim2.new(0.5, -4, 0.5, -4)
dot.BackgroundColor3 = TEXT_MUTED
dot.BorderSizePixel = 0
dot.ZIndex = 3
dot.Parent = dotRing
corner(dot, 4)
local minimized = false
local FULL_HEIGHT = 420
local MINI_HEIGHT = 48
local minBtn = Instance.new("TextButton")
minBtn.Size = UDim2.new(0, 24, 0, 24)
minBtn.Position = UDim2.new(1, -30, 0.5, -12)
minBtn.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
minBtn.BorderSizePixel = 0
minBtn.Text = "โ"
minBtn.TextColor3 = TEXT_MUTED
minBtn.Font = Enum.Font.GothamBold
minBtn.TextSize = 11
minBtn.ZIndex = 4
minBtn.Parent = titleBar
corner(minBtn, 6)
stroke(minBtn, BORDER, 1)
minBtn.MouseEnter:Connect(function()
tween(minBtn, {BackgroundColor3 = Color3.fromRGB(50, 50, 72), TextColor3 = TEXT_PRIMARY})
end)
minBtn.MouseLeave:Connect(function()
tween(minBtn, {BackgroundColor3 = Color3.fromRGB(35, 35, 52), TextColor3 = TEXT_MUTED})
end)
minBtn.MouseButton1Click:Connect(function()
minimized = not minimized
if minimized then
tween(frame, {Size = UDim2.new(0, 300, 0, MINI_HEIGHT)}, 0.25)
minBtn.Text = "+"
frame.ClipsDescendants = true
else
frame.ClipsDescendants = false
tween(frame, {Size = UDim2.new(0, 300, 0, FULL_HEIGHT)}, 0.25)
minBtn.Text = "โ"
end
end)
-- Toggle button
local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(1, -24, 0, 38)
toggleBtn.Position = UDim2.new(0, 12, 0, 58)
toggleBtn.BackgroundColor3 = BG_CARD
toggleBtn.BorderSizePixel = 0
toggleBtn.Text = "Enable ยท F6"
toggleBtn.TextColor3 = TEXT_MUTED
toggleBtn.Font = Enum.Font.GothamSemibold
toggleBtn.TextSize = 13
toggleBtn.ZIndex = 2
toggleBtn.Parent = frame
corner(toggleBtn, 9)
stroke(toggleBtn, BORDER, 1)
toggleBtn.MouseEnter:Connect(function()
if not enabled then tween(toggleBtn, {BackgroundColor3 = Color3.fromRGB(32, 32, 46)}) end
end)
toggleBtn.MouseLeave:Connect(function()
if not enabled then tween(toggleBtn, {BackgroundColor3 = BG_CARD}) end
end)
-- Divider
local function divider(y)
local d = Instance.new("Frame")
d.Size = UDim2.new(1, -24, 0, 1)
d.Position = UDim2.new(0, 12, 0, y)
d.BackgroundColor3 = BORDER
d.BorderSizePixel = 0
d.Parent = frame
end
-- Section label
local function sectionLabel(text, y)
local l = Instance.new("TextLabel")
l.Size = UDim2.new(1, -24, 0, 14)
l.Position = UDim2.new(0, 12, 0, y)
l.BackgroundTransparency = 1
l.Text = text
l.TextColor3 = TEXT_MUTED
l.Font = Enum.Font.GothamSemibold
l.TextSize = 10
l.TextXAlignment = Enum.TextXAlignment.Left
l.ZIndex = 2
l.Parent = frame
end
divider(106)
sectionLabel("KEYS โ click to toggle", 114)
-- Key toggles
local keyOrder = {"V", "R", "Z", "X", "C"}
local keyBtns = {}
for i, k in ipairs(keyOrder) do
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 44, 0, 32)
btn.Position = UDim2.new(0, 12 + (i-1) * 52, 0, 132)
btn.BackgroundColor3 = keyEnabled[k] and ACCENT or BG_CARD
btn.BorderSizePixel = 0
btn.Text = k
btn.TextColor3 = keyEnabled[k] and Color3.fromRGB(255,255,255) or TEXT_MUTED
btn.Font = Enum.Font.GothamBold
btn.TextSize = 13
btn.ZIndex = 2
btn.Parent = frame
corner(btn, 8)
if not keyEnabled[k] then stroke(btn, BORDER, 1) end
keyBtns[k] = btn
btn.MouseButton1Click:Connect(function()
keyEnabled[k] = not keyEnabled[k]
tween(btn, {
BackgroundColor3 = keyEnabled[k] and ACCENT or BG_CARD,
TextColor3 = keyEnabled[k] and Color3.fromRGB(255,255,255) or TEXT_MUTED
})
end)
end
divider(176)
sectionLabel("INTERVALS (seconds)", 184)
-- Input rows
local function makeInput(labelText, y, default, minVal, onChange)
local row = Instance.new("Frame")
row.Size = UDim2.new(1, -24, 0, 34)
row.Position = UDim2.new(0, 12, 0, y)
row.BackgroundColor3 = BG_CARD
row.BorderSizePixel = 0
row.ZIndex = 2
row.Parent = frame
corner(row, 8)
stroke(row, BORDER, 1)
local lbl = Instance.new("TextLabel")
lbl.Size = UDim2.new(0, 36, 1, 0)
lbl.Position = UDim2.new(0, 12, 0, 0)
lbl.BackgroundTransparency = 1
lbl.Text = labelText
lbl.TextColor3 = TEXT_PRIMARY
lbl.Font = Enum.Font.GothamBold
lbl.TextSize = 13
lbl.TextXAlignment = Enum.TextXAlignment.Left
lbl.ZIndex = 3
lbl.Parent = row
local hint = Instance.new("TextLabel")
hint.Size = UDim2.new(1, -130, 1, 0)
hint.Position = UDim2.new(0, 52, 0, 0)
hint.BackgroundTransparency = 1
hint.Text = "interval"
hint.TextColor3 = TEXT_MUTED
hint.Font = Enum.Font.Gotham
hint.TextSize = 11
hint.TextXAlignment = Enum.TextXAlignment.Left
hint.ZIndex = 3
hint.Parent = row
local inputBg = Instance.new("Frame")
inputBg.Size = UDim2.new(0, 80, 0, 24)
inputBg.Position = UDim2.new(1, -88, 0.5, -12)
inputBg.BackgroundColor3 = BG_INPUT
inputBg.BorderSizePixel = 0
inputBg.ZIndex = 3
inputBg.Parent = row
corner(inputBg, 6)
stroke(inputBg, Color3.fromRGB(55, 55, 80), 1)
local valBox = Instance.new("TextBox")
valBox.Size = UDim2.new(1, 0, 1, 0)
valBox.BackgroundTransparency = 1
valBox.Text = string.format("%.2f", default)
valBox.TextColor3 = TEXT_ACCENT
valBox.Font = Enum.Font.GothamBold
valBox.TextSize = 13
valBox.TextXAlignment = Enum.TextXAlignment.Center
valBox.ClearTextOnFocus = false
valBox.ZIndex = 4
valBox.Parent = inputBg
local current = default
valBox.Focused:Connect(function()
tween(inputBg, {BackgroundColor3 = Color3.fromRGB(22, 22, 38)})
stroke(inputBg, ACCENT, 1)
end)
valBox.FocusLost:Connect(function()
tween(inputBg, {BackgroundColor3 = BG_INPUT})
local num = tonumber(valBox.Text)
if num and num >= minVal then
current = math.floor(num * 100 + 0.5) / 100
onChange(current)
end
valBox.Text = string.format("%.2f", current)
end)
end
makeInput("V", 196, intervals.V, 0.05, function(v) intervals.V = v end)
makeInput("R", 238, intervals.R, 0.05, function(v) intervals.R = v end)
makeInput("Z", 280, intervals.Z, 0.05, function(v) intervals.Z = v end)
makeInput("X", 322, intervals.X, 0.05, function(v) intervals.X = v end)
makeInput("C", 364, intervals.C, 0.05, function(v) intervals.C = v end)
-- Toggle logic
local function setEnabled(val)
enabled = val
if val then
tween(toggleBtn, {BackgroundColor3 = Color3.fromRGB(22, 80, 40)})
toggleBtn.Text = "Disable ยท F6"
toggleBtn.TextColor3 = ACCENT_ON
tween(dot, {BackgroundColor3 = ACCENT_ON})
tween(accentBar, {BackgroundColor3 = ACCENT_ON})
else
tween(toggleBtn, {BackgroundColor3 = BG_CARD})
toggleBtn.Text = "Enable ยท F6"
toggleBtn.TextColor3 = TEXT_MUTED
tween(dot, {BackgroundColor3 = TEXT_MUTED})
tween(accentBar, {BackgroundColor3 = ACCENT})
end
end
toggleBtn.MouseButton1Click:Connect(function() setEnabled(not enabled) end)
UIS.InputBegan:Connect(function(input, gp)
if input.KeyCode == Enum.KeyCode.F6 then setEnabled(not enabled) end
end)
-- Heartbeat
RunService.Heartbeat:Connect(function(dt)
if not enabled then return end
for _, k in ipairs(keyOrder) do
if keyEnabled[k] then
timers[k] += dt
if timers[k] >= intervals[k] then
timers[k] = 0
pressKey(keyCodes[k])
end
end
end
end)
good