
Key RequiredUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local replace = {
["rbxassetid://95421145178968"] = "rbxassetid://104951711387356",
["rbxassetid://104749346956269"] = "rbxassetid://131092994606135",
["rbxassetid://137865634124104"] = "rbxassetid://109547804780499",
["rbxassetid://137654778575373"] = "rbxassetid://98369133797604",
["rbxassetid://127851700400958"] = "rbxassetid://75425383606016",
["rbxassetid://72548435296350"] = "rbxassetid://75961842881209",
["rbxassetid://84547415708554"] = "rbxassetid://140487289646129",
["rbxassetid://110978068388232"] = "rbxassetid://104148378077935",
["rbxassetid://92966188946988"] = "rbxassetid://92966188946988",
["rbxassetid://134243365075812"] = "rbxassetid://134243365075812"
}
local LIFT_ID = "rbxassetid://109547804780499"
local SPECIAL_LOOP_ID = "rbxassetid://95421145178968" --Uhh it not loop its brokennnnnn dont mind that
local function setup(char)
local hum = char:WaitForChild("Humanoid")
local animator = hum:WaitForChild("Animator")
local root = char:WaitForChild("HumanoidRootPart")
animator.AnimationPlayed:Connect(function(oldTrack)
local newId = replace[oldTrack.Animation.AnimationId]
if not newId then return end
oldTrack:Stop()
local anim = Instance.new("Animation")
anim.AnimationId = newId
local track = animator:LoadAnimation(anim)
if newId == LIFT_ID then
track.Looped = false
track:AdjustSpeed(0.3)
local bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(0, math.huge, 0)
bv.Velocity = Vector3.new(0, 35, 0)
bv.Parent = root
task.delay(1.3, function()
if bv then bv:Destroy() end
end)
elseif oldTrack.Animation.AnimationId == SPECIAL_LOOP_ID then
track.Looped = true
track:AdjustSpeed(3)
track:Play()
task.delay(1.6, function()
if track.IsPlaying then track:Stop() end
end)
return
else
track.Looped = false
track:AdjustSpeed(2)
end
track:Play()
end)
local runAnim = Instance.new("Animation")
runAnim.AnimationId = "rbxassetid://77801551230831"
local runTrack
RunService.Heartbeat:Connect(function()
if hum.MoveDirection.Magnitude > 0 then
if not runTrack or not runTrack.IsPlaying then
runTrack = animator:LoadAnimation(runAnim)
runTrack.Looped = true
runTrack:AdjustSpeed(2)
runTrack:Play()
end
else
if runTrack then runTrack:Stop() end
end
end)
end
if player.Character then setup(player.Character) end
player.CharacterAdded:Connect(setup)



Hey bro Can you make a script to get the pen emote?
@thestrongest1one HMM idk if i can
Probably not
Sx sx
Where do you find anim ids
@hm9357974 Dex
Where’s that @justahackertwin
@hm9357974 search up animation in dex and hold and click search and go to
also can you teach me how to change the run anima and punch anims bcz when I do it doesn’t work @justahackertwin
@hm9357974 goto your player model (put your name) click first one in workspace then scroll down and change your character to any thing like Mokou you can copy the animation id but you can't m1 and dash