NO DASH COOLDOWN BR BG
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NO DASH COOLDOWN BR BG

[Upd] Brainrot BattlegroundsLiamMozieLiamMozie 1.5K views 1K executesUpdated Apr 8, 2026
5.0/ 5(1 votes)
10100% Positive
Lua Script•79 lines (2848 chars)
-- UNIVERSAL DASH NO COOLDOWN
-- Targets both Folder-based and Module-based cooldowns

local Players = game:GetService("Players")
local RS = game:GetService("ReplicatedStorage")
local LP = Players.LocalPlayer

-- 1. THE FOLDER BYPASS (Physical Cooldowns)
-- Deletes "SideCooldown" or "MainCooldown" folders immediately
task.spawn(function()
    while task.wait() do
        local char = LP.Character
        if char then
            for _, folderName in ipairs({"SideCooldown", "MainCooldown", "DashCooldown", "G2.cfolder"}) do
                local folder = char:FindFirstChild(folderName)
                if folder then 
                    folder:Destroy() 
                end
            end
            -- Force Dash attributes to false
            if char:GetAttribute("NoDash") then
                char:SetAttribute("NoDash", false)
            end
        end
    end
end)

-- 2. THE MODULE BYPASS (Data Cooldowns)
-- Scans ReplicatedStorage for any table containing "Dash" and "CoolDown"
local function NukeDashModules()
    for _, v in pairs(RS:GetDescendants()) do
        if v:IsA("ModuleScript") then
            -- Use pcall to avoid errors on locked modules
            pcall(function()
                local content = require(v)
                if type(content) == "table" then
                    for _, data in pairs(content) do
                        if type(data) == "table" then
                            -- Target the Dash and Dodge sub-tables
                            if data.Dash and data.Dash.CoolDown then
                                data.Dash.CoolDown = 0
                                data.Dash.ISImCoolDown = false
                            end
                            if data.Dodge and data.Dodge.CoolDown then
                                data.Dodge.CoolDown = 0
                                data.Dodge.ISImCoolDown = false
                            end
                        end
                    end
                end
            end)
        end
    end
end

-- 3. THE BLASTER/CONSTRUCTOR BYPASS
-- Hooks the BlasterController in case the dash is built into the weapon
local blasterPath = RS:FindFirstChild("Blaster", true) and RS.Blaster:FindFirstChild("Scripts", true) and RS.Blaster.Scripts:FindFirstChild("BlasterController")
if blasterPath then
    local Blaster = require(blasterPath)
    local oldNew = Blaster.new
    Blaster.new = function(...)
        local obj = oldNew(...)
        task.spawn(function()
            task.wait(0.2)
            if obj.Config then
                -- Target dash/movement specific configs in the blaster
                obj.Config.DashCooldown = 0
                obj.Config.MovementDelay = 0
            end
        end)
        return obj
    end
end

-- Execute the module nuke
NukeDashModules()

print("Universal Dash Bypass Active.")

Features & Information

REMOVES COOLDOWN FOR DASHING MAKE U DEADAH FLY MADE WITH VOLT

Community Comments (1)

LiamMozieLiamMozieApr 8, 2026

@Scriptsontop2026 hello

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