
Key Required

local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local hum = char:WaitForChild("Humanoid")
hum.StateChanged:Connect(function(_, new)
if new == Enum.HumanoidStateType.Jumping then
spawn(function()
local velocity = 50000
while hrp and hrp.Parent do
hrp.AssemblyLinearVelocity = Vector3.new(0, velocity, 0)
velocity = velocity * 2
task.wait(0.005)
end
end)
end
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