
Keyless Patched

--// SETTINGS
getgenv().settings = {
fov_size = 200,
aimbot_enabled = true,
aim_part = "head",
smoothness = 0.15,
team_check = true,
prediction = 0.12 -- Optional (Used for shooting moving targets.)
}
--// SERVICES
local players = game:GetService("Players")
local runservice = game:GetService("RunService")
local userinput = game:GetService("UserInputService")
local workspace = game:GetService("Workspace")
--// VARIABLES
local camera = workspace.CurrentCamera
local localPlayer = players.LocalPlayer
local characters = workspace:WaitForChild("characters")
--// FOV CIRCLE
local fov = Drawing.new("Circle")
fov.Radius = getgenv().settings.fov_size
fov.Thickness = 1
fov.Transparency = 1
fov.Filled = false
fov.Color = Color3.fromRGB(255, 255, 255)
fov.Visible = true
--// Helper: Get Player from Character
local function getPlayerFromCharacter(character)
for _, player in ipairs(players:GetPlayers()) do
if characters:FindFirstChild(player.Name) == character then
return player
end
end
return nil
end
--// Check Enemy
local function isEnemy(targetChar)
if not getgenv().settings.team_check then return true end
local targetPlayer = getPlayerFromCharacter(targetChar)
if not targetPlayer then return true end
if not targetPlayer.Team or not localPlayer.Team then return true end
return targetPlayer.Team ~= localPlayer.Team
end
--// Get Closest Target
local function getClosestPlayer()
local closestPart, shortestDist = nil, getgenv().settings.fov_size
local mousePos = userinput:GetMouseLocation()
for _, char in ipairs(characters:GetChildren()) do
if char:IsA("Model") and char.Name ~= localPlayer.Name and isEnemy(char) then
local targetPart = char:FindFirstChild(getgenv().settings.aim_part)
if targetPart and targetPart:IsA("BasePart") then
local predictedPosition = targetPart.Position
if targetPart.Velocity then
predictedPosition = predictedPosition + (targetPart.Velocity * getgenv().settings.prediction)
end
local screenPos, onScreen = camera:WorldToViewportPoint(predictedPosition)
if onScreen then
local dist = (Vector2.new(screenPos.X, screenPos.Y) - mousePos).Magnitude
if dist < shortestDist then
shortestDist = dist
closestPart = targetPart
end
end
end
end
end
return closestPart
end
--// Aimbot Variables
local currentTarget = nil
--// Aimbot Loop
runservice.RenderStepped:Connect(function()
fov.Position = userinput:GetMouseLocation()
if getgenv().settings.aimbot_enabled then
if userinput:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then
currentTarget = getClosestPlayer()
else
currentTarget = nil
end
if currentTarget then
local predictedPosition = currentTarget.Position
if currentTarget.Velocity then
predictedPosition = predictedPosition + (currentTarget.Velocity * getgenv().settings.prediction)
end
local screenPos = camera:WorldToViewportPoint(predictedPosition)
local mousePos = userinput:GetMouseLocation()
local delta = Vector2.new(screenPos.X, screenPos.Y) - mousePos
local move = delta * getgenv().settings.smoothness
move = Vector2.new(
math.clamp(move.X, -100, 100),
math.clamp(move.Y, -100, 100)
)
mousemoverel(move.X, move.Y)
end
end
end)
--// HOTKEY: Press X to toggle aim_part
userinput.InputBegan:Connect(function(input, processed)
if not processed and input.KeyCode == Enum.KeyCode.X then
getgenv().settings.aim_part = getgenv().settings.aim_part == "head" and "torso" or "head"
print("[Aimbot] Changed target to:", getgenv().settings.aim_part)
end
end)


mid script
the script is pretty good, but struggles to hit moving people with semi.
got me banned 5 seconds after injecting
@fahdd1640 Hmm, that's really weird.
But it works well for me.