Crackl, it is a random number he put or he put it in purpose to make the script work, if you dont put a number like that in any game or script, then what you coded or scripted doesnt work, so that code is basically for the script to work without bugs and other things, then he puts true for the script to be executed on the player and probably for the code to work too
@the0man0in0black and @Crackl the number is the id of the kill all dev product you're fake-purchasing. true means the dev product was purchased and not cancelled.
@Bjarnos bro i didnt understand that how do u get the number because the gamepass numbers are shorter. And I couldnt find the other gamepasses numbers in game too. U use a script? to find those numbers. or how?
ok i found, you need to find the script. Then you need to open the kill all or skip to the end or whatever, then dump functions after that it will show a id put its id to the script and gg
Also the simple code is this:
local MarketplaceService = game:GetService("MarketplaceService")
local developerProducts = MarketplaceService:GetDeveloperProductsAsync()
for _, developerProduct in ipairs(developerProducts:GetCurrentPage()) do
print(developerProduct.ProductId)
end
sucks
How do you get the 2664144819 its good btw but how you get 2664144819
Crackl, it is a random number he put or he put it in purpose to make the script work, if you dont put a number like that in any game or script, then what you coded or scripted doesnt work, so that code is basically for the script to work without bugs and other things, then he puts true for the script to be executed on the player and probably for the code to work too
@the0man0in0black and @Crackl the number is the id of the kill all dev product you're fake-purchasing. true means the dev product was purchased and not cancelled.
@Bjarnos bro i didnt understand that how do u get the number because the gamepass numbers are shorter. And I couldnt find the other gamepasses numbers in game too. U use a script? to find those numbers. or how?
@Crackl I do use a script to find those numbers and they aren't gamepasses but dev products, something completely different.
@Bjarnos can you send the script please :pray:
ok i found, you need to find the script. Then you need to open the kill all or skip to the end or whatever, then dump functions after that it will show a id put its id to the script and gg
@Crackl okay I just logged every dev id, there's simple code for that
Also the simple code is this: local MarketplaceService = game:GetService("MarketplaceService") local developerProducts = MarketplaceService:GetDeveloperProductsAsync() for _, developerProduct in ipairs(developerProducts:GetCurrentPage()) do print(developerProduct.ProductId) end