Auto trophee auto win race
Key Required

Auto trophee auto win race

🐒 +1 Speed Monkey EscapeFreeScriptsFreeScripts 217 views 367 executesUpdated Jul 28, 2026
Unrated
00
Lua Script•260 lines (7796 chars)
-- Load Rayfield Library
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({
   Name = "Luaroblox_helper | Stage Teleport Script",
   LoadingTitle = "Loading Advanced Features...",
   LoadingSubtitle = "by Luaroblox_helper",
   ConfigurationSaving = {
      Enabled = false,
      FolderName = nil,
      FileName = "LuarobloxConfig"
   },
   Discord = {
      Enabled = false,
      Invite = "noinvite",
      RememberJoins = true
   },
   KeySystem = false,
   KeySettings = {
      Title = "Untitled",
      Subtitle = "Key System",
      Note = "No method of obtaining the key is provided",
      FileName = "Key",
      SaveKey = true,
      GrabKeyFromSite = false,
      Key = {"Hello"}
   }
})

-- Variables
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer

local autoTeleportEnabled = false
local autoTrainEnabled = false
local antiFallEnabled = false
local bypassVelocityEnabled = false

local selectedStage = "Stage 1"

-- Stage Coordinates for World 1
local world1Stages = {
   ["Stage 1"] = Vector3.new(-683, 31 + 1, -254),
   ["Stage 2"] = Vector3.new(-934, 33 + 1, -255),
   ["Stage 3"] = Vector3.new(-1211, 31 + 1, -255),
   ["Stage 4"] = Vector3.new(-1567, 34 + 1, -255),
   ["Stage 5"] = Vector3.new(-2186, 129 + 1, -254),
   ["Stage 6"] = Vector3.new(-3042, 131 + 1, -255),
   ["Stage 7"] = Vector3.new(-4318, 290 + 1, -255),
   ["Stage 8"] = Vector3.new(-6159, 287 + 1, -254),
   ["Stage 9"] = Vector3.new(-9462, 397 + 1, -256),
}

-- Train Coordinate
local trainPosition = Vector3.new(-436, 27, -292)

-- Win Race Coordinate
local winRacePosition = Vector3.new(1960, 161, -140)

-- Create Main Tab
local MainTab = Window:CreateTab("Teleport Menu", 4483362458)

-- Section: Stage Selection
MainTab:CreateSection("Stage Target Settings")

MainTab:CreateDropdown({
   Name = "Select Stage to Win",
   Options = {"Stage 1", "Stage 2", "Stage 3", "Stage 4", "Stage 5", "Stage 6", "Stage 7", "Stage 8", "Stage 9"},
   CurrentOption = {"Stage 1"},
   Flag = "StageDropdown",
   Callback = function(Option)
      if type(Option) == "table" then
         selectedStage = Option[1]
      else
         selectedStage = Option
      end
      Rayfield:Notify({
         Title = "Stage Target Updated",
         Content = "Target set to " .. selectedStage,
         Duration = 2,
      })
   end,
})

-- Section: Core Functions & Toggles
MainTab:CreateSection("Execution Controls")

MainTab:CreateToggle({
   Name = "Auto Teleport Loop (0.5s)",
   CurrentValue = false,
   Flag = "AutoTpToggle",
   Callback = function(Value)
      autoTeleportEnabled = Value
      if autoTeleportEnabled then
         Rayfield:Notify({
            Title = "Auto Teleport",
            Content = "Loop initiated for " .. selectedStage,
            Duration = 3,
         })
      else
         Rayfield:Notify({
            Title = "Auto Teleport",
            Content = "Loop terminated safely.",
            Duration = 3,
         })
      end
   end,
})

MainTab:CreateToggle({
   Name = "Auto Train (5s)",
   CurrentValue = false,
   Flag = "AutoTrainToggle",
   Callback = function(Value)
      autoTrainEnabled = Value
      if autoTrainEnabled then
         Rayfield:Notify({
            Title = "Auto Train",
            Content = "Started teleporting to training spot every 5s!",
            Duration = 3,
         })
      else
         Rayfield:Notify({
            Title = "Auto Train",
            Content = "Stopped auto training.",
            Duration = 3,
         })
      end
   end,
})

-- Button: Win Race Teleport
MainTab:CreateButton({
   Name = "Win Race Teleport",
   Callback = function()
      local character = LocalPlayer.Character
      if character and character:FindFirstChild("HumanoidRootPart") then
         character.HumanoidRootPart.CFrame = CFrame.new(winRacePosition)
         
         if bypassVelocityEnabled then
            character.HumanoidRootPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
            character.HumanoidRootPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
         end
         
         Rayfield:Notify({
            Title = "Win Race",
            Content = "Teleported to Win Race!",
            Duration = 2,
         })
      end
   end,
})

MainTab:CreateToggle({
   Name = "Anti-Fall Safety Net",
   CurrentValue = true,
   Flag = "AntiFallToggle",
   Callback = function(Value)
      antiFallEnabled = Value
   end,
})

MainTab:CreateToggle({
   Name = "Velocity Bypass (Anti-Glitch)",
   CurrentValue = true,
   Flag = "VelocityToggle",
   Callback = function(Value)
      bypassVelocityEnabled = Value
   end,
})

-- Extra Tab for Visuals / Utilities
local UtilityTab = Window:CreateTab("Utilities", 4483362458)

UtilityTab:CreateSection("Player Modifiers")

UtilityTab:CreateButton({
   Name = "Instant Reset Character",
   Callback = function()
      local character = LocalPlayer.Character
      if character and character:FindFirstChildOfClass("Humanoid") then
         character:FindFirstChildOfClass("Humanoid").Health = 0
         Rayfield:Notify({
            Title = "Character Reset",
            Content = "Your character has been reset.",
            Duration = 2,
         })
      end
   end,
})

UtilityTab:CreateButton({
   Name = "Force Re-load Position",
   Callback = function()
      local targetPos = world1Stages[selectedStage]
      local character = LocalPlayer.Character
      if targetPos and character and character:FindFirstChild("HumanoidRootPart") then
         character.HumanoidRootPart.CFrame = CFrame.new(targetPos)
         Rayfield:Notify({
            Title = "Manual Teleport",
            Content = "Forced teleport to " .. selectedStage,
            Duration = 2,
         })
      end
   end,
})

-- Teleportation Engine Loop (0.5s interval)
task.spawn(function()
   while true do
      task.wait(0.5)
      if autoTeleportEnabled then
         local targetPos = world1Stages[selectedStage]
         local character = LocalPlayer.Character
         
         if targetPos and character then
            local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
            local humanoid = character:FindFirstChildOfClass("Humanoid")
            
            if humanoidRootPart and humanoid and humanoid.Health > 0 then
               humanoidRootPart.CFrame = CFrame.new(targetPos)
               
               if bypassVelocityEnabled then
                  humanoidRootPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
                  humanoidRootPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
               end
               
               if antiFallEnabled and humanoidRootPart.Position.Y < (targetPos.Y - 50) then
                  humanoidRootPart.CFrame = CFrame.new(targetPos)
               end
            end
         end
      end
   end
end)

-- Auto Train Loop (5.0s interval)
task.spawn(function()
   while true do
      task.wait(5.0)
      if autoTrainEnabled then
         local character = LocalPlayer.Character
         if character then
            local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
            local humanoid = character:FindFirstChildOfClass("Humanoid")
            
            if humanoidRootPart and humanoid and humanoid.Health > 0 then
               humanoidRootPart.CFrame = CFrame.new(trainPosition)
               
               if bypassVelocityEnabled then
                  humanoidRootPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
                  humanoidRootPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
               end
            end
         end
      end
   end
end)

Features & Information

Stage Target Dropdown: Selects your target stage to win (Stage 1 to Stage 9). Auto Teleport Loop (0.5s): Automatically teleports you to your selected stage every 0.5 seconds to collect wins. Auto Train (5s): Automatically teleports you to the training spot (⁠-436, 27, -292⁠) every 5 seconds. Win Race Teleport (Button): Instantly teleports you to the win race location (⁠1960, 161, -140⁠). Anti-Fall Safety Net: Prevents you from glitching under the map. Velocity Bypass (Anti-Glitch): Resets character velocity to 0 on teleport to prevent flinging. Instant Reset Character: Instantly resets your character. Force Re-load Position: Manually teleports you to your selected stage position.
#Speed monkey escape

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