
Key Required Patched
Free units Read desc
Lua Script•358 lines (22751 chars)
print("Gui Show Up")
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
local Window = OrionLib:MakeWindow({Name = "Roblox Tower Defense But Bad Script", HidePremium = false, SaveConfig = true, ConfigFolder = "SirenHead Hub"})
OrionLib:MakeNotification({
Name = "Hey!",
Content = " Hey Hello this version Hub is 1.4",
Image = "rbxassetid://4483345998",
Time = 10
})
local Tab = Window:MakeTab({
Name = "Free Towers",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local Section = Tab:AddSection({
Name = "Free Units"
})
Tab:AddButton({
Name = "Spawn Rifleman Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Rifleman" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Blaster Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Blaster" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Cold Gunner Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Cold Gunner" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Golden Puncher Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Golden Puncher" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Turret Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Turret" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Engineer Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Engineer" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Golden Gunner Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Golden Gunner" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Flamer Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Flamer" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Rocketer Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Rocketer" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Trapper Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Trapper" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Golden Flamer Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Golden Flamer" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Golden Minigunner Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Golden Minigunner" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Atomic Bomber Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Atomic Bomber" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Section:AddLabel("Version 1.4")
local Tab = Window:MakeTab({
Name = "Special Free Towers",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local Section = Tab:AddSection({
Name = "Free Units"
})
Tab:AddButton({
Name = "Spawn Water Blaster Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Water Blaster" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Hacker Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Hacker" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Glitch Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Glitch" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Grass Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Grass" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Caker Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Caker" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Void Gunner Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Void Gunner" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Golden Caker Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Golden Caker" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Baller Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Baller" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Void Baller Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Void Baller" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Booster Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Booster" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Astronaut New Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Astronaut" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Deadly Dark New Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Deadly Dark" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Boss New Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Boss" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Fireworker New Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Fireworker" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Snowman New Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Snowman" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Gifter New Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Gifter" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Turkey Eater New Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Turkey Eater" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Eg Hunter New Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Eg Hunter" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Graveyard New Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Graveyard" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn John Doe New Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "John Doe" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
Tab:AddButton({
Name = "Spawn Knight New Units!",
Callback = function()
local function getHeadPosition(SpawnTower) local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Knight" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end
})
local Tab = Window:MakeTab({
Name = "Credits",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local Section = Tab:AddSection({
Name = "Made By SirenHead"
})
Section:AddLabel("Subscribe!")Features & Information
Made by: siren head
its only work in game not in lobby
Pls like if u like the script

it js places the unit at your characters head? im not gunna make this so if you feel like it you can do the same thing in cheese TD so enjoy making that cause it wont spawn at the head only on the floor
@SkireScripts i didnt created this script
Anyways I liked this script maybe i upload for my yt
@SumitScripts Ok u can do it 👍
@Nooby blud didn't even update it
@aqilziqrihihi who cares anyway
How it doesn't work
@caledelmunda0722 uh idk its not working on lobby on in game remember
Como se usa esto
@cuentaendecadencia what?
Y como se usa juego en cel