
Keyless

local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local TELEPORT_DELAY = 0.1
local RUNNING = true
local function getCFrame(obj)
if obj:IsA("Model") then
if not obj.PrimaryPart then
local part = obj:FindFirstChildWhichIsA("BasePart", true)
if not part then return end
obj.PrimaryPart = part
end
return obj.PrimaryPart.CFrame + Vector3.new(0, obj.PrimaryPart.Size.Y / 2 + 3, 0)
elseif obj:IsA("BasePart") then
return obj.CFrame + Vector3.new(0, obj.Size.Y / 2 + 3, 0)
end
end
task.spawn(function()
while RUNNING do
for _, obj in ipairs(workspace:GetDescendants()) do
if obj.Name == "Gift" then
local cf = getCFrame(obj)
if cf then
hrp.CFrame = cf
task.wait(TELEPORT_DELAY)
end
end
end
task.wait(0.05)
end
end)
ts is tuff could you make something for the maze?
@jajco55 the maze is actually very very annoying to do due to it being random every time wherever its located, its probably possible but the maze ending only s*s when u get close to it :sob:
Pls make a hunting gui my G
yo bro is it possible to make a script for fossil hunting? i personally would pay a small fee for one