Killaura Godmode Keyless
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Killaura Godmode Keyless

[🥚] LevelboundRob666Rob666 2.8K views 611 executesUpdated Mar 9, 2026
5.0/ 5(8 votes)
80100% Positive
Lua Script•538 lines (12507 chars)
local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))()
local Window = Rayfield:CreateWindow({
	Name = "LevelBound Helper",
	LoadingTitle = "Initializing...",
	LoadingSubtitle = "Rayfield UI",
	ConfigurationSaving = {
		Enabled = true,
		FolderName = "LevelBound",
		FileName = "Config"
	}
})

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")

local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")

local AttackRemote = ReplicatedStorage:WaitForChild("Events"):WaitForChild("AttackV2")

local SETTINGS = {
	RANGE = 20,
	DAMAGE_TIMES = 15,
	ATTACK_INTERVAL = 0.15,
	DEFAULT_WALKSPEED = 16,
	BOOSTED_WALKSPEED = 30
}

-- PVP pressure system to looks legit in INVASION
local PRESSURE_SETTINGS = {
	ENABLED = false,

	RANGE = 20,
	LOW_HEALTH_THRESHOLD = 0.85,
	CRITICAL_HEALTH = 0.60,

	MAX_EXTRA_HITS = 3,
	INTERVAL = 0.10
}


local combo1, combo2 = 1, 1

local WalkSpeedEnabled = false
local AutoAttackEnabled = false

local function onCharacterAdded(char)
	character = char
	hrp = char:WaitForChild("HumanoidRootPart")
	humanoid = char:WaitForChild("Humanoid")
	humanoid.WalkSpeed = WalkSpeedEnabled and SETTINGS.BOOSTED_WALKSPEED or SETTINGS.DEFAULT_WALKSPEED
	combo1, combo2 = 1, 1
end
player.CharacterAdded:Connect(onCharacterAdded)

local function advanceCombo()
	combo1 += 1
	if combo1 > 3 then
		combo1 = 1
		combo2 += 1
		if combo2 > 3 then
			combo2 = 1
		end
	end
	return combo1, combo2
end

local function performAutoAttack()
	while true do
		if AutoAttackEnabled and hrp then
			for _, mob in ipairs(Workspace.Characters:GetChildren()) do
				if not mob:IsA("Model") then continue end
				if string.find(mob.Name, "%(NPC%)") then continue end

				local mobHRP = mob:FindFirstChild("HumanoidRootPart")
				local mobId = mob:GetAttribute("ID")
				if not mobHRP or not mobId or mobId < 0 then continue end
				if (mobHRP.Position - hrp.Position).Magnitude <= SETTINGS.RANGE then
					for i = 1, SETTINGS.DAMAGE_TIMES do
						local c1, c2 = advanceCombo()
						AttackRemote:FireServer(c1, c2, { mobId })
					end
				end
			end
		end
		task.wait(SETTINGS.ATTACK_INTERVAL)
	end
end
task.spawn(performAutoAttack)

local function getPressureTargets(range)
	local targets = {}

	for _, model in ipairs(Workspace.Characters:GetChildren()) do
		if not model:IsA("Model") then continue end
		if model == character then continue end -- never self in case they use this as detection

		local hum = model:FindFirstChildOfClass("Humanoid")
		local mhrp = model:FindFirstChild("HumanoidRootPart")
		local mobId = model:GetAttribute("ID") -- keep ID for attacks to filter

		if hum and hum.Health > 0 and mhrp and mobId then
			if (mhrp.Position - hrp.Position).Magnitude <= range then
				table.insert(targets, model)
			end
		end
	end

	return targets
end

task.spawn(function()
	while true do
		if PRESSURE_SETTINGS.ENABLED and humanoid and hrp then
			local healthRatio = humanoid.Health / humanoid.MaxHealth
			print("[Pressure] Health Ratio:", healthRatio)

			if healthRatio <= PRESSURE_SETTINGS.LOW_HEALTH_THRESHOLD then
				local targets = getPressureTargets(PRESSURE_SETTINGS.RANGE)
				print("[Pressure] Nearby targets found:", #targets)

				if #targets > 0 then
					-- determine extra hits
					local extraHits = 3
					if healthRatio <= PRESSURE_SETTINGS.CRITICAL_HEALTH or #targets >= 2 then
						extraHits = PRESSURE_SETTINGS.MAX_EXTRA_HITS
					end
					print("[Pressure] Extra hits set to:", extraHits)

					for _, mob in ipairs(targets) do
						local mobId = mob:GetAttribute("ID")
						if mobId then
							print("[Pressure] Attacking mob ID:", mobId)
							for i = 1, extraHits do
								local c1, c2 = advanceCombo()
								print(string.format("[Pressure] FireServer -> Combo: %d, %d, MobID: %s (Hit %d/%d)", c1, c2, tostring(mobId), i, extraHits))
								AttackRemote:FireServer(c1, c2, { mobId })
								task.wait(PRESSURE_SETTINGS.INTERVAL)
							end
						else
							print("[Pressure] Skipping mob (no ID):", mob.Name)
						end
					end
				else
					print("[Pressure] No targets in range")
				end
			else
				print("[Pressure] Health above threshold, skipping")
			end
		end
		task.wait(PRESSURE_SETTINGS.INTERVAL)
	end
end)



task.spawn(function()
	while true do
		if humanoid then
			humanoid.WalkSpeed = WalkSpeedEnabled and SETTINGS.BOOSTED_WALKSPEED or SETTINGS.DEFAULT_WALKSPEED
		end
		task.wait(0.1)
	end
end)

local CombatTab = Window:CreateTab("Combat", 4483362458)

CombatTab:CreateToggle({
	Name = "Auto Attack Mobs",
	CurrentValue = false,
	Flag = "AutoAttack",
	Callback = function(state)
		AutoAttackEnabled = state
	end
})

CombatTab:CreateToggle({
	Name = "WalkSpeed 30",
	CurrentValue = false,
	Flag = "WalkSpeedToggle",
	Callback = function(state)
		WalkSpeedEnabled = state
	end
})

CombatTab:CreateToggle({
	Name = "Semi Legit PVP Aura",
	CurrentValue = false,
	Flag = "PressureCombat",
	Callback = function(state)
		PRESSURE_SETTINGS.ENABLED = state
	end
})

local VisualTab = Window:CreateTab("Visuals", 4483362458)
local Tower = Workspace:WaitForChild("Tower")

local ESPStates = {
	Chest = false,
	SecretChest = false,
	Ruby = false,
	GoldBag = false,
	ChallengeRug = false,
}

local ESPColors = {
	Ruby = Color3.fromRGB(220, 20, 60),
	GoldBag = Color3.fromRGB(255, 0, 255),
}

local ActiveHighlights = {}

local function removeESP(obj)
	local h = ActiveHighlights[obj]
	if h then
		h:Destroy()
		ActiveHighlights[obj] = nil
	end
end

local function bindChestColor(model, highlight)
	local bound = false
	local conn

	local function bind(mesh)
		if bound then return end
		bound = true

		highlight.FillColor = mesh.Color

		mesh:GetPropertyChangedSignal("Color"):Connect(function()
			if highlight.Parent then
				highlight.FillColor = mesh.Color
			end
		end)

		if conn then conn:Disconnect() end
	end

	for _, part in ipairs(model:GetDescendants()) do
		if part:IsA("MeshPart") and (part.Name == "Up" or part.Name == "Down") then
			bind(part)
			return
		end
	end

	conn = model.DescendantAdded:Connect(function(part)
		if part:IsA("MeshPart") and (part.Name == "Up" or part.Name == "Down") then
			bind(part)
		end
	end)

	highlight.FillColor = Color3.fromRGB(255, 215, 0)
end

local function applyESP(obj)
	if ActiveHighlights[obj] then return end
	if not ESPStates[obj.Name] then return end

	local highlight = Instance.new("Highlight")
	highlight.Name = "ESPHighlight"
	highlight.OutlineColor = Color3.new(1, 1, 1)
	highlight.FillTransparency = 0.35
	highlight.OutlineTransparency = 0
	highlight.Adornee = obj
	highlight.Parent = obj

	ActiveHighlights[obj] = highlight

	if obj.Name == "Chest" or obj.Name == "SecretChest" then
		bindChestColor(obj, highlight)
	else
		highlight.FillColor = ESPColors[obj.Name]
	end
end

local function scanTower()
	for _, obj in ipairs(Tower:GetDescendants()) do
		if ESPStates[obj.Name] and (obj:IsA("Model") or obj:IsA("BasePart")) then
			applyESP(obj)
		elseif ActiveHighlights[obj] then
			removeESP(obj)
		end
	end
end

Tower.DescendantAdded:Connect(function(obj)
	if not (obj:IsA("Model") or obj:IsA("BasePart")) then return end
	if not ESPStates[obj.Name] then return end

	task.defer(function()
		if obj.Parent then
			applyESP(obj)
		end
	end)
end)

Tower.DescendantRemoving:Connect(removeESP)

VisualTab:CreateToggle({
	Name = "Chest ESP (Rarity Based)",
	CurrentValue = false,
	Callback = function(state)
		ESPStates.Chest = state
		ESPStates.SecretChest = state
		scanTower()
	end
})

VisualTab:CreateToggle({
	Name = "Ruby ESP",
	CurrentValue = false,
	Callback = function(state)
		ESPStates.Ruby = state
		scanTower()
	end
})

VisualTab:CreateToggle({
	Name = "GoldBag ESP",
	CurrentValue = false,
	Callback = function(state)
		ESPStates.GoldBag = state
		scanTower()
	end
})

local MiscTab = Window:CreateTab("MISC", 4483362458)
local IgnoreRaycast = Workspace:WaitForChild("IgnoreRaycast")
local Tower = Workspace:WaitForChild("Tower")

local CampfireTPEnabled = false
local CampfireHitboxes = {}

local function registerCampfire(obj)
	if obj:IsA("Model") and obj.Name == "Campfire" then
		local hitbox = obj:FindFirstChild("Hitbox", true)
		if hitbox and hitbox:IsA("BasePart") then
			CampfireHitboxes[hitbox] = true
		end
	end
end

for _, obj in ipairs(IgnoreRaycast:GetDescendants()) do
	registerCampfire(obj)
end

local startRoom = Tower:FindFirstChild("StartRoom")
if startRoom then
	for _, obj in ipairs(startRoom:GetDescendants()) do
		registerCampfire(obj)
	end
end

IgnoreRaycast.DescendantAdded:Connect(registerCampfire)

if startRoom then
	startRoom.DescendantAdded:Connect(registerCampfire)
end

task.spawn(function()
	while true do
		if CampfireTPEnabled and hrp then
			for hitbox in pairs(CampfireHitboxes) do
				if hitbox and hitbox.Parent then
					hitbox.CFrame = hrp.CFrame
				else
					CampfireHitboxes[hitbox] = nil
				end
			end
		end
		task.wait(0.5)
	end
end)

MiscTab:CreateToggle({
	Name = "Campfire Hitbox TP",
	CurrentValue = false,
	Flag = "CampfireTP",
	Callback = function(state)
		CampfireTPEnabled = state
	end
})

local BellTPEnabled = false
local IgnoreRayTPEnabled = false
local TrackedObjects = {}

local function sizeMatches(part, targetSize)
	local tolerance = 0.01
	return math.abs(part.Size.X - targetSize.X) < tolerance
	   and math.abs(part.Size.Y - targetSize.Y) < tolerance
	   and math.abs(part.Size.Z - targetSize.Z) < tolerance
end

local function breakPartWelds(part)
	for _, obj in ipairs(part:GetChildren()) do
		if obj:IsA("Weld")
		or obj:IsA("WeldConstraint")
		or obj:IsA("Motor6D") then
			obj:Destroy()
		end
	end
end

local function register(obj)
	if obj:IsA("BasePart")
	and obj.Name == "Hitbox"
	and obj.Parent
	and obj.Parent.Name == "Bell" then
		TrackedObjects[obj] = "Bell"
	end

--Ground Heal
	if obj:IsA("BasePart")
	and obj.Name == "Hitbox"
	and sizeMatches(obj, Vector3.new(1.5, 24, 24)) then
		TrackedObjects[obj] = "IgnoreRayHitbox"
	end
end

for _, obj in ipairs(IgnoreRaycast:GetDescendants()) do
	register(obj)
end

IgnoreRaycast.DescendantAdded:Connect(register)

task.spawn(function()
	while true do
		if hrp then
			for obj, objType in pairs(TrackedObjects) do
				if obj and obj.Parent then

					breakPartWelds(obj)

					if objType == "Bell" and BellTPEnabled then
						obj.Anchored = true
						obj.CanCollide = false
						obj.Size = Vector3.new(20, 20, 20)
						obj.CFrame = hrp.CFrame

					elseif objType == "IgnoreRayHitbox" and IgnoreRayTPEnabled then
						obj.Anchored = true
						obj.CanCollide = false
						obj.Size = Vector3.new(22, 22, 22)
						obj.CFrame = hrp.CFrame
					end

				else
					TrackedObjects[obj] = nil
				end
			end
		end
		task.wait(0.1)
	end
end)

MiscTab:CreateToggle({
	Name = "Bell TP",
	CurrentValue = false,
	Flag = "BellTP",
	Callback = function(state)
		BellTPEnabled = state
	end
})

MiscTab:CreateToggle({
	Name = "Ground HealTP",
	CurrentValue = false,
	Flag = "IgnoreRayTP",
	Callback = function(state)
		IgnoreRayTPEnabled = state
	end
})


local IgnoreFolder = workspace:WaitForChild("IgnoreRaycast")

local REMOVE_NAMES = {
	FireThrower = true,
	LiftingLava = true
}

local removeRunning = false

MiscTab:CreateToggle({
	Name = "Remove Flamethrower / Lava",
	CurrentValue = false,
	Flag = "RemoveIgnoreRaycastHazards",
	Callback = function(state)
		removeRunning = state

		if state then
			task.spawn(function()
				while removeRunning do
					for _, obj in ipairs(IgnoreFolder:GetChildren()) do
						if REMOVE_NAMES[obj.Name] then
							obj:Destroy()
						end
					end
					task.wait(0.2) -- safe interval
				end
			end)
		end
	end,
})


--Notifier for invasion
local HighestTowerRoom = 0
local function getRoomNumber(obj) return tonumber(obj.Name) end
local function updateHighestTowerRoom(num)
	if num > HighestTowerRoom then
		HighestTowerRoom = num
		Rayfield:Notify({ Title="Tower Progress", Content="Reached Room "..HighestTowerRoom, Duration=4 })
	end
end

-- Initial & live updates
for _, room in ipairs(Tower:GetChildren()) do
	local num = getRoomNumber(room)
	if num then updateHighestTowerRoom(num) end
end

Tower.ChildAdded:Connect(function(room)
	local num = getRoomNumber(room)
	if num then updateHighestTowerRoom(num) end
end)

Rayfield:Notify({
	Title = "Loaded",
	Content = "Menu initialized successfully.",
	Duration = 5,
	Image = 4483362458
})

Features & Information

Killaura, ESP, godmode (kinda, if you have a friend running healer - it will teleport his heals on you) and more.
#levelbound#killaura#keyless

Community Comments (13)

Rob666Rob666Mar 9, 2026

Difference between the normal killaura & the killaura using the pressure system ; The normal killaura WILL ignore any NPC you've hired and allies and will try to dish out AS MANY DAMAGES AS POSSIBLE. The killaura using the pressure system is meant to hide your lack of skills in PVP by only dishing out additional*s IF they have mobs near them (so it's hard to notice) and depending on your health (as skill issue failsafe) You can absolutely modify the settings at the beginning of the script however I highly recommend barely touching those as they've been somewhat tested to their limit. And yes... only for melee, I never bothered with ranged, tank is the best cl* to rock this with IMO.

Replying to @Rob666
gamesdjhgamesdjhMar 10, 2026

@Rob666 is a undetected autofarm possible?

Replying to @gamesdjh
Rob666Rob666Mar 10, 2026

@gamesdjh I was making one before, it is possible by just tweening to objects at a relative speed of 20-30

NONAME9715NONAME9715Mar 10, 2026

Спасибо большое за скрипт! Уважуха🔥🔥🔥

raifelkraifelkMar 14, 2026

great job ty for creating this and publishing it for free! If u come with any improvements that would be great !

Replying to @raifelk
Rob666Rob666Mar 14, 2026

@raifelk As far as I am aware (as a melee user in that game) it should in theory be at its limits right now, I did work on a dungeon auto farm at some point but eeeeeh it's too risky to really publish it (as in, I still haven't worked out the timing right to avoid ban)

RegismRegismApr 20, 2026

It work so perfectly thanks for the script

qwerty1337qwerty1337Apr 27, 2026

Which executor should I use? The script doesnt run on xeno

Replying to @qwerty1337
Rob666Rob666Apr 28, 2026

@qwerty1337 Everything was made on a velocity-based executor, should works on anything decent.

Replying to @Rob666
qwerty1337qwerty1337Apr 28, 2026

@Rob666 i downloaded velocity, but the script still doesnt work. :( apparently im just not worthy

GOBLIN_GOBLIN_May 1, 2026(edited)

great script, made my own improvement for private use like support for range attack like bow and mage, attack range seems like no use, they check if its too far from mob, maybe im wrong, you think its possible byp*ed it by expanding the hitbox?

Replying to @GOBLIN_
GOBLIN_GOBLIN_May 1, 2026

btw i seen this exact source script, code for code on other site lol, and its half broken too, some feature dont work, maybe he trying to improve it with ai

Replying to @GOBLIN_
Rob666Rob666May 1, 2026

@GOBLIN_ I know which website you are talking about, after taking a look there's indeed 3 re-upload of my script over there. Rskid is a feasting ground for trash. I will update this and obfuscate it so they can't have any better.

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