
Key RequiredUniversal Patched

--//bypass adonis--//
local debugMode = true
local function isAdonisAC(table) -- basic stupid checks
return rawget(table, "Detected") and typeof(rawget(table, "Detected")) == "function" and rawget(table, "RLocked")
end
local function dwarn(func, ...)
if debugMode then
--print("debug mode enable")
func(...)
end
end
dwarn(warn, "------------------------------")
for _, v in next, getgc(true) do
if typeof(v) == "table" and isAdonisAC(v) then
dwarn(warn, "uwu")
for i, v in next, v do
dwarn(print, i, typeof(v))
if rawequal(i, "Detected") then
dwarn(warn, "^^^^^^^")
local old;
old = hookfunction(v, function(action, info, nocrash)
if rawequal(action, "_") and rawequal(info, "_") and rawequal(nocrash, true) then
-- warn("checkup")
return old(action, info, nocrash)
end
dwarn(warn, "detected for :", action, info, nocrash)
return task.wait(9e9)
end)
end
end
end
end
warn("bypassed adonis ac")
--//Bypass//--
local old
old = hookmetamethod(game, "__namecall", newcclosure(function(self, ...)
if not checkcaller() then
local func = getnamecallmethod()
local cScript = getcallingscript()
local args = {...}
if rawequal(func, "FireServer") and tonumber(self) then
warn(self.Name)
return wait(9e9)
end
end
return old(self, ...)
end))
local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()
local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()
local Window = Fluent:CreateWindow({
Title = "Tha Bronx V4 ",
SubTitle = "by VaultBoy",
TabWidth = 160,
Size = UDim2.fromOffset(580, 460),
Acrylic = true, -- The blur may be detectable, setting this to false disables blur entirely
Theme = "Dark",
MinimizeKey = Enum.KeyCode.LeftControl -- Used when theres no MinimizeKeybind
})
--Fluent provides Lucide Icons https://lucide.dev/icons/ for the tabs, icons are optional
local Tabs = {
Main = Window:AddTab({ Title = "Main", Icon = "" }),
Combat = Window:AddTab({ Title = "Combat", Icon = "" }),
Money = Window:AddTab({ Title = "Money", Icon = "" }),
Teleport = Window:AddTab({ Title = "Teleport", Icon = "" }),
Settings = Window:AddTab({ Title = "Settings", Icon = "settings" })
}
local Options = Fluent.Options
do
local Slider = Tabs.Main:AddSlider("Slider", {
Title = "WalkSpeed",
Description = "",
Default = 16,
Min = 16,
Max = 100,
Rounding = 1,
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
end
})
Slider:SetValue(16)
local Slider2 = Tabs.Main:AddSlider("Slider2", {
Title = "JumpPower",
Description = "",
Default = 37,
Min = 37,
Max = 100,
Rounding = 1,
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value
end
})
Slider2:SetValue(37)
local Slider3 = Tabs.Main:AddSlider("Slider3", {
Title = "Field Of View",
Description = "",
Default = 87,
Min = 87,
Max = 240,
Rounding = 1,
Callback = function(Value)
workspace.CurrentCamera.FieldOfView = Value
end
})
Slider3:SetValue(87)
Tabs.Main:AddButton({
Title = "Infinite Yield",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source",true))()
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Main:AddButton({
Title = "Shiesty",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ShopRemote"):InvokeServer("Shiesty")
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Main:AddButton({
Title = "Food",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ShopRemote"):InvokeServer("GreenAppleJuice")
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Main:AddButton({
Title = "Crash Script",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
while wait(0.1) do
loadstring(game:HttpGet("https://pastebin.com/raw/sjtn4SJ5",true))()-- crash script
end
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Main:AddButton({
Title = "Cuff All Must Be Police",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
while wait() do
local Players = game:GetService("Players")
for i, plr in pairs(Players:GetChildren()) do
game:GetService("ReplicatedStorage"):WaitForChild("DetainEvent"):FireServer("cuffs",plr.Character.HumanoidRootPart)
end--cuffs all
end
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
local Input = Tabs.Combat:AddInput("Input", {
Title = "Modded Gun Modifier",
Default = "Tool Name Here",
Placeholder = "Put Gun Tool Name Here",
Numeric = false, -- Only allows numbers
Finished = false, -- Only calls callback when you press enter
Callback = function(Value)
require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).CameraRecoilingEnabled = false
require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).LimitedAmmoEnabled = false
require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).Auto = true
require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).FireRate = 0
require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).Ammo = 3000
require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).MaxAmmo = 3000
require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).AmmoPerMag = 3000
require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).JamChance = 0
require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).ReloadTime = 0
require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).Recoil = 0
require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).Accuracy = 1
require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).BaseDamage = 10000
require(game:GetService("Players").LocalPlayer.Backpack[Value].Setting).Lifesteal = 100
end
})
Input:OnChanged(function()
end)
end
Tabs.Combat:AddButton({
Title = "ESP",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
loadstring(game:HttpGet("https://pastebin.com/raw/h8vUuY1Y"))()
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Combat:AddButton({
Title = "OP Switch2",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
local gunstatesmodule = game:GetService("Players").LocalPlayer.Backpack["GlockSwitch2"].Setting
local m = require(gunstatesmodule)
m.LimitedAmmoEnabled = false
m.Ammo = 8000
m.MaxAmmo = 8000
m.AmmoPerMag = 8000
m.JamChance = 0
m.ReloadTime = 0
m.Recoil = 0
m.Accuracy = 1
m.BaseDamage = 10000
m.Range = 1000
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Combat:AddButton({
Title = "2 Tap Glock22 Perfect for Carrys",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
local gunstatesmodule = game:GetService("Players").LocalPlayer.Backpack["Glock22"].Setting
local m = require(gunstatesmodule)
m.LimitedAmmoEnabled = false
m.Ammo = 8000
m.MaxAmmo = 8000
m.AmmoPerMag = 8000
m.JamChance = 0
m.ReloadTime = 0
m.Recoil = 0
m.Accuracy = 1
m.BaseDamage = 90
m.Range = 1000
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Combat:AddButton({
Title = "OP G22Switch",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
local gunstatesmodule = game:GetService("Players").LocalPlayer.Backpack["G22Switch"].Setting
local m = require(gunstatesmodule)
m.LimitedAmmoEnabled = false
m.Ammo = 8000
m.MaxAmmo = 8000
m.AmmoPerMag = 8000
m.JamChance = 0
m.ReloadTime = 0
m.Recoil = 0
m.Accuracy = 1
m.BaseDamage = 10000
m.Range = 1000
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Combat:AddButton({
Title = "Instant Prompts Press G",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
local function MyFunction()
for i,v in ipairs(game:GetService("Workspace"):GetDescendants()) do
if v.ClassName == "ProximityPrompt" then
v.HoldDuration = 0
v.MaxActivationDistance = 6
end
end
end
-- bind the function to the "E" key
game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessedEvent)
if input.KeyCode == Enum.KeyCode.G and not gameProcessedEvent then
MyFunction()
end
end)
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Combat:AddButton({
Title = "KnifeAura Press V",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
-- define the function to be called
local function MyFunction2()
local Players = game:GetService("Players")
for i, plr in pairs(Players:GetChildren()) do
if plr ~= game:GetService("Players").LocalPlayer and game:GetService("Players").LocalPlayer:DistanceFromCharacter(plr.character.PrimaryPart.Position) <= 8 then
wait(1)
game:GetService("Players").LocalPlayer.Character.Knife.LocalScript.punched:InvokeServer(plr.Character.Humanoid,plr.Character.LeftUpperArm)
end
end
end
-- bind the function to the "E" key
game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessedEvent)
if input.KeyCode == Enum.KeyCode.V and not gameProcessedEvent then
MyFunction2()
end
end)
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Combat:AddButton({
Title = "QuickPickUp People Press B",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
local function MyFunction8()
local Players = game:GetService("Players")
for i, plr in pairs(Players:GetChildren()) do
if plr ~= game:GetService("Players").LocalPlayer and game:GetService("Players").LocalPlayer:DistanceFromCharacter(plr.character.PrimaryPart.Position) <= 8 then
wait(1)
game:GetService("ReplicatedStorage"):WaitForChild("PickUpRemote"):InvokeServer(game:GetService("Players"):WaitForChild(plr.Name))
end
end
end
-- bind the function to the "E" key
game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessedEvent)
if input.KeyCode == Enum.KeyCode.B and not gameProcessedEvent then
MyFunction8()
end
end)
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Combat:AddButton({
Title = "QuickDrop People Press N",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
local function MyFunction8()
game:GetService("ReplicatedStorage"):WaitForChild("DropCurrentPlayerRemote"):FireServer()
end
-- bind the function to the "E" key
game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessedEvent)
if input.KeyCode == Enum.KeyCode.N and not gameProcessedEvent then
MyFunction8()
end
end)
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Combat:AddButton({
Title = "God Mode",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
getgenv().GodMode = true
while getgenv().GodMode do
wait(0.1)
if game.Players.LocalPlayer.Character.Humanoid.Health <=100 then
game:GetService("Players").LocalPlayer.Character.FallDamageRagdoll.Damage:FireServer(-1*math.huge)
end
end
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Combat:AddButton({
Title = "Disable God Mode",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
getgenv().GodMode = false
game.Players.LocalPlayer.Character.Humanoid.Health = 0
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Money:AddParagraph({
Title = "Bank Cash",
Content = game:GetService("Players").LocalPlayer.stored.Bank.Value
})
local Toggle = Tabs.Money:AddToggle("AutoMoney", {Title = "Auto Drop Money", Default = false })
Toggle:OnChanged(function()
while Options.AutoMoney.Value == true do
game:GetService("ReplicatedStorage"):WaitForChild("BankProcessRemote"):InvokeServer("Drop","10000")
end
end)
Options.AutoMoney:SetValue(false)
local Toggle = Tabs.Money:AddToggle("Withdraw1k", {Title = "Withdraw 1k Money", Default = false })
Toggle:OnChanged(function()
while Options.Withdraw1k.Value == true do
wait(0.5)
game:GetService("ReplicatedStorage"):WaitForChild("BankAction"):FireServer("with","1000")
end
end)
Options.Withdraw1k:SetValue(false)
local Toggle = Tabs.Money:AddToggle("Withdraw10k", {Title = "Withdraw 10k Money", Default = false })
Toggle:OnChanged(function()
while Options.Withdraw10k.Value == true do
wait(0.5)
game:GetService("ReplicatedStorage"):WaitForChild("BankAction"):FireServer("with","10000")
end
end)
Options.Withdraw10k:SetValue(false)
local Toggle = Tabs.Money:AddToggle("Withdraw30k", {Title = "Withdraw 30k Money", Default = false })
Toggle:OnChanged(function()
while Options.Withdraw30k.Value == true do
wait(0.5)
game:GetService("ReplicatedStorage"):WaitForChild("BankAction"):FireServer("with","30000")
end
end)
Options.Withdraw30k:SetValue(false)
local Toggle = Tabs.Money:AddToggle("Withdraw", {Title = "Withdraw 90k Money", Default = false })
Toggle:OnChanged(function()
while Options.Withdraw.Value == true do
wait(0.5)
game:GetService("ReplicatedStorage"):WaitForChild("BankAction"):FireServer("with","90000")
end
end)
Options.Withdraw:SetValue(false)
local Toggle = Tabs.Money:AddToggle("GiveAwayStart", {Title = "Give Away Start Tweet", Default = false })
Toggle:OnChanged(function()
while Options.GiveAwayStart.Value == true do
wait(0.5)
game:GetService("ReplicatedStorage"):WaitForChild("Resources"):WaitForChild("#Phone"):WaitForChild("Main"):FireServer("Tweet", {"CreateTweet", "Come to gun store with ya broke self for free Money dropping ALOT"})
end
end)
Options.GiveAwayStart:SetValue(false)
local Toggle = Tabs.Money:AddToggle("GiveAwayChal", {Title = "Give Away Challenge Tweet", Default = false })
Toggle:OnChanged(function()
while Options.GiveAwayChal.Value == true do
wait(0.5)
game:GetService("ReplicatedStorage"):WaitForChild("Resources"):WaitForChild("#Phone"):WaitForChild("Main"):FireServer("Tweet", {"CreateTweet", "whoever kills me first gets a mill and two switches"})
end
end)
Options.GiveAwayChal:SetValue(false)
local Toggle = Tabs.Money:AddToggle("GiveAwayEnd", {Title = "Give Away End Tweet", Default = false })
Toggle:OnChanged(function()
while Options.GiveAwayEnd.Value == true do
wait(0.5)
game:GetService("ReplicatedStorage"):WaitForChild("Resources"):WaitForChild("#Phone"):WaitForChild("Main"):FireServer("Tweet", {"CreateTweet", "Appreciate yaw for coming to the money drop i've dropped about 2 million enjoy"})
end
end)
Options.GiveAwayEnd:SetValue(false)
Tabs.Money:AddButton({
Title = "Max Bank Money Press M and quickly pick up",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
local function MyFunction4()
game:GetService("ReplicatedStorage"):WaitForChild("BankProcessRemote"):InvokeServer("Drop","nan")
wait(0.1)
for i,v in ipairs(game:GetService("Workspace"):GetDescendants()) do
if v.ClassName == "ProximityPrompt" then
v.HoldDuration = 0 -- instant prompts no need to hold any more
v.MaxActivationDistance = 6
end
end
wait(0.1)
game:GetService("ReplicatedStorage"):WaitForChild("BankAction"):FireServer("depo","30000")
wait(2)
game:GetService("ReplicatedStorage"):WaitForChild("BankAction"):FireServer("depo","30000")
end
-- bind the function to the "E" key
game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessedEvent)
if input.KeyCode == Enum.KeyCode.M and not gameProcessedEvent then
MyFunction4()
end
end)
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Money:AddButton({
Title = "Print Bank Value",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
print(game:GetService("Players").LocalPlayer.stored.Bank.Value)
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Teleport:AddButton({
Title = "TP Tool",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
loadstring(game:HttpGet("https://pastebin.com/raw/uVxwXf5C",true))()
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Teleport:AddButton({
Title = "Edge of Map",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(10415, 102, -723)
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Teleport:AddButton({
Title = "Gun Shop",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1226.6864013671875, 261.9952392578125, -802.01611328125)
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Teleport:AddButton({
Title = "Car Dealer",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-455, 254, -1238)
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Teleport:AddButton({
Title = "Bank Bag",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-449, 254, -373)
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Teleport:AddButton({
Title = "Hotel",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-700, 254, -535)
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Teleport:AddButton({
Title = "IceBox",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-607, 253, -1121)
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Teleport:AddButton({
Title = "MaskShop",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-632, 255, -699)
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Teleport:AddButton({
Title = "PentHouse",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1565, 374, -387)
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Teleport:AddButton({
Title = "Clothing Shop",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-964, 254, -357)
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Teleport:AddButton({
Title = "Switch Spot",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1061, 292, -1020)
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Teleport:AddButton({
Title = "Studio",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(10886, 110, -1085)
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
Tabs.Teleport:AddButton({
Title = "Melee Shop",
Description = "",
Callback = function()
Window:Dialog({
Title = "Confirm?",
Content = "",
Buttons = {
{
Title = "Confirm",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-886, 254, -1174)
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
SaveManager:SetLibrary(Fluent)
InterfaceManager:SetLibrary(Fluent)
SaveManager:IgnoreThemeSettings()
SaveManager:SetIgnoreIndexes({})
InterfaceManager:SetFolder("FluentScriptHub")
SaveManager:SetFolder("FluentScriptHub/specific-game")
InterfaceManager:BuildInterfaceSection(Tabs.Settings)
SaveManager:BuildConfigSection(Tabs.Settings)
Window:SelectTab(1)
Fluent:Notify({
Title = "Tha Bronx v4",
Content = "Client Loaded Succesfully.",
Duration = 8
})
SaveManager:LoadAutoloadConfig()



Scripts good but it makes the screen really blurry
please make update like aimbot or update guns and now some doesnt work
I LOVE YOU VaultBOY
Doesnt work anymore worked for a while do you know if it will be fixed?
please fix the money
good script 2 things is make it so not blurry and a auto money would be good
Please update Very outdated